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Medea

by Diane Arnson Svarlien Robin Mitchell-Boyask Euripides

This is the Medea we have been waiting for. It offers clarity without banality, eloquence without pretension, meter without doggerel, accuracy without clumsiness. No English Medea can ever be Euripides', but this is as close as anyone has come so far, and a good deal closer than I thought anyone would ever come. Arnson Svarlien has shown herself exceedingly skillful in making Euripides sound Euripidean.--David M. Schaps, Bryn Mawr Classical Review

Medea

by Diane Arnson Svarlien Robin Mitchell-Boyask Euripides

This is the Medea we have been waiting for. It offers clarity without banality, eloquence without pretension, meter without doggerel, accuracy without clumsiness. No English Medea can ever be Euripides', but this is as close as anyone has come so far, and a good deal closer than I thought anyone would ever come. Arnson Svarlien has shown herself exceedingly skillful in making Euripides sound Euripidean.--David M. Schaps, Bryn Mawr Classical Review

MEDEX Northwest Physician Assistant Program, The (Images of America)

by Ruth Ballweg MPA PA-C

The MEDEX Northwest Physician Assistant Program was created at the University of Washington in 1968 as one of the nation's first physician assistant (PA) programs. A joint project of the Washington State Medical Association and the University of Washington School of Medicine, MEDEX was designed to meet the needs of overworked physicians in rural communities. As envisioned by MEDEX founder Dr. Richard A. Smith, "Physician Assistants were created by physicians, for physicians." Initially, all MEDEX students were former military corpsmen returning from Vietnam. Based on their extensive clinical experience, they were well accepted by doctors and their patients. Dr. Richard Smith was a former Peace Corps physician and leader of the federal project to desegregate the US hospital "system" as a requirement for Medicare reimbursement. Dr. Smith's founding principles for MEDEX included a collaborative model for community and practitioner involvement--the framework for the MEDEX Program throughout its 45-year history.

Medford

by Kevin Keating

Iradell Phipps and Conrad Broback saw a golden opportunity in 1884. After convincing the railroad to build its depot on their prairie land near Bear Creek, they began building what became the second-fastest growing city in America, with over 100 new buildings in its first year. Few Medfordites today know that the city once had four separate railroads and was renowned throughout Europe. Intrepid flyers Eugene Ely, Pat Patterson, Seely Hall, and Charles Lindbergh made Medford a regional air hub during the early days of flight. In 1910, Medford had more automobiles per capita than any town in the world, and in 1923, it straddled the world's longest paved road. Told through photographs, facts, and anecdotes, the story of the hometown of film and radio stars Pinto Colvig and Ginger Rogers, as well as sports greats like Dick Fosbury, Bill Bowerman, and Kyle Singler, is a captivating read.

Medford (Images of America)

by Anthony Mitchell Sammarco

Referred to in its beginning as a "peculiar town," Medford was originally a town but a plantation owned by Governor Matthew Craddock. Known as Meadford at the time of its settlement in 1630, the area was a flourishing village located along the Mystic River that boasted numerous farms, fisheries, and shipbuilding. A small town for the first two centuries after it was settled, Medford was conveniently located only a few miles from Boston. Its prime location soon attracted thousands of residents, and by the turn of the twentieth century, Medford had become a cultural mecca with over 18,000 residents. The town's strong sense of community and respect for diversity has continued through the years, transforming a small fishing and farming village into one of the finest residential communities in metropolitan Boston. In Medford, author Anthony Mitchell Sammarco invites his readers to join him on a journey back in time to an earlier Medford, when local transportation meant a ride on a horse-drawn streetcar or a train ride on the Boston & Lowell line. Within these pages, learn little-known facts about the founding of renowned institutions such as Tufts University, view candid snapshots of early Medford residents at work and at play, and discover rare photographs of the area's more unusual influences, from the exotic foods and customs introduced by European settlers to the impact of the town's gypsy moth dilemma.

Medford (Then and Now)

by Patricia Saunders

Medford, originally referred to as Meadford, was settled as a plantation in 1630 by Gov. Matthew Craddock. A historic city located on the Mystic River in Middlesex County, Medford gained fame from its clipper ships, crackers, and rum. The song "Jingle Bells" was composed here by James Pierpoint in the early 1850s. Many prominent citizens have lived in Medford, including Amelia Earhart, who moved to the city in 1924. Medford, part of the Then & Now series, connects this city's past with its present by comparing historic and modern photographs of sites such as the Royall House, Jonathan Wade House, and Peter Tufts-Craddock House.

Medford in the Victorian Era (Images of America)

by Barbara Kerr

When the Boston and Lowell Railroad came through in 1835, Medford was a quiet town with fewer than two thousand residents. By the twentieth century, it had become a thriving city of eighteen thousand. In Victorian Medford, everything was new, from the Medford Opera House, the town hall, and the Mystic Lakes to the camera, the bicycle, and the gypsy moth. The shipbuilding, rum, and brickmaking industries gave way to new businesses, and traditional houses came to share neighborhoods with Queen Anne and Shingle-style architecture. In the mid-nineteenth century, there was great social change, as abolitionists Lydia Maria Child and George Luther Stearns spoke out against slavery and men went to the Civil War. James W. Tufts invented the soda fountain, Fannie Farmer wrote her first cookbook, and James Pierpont wrote "Jingle Bells."

Media Activism, Artivism and the Fight Against Marginalisation in the Global South: South-to-South Communication (Media and Communication Activism)

by Andrea Medrado Isabella Rega

This book analyses a South-to-South connection between media activists and artivists – artists who are activists – in the Global South. The authors, Andrea Medrado and Isabella Rega, emphasise the urgent need to engage in South-to-South dialogues in order to create more sustainable connections between Global South communities and as an essential step towards identifying and facing global problems, such as state repression, social inequality and climate crises. Medrado and Rega analyse the characteristics of this connection, identify its unique contributions to the study of media and social change and discuss its long-term sustainability. They do so by focusing on instances when media narratives in countries of different Global South(s) intertwine and transform each other; specifically, the exchanges between Latin America (Brazil) and Africa (Kenya). They explore how media activism and artivism can be used as tools for global movement building and to challenge colonial legacies. They also discuss how to connect people with varied skill sets in different Global South contexts, promoting South-to-South solidarity, in a cross-continental challenge to marginalisation. Crucial reading for students and scholars of media activism, social movements, global media and communication, development studies and international studies, as well as activists and social movement organisations.

Media and Genre: Dialogues in Aesthetics and Cultural Analysis

by Ivo Ritzer

This book reflects and analyzes the relationship between media and genre, focusing on both aesthetics and discursive meaning. It considers genres as having a decisive impact on media cultures, either in film, on TV, in computer games, comics or radio, on the level of production as well as reception. The book discusses the role of genres in media and cultural theory as a configuration of media artifacts that share specific aesthetic characteristics. It also reflects genre as a concept of categorization of media artifacts with which the latter can be analyzed under terms depending on a specific historical situation or cultural context. A special focus is placed on trans-media perspectives. Even as genres develop their own traditions within one medium, they reach beyond a media-specific horizon, necessitating a double perspective that considers the distinct recourse to genre within a medium as well as the trans-media circulation and adaption of genres.

The Media and Me: A Guide to Critical Media Literacy for Young People

by Ben Boyington Allison T. Butler Nolan Higdon Mickey Huff Andy Lee Roth

From foundations in critical thinking skills to practical tools and real-life perspectives, this book empowers young adult readers to be independent media users.During the recent presidential election, &“media literacy&” became a buzzword that signified the threat media manipulation posed to democratic processes. Meanwhile, statistical research has shown that 8 to 18 year-olds pack more than eleven hours with some form of media into each day by &“media multitasking.&” Young people are not only eager and interested to learn about and discuss the realities of media ownership, production, and distribution, they also deserve to understand differential power structures in how media influences our culture.The Media and Me provides readers with the tools and perspectives to be empowered and autonomous media users. The book explores critical inquiry skills to help young people form a multidimensional comprehension of what they read and watch, opportunities to see others like them making change, and insight into their own identity projects. By covering topics like storytelling, building arguments and recognizing fallacies, surveillance and digital gatekeeping, advertising and consumerism, and global social problems through a critical media literacy lens, this book will help students evolve from passive consumers of media to engaged critics and creators.The Media and Me is a joint production of The Censored Press and Triangle Square Books for Young Readers.

Media and the Make-Believe Worlds of Children: When Harry Potter Meets Pokemon in Disneyland (Routledge Communication Series)

by Maya Gotz Dafna Lemish Hyesung Moon Amy Aidman

Media and the Make-Believe Worlds of Children offers new insights into children's descriptions of their invented or "make-believe" worlds, and the role that the children's experience with media plays in creating these worlds. Based on the results of a cross-cultural study conducted in the United States, Germany, Israel, and South Korea, it offers an innovative look at media's role on children's creative lives.This distinctive volume:*outlines the central debates and research findings in the area of children, fantasy worlds, and the media;*provides a descriptive account of children's make-believe worlds and their wishes for actions they would like to take in these worlds;*highlights the centrality of media in children's make believe worlds;*emphasizes the multiple creative ways in which children use media as resources in their environment to express their own inner worlds; and*suggests the various ways in which the tension between traditional gender portrayals that continue to dominate media texts and children's wishes to act are presented in their fantasies.The work also demonstrates the value of research in unveiling the complicated ways in which media are woven into the fabric of children's everyday lives, examining the creative and sophisticated uses they make of their contents, and highlighting the responsibility that producers of media texts for children have in offering young viewers a wide array of role models and narratives to use in their fantasies. The downloadable resources provide full-color images of the artwork produced during the study.This book will appeal to scholars and graduate students in children and media, early childhood education, and developmental psychology. It can be used in graduate level courses in these areas.

Media Art and the Urban Environment

by Francis T. Marchese

This text formally appraises the innovative ways new media artists engage urban ecology. Highlighting the role of artists as agents of technological change, the work reviews new modes of seeing, representing and connecting within the urban setting. The book describes how technology can be exploited in order to create artworks that transcend the technology's original purpose, thus expanding the language of environmental engagement whilst also demonstrating a clear understanding of the societal issues and values being addressed. Features: assesses how data from smart cities may be used to create artworks that can recast residents' understanding of urban space; examines transformations of urban space through the reimagining of urban information; discusses the engagement of urban residents with street art, including collaborative community art projects and public digital media installations; presents perspectives from a diverse range of practicing artists, architects, urban planners and critical theorists.

Media Arts Education: Transforming Education Through Multimodal Cognition, Holistic Learning, and Techno-Embodiment

by Dain Olsen

This book introduces and explains the emergent and dynamic discipline of media arts education and its potentials for educational transformation. Through an examination of its theoretical principles, holistic pedagogy, adaptive instructional practices, and diverse creative capacities, it demonstrates how media arts education can lead to a more student-centered, interdisciplinary, and effective educational model.Chapters combine academic research and practical examples to give an in-depth understanding of media arts education as it exists within schools today, as well as its potential for educational advancement. Author Dain Olsen provides an instructional framework for the discipline, including its history, research from cognitive and learning science, pedagogical principles, and examples of instructional practice. The book discusses how media arts education promotes active, multimodal and inquiry-based learning, constructivist methodology, and transdisciplinary integrations. Media arts affords students the ability to construct and simulate anything imaginable, supporting their self-directed creative inquiry. Not only can they create the myriad of artistic media, they can use it in representing and applying any core content so that it becomes aesthetically interactive, malleable and understandable. Later chapters include examples of media arts educator practices with lesson descriptions, project sequences, and instructional narratives. The book argues that media arts education can form a multimodal, interconnective, and adaptive educational system that is more empowering, engaging, flexible, and equitable for all students’ academic success.This resource is an essential companion for media arts educators at all levels. As it covers integration across a variety of contexts, it will additionally benefit educators in the fields of visual and performing arts, career technical education, media studies, computer science, and STEM and STEAM education.

Media Authorship (AFI Film Readers)

by Cynthia Chris David A. Gerstner

Contemporary media authorship is frequently collaborative, participatory, non-site specific, or quite simply goes unrecognized. In this volume, media and film scholars explore the theoretical debates around authorship, intention, and identity within the rapidly transforming and globalized culture industry of new media. Defining media broadly, across a range of creative artifacts and production cultures—from visual arts to videogames, from textiles to television—contributors consider authoring practices of artists, designers, do-it-yourselfers, media professionals, scholars, and others. Specifically, they ask: What constitutes "media" and "authorship" in a technologically converged, globally conglomerated, multiplatform environment for the production and distribution of content? What can we learn from cinematic and literary models of authorship—and critiques of those models—with regard to authorship not only in television and recorded music, but also interactive media such as videogames and the Internet? How do we conceive of authorship through practices in which users generate content collaboratively or via appropriation? What institutional prerogatives and legal debates around intellectual property rights, fair use, and copyright bear on concepts of authorship in "new media"? By addressing these issues, Media Authorship demonstrates that the concept of authorship as formulated in literary and film studies is reinvigorated, contested, remade—even, reauthored—by new practices in the digital media environment.

Media Capital: Architecture and Communications in New York City (The History of Communication)

by Aurora Wallace

In a declaration of the ascendance of the American media industry, nineteenth-century press barons in New York City helped to invent the skyscraper, a quintessentially American icon of progress and aspiration. Early newspaper buildings in the country's media capital were designed to communicate both commercial and civic ideals, provide public space and prescribe discourse, and speak to class and mass in equal measure. This book illustrates how the media have continued to use the city as a space in which to inscribe and assert their power. With a unique focus on corporate headquarters as embodiments of the values of the press and as signposts for understanding media culture, Media Capital demonstrates the mutually supporting relationship between the media and urban space. Aurora Wallace considers how architecture contributed to the power of the press, the nature of the reading public, the commercialization of media, and corporate branding in the media industry. Tracing the rise and concentration of the media industry in New York City from the mid-nineteenth century to the present, Wallace analyzes physical and discursive space, as well as labor, technology, and aesthetics, to understand the entwined development of the mass media and late capitalism.

Media Convergence: The Three Degrees of Network, Mass and Interpersonal Communication

by Klaus Bruhn Jensen

The development of digital media presents a unique opportunity to reconsider what communication is, and what individuals, groups, and societies might hope to accomplish through new as well as old media. At a time when digital media still provoke both utopian and dystopian views of their likely consequences, Klaus Bruhn Jensen places these ‘new’ media in a comparative perspective together with ‘old’ mass media and face-to-face communication, restating the two classic questions of media studies: what do media do to people, and what do people do with media? Media Convergence makes a distinction between three general types of media: the human body enabling communication in the flesh; the technically reproduced means of mass communication; and the digital technologies facilitating interaction one-to-one, one-to-many, as well as many-to-many. Features include: case studies, including mobile phones in everyday life, the Muhammad cartoons controversy and climate change as a global challenge for human communication and political action diagrams, figures, and tables summarizing key concepts beyond standard ‘models of communication’ systematic cross-referencing. Major terms are highlighted and cross-referenced throughout, with key concepts defined in margin notes.

Media Convergence: The Three Degrees of Network, Mass, and Interpersonal Communication

by Klaus Bruhn Jensen

This second edition furthers conversations about the ongoing society-wide and worldwide digitalization of human communication. Reviewing the long lines in the history of media and communication – from writing via printing and broadcasting to computing – the book lays out three general types of media: the human body enabling face-to-face communication here and now; the technically reproduced means of mass communication across space and time; and the digital technologies integrating one-to-one, one-to-many, as well as many-to-many interactions. All these communicative practices coexist in contemporary media environments. Across cultures, genders, and age groups, people go on communicating in the flesh, via wires, and over the air, as illustrated though case studies of mobile communication on mundane matters, and of climate change as a global challenge for human communication and coexistence. The second edition includes: Updated accounts of research and public debate on digital media and communication Analyses of current social media and an emerging internet of things Systematic presentations of digital as well as traditional empirical methods Discussion of the normative implications of digitalization, including the classic rights of information and communication, and a right not to be communicated about through surveillance Interdisciplinary in scope to showcase the wide-reaching cultural consequences of media convergence, this book is ideal for advanced undergraduate students, graduate students, and scholars in the fields of media, communication, and cultural studies.

Media Convergence and the Development Strategies of Radio and Television in China

by Peng Duan

This book discusses the development strategies of Chinese media convergence in the current, fast-changing communication environment. Drawing on both theoretical and empirical data and based on the author’s observations, focus groups, and in-depth analyses of selected Chinese radio and TV networks, it illustrates key lessons for the maintenance and future improvement of talents, advertisement, media organization management, business development, and coping strategies. Further, it outlines a framework that helps readers to consider how to use communication strategies for the construction of media convergence in the context of China by referring to theories of international communication and political communication.Presenting research on the development strategies of Chinese media convergence, it offers a systematic study of the processes through which the Chinese radio and television industries make use of proper communication strategies to have a profound global influence.

Media Criticism in a Digital Age: Professional And Consumer Considerations

by Peter B. Orlik

Media Criticism in a Digital Age introduces readers to a variety of critical approaches to audio and video discourse on radio, television and the Internet. It is intended for those preparing for electronic media careers as well as for anyone seeking to enhance their media literacy. This book takes the unequivocal view that the material heard and seen over digital media is worthy of serious consideration. Media Criticism in a Digital Age applies key aesthetic, sociological, philosophical, psychological, structural and economic principles to arrive at a comprehensive evaluation of programming and advertising content. It offers a rich blend of insights from both industry and academic authorities. These insights range from the observations of Plato and Aristotle to the research that motivates twenty-first century marketing and advertising. Key features of the book are comprised of: multiple video examples including commercials, cartoons and custom graphics to illustrate core critical concepts; chapters reflecting today’s media world, including coverage of broadband and social media issues; fifty perceptive critiques penned by a variety of widely respected media observers and; a supplementary website for professors that provides suggested exercises to accompany each chapter (www.routledge .com/cw/orlik) Media Criticism in a Digital Age equips emerging media professionals as well as perceptive consumers with the evaluative tools to maximize their media understanding and enjoyment.

Media Critique in the Age of Gillray: Scratches, Scraps, and Spectres

by Joseph Monteyne

In the late 1790s, British Prime Minister William Pitt created a crisis of representation when he pressured the British Parliament to relieve the Bank of England from its obligations to convert paper notes into coin. Paper quickly became associated with a form of limitless reproduction that threatened to dematerialize solid bodies and replace them with insubstantial shadows. Media Critique in the Age of Gillray centres on printed images and graphic satires which view paper as the foundation for the contemporary world. Through a focus on printed, visual imagery from practitioners such as James Gillray, William Blake, John Thomas Smith, and Henry Fuseli, the book addresses challenges posed by reproductive technologies to traditional concepts of subjective agency. Joseph Monteyne shows that the late eighteenth-century paper age’s baseless fabric set the stage for contemporary digital media’s weightless production. Engagingly written and abundantly illustrated, Media Critique in the Age of Gillray highlights the fact that graphic culture has been overlooked as an important sphere for the production of critical and self-reflective discourses around media transformations and the visual turn in British culture.

Media Crossroads: Intersections of Space and Identity in Screen Cultures

by Paula J. Massood, Angel Daniel Matos, and Pamela Robertson Wojcik

The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces—from the large and fantastical to the intimate and virtual—are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media.Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik

Media, Culture and Society in Iran: Living with Globalization and the Islamic State (Iranian Studies)

by Mehdi Semati

By exploring topics such as the Internet, print press, advertising, satellite television, video, rock music, literature, cinema, gender, religious intellectuals, and secularism, this unique and wide-ranging volume explains Iran as a complex society that has successfully managed to negotiate and embody the tensions of tradition and modernity, democracy and theocracy, isolation and globalization, and other such cultural-political dynamics that escape the explanatory and analytical powers of all-too-familiar binary relations. Featuring contributions from among the best-known and emerging scholars on Iranian media, culture, society, and politics, this volume uncovers how the existing perspectives on post-revolutionary Iranian society have failed to appreciate the complexity, the paradoxes and the contradictions that characterize life in contemporary Iran, resulting in a general failure to explain and to anticipate its contemporary social and political transformations.

Media Design and Technology for Live Entertainment: Essential Tools for Video Presentation

by Davin Gaddy

Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.

Media Education in Latin America (Routledge Research in Media Literacy and Education)

by Julio-César Mateus Pablo Andrada María-Teresa Quiroz

This book offers a systematic study of media education in Latin America. As spending on technological infrastructure in the region increases exponentially for educational purposes, and with national curriculums beginning to implement media related skills, this book makes a timely contribution to new debates surrounding the significance of media literacy as a citizen’s right. Taking both a topical and country-based approach, authors from across Latin America present a comprehensive perspective of the region and address issues such as the political and social contexts in which media education is based, the current state of educational policies with respect to media, organizations and experiences that promote media education.

Media Effects and Society (Routledge Communication Series)

by Elizabeth M. Perse Jennifer Lambe

Grounded in theoretical principle, Media Effects and Society help students make the connection between mass media and the impact it has on society as a whole. The text also explores how the relationship individuals have with media is created, therefore helping them alleviate its harmful effects and enhance the positive ones. The range of media effects addressed herein includes news diffusion, learning from the mass media, socialization of children and adolescents, influences on public opinion and voting, and violent and sexually explicit media content. The text examines relevant research done in these areas and discusses it in a thorough and accessible manner. It also presents a variety of theoretical approaches to understanding media effects, including psychological and content-based theories. In addition, it demonstrates how theories can guide future research into the effects of newer mass communication technologies. The second edition includes a new chapter on effects of entertainment, as well as text boxes with examples for each chapter, discussion of new technology effects integrated throughout the chapters, expanded pedagogy, and updates to the theory and research in the text. These features enhance the already in-depth analysis Media Effects and Society provides.

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