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Playing Boal: Theatre, Therapy, Activism

by Jan Cohen-Cruz Mady Schutzman

Playing Boal examines the techniques in application of Augusto Boal, creator of Theatre of the Oppressed, Brazilian theatre maker and political activist. This text looks at the use of the Theatre of the Oppressed exercises by a variety of practitioners and scholars working in Europe, North America and Canada. It explores the possibilities of these tools for "active learning and personal empowerment; co-operative education and healing; participatory theatre and community action." This collection is designed to illuminate and invigorate discussion about Augusto Boal's work and the transformative potential of theatre. It includes two interviews with Boal, and two pieces of his own writing.

Playing God: The Bible On The Broadway Stage

by Henry Carl Bial

Whether we regard it as the collected inscriptions of an earlier oral tradition or as the divinely authored source text of liturgical ritual, the Bible can be understood as a sacred performance text, a framework for an instructional theater that performs the shared moral and ethical values of a community. It's not surprising, then, that playwrights have turned to the Bible as a source for theatrical adaptation. Biblical texts have inspired more than 100 Broadway plays and musicals, ranging from early spectacles like Ben-Hur (1899) to more familiar works such as Godspell and Jesus Christ Superstar. What happens when a culture's most sacred text enters its most commercial performance venue? Playing God focuses on eleven financially and/or critically successful productions, as well as a few notable Broadway flops that highlight the difficulties in adapting the Old and New Testaments for the stage. The book is informed by both performance studies and theater history, combining analysis of play-scripts with archival research into the actual circumstances of production and reception. Biblical plays, Henry Bial argues, balance religious and commercial considerations through a complex blend of spectacle, authenticity, sincerity, and irony. Though there is no magic formula for a successful adaptation, these four analytical lenses help explain why some biblical plays thrive while others have not.

Playing Place: Board Games, Popular Culture, Space

by D. Medina Lasansky Chad Randl

An essay collection exploring the board game&’s relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place, Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care.Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their &“discoveries&”; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.

Playing Shakespeare: An Actor's Guide

by John Barton Trevor Nunn

Now in its first American edition,Playing Shakespeare is the premier guide to understanding and appreciating the mastery of the world's greatest playwright. Together with Royal Shakespeare Company actors-among them Patrick Stewart, Judi Dench, Ian McKellen, Ben Kingsley, and David Suchet-John Barton demonstrates how to adapt Elizabethan theater for the modern stage. The director begins by explicating Shakespeare's verse and prose, speeches and soliloquies, and naturalistic and heightened language to discover the essence of his characters. In the second section, Barton and the actors explore nuance in Shakespearean theater, from evoking irony and ambiguity and striking the delicate balance of passion and profound intellectual thought, to finding new approaches to playing Shakespeare's most controversial creation, Shylock, from The Merchant of Venice. A practical and essential guide,Playing Shakespeare will stand for years as the authoritative favorite among actors, scholars, teachers, and students.

Playing Sick: Performances of Illness in the Age of Victorian Medicine (Routledge Advances in Theatre & Performance Studies)

by Meredith Conti

Few life occurrences shaped individual and collective identities within Victorian-era society as critically as witnessing or suffering from illness. The prevalence of illness narratives within late nineteenth-century popular culture was made manifest on the period’s British and American stages, where theatrical embodiments of illness were indisputable staples of actors’ repertoires. Playing Sick: Performances of Illness in the Age of Victorian Medicine reconstructs how actors embodied three of the era’s most provocative illnesses: tuberculosis, drug addiction, and mental illness. In placing performances of illness within wider medicocultural contexts, Meredith Conti analyzes how such depictions confirmed or resisted salient constructions of diseases and the diseased. Conti’s case studies, which range from Eleonora Duse’s portrayal of the consumptive courtesan Marguerite Gautier to Henry Irving’s performance of senile dementia in King Lear, help to illuminate the interdependence of medical science and theatre in constructing nineteenth-century illness narratives. Through reconstructing these performances, Conti isolates from the period’s acting practices a lexicon of embodied illness: a flexible set of physical and vocal techniques that performers employed to theatricalize the sick body. In an age when medical science encouraged a gradual decentering of the patient from their own diagnosis and treatment, late nineteenth-century performances of illness symbolically restored the sick to positions of visibility and consequence.

Playing a Part

by Marian Schwartz Daria Wilke

The first young adult novel translated from Russian, a brave coming-out, coming-of-age story.In June 2013, the Russian government passed laws prohibiting "gay propaganda," threatening jail time and fines to offenders. That same month, in spite of these harsh laws, a Russian publisher released PLAYING A PART, a young adult novel with openly gay characters. It was a brave, bold act, and now this groundbreaking story has been translated for American readers.In PLAYING A PART, Grisha adores everything about the Moscow puppet theater where his parents work, and spends as much time there as he can. But life outside the theater is not so wonderful. The boys in Grisha's class bully him mercilessly, and his own grandfather says hateful things about how he's not "masculine" enough. Life goes from bad to worse when Grisha learns that Sam, his favorite actor and mentor, is moving: He's leaving the country to escape the extreme homophobia he faces in Russia. How Grisha overcomes these trials and writes himself a new role in his own story is heartfelt, courageous, and hopeful.

Playing a Part in History

by Margaret Rogerson

The York Mystery Plays are a cycle of originally performed on wagons in the city. They date from the fourteenth century and Biblical narrative from Creation to Last Judgment. After nearly four hundred years without a performance, a revival of the York Mysteries began in 1951 when local amateurs led by professional theatre practitioners staged them during the festival of Britain. Playing a Part in History examines the ways in which the revival of these plays transformed them for twentieth- and twenty-first-century audiences. Considering such topics as the contemporary popularity of the plays, the agendas of the revivalists, and major production differences, Margaret Rogerson provides a fascinating comparison of medieval and modern English drama. Drawing extensively on archival material, and newspaper and academic reviews of the plays in recent years, Playing a Part in History is not only an illuminating account of early English drama, but also of the ways in which theatre allows people to interact with the past.

Playing the Race Card: Melodramas of Black and White from Uncle Tom to O. J. Simpson

by Linda Williams

The black man suffering at the hands of whites, the white woman sexually threatened by the black man. Both images have long been burned into the American conscience through popular entertainment, and today they exert a powerful and disturbing influence on Americans' understanding of race. So argues Linda Williams in this boldly inquisitive book, where she probes the bitterly divisive racial sentiments aroused by such recent events as O. J. Simpson's criminal trial. Williams, the author of Hard Core, explores how these images took root, beginning with melodramatic theater, where suffering characters acquire virtue through victimization. The racial sympathies and hostilities that surfaced during the trial of the police in the beating of Rodney King and in the O. J. Simpson murder trial are grounded in the melodramatic forms of Uncle Tom's Cabin and The Birth of a Nation. Williams finds that Stowe's beaten black man and Griffith's endangered white woman appear repeatedly throughout popular entertainment, promoting interracial understanding at one moment, interracial hate at another. The black and white racial melodrama has galvanized emotions and fueled the importance of new media forms, such as serious, "integrated" musicals of stage and film, including The Jazz Singer and Show Boat. It also helped create a major event out of the movie Gone With the Wind, while enabling television to assume new moral purpose with the broadcast of Roots. Williams demonstrates how such developments converged to make the televised race trial a form of national entertainment. When prosecutor Christopher Darden accused Simpson's defense team of "playing the race card," which ultimately trumped his own team's gender card, he feared that the jury's sympathy for a targeted black man would be at the expense of the abused white wife. The jury's verdict, Williams concludes, was determined not so much by facts as by the cultural forces of racial melodrama long in the making. Revealing melodrama to be a key element in American culture, Williams argues that the race images it has promoted are deeply ingrained in our minds and that there can be no honest discussion about race until Americans recognize this predicament.

Playing to the Camera: Musicians and Musical Performance in Documentary Cinema (Nonfictions)

by Thomas Cohen

Playing to the Camera is the first full-length study devoted to the musical performance documentary. Its scope ranges from rock concert films to experimental video art featuring modernist music. Unlike the 'music under' produced for films by unseen musicians, on-screen 'live' performances show us the bodies that produce the sounds we hear. Exploring the link between moving images and musical movement as physical gesture, this volume asks why performance is so often derided as mere skill whereas composition is afforded the status of art, a question that opens onto a broader critique of attitudes regarding mental and physical labor in Western culture.

Playing to the Crowd

by Frederick Burwick

The firststudy ofthe productions of the minor theatres, how theywere adapted toappealto the local patrons and the audienceswho worked and lived inthese communities. "

Playing to the Gallery

by Grayson Perry

Grayson Perry's book will overturn everything you thought you knew about "art"Now Grayson Perry is a fully paid-up member of the art establishment, he wants to show that any of us can appreciate art (after all, there is a reason he's called this book Playing to the Gallery and not Sucking Up to the Academic Elite). This funny, personal journey through the art world answers the basic questions that might occur to us in an art gallery but that we're too embarrassed to ask. Questions such as: What is "good" or "bad" art--and does it even matter? Is art still capable of shocking us or have we seen it all before? And what happens if you place apiece of art in a rubbish dump?

Playing to the Gallery: Helping Contemporary Art in its Struggle to Be Understood

by Grayson Perry

'I have never read such a stimulating short guide to art' Lynn Barber, Sunday Times Now Grayson Perry is a fully paid-up member of the art establishment, he wants to show that any of us can appreciate art (after all, there is a reason he's called this book Playing to the Gallery and not 'Sucking up to an Academic Elite'). Based on his hugely popular BBC Radio 4 Reith Lectures and full of pictures, this funny, personal journey through the art world answers the basic questions that might occur to us in an art gallery but seem too embarrassing to ask.

Playing to the Gods: Sarah Bernhardt, Eleonora Duse, and the Rivalry that Changed Acting Forever

by Peter Rader

The riveting story of the rivalry between the two most renowned actresses of the nineteenth century: legendary Sarah Bernhardt, whose eccentricity on and off the stage made her the original diva, and mystical Eleonora Duse, who broke all the rules to popularize the natural style of acting we celebrate today.Audiences across Europe and the Americas clamored to see the divine Sarah Bernhardt swoon—and she gave them their money’s worth. The world’s first superstar, she traveled with a chimpanzee named Darwin and a pet alligator that drank champagne, shamelessly supplementing her income by endorsing everything from aperitifs to beef bouillon, and spreading rumors that she slept in a coffin to better understand the macabre heroines she played. Eleonora Duse shied away from the spotlight. Born to a penniless family of itinerant troubadours, she disappeared into the characters she portrayed—channeling their spirits, she claimed. Her new, empathetic style of acting revolutionized the theater—and earned her the ire of Sarah Bernhardt in what would become the most tumultuous theatrical showdown of the nineteenth century. Bernhardt and Duse seduced each other’s lovers, stole one another’s favorite playwrights, and took to the world’s stages to outperform their rival in her most iconic roles. A scandalous, enormously entertaining history full of high drama and low blows, Playing to the Gods is the page-turning account of the feud that changed theater forever.

Playing with Books: The Art of Upcycling, Deconstructing, and Reimagining the Book

by Jason Thompson

A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers.In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art.The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.

Playing with Infinity: Turtles, Patterns, and Pictures (AK Peters/CRC Recreational Mathematics Series)

by Hans Zantema

This is a book about infinity - specifically the infinity of numbers and sequences. Amazing properties arise, for instance, some kinds of infinity are argued to be greater than others. Along the way the author will demonstrate how infinity can be made to create beautiful ‘art’, guided by the development of underlying mathematics. This book will provide a fascinating read for anyone interested in number theory, infinity, math art, and/or generative art, and could be used a valuable supplement to any course on these topics.Features: Beautiful examples of generative art Accessible to anyone with a reasonable high school level of mathematics Full of challenges and puzzles to engage readers

Playing with Memories: Essays on Guy Maddin

by David Church

Playing with Memories is the first collection of scholarly essays on the work of internationally acclaimed Canadian filmmaker Guy Maddin. It offers extensive perspectives on his career to date, from the early experimentation of The Dead Father (1986) to the intensely intimate revelations of My Winnipeg (2007). Featuring new and updated essays from American, Canadian, and Australian scholars, collaborators, and critics, as well as an in-depth interview with Maddin, this collection explores the aesthetics and politics behind Maddin’s work, firmly situating his films within ongoing cultural debates about postmodernism, genre, and national identity.

Playing with Myself

by Randy Rainbow

An intimate and light-hearted memoir by viral sensation and three-time Emmy-nominated musical comedian Randy Rainbow that takes readers through his life—the highs, the lows, the lipstick, the pink glasses, and the show tunes.Randy Rainbow, the man who conquered the Internet with a stylish pair of pink glasses, an inexhaustible knowledge of Broadway musicals, and the most gimlet-eyed view of American politics this side of Mark Twain finally tells all in Playing with Myself, a memoir sure to cause more than a few readers to begin singing one of his greatest hits like “A Spoonful of Clorox” or “Cover Your Freakin’ Face.” As Randy has said, “There’s so much fake news out there about me. I can’t wait to set the record straight and finally give people a peek behind the green screen.” And set the record straight he does. Playing with Myself is a first-hand account of the journey that led Randy Rainbow from his childhood as the over-imaginative, often misunderstood little boy who carried a purse in the second grade to his first job on Broadway as the host at Hooters and on to the creation of his trademark comedy character. In chapters titled “Pajama Bottoms” (a look back at the days when he wore pajama bottoms on his head to pretend he was Dorothy in The Wizard of Oz), “Yes, It’s My Real Name, Shut Up!” (no explanation necessary...) and “Pink Glasses” (a rose-colored homage to his favorite accessory), Playing with Myself is a memoir that answers the question “Can an introverted musical theatre nerd with a MacBook and a dream save the world, one show tune at a time?”

Playing with Paints - Acrylics: 100 Prompts, Projects And Playful Activities

by Courtney Burden

Break the rules and explore acrylic paint in a free and fun way. This book encourages you to get over the fear of the blank canvas and the anxiety over the outcome so you can focus on the process of painting and the pure joy of creating. Whether you're a novice who doesn't know how to get started or a classical painter looking to try something new, you will benefit from the activities in this book, which range from quick, messy and expressive exercises to relaxing and meditative paintings. Courtney Pilgrim shares 100 prompts, projects and playful activities that will build your confidence, inspiring you to roll up your sleeves and play with acrylic paint in a pressure-free way. There is no right or wrong way to create a painting, so enjoy the journey, relax, unwind and have fun!

Playing with Paints - Watercolor: 100 Prompts, Projects And Playful Activities

by Sara Funduk

Get creative expressing yourself with watercolor paint by focusing on having fun and getting to know this versatile medium. More than 100 lessons help those who have never picked up a paintbrush before enjoy the pleasure of watercolor. In each chapter, you will progress through quick, simple exercises designed to get you started, then practice pages build on techniques. This book also shows those with more experience how to be inspired in new ways. Includes information on choosing supplies, mixing colors, making those first few brushstrokes, and quick, simple projects that range from making a joyful mess to beautiful pieces you can be proud of.

Playing with Patchwork & Sewing: 6 Blocks in 3 sizes, 18 Exciting Projects, Skill-building Techniques

by Nicole Calver

Piece modern home decor and gifts with these 18 projects that can help build your skills.Are you a sewist who wants to break into quilting? Or a quilter who’d like to turn your blocks into something a little more dimensional? Take a walk on the wild side with eighteen projects that combine the best of both worlds! Create useful gifts and home decor, including bright modern quilts, a pencil case, notebook cover, market bag, and more. Plus, explore new skills with each project! Nicole shares simple instructions for basic patchwork, foundation piecing, English paper piecing, and an easy way to machine appliqué. Each block comes in three sizes, so you can practice new techniques with larger fabric cuts before moving on to smaller pieces.Stitch six blocks in mega, medium, and micro projects! Perfect for beginning quilters and more advanced sewistsLearn a new technique with a large-scale project, then try out the same block with smaller piecesSew modern quilts, striking pillows, table toppers, pincushions, and more useful handmade gifts

Playing with Reality: Denying, Manipulating, Converting, and Enhancing What Is There (Routledge Research in Cultural and Media Studies)

by Sidney Homan

This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenarios, and art itself. Chapters delve into issues of fake news, propaganda, virtual reality, theatre as real life, reality TV, and positive ways of refashioning and enhancing your own reality. Drawing on examples from film studies to sociology, from the social sciences to medicine, this volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre.

Playing with Religion in Digital Games

by Heidi A. Campbell Gregory P. Grieve

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Playing with Stories: Story-crafting for storytellers, writers, teachers and other imaginative thinkers

by Kevin D. Cordi

An educator's manual for teachers, leaders and students of oral storytelling arts developed by a Ph.D. professor who has worked extensively with all ages.

Playing with Trains: A Passion Beyond Scale

by Sam Posey

Why do grown men play with trains? Is it a primal attachment to childhood, nostalgia for the lost age of rail travel, or the stuff of flat-out obsession? In this delightful and unprecedented book, Grand Prix legend Sam Posey tracks those who share his “passion beyond scale” and discovers a wonderfully strange and vital culture. Posey’s first layout, wired by his mother in the years just after the Second World War, was, as he writes in his Introduction, “a miniature universe which I could operate on my own. Speed and control: I was fascinated by both, as well as by the way they were inextricably bound together. ” Eventually, when Posey’s son was born, he was convinced that building him a basement layout would be the highest expression of fatherhood. Sixteen years and thousands of hours later, this project, “the outgrowth of chance meetings, unexpected friendships, mistakes, illness, latent ambitions, and sheer luck” was completed. But for Posey, the creation of his HO-scale masterpiece based on the historic Colorado Midland, was just the beginning. In Playing with Trains, Sam Posey ventures well beyond the borders of his layout in northwestern Connecticut, to find out what makes the top modelers tick. He expects to find men “engaged in a genial hobby, happy to spend a few hours a week escaping the pressures of contemporary life. ” Instead he uncovers a world of extremes–extreme commitment, extreme passion, and extreme differences of approach. For instance, Malcolm Furlow, holed up on his ranch in the wilderness of New Mexico, insists that model railroading is defined by scenery and artistic self-expression. On the other hand, Tony Koester, a New Jersey modeler, believes his “mission” is to replicate, with fanatical precision and authenticity, the way a real railroad operates. Going to extremes himself, Posey actually “test drives” a real steam engine in Strasburg, Pennsylvania, in an attempt to understand the great machines that inspired the models and connect us to a time when “the railroad was inventing America. ” Timeless and original, Playing with Trains reveals a classic, questing American world.

Playland

by Kathryn W. Burke Andrew J. Spano

Playland offers an inviting look at the historic amusement park on the shore of the Long Island Sound in Rye. This book recalls the early days and the later years of Playland, a national historic landmarkand America's only publicly owned amusement park. Opened in 1928 as part of the newly developed Westchester County Park System, Playland originally drew crowds that arrived via automobile, bus, and steamship for the circus acts, sideshows, and rides, such as the Swooper, an oval roller coaster, and the Derby Racer, one of only two left in the UnitedStates. An all-purpose resort, the park included a beach, bathhouse, pool, and casino with restaurants and games. Today the park draws even larger crowds--nearly a million people each season--that come for theDragon Coaster and other rides, Kiddyland, the indoor ice rink, the pool, the beach, and the boardwalk.

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