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Rulerwork Quilting Idea Book: 59 Outline Designs to Fill with Free-Motion Quilting, Tips for Longarm and Domestic Machines

by Amanda Murphy

A basic introduction to reulerwork, featuring fifty-nine designs using six basic quilting ruler shapes, including straight lines, circles, and squiggles.Quilting rulers have long been used by longarm quilters to make uniform shapes, but now, with the advent of the domestic ruler foot, domestic quilters can join in on the fun, too! Amanda starts with how to use six basic shapes of machine quilting ruler to lay a foundation for your quilting, then moves on to executing fifty-nine different designs. Finish up by following Amanda’s suggestions for filling in background space with free-motion quilting.

The Rules of Photography and When to Break Them

by Haje Jan Kamps

One of the most popular cameras on the market is called the 'Digital Rebel' yet many photographers use it and its brethren to follow tired old rules from tired old photographers.This book shows you how to move beyond the dogma and shoot more creatively.If you're just starting out with a camera, or are starting to think about switching away from Auto mode, then this is the perfect book for you. Not only will you find within all the classical rules of photography - useful basic knowledge that can sharpen anyone's eye for finding great photographs - but you'll simultaneously be shown how you can push the boundaries that many teachers set, filling your memory card with exciting, different pictures that push the limits.After all, unless you understand the confines of the box, you can't consciously decide to think outside of it, can you?

Rules of Play: Game Design Fundamentals (The\mit Press Ser.)

by Katie Salen Tekinbas Eric Zimmerman

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Rules We Break: Lessons in Play, Thinking, and Design

by Eric Zimmerman

Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.

Rumble and Crash: Crises of Capitalism in Contemporary Film (SUNY series, Horizons of Cinema)

by Milo Sweedler

At the beginning of the twenty-first century, as the contradictions of capitalism became more apparent than at any other time since the 1920s, numerous films gave allegorical form to the crises of contemporary capitalism. Some films were overtly political in nature, while others refracted the vicissitudes of capital in stories that were not, on the surface, explicitly political. Rumble and Crash examines six particularly rich and thought-provoking films in this vein. These films, Milo Sweedler argues, give narrative and audiovisual form to the increasingly pervasive sense that the economic system we have known and accepted as inevitable and ubiquitous is in fact riddled with self-destructive flaws. Analyzing four movies from before the global financial crisis of 2008 and two that allegorize the financial meltdown itself, Sweedler explores how cinema responded to one of the defining crises of our time. Films examined include Alfonso Cuarón's Children of Men (2006), Stephen Gaghan's Syriana (2005), Fernando Meirelles's The Constant Gardener (2005), Spike Lee's Inside Man (2006), Martin Scorsese's The Wolf of Wall Street (2013), and Woody Allen's Blue Jasmine (2013).

Rumor and Reflection

by Bernard Berenson

Immerse yourself in the profound and contemplative world of Bernard Berenson with Rumor and Reflection, a captivating diary that offers a unique perspective on the tumultuous events of the mid-20th century. Written during the years of World War II, this book presents a collection of Berenson's thoughts, observations, and insights as he navigated the complexities of a world in upheaval.Bernard Berenson, an esteemed art historian and critic, provides readers with a deeply personal and intellectual chronicle that goes beyond mere historical record. Rumor and Reflection captures his contemplations on a wide range of subjects, from the devastation and chaos of war to the enduring beauty of art and culture. His reflections are marked by a keen analytical mind, a profound appreciation for the arts, and a thoughtful consideration of the human condition.Set against the backdrop of his villa in Italy, Berenson's diary entries offer a serene yet poignant contrast to the external turmoil. He muses on the fate of Europe, the moral dilemmas posed by the conflict, and the impact of war on civilization and culture. His writings are interwoven with his deep knowledge of art history, providing rich insights into the works and lives of great artists, and how art can serve as a lens through which to view the world.This book is an essential read for historians, art enthusiasts, and anyone interested in the intellectual and cultural currents of the 20th century. Berenson's unique perspective and eloquent expression provide a window into the mind of a great thinker grappling with the profound questions of his time.Join Bernard Berenson in Rumor and Reflection for an intimate journey through a period of great turmoil and transformation, and discover the timeless wisdom and enduring relevance of his reflections.

The Rumrunners

by Marty Gervais

A 10,000 copy seller in Canada, The Rumrunners offers a photographic history of the regular men and women who smuggled Canadian liquor to the United States during the roaring '20s. Essential reading for anyone interested in the history of Prohibition.

Run and Jump: The Meaning of the 2D Platformer (Playful Thinking)

by Peter D. McDonald

How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar&’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.

Run It Like a Business: Strategies for Arts Organizations to Increase Audiences, Remain Relevant, and Multiply Money--Without Losing the Art

by Aubrey Bergauer

Featured on Publishers Weekly 2024 Announcement IssueTEDx speaker Aubrey Bergauer—&“the Steve Jobs of classical music&”—reveals how to run a successful arts business in the post-pandemic era, adapting for-profit methods for not-for-profit goals.In the US alone, the arts are a $763 billion sector whose 100,000+ organizations serve almost every community in the nation. There&’s no reason arts organizations should struggle to make ends meet. And now, with arts-tested strategies from Aubrey Bergauer, they won&’t. This foolproof guide shows how to reach new levels of engagement—while always putting art first.Running your arts organization like a business is your path forward to:Grow audiences and keep them coming back againMake our organizations more inclusiveGet younger attendees in the seats and on the donor rollsGenerate millions more dollars in revenueContinue to create the art we love—without the stress of figuring out how to afford itJust because arts organizations are non-profits doesn&’t mean they shouldn&’t make money; it means the money they make goes back to fund the mission—whether that&’s music, visual arts, theatre, dance, or one of many other mediums that enrich our lives.The for-profit world knows how to achieve success across customer engagement, user experience, company culture, the subscription economy, technology and media, new revenue streams, and brand relevance. Run It Like a Business provides a powerful, proven framework to help all arts organizations revitalize their economic engines and ultimately serve the arts and its patrons.

Run, John, Run

by Kevin Joslin

Do you like shopping? John does. When Janet and John go to the big department store, Janet says, 'I'm going to have a look around the kitchen department. I'll see you back here in half an hour.' Janet has bought some new kitchen scissors. Janet says, 'Have you been a good boy?' 'Yes,' says John. 'I saw Mrs. Llewellyn. She was complaining that her husband wasn't very well served in the trouser department and said that I looked like a man who knew how to treat a lady properly. After that I saw Mrs. Steward. She said she was always on the lookout for a partner with good ballroom and asked if I'd like to come to her special club and learn how to Mazurka'. Do you know how to get scissors out of plastic packaging in under a second? Janet does. See Janet chase John. Run John, run. During its transmission, 8 million listeners to BBC Radio 2's Wake Up To Wogan were beguiled and bewitched by the naughty but nice adventures of John and his wife Janet. As a favourite segment, the stories moved with Terry Wogan to his Sunday morning show, Weekend Wogan. In the style of children's stories of yesteryear, John gets up to all sorts. Then he tells Janet all about his day, by which time every perfectly innocent big end, back passage and stiff one acquires a whole new meaning. This second instalment promises even more devilish double entendres, with over seventy new stories to tickle your funny bones.

Runaway Hollywood: Internationalizing Postwar Production and Location Shooting

by Daniel Steinhart

After World War II, as cultural and industry changes were reshaping Hollywood, movie studios shifted some production activities overseas, capitalizing on frozen foreign earnings, cheap labor, and appealing locations. Hollywood unions called the phenomenon “runaway” production to underscore the outsourcing of employment opportunities. Examining this period of transition from the late 1940s to the early 1960s, Runaway Hollywood shows how film companies exported production around the world and the effect this conversion had on industry practices and visual style. In this fascinating account, Daniel Steinhart uses an array of historical materials to trace the industry’s creation of a more international production operation that merged filmmaking practices from Hollywood and abroad to produce movies with a greater global scope.

Runescape: The First 20 Years--An Illustrated History

by Alex Calvin JagEx

A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday!In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it.Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!

Running a Successful Photography Business

by Lisa Pritchard

Running a Successful Photography Business is the definitive business bible for every professional photographer – a one-stop resource covering everything you need to know to make your business a success. This handy book contains guidance on the key areas of running your business: fine-tuning your brand, attracting new clients and keeping existing ones, costing and producing shoots, professional ethics and codes of practice, contracts, preparing a business plan, operating your business effectively, legal obligations, working with agents and agencies and how to evolve and prosper in this ever changing industry. Everything a working photographer needs to know in order for their business to flourish.Written from the unique point of view of a leading photographers’ agent, the author knows from first-hand experience what it takes to survive and succeed as a professional photographer. This book builds on the author's popular first book, Setting up a Successful Photography Business, aimed at those starting out in freelance photography.

Running Springs

by Stanley E. Bellamy

For centuries, the mountains and valleys that became the Running Springs area have swelled with natural resources, supplying the hunting and gathering needs of Native Americans who harvested acorns and herbs and hunted deer and other wildlife to sustain themselves through the winters in the valleys below. Nineteenthcentury gold prospectors passed through the Running Springs vicinity on their way to the Holcomb Valley. Lumbermen came to harvest the virgin timber, supplying the construction requirements of the booming population of Southern California as well as the need for "shook," the thin-shaved boards used to make packing and shipping boxes for the fast-growing citrus industries. The early days of Running Springs are detailed in this winding trip through San Bernardino County's namesake mountains in vintage photographs, which also profile the nearby settlements of Arrowbear Lake and Green Valley Lake.

Running Stitches: A Quilting Cozy (A\quilting Cozy Ser.)

by Carol Dean Jones

At a peaceful retirement community, a resident juggles crafts with crimesolving…includes a bonus quilt pattern! Sarah Miller is enjoying her newfound passion for quilting at the Cunningham Village retirement community, as well as her friendship with Charles—even though she&’s not sure she&’s ready for romance again and still feels a bit disloyal to her late husband when she&’s in Charles&’s company. As it turns out, life in a senior community isn&’t as uneventful as she might have thought. A neighbor of Sarah&’s who went to prison some time back after accidentally killing his brother has escaped—and shown up asking for help from Sarah. Now she and her friends are getting entangled in some perilous aiding and abetting—and trying to find a missing girl…

Running the Show: The Essential Guide to Being a First Assistant Director

by Liz Gill

Whether it's a crew of two hundred shooting a cast of thousands on horseback, or a crew of twelve filming one person in a room, each and every successful movie production requires a strong First Assistant Director (AD) at its helm. In this new and updated edition, veteran First AD Liz Gill walks you through the entire filmmaking process through the perspective of the First AD, from pre-production, shoot, wrap, and everything in between. This book provides invaluable insight into working as a First Assistant Director, featuring tricks-of-the-trade for breaking down a script, creating a schedule and organizing test shoots, alongside how to use turnaround time, weather cover, split days, overtime and continuous days to balance a challenging schedule and get the most from the cast, crew and the shoot. This new edition has been fully updated and expanded throughout to provide up-to-date coverage on new equipment and software, health and safety considerations and the implications of VFX. This is the essential guide to becoming a successful First Assistant Director, ideal for professional and aspiring AD’s seeking to further their career, students of directing and production looking to gain a better understanding of how this department works and anyone interested in film and TV production.The accompanying eResources provide an expanded selection of sample call sheets, report templates, checklists, and other useful documents.

Running Theaters: Best Practices for Leaders and Managers

by Duncan M. Webb

The best practices that consistently lead to successful theater operation are now revealed in this comprehensive resource. Culled from surveys and interviews with theater managers and experts in crucial functional areas, this guide provides important tips for all people who work or want to work in regional, campus and community-based theaters. Proven strategies from managers, staff, and volunteer leaders cover virtually every aspect of running a theater - from audience development and fundraising to facility development and community involvement.

Running Theaters, Second Edition: Best Practices for Leaders and Managers

by Duncan M. Webb

Advice Culled from Interviews with More Than One Hundred Experts in the Field In Running Theaters, management consultant and author Duncan M. Webb reveals the best practices that consistently lead to successful theater operations. Culled from surveys and interviews with theater managers and experts in crucial functional areas, this guide provides important tips for all people who work or want to work in regional, campus, and community-based theaters. Updated to reflect changes in the field, this second edition includes information on recent programming trends, marketing in the digital age, and the evolving role of theaters in economic and community development. Chapters discuss topics such as:Front- and back-of-house operationsManaging nonprofit and commercial rentersBuilding and managing a board of directorsThe financial management of theatersThe necessary skills and attributes of a successful theater managerThe unique opportunities and challenges of operating historic, outdoor, and campus-based theaters. Every theater manager needs this invaluable guide filled with the proven strategies of managers, staff, and volunteer leaders covering virtually every aspect of running a theater—from drawing audiences and fundraising to facility development and community involvement.

RuPaul’s Drag Race UK: The Official Companion

by Christian Guiltenane

RuPaul's Drag Race UK returns to our screens with a stellar cast of incredible Queens ready to slay the runway.Discover the secrets of the Werk Room and get all the gossip backstage in exclusive interviews with the Queens. Take on mini challenges, learn the secret to a killer Snatch Game performance, and re-live the most iconic moments of RuPaul's Drag Race UK so far with stories from the Queens of the show. With special features, play-along games, secrets and trivia, this is your perfect companion to the Drag Race extravaganza! Remember kids, reading is fundamental!

Rural Accessibility in European Regions

by Elisabetta Vitale Brovarone Giancarlo Cotella Luca Staricco

Rural Accessibility in European Regions explores concepts, methodologies, and case studies dealing with accessibility in European rural areas, embracing cultural, socioeconomic, and governance aspects that play a key role for accessibility policies in rural and peripheral areas. In the first part, the chapters introduce rural accessibility challenges, present a methodology to support policymaking for enhancing accessibility in rural areas and apply it to case studies in the United Kingdom, Italy, Spain, and Sweden. In the second part, additional cases from Poland, Germany, Greece, and France provide alternative approaches to the topic, and a research agenda is proposed. Overall, the book contributes to a conceptualisation of rural accessibility, addressing challenges and potentials for rural accessibility and urban–rural relationships in European regions. The book fills a gap in the existing bodies of literature on accessibility and on rural planning, bridging the two spheres with an interdisciplinary approach to rural accessibility for mobility, planning, and regional studies.

Rural and Urban: Architecture Between Two Cultures

by Andrew Ballantyne

Investigating various ways in which the cultures of the town and the countryside interact in architecture, original essays in this book written by an international range of recognized theorists will help all students of architecture and urban design understand how the urban and rural relate. Taking a broad historical sweep, this collection draws on a symposium of the Society of Architectural Historians of Great Britain.

Rural Areas in Transition: Meeting Challenges & Making Opportunities (Community Development Research and Practice Series)

by Norman Walzer Christopher D. Merrett

This volume explores new opportunities to reshape local economies in rural areas during the next decade by exploring successful efforts already underway. While reported population declines can paint a bleak picture for rural areas, a different story can be told in looking at the numbers of households, employment, and housing markets. In fact, many rural areas have had steady employment and healthy housing markets. Rural attractions often include proximity to natural recreation areas, personal safety, social interaction, less expensive housing, and high-quality education. This book shows that rural areas are in a major long-term transition and that local leaders who take advantage of these opportunities in their community and economic development strategies can create a very positive future for residents. Students and policymakers in local economic development, sociology of population change, business finance, political economy, and geography will find this a useful resource.

Rural Built Environment of Sichuan Province, China

by Yibin Ao Igor Martek

Major changes are taking place in the Chinese countryside as China rushes to modernizes and urbanizes its rural fabric. The transformation is improving the quality of life of rural inhabitants, but also brings about challenges as people strive to adjust. This book systematically examines the impact of change on the daily lives and activities of the residents of Sichuan Province, in China’s South-west. It examines the themes of infrastructure, transport modes and preferences, sanitation, water conservation, earthquake and flood disaster preparedness, and the impact these have on villager behavior and quality of life. This book is an essential reference guide for graduate students and practitioners in the fields of rural planning, renewal, and construction.

Rural by Design: Planning for Town and Country

by Randall Arendt

For America’s rural and suburban areas, new challenges demand new solutions. Author Randall Arendt meets them in an entirely new edition of Rural by Design. When this planning classic first appeared 20 years ago, it showed how creative, practical land-use planning can preserve open space and keep community character intact. The second edition shifts the focus toward infilling neighborhoods, strengthening town centers, and moving development closer to schools, shops, and jobs. New chapters cover form-based codes, visioning, sustainability, low-impact development, green infrastructure, and more, while 70 case studies show how these ideas play out in the real world. Readers —rural or not—will find practical advice about planning for the way we live now.

Rural Change and Planning: England and Wales in the Twentieth Century (Planning, History and Environment Series)

by Gordon Cherry A.W. Rogers

This book provides a critical overview of rural change over the eighty years since the outbreak of the Great War, making clear the historical origins of present-day policy. It also provides a structural integration for the many diverse themes which must be interwoven in order to understand current conditions in the countryside.

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