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Rubens and the Eloquence of Drawing (Visual Culture in Early Modernity)

by Catherine H. Lusheck

Rubens and the Eloquence of Drawing re-examines the early graphic practice of the preeminent northern Baroque painter Peter Paul Rubens (Flemish, 1577–1640) in light of early modern traditions of eloquence, particularly as promoted in the late sixteenth- and early seventeenth-century Flemish, Neostoic circles of philologist, Justus Lipsius (1547–1606). Focusing on the roles that rhetorical and pedagogical considerations played in the artist’s approach to disegno during and following his formative Roman period (1600–08), this volume highlights Rubens’s high ambitions for the intimate medium of drawing as a primary site for generating meaningful and original ideas for his larger artistic enterprise. As in the Lipsian realm of writing personal letters – the humanist activity then described as a cognate activity to the practice of drawing – a Senecan approach to eclecticism, a commitment to emulation, and an Aristotelian concern for joining form to content all played important roles. Two chapter-long studies of individual drawings serve to demonstrate the relevance of these interdisciplinary rhetorical concerns to Rubens’s early practice of drawing. Focusing on Rubens’s Medea Fleeing with Her Dead Children (Los Angeles, Getty Museum), and Kneeling Man (Rotterdam, Museum Boijmans Van Beuningen), these close-looking case studies demonstrate Rubens’s commitments to creating new models of eloquent drawing and to highlighting his own status as an inimitable maker. Demonstrating the force and quality of Rubens’s intellect in the medium then most associated with the closest ideas of the artist, such designs were arguably created as more robust pedagogical and preparatory models that could help strengthen art itself for a new and often troubled age.

Rubens Drawings: 44 Plates

by Peter Paul Rubens

Peter Paul Rubens' gifts as an artist were as comprehensive as they were supreme. A prolific painter of illimitable resource and invention, he was a master of intellect and emotion, figure and form, color and sweep. In all his artistic endeavors, he proved himself the true heir of Renaissance art of both the North and the South, inspired by -- and assimilating -- the best of both. Yet he was very much a man of his time and in retrospect the most powerful, exuberant, and sensuous exponent of the Baroque style in painting.His extraordinary drawings reflect all of these qualities but color, and in them the viewer can clearly perceive -- and enjoy at leisure -- the awesome range of Rubens' genius. In this superb collection of 44 of his choicest drawings are deeply probing portraits and powerful religious and mythical scenes. His self-portrait, full of opulent and flowing forms, reaches out to us with a startling, penetrating gaze. His individual portraits of a young girl and of George Villiers, Duke of Buckingham, reveal in both instances a touching sensitivity mixed with aristocratic self-possession.Here, too, are two scenes of poignant tenderness suspended in a majestic flow of movement: one depicting the entombment of Christ; the other, Venus lamenting Adonis. The exciting "The Death of Hippolytus" and "A Battle of Greeks and Amazons" reveal Rubens' total command of complex patterns of action and movement. These and over three dozen other works offer limitless pleasure and stimulation to all who prize and wish to study the art of drawing at its most inspired. Meticulously reproduced on fine-quality paper, and offered at a very reasonable price, this beautiful book belongs with others in your collection, reflecting the greatest achievements in Western art.

Ruby and Custard’s Crochet: Creative crochet projects to make, share and love

by Ruby and Custard

This book will become your go-to crochet guide for years to come. Learn all the essential stitches with clear step-by-step photography and try over 30-easy-to-follow patterns to make beautiful and stylish accessories you'll love to make. Projects include beanie hats, berets, cowls, gloves, scarves and mittens for grown ups; cute hats, scarves and mittens, play accessories and toys for children; and gorgeous rattles, mobiles, blankets and cuddlies for babies. You can also make stylish home accessories, including Christmas decorations, that make the perfect gifts - if you can bear to part with them! Once you've tried the basic pattern, have fun customising designs yourself with your favourite colours and wools - this book shows you everything you need to know to master crochet and create bespoke creations.

Ruby Paints a Picture (I Can Read! #Level 1)

by Susan Hill

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Ruby's Inn at Bryce Canyon

by A. Jean Seiler

In the spring of 1916, Ruby and Minnie Syrett packed up their children and belongings and traveled to their new homestead at the gateway of what would one day become Bryce Canyon National Park. In the early 20th century, Southern Utah was still pioneer country. Hardy descendants of Mormon converts worked to tame the land and create productive farms. Little time was left to marvel at the scenery that surrounded their small communities. By 1919, the Syretts found themselves providing food and lodging for visitors who had learned of the canyon's scenic wonder. A tourist lodge was constructed and opened in the spring of 1920. By 1923, Bryce's Canyon was well known throughout the country and was proclaimed a national monument. From the beginning, Ruby and Minnie were committed to providing the very best in heartfelt Western hospitality. This small community continues to provide the facilities and amenities required to take care of the 1.5 million annual visitors from around the world who come to enjoy Bryce Canyon National Park.

Rudolf Laban (Routledge Performance Practitioners)

by Karen K. Bradley

Rudolf Laban was one of the leading dance theorists of the twentieth century. His work on dance analysis and notation raised the status of dance as both an art form and a scholarly discipline. This is the first book to combine: an overview of Laban’s life, work and influences an exploration of his key ideas, including the revolutionary "Laban Movement Analysis" system analysis of his works Die Grünen Clowns and The Mastery of Movement and their relevance to dance theater from the 1920s onwards a detailed exercise-based breakdown of Laban’s key teachings. As a first step towards critical understanding, and as an initial exploration before going on to further, primary research, Routledge Performance Practitioners are unbeatable value for today’s student.

Rugby: 47 Years of Fun with the BBC

by Ian Robertson

Ian Robertson joined the BBC during the golden age of radio broadcasting and was given a crash course in the art of sports commentary from some of the greatest names ever to sit behind a microphone: Cliff Morgan and Peter Bromley, Bryon Butler and John Arlott. Almost half a century after being introduced to the rugby airwaves by his inspiring mentor Bill McLaren, the former Scotland fly-half looks back on the most eventful of careers, during which he covered nine British and Irish Lions tours and eight World Cups, including the 2003 tournament that saw England life the Webb Ellis Trophy and "Robbo" pick up awards for his spine-tingling description of Jonny Wilkinson's decisive drop goal.He reflects on his playing days, his role in guiding Cambridge University to a long spell of Varsity Match supremacy and his relationships with some of the union code's most celebrated figures, including Sir Clive Woodward and Jonah Lomu. He also writes vividly and hilariously of his experiences as a horse racing enthusiast, his meetings with some of the world's legendary golfers and his dealings with a stellar cast of sporting outsiders, from Richard Burton and Elizabeth Taylor to Nelson Mandela. It is a hugely entertaining story that begins in a bygone rugby age, yet has much to say about the game in the here and now.

Rugby: The Perfect Gift for Rugby Fans

by Ian Robertson

Ian Robertson joined the BBC during the golden age of radio broadcasting and was given a crash course in the art of sports commentary from some of the greatest names ever to sit behind a microphone: Cliff Morgan and Peter Bromley, Bryon Butler and John Arlott. Almost half a century after being introduced to the rugby airwaves by his inspiring mentor Bill McLaren, the former Scotland fly-half looks back on the most eventful of careers, during which he covered nine British and Irish Lions tours and eight World Cups, including the 2003 tournament that saw England life the Webb Ellis Trophy and "Robbo" pick up awards for his spine-tingling description of Jonny Wilkinson's decisive drop goal.He reflects on his playing days, his role in guiding Cambridge University to a long spell of Varsity Match supremacy and his relationships with some of the union code's most celebrated figures, including Sir Clive Woodward and Jonah Lomu. He also writes vividly and hilariously of his experiences as a horse racing enthusiast, his meetings with some of the world's legendary golfers and his dealings with a stellar cast of sporting outsiders, from Richard Burton and Elizabeth Taylor to Nelson Mandela. It is a hugely entertaining story that begins in a bygone rugby age, yet has much to say about the game in the here and now.

Rugged Knits: 24 Practical Projects for Everyday Living

by Andrea Rangel

24 Practical, Beautiful Designs to Wear Every Day!Knitters love stitching pieces that become mainstays: garments and accessories to wear year after year. They are steadfast companions in your daily adventures: walking the dog, working outdoors, or simply tucking in for a cozy night at home.Rugged Knits is a collection of 21 functional, lovely, and interesting knitting patterns for men and women. Side-by-side with hearty wool sweaters and sock patterns are more unexpectedly delicate-looking pieces, such as a warm, resilient shawl with lace trim and a cozy cowl with gentle drape. Those who love cables will rejoice in the gorgeously-shaped turtleneck and bright, eye-catching mitts. Fans of colorwork will enjoy both stranded knitting and intarsia pieces, while those who want to keep it simple will delight in textured, knit-and-purl designs.Andrea Rangel's compelling, classic pieces in Rugged Knits will remain perennial favorites; long after the knitting is done, the knitter will still be wearing each one.

Rugs, Guitars, and Fiddling: Intensification and the Rich Modern Lives of Traditional Arts

by Chris Goertzen

What do exotic area rugs, handcrafted steel-string guitars, and fiddling have in common today? Many contemporary tradition bearers embrace complexity in form and content. They construct objects and performances that draw on the past and evoke nostalgia effectively but also reward close attention. In Rugs, Guitars, and Fiddling: Intensification and the Rich Modern Lives of Traditional Arts, author Chris Goertzen argues that this entails three types of change that can be grouped under an umbrella term: intensification. First, traditional creativity can be intensified through virtuosity, through doing hard things extra fluently. Second, performances can be intensified through addition, by packing increased amounts of traditional materials into the conventionally sized packages. Third, in intensification through selection, artistic impact can grow even if amount of information recedes by emphasizing compelling ideas—e.g., crafting a red and black viper poised to strike rather than a pretty duck decoy featuring more colors and contours.Rugs handwoven in southern Mexico, luthier-made guitars, and southern US fiddle styles experience parallel changes, all absorbing just enough of the complex flavors, dynamics, and rhythms of modern life to translate inherited folklore into traditions that can be widely celebrated today. New mosaics of details and skeins of nuances don’t transform craft into esoteric fine art, but rather enlist the twists and turns and endless variety of the contemporary world therapeutically, helping transform our daily chaos into parades of negotiable jigsaw puzzles. Intensification helps make crafts and traditional performances more accessible and understandable and thus more effective, bringing past and present closer together, helping folk arts continue to perform their magic today.

Ruidoso: The Carmon Phillips Collection

by Lyn Kidder

Ruidoso, New Mexico, has long offered a cool, verdant haven to the many visitors who come to escape the desert heat. Commercial development of the area was hampered by the sheer difficulty in getting there--"You just picked your way through the sand dunes, following someone else's tire tracks," an early visitor recalled. Eventually, the first private cabins in Ruidoso were built in 1915 and a few primitive lodging facilities were added in the 1920s and 1930s. The local economy slowed during the Great Depression, but visitors still came to the cool pines. World War II brought an influx of servicemen from nearby air bases, but it was during the period of postwar enthusiasm that the town really began to grow. Word spread about the little town in the tall pines, due in large part to the efforts of one of its newest residents--photographer Carmon Phillips.

Ruidoso and Ruidoso Downs

by Lyn Kidder Herb Brunell

The Sacramento Mountains are an oasis of cool pine forests, alpine meadows, and fast-flowing streams. For more than a century, the area has been a summer haven for people living in the surrounding desert. The town of Ruidoso-a Spanish word meaning "noisy"-is named for the sound of water rushing over rocks as the Rio Ruidoso runs (and occasionally rampages) through the town. The town's first resident, Civil War veteran Paul Dowlin, built an adobe mill that harnessed the river's power. Word of the area's beauty soon spread. Traveling over primitive roads, first by horse and wagon and later by automobile, visitors escaped the summer heat in what became known as "The Playground of the Southwest." Some came for horse racing or the gambling and night life offered by the town's many bars; others came to hike, fish, and later ski on the slopes of Sierra Blanca, the mountain whose 12,000-foot peak provides a stunning backdrop for the town.

Ruin: A dramatically powerful, unputdownable love story

by Samantha Towle

From Samantha Towle, the New York Times bestselling author of Wardrobe Malfunction and Breaking Hollywood, comes a dramatically powerful and passionate new contemporary romance.And the new heavyweight champion of the world is... Those are the words that Zeus Kincaid has been waiting to hear since he first put on a pair of boxing gloves. He just didn't think they would come with a tragedy that would change how he viewed the sport forever. Cameron Reed was in her second year at Juilliard when her childhood sweetheart, Zeus Kincaid, walked away from her. A few months later, Cam realized that she would never fulfill her dream of dancing for the New York City Ballet. Now working as a dancer in an upscale club in Manhattan, Cam is brought face-to-face with the man she once loved. And it's her turn to walk away from him. After five years of missing Cam, Zeus isn't prepared to let her go again. But when he finds himself standing on her doorstep the next morning, things don't go quite as he expected... 'You'll be smitten with everything about this entertaining, steamy and feel-good romance' USA Today's Happy Ever After on Breaking Hollywood

Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It

by Mike Monteiro

The world is working exactly as designed. <p><p> The combustion engine which is destroying our planet’s atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they’re designed to work. And every time we “improve” their design, they get better at killing. Facebook’s privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their “real names” initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter’s toxicity and lack of civil discourse is working exactly as it’s designed to work. <p> The world is working exactly as designed. And it’s not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. <p> Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network’s interface allows a stalker to find their victim, that’s on us. The monsters we unleash into the world will carry your name. <p> This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we’ve excluded from these decisions is the biggest (and stupidest) political act we’ve made as a society. <p> If you’re a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you’re working on. You’ll learn how to present your concerns. You’ll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You’ll learn how to make a case using data and good storytelling. You’ll learn to say NO in a way that’ll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.

Ruined Skylines: Aesthetics, Politics and London's Towering Cityscape (Routledge Research in Architecture)

by Günter Gassner

This book examines the skyline as a space for radical urban politics. Focusing on the relationship between aesthetics and politics in London’s tall-building boom, it develops a critique of the construction of more and more speculative towers as well as a critique of the claim that these buildings ruin the historic cityscape. Gassner argues that the new London skyline needs to be ruined instead and explores ruination as a political appropriation of the commodified and financialised cityscape. Aimed at academics and students in the fields of architecture, urban design, politics, urban geography, and sociology, Ruined Skylines engages with the work of Walter Benjamin and other critical and political theorists. It examines accounts of sometimes rebellious and often conservative groupings, including the City Beautiful movement, the English Townscape movement, and the Royal Fine Art Commission, and discusses tower developments in the City of London – 110 Bishopsgate, the Pinnacle, 22 Bishopsgate, 1 Undershaft, 122 Leadenhall, and 20 Fenchurch – in order to make a case for reanimating urban politics as an art of the possible.

Ruins: Classical Theater and Broken Memory (Theater: Theory/Text/Performance)

by Odai Johnson

Theorizing the effects of memory, absence, and disappearance in classical theater—the aesthetics of ruins.

The Ruins of Ani: A Journey to Armenia's Medieval Capital and its Legacy

by Krikor Balakian Peter Balakian

From the tenth to the thirteenth centuries, the city of Ani was the jewel of the Armenian kingdom, renowned far and wide for its magnificent buildings. Known as the city of 1001 churches, Ani was a center for artistic innovation, and its architecture is a potential missing link between Byzantine and Gothic styles. By the fifteenth century, Ani was virtually abandoned, its stunning buildings left to crumble. Yet its ruins have remained a symbol of cultural accomplishment that looms large in the Armenian imagination. The Ruins of Ani is a unique combination of history, art criticism, and travel memoir that takes readers on a thousand-year journey in search of past splendors. Today, Ani is a popular tourist site in Turkey, but the city has been falsified in its presentation by the Turkish government in order to erase Armenian history in the wake of the Armenian Genocide. This timely publication also raises questions about the preservation of major historic monuments in the face of post atrocity campaigns of cultural erasure. Originally written by young priest Krikor Balakian in 1910, just a few years before the Armenian genocide, this book offers a powerful and poignant counterpart to Balakian’s acclaimed genocide memoir Armenian Golgotha. This new translation by the author’s great-nephew, Pulitzer Prize-winning poet Peter Balakian, eloquently renders the book’s vivid descriptions and lyrical prose into English. Including a new introduction that explores Ani’s continued relevance in the twenty-first century, The Ruins of Ani will give readers a new appreciation for this lost city’s status as a pinnacle of both Armenian civilization and human achievement.

The Rule Book: The Building Blocks of Games (Playful Thinking)

by Jaakko Stenros Markus Montola

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf.Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material.By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

Rule, Britannia!: The Biopic and British National Identity (SUNY series, Horizons of Cinema)

by Homer B. Pettey; R. Barton Palmer

Winner of the 2019 SAMLA Studies Book Award for Edited Collections presented by the South Atlantic Modern Language AssociationRule, Britannia! surveys the British biopic, a genre crucial to understanding how national cinema engages with the collective experience and values of its intended audience. Offering a provocative take on an aspect of filmmaking with profound cultural significance, the volume focuses on how screen biographies of prominent figures in British history and culture can be understood as involved, if unofficially, in the shaping and promotion of an ever-protean national identity. The contributors engage with the vexed concept of British nationality, especially as this sense of collective belonging is problematized by the ethnically oriented alternatives of English, Scottish, Welsh, and Irish nations. They explore the critical and historiographical issues raised by the biopic, demonstrating that celebration of conventional virtue is not the genre's only natural subject. Filmic depictions of such personalities as Elizabeth I, Victoria, George VI, Elizabeth II, Margaret Thatcher, Iris Murdoch, and Jack the Ripper are covered.

The Rule of Logistics: Walmart and the Architecture of Fulfillment

by Jesse Lecavalier

Every time you wheel a shopping cart through one of Walmart's more than 10,000 stores worldwide, or swipe your credit card or purchase something online, you enter a mind-boggling logistical regime. Even if you've never shopped at Walmart, its logistics have probably affected your life. The Rule of Logistics makes sense of its spatial and architectural ramifications by analyzing the stores, distribution centers, databases, and inventory practices of the world's largest corporation.The Rule of Logistics tells the story of Walmart's buildings in the context of the corporation's entire operation, itself characterized by an obsession with logistics. Beginning with the company's founding in 1962, Jesse LeCavalier reveals how logistics--as a branch of knowledge, an area of work, and a collection of processes--takes shape and changes our built environment. Weaving together archival material with original drawings, LeCavalier shows how a diverse array of ideas, people, and things--military theory and chewing gum, Howard Dean and satellite networks, Hudson River School painters and real estate software, to name a few--are all connected through Walmart's logistical operations and in turn are transforming how its buildings are conceptualized, located, built, and inhabited.A major new contribution to architectural history and theory, The Rule of Logistics helps us understand how retailing today is changing our bodies, brains, buildings, and cities and predicts what future forms architecture might take when shaped by systems that exceed its current capacities.

The Rule of Mirrors (The Vault of Dreamers Trilogy #2)

by Caragh M. O'Brien

The fast-paced, psychologically thrilling sequel to The Vault of Dreamers follows Rosie after her consciousness has been split in two.The entire country was watching when Rosie Sinclair was expelled from Forge, the prestigious arts school that doubles as a reality TV show. But few know how Dean Berg was mining students' dreams in laboratories deep below the school. And no one, least of all the Dean himself, knows that when Rosie's dreams were seeded into the mind of another patient, Rosie's consciousness woke up in that body--a girl far from Forge, a girl with a completely different life from Rosie, a girl who is pregnant.Told from alternating points of view between Rosie as she makes sense of her new identity and the shattered subconscious that still exists in her old body, The Rule of Mirrors will keep readers on the edge of their seats and leave them hungry for more.

Rulerwork Quilting Idea Book: 59 Outline Designs to Fill with Free-Motion Quilting, Tips for Longarm and Domestic Machines

by Amanda Murphy

A basic introduction to reulerwork, featuring fifty-nine designs using six basic quilting ruler shapes, including straight lines, circles, and squiggles.Quilting rulers have long been used by longarm quilters to make uniform shapes, but now, with the advent of the domestic ruler foot, domestic quilters can join in on the fun, too! Amanda starts with how to use six basic shapes of machine quilting ruler to lay a foundation for your quilting, then moves on to executing fifty-nine different designs. Finish up by following Amanda’s suggestions for filling in background space with free-motion quilting.

The Rules of Photography and When to Break Them

by Haje Jan Kamps

One of the most popular cameras on the market is called the 'Digital Rebel' yet many photographers use it and its brethren to follow tired old rules from tired old photographers.This book shows you how to move beyond the dogma and shoot more creatively.If you're just starting out with a camera, or are starting to think about switching away from Auto mode, then this is the perfect book for you. Not only will you find within all the classical rules of photography - useful basic knowledge that can sharpen anyone's eye for finding great photographs - but you'll simultaneously be shown how you can push the boundaries that many teachers set, filling your memory card with exciting, different pictures that push the limits.After all, unless you understand the confines of the box, you can't consciously decide to think outside of it, can you?

Rules of Play: Game Design Fundamentals (The\mit Press Ser.)

by Katie Salen Tekinbas Eric Zimmerman

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Rules We Break: Lessons in Play, Thinking, and Design

by Eric Zimmerman

Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.

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