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Unphiltered

by Phil Robertson

Following the huge success of Happy, Happy, Happy, the Number One US bestseller that has sold over 1.25 million copies, Duck Dynasty star Phil Robertson shares the principles that have shaped his career and his personal, business, political, hunting, faith and family life. In this inspirational and entertaining book, you will learn what makes Phil Robertson tick. Robertson shares his views on faith-and how it has totally changed his way of life and how he treats others; family-how he raised his kids and is raising grandkids while teaching them the life principles he lives by; ducks-and the business principles that started the Duck Commander empire; marriage-including what he's learned from his own marriage; and of course, his opinions on controversial topics like gun control, taxes, prayer in school, and the government. UnPHILtered is the ultimate guide to everything Phil Robertson believes in. Balancing his sometimes off-the-wall comments with his strong focus on home and family life, it is sure to spark discussion, laughs, and a sincere appreciation for Phil's unique approach to life.

Unplugging Popular Culture: Reconsidering Analog Technology, Materiality, and the “Digital Native" (Routledge Research in Cultural and Media Studies)

by K. Shannon Howard

Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today’s readers reconsider stereotypes of the young people they encounter on a daily basis.

Unplugging the City: The Urban Phenomenon and its Sociotechnical Controversies

by Fábio Duarte Rodrigo Jose Firmino

Modernity has entrusted technology with such power that it is treated as an autonomous entity, with its own manners and morals. Technological disruptions are also socially disruptive: technological failures reveal both the constituents of the technology itself and the social fabric woven by this technology. Cities are the quintessential technological arrangement, not only materially but also as a conceptual framework: the ubiquity of technology makes us think and plan cities mostly in terms of technological arrangements. Unplugging the City: The Urban Phenomenon and its Sociotechnical Controversies proposes a conceptual and methodological framework for analyzing certain urban phenomena as a technological assemblage. It demonstrates, through multiple case studies, the sociotechnical complexities involved in the stabilization and disruption of urban technological arrangements. Examples range from the urban phantasmagorias portrayed in science-fiction movies to the urban proposals of Brasilia and Masdar, from the book of bike-sharing systems to pervasive global surveillance systems. Written by Fábio Duarte and Rodrigo Firmino, based on their original research and publications, this is an essential resource for those interested in the theory and study of technology and its inextricable influence on the city.

Unproduction Studies and the American Film Industry (Routledge Focus on Film Studies)

by James Fenwick

This book makes the case for unproduction studies, the study of films left unmade, unseen, or unreleased, as a radical discipline with the potential to uncover a shadow history of the American film industry. Exploring the archival methods that can be utilised in this endeavour, James Fenwick argues that a revisionist history is needed to understand the logic of the film industry, finding that it has long-been predicated on a system of unmade creativity in which finances, resources, and labour is invested into projects that production companies know will never be produced or have no intention of ever producing. Using the Production Code Administration (PCA) records, housed at the Margaret Herrick Library, as a case study, the book explores the material existence of the unmade and considers how archives and archival methods can be used to construct a shadow history that recovers the forgotten, marginalised, and overlooked figures in film history, providing explanations for structural forces that contributed to the unmade. Given its unique use of the unmade as an analytic for film history, this book will be an essential read for scholars interested in film and media history, performance studies, film production, and creative practice, as well as to archivists and archival researchers.

Unraveling: What I Learned About Life While Shearing Sheep, Dyeing Wool, and Making the World's Ugliest Sweater

by Peggy Orenstein

“Orenstein is such a breezy, funny writer, it’s easy to forget she’s an important thinker too.”—PeopleIn this lively, funny memoir, Peggy Orenstein sets out to make a sweater from scratch—shearing, spinning, dyeing wool—and in the process discovers how we find our deepest selves through craft. Orenstein spins a yarn that will appeal to everyone. The COVID pandemic propelled many people to change their lives in ways large and small. Some adopted puppies. Others stress-baked. Peggy Orenstein, a lifelong knitter, went just a little further. To keep herself engaged and cope with a series of seismic shifts in family life, she set out to make a garment from the ground up: learning to shear sheep, spin and dye yarn, then knitting herself a sweater.Orenstein hoped the project would help her process not just wool but her grief over the recent death of her mother and the decline of her dad, the impending departure of her college-bound daughter, and other thorny issues of aging as a woman in a culture that by turns ignores and disdains them. What she didn’t expect was a journey into some of the major issues of our time: climate anxiety, racial justice, women’s rights, the impact of technology, sustainability, and, ultimately, the meaning of home.With her wry voice, sharp intelligence, and exuberant honesty, Orenstein shares her year-long journey as daughter, wife, mother, writer, and maker—and teaches us all something about creativity and connection.

Unraveling the Mysteries of The Big Bang Theory: An Unabashedly Unauthorized TV Show Companion

by George Beahm

4 Science Geeks + 1 Savvy Blonde Waitress = A Big Bang You don&’t have to be a theoretical physicist to understand why The Big Bang Theory is one of the most popular shows on television. Brains meet beauty in a calculus of comedy that always adds up to smart and hilarious results. Unraveling the Mysteries of The Big Bang Theory: An Unabashedly Unauthorized TV Show Companion is a quantum leap beyond the typical TV show guidebook. Exploring every nook and cranny of the Big Bang Theory universe, it provides a wealth of information about our favorite television show: A profile of &“intelligent designers&” Chuck Lorre and Bill Prady A detailed look at what went wrong with the unaired original pilot—and what went right in the reboot In-depth background on the principal actors and the characters they play A photo-illustrated breakdown of the Sheldonian universe, from couch to cosmos (including the show locations you can visit in real life) How to get your geek on, Big Bang—style A primer on the show&’s key scientific concepts, plus its galaxy of guest star scientists A concise guide to every episode and the meaning behind each title, organized by season An A-Z guide to the pop culture miscellanea mentioned in the show And more! Pull up a seat—just not Sheldon&’s, which is in a state of eternal dibs—and get ready to unravel the mysteries of The Big Bang Theory.

Unraveling the Mysteries of The Big Bang Theory (Updated Edition): An Unabashedly Unauthorized TV Show Companion

by George Beahm

REVISED, UPDATED, AND EXPANDED! The Big Bang Theory – CBS's surprise hit sitcom – was recently renewed through 2017 after pulling in 19 million weekly viewers in its most recent season. Any fan who tunes in week to week wasn't surprised. The quirky show does what so few shows manage to do: straddle the fence between cult hit and mega-popular award-winner. Now, in Unraveling the Mysteries of The Big Bang Theory, longtime sf fan and author George Beahm has put together a guide with photographs for all fans of the show – mainstream tv viewers, sf and comics fans, and science enthusiasts alike. Whether you're a Penny or a Sheldon, whether you've just tuned in or been watching all along, this companion book will help you appreciate The Big Bang Theory to the fullest. Unraveling the Mysteries of The Big Bang Theory offers a full, comprehensive look at the series: from an analysis of the awful original pilot (that viewers may never get to see) to a tour of the real Cal Tech (which serves as one of the show's main settings), from a fandom terminology guide to enlightening analyses of the endearingly original main characters, all the show's quirkiest and most appealing elements are put under the microscope. This updated edition includes a focus on the show's female characters in addition to bringing the content up to date through the show's seventh season.

Unravelling Sustainability and Resilience in the Built Environment

by Emilio Jose Garcia Brenda Vale

In this timely book, Emilio Jose Garcia and Brenda Vale explore what sustainability and resilience might mean when applied to the built environment. Conceived as a primer for students and professionals, it defines what the terms sustainability and resilience mean and how they are related to each other and to the design of the built environment. After discussion of the origins of the terms, these definitions are then compared and applied to case studies, including Whitehill and Bordon, UK, Tianjin Eco-city, China, and San Miguel de Tucuman, Argentina, which highlight the principles of both concepts. Essentially, the authors champion the case that sustainability in the built environment would benefit from a proper understanding of resilience.

Unreal Development Kit Game Design Cookbook

by Thomas Mooney

Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

by Rachel Cordone

This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

Unreal Engine 4 AI Programming Essentials

by Peter L. Newton Jie Feng

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book * Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement * Configure and debug Game AI logic using multiple methodologies * Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn * Understand the fundamental components of Game AI within Unreal Engine 4 * Skillfully introduce Game AI within Unreal Engine 4 * Configure, customize, and assign Navigation and AI components to your pawn * Create, debug, and analyze Game AI behavior * Design responsive Game AI using the Behavior Tree methodology * Create smart objects designed to interact with AI * Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. It is one of the three big game engines used, alongside Unity and CryEngine. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. With Blueprints in Unreal Engine 4, you're able to fully leverage the visual aid that Behavior Trees are built on. Rarely has there been an opportunity to prototype powerful Game AI and have immediate control over constructing, scripting, and viewing the response in a live gaming environment. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal Script using C++ as your scripting language through multiple projects. With the knowledge gained through this book, you'll be able to leverage the benefits of Unreal Engine 4. We'll start with an introduction to AI, and you'll learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. Furthermore, you will get to know the difference between an AI Controller and a Player Controller. As you progress, you'll find out how to implement randomness and probability traits. Using Navmesh, we will impart navigation components such as Character Movement, MoveTo Nodes, Settings, and World Objects, and implement behavior trees. You will see different techniques to sense the environment and create your own sensory system, and will implement Steering Behaviors, Path Following, Avoidance, and Projectiles. At the end of the book, we will troubleshoot any issues that might crop up while building the entire game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

Unreal Engine 4 Game Development Essentials

by Satheesh Pv

Master the basics of Unreal Engine 4 to build stunning video games About This Book * Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features * Create dream video games with the help of the different tools Unreal Engine 4 offers * Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn * Download both the binary and source version of Unreal Engine 4 and get familiar with the UI * Get to know more about the Material Editor and how it works * Add a post process to the scene and alter it to get a unique look for your scene * Acquaint yourself with the unique and exclusive feature of Unreal Engine 4--Blueprints * Find out more about Static and Dynamic lighting and the difference between various lights * Use Matinee to create cut scenes * Create a health bar for the player with the use of Unreal Motion Graphics (UMG) * Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the very popular Unreal 4 engine with hands-on instructions to build stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal engine, then you'll get an understanding of how the World Browser can help to improve performance of our game. Next, we'll create a level of detailed models and materials to further improve performance. After that, you'll see how to import textures, create different materials, and see what materials can do in terms of post-processing. Finally, you will get acquainted with the Paper2D tool and the blueprints system to further increase our project's performance with Engine's scalability tools. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4

by Rachel Cordone

Learn how to use Unreal Engine 4 by building 3D and multiplayer games using BlueprintsKey FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games.This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is forReaders who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

Unreal Engine 4 Scripting with C++ Cookbook

by William Sherif Stephen Whittle

Get the best out of your games by scripting them using UE4 About This Book * A straightforward and easy-to-follow format * A selection of the most important tasks and problems * Carefully organized instructions to solve problems efficiently * Clear explanations of what you did * Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries (Blueprints) containing reusable code to reduce upkeep * Move low-level functions from Blueprint into C++ to improve performance * Abstract away complex implementation details to simplify designer workflows * Incorporate existing libraries into your game to add extra functionality such as hardware integration * Implement AI tasks and behaviors in Blueprints and C++ * Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques

by Brais Brenlla Ramos John P. Doran

Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

by Henk Venter Wilhelm Ogterop

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture natively in Unreal EngineLearn the basics of creating 3D assets and customizing a MetaHuman for your movie needsBook DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learnCreate, customize, and use a MetaHuman in a cinematic scene in UE5Model and texture custom 3D assets for your movie using Blender and Quixel MixerUse Nanite with Quixel Megascans assets to build 3D movie setsRig and animate characters and 3D assets inside UE5 using Control Rig toolsCombine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie sceneLight your 3D movie set using Lumen lighting in UE5Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

Unreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4

by Jessica Plowman

Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key FeaturesBuild VR games from scratch with the power of Unreal Engine 4Learn User Experience design practices to take your VR game to the next levelUnderstand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVRBook DescriptionWith the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.What you will learnUnderstand how to get started with VR development in Unreal Engine 4Design and create interaction and locomotion systems from scratchPlan and program a sample game for VRUnderstand how VR affects user experience and user interfacesDiscuss what is needed to create optimized art for VRTest your game with users and prepare for distributionWho this book is forThe audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlookReview tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)Examine graphics optimization techniquesSet up a project and the target platformDesign interaction with Unreal blueprintsDeployments, testing, further optimizationWho This Book Is ForMultimedia designers, CG artists, producers, app developers. No coding experience is required.

Unreasonable Behavior: An Autobiography

by Don McCullin

“Unsparing reminiscences that effectively combine the bittersweet life of a world-class photojournalist with a generous selection of his haunting lifework” (Kirkus Reviews). Revised and updated after twenty-five years, Unreasonable Behavior traces the life and career of one of the top photojournalists of the twentieth century and beyond. Born in London in 1935, Don McCullin worked as a photographer’s assistant in the RAF during the Suez Crisis. His early association with a North London gang led to the first publication of his pictures. As an overseas correspondent for the Sunday Times Magazine beginning in 1966, McCullin soon became a new kind of hero, taking a generation of readers beyond the insularity of post-war domestic life through the lens of his Nikon camera. He captured the realities of war in Biafra, the Congo, Vietnam, Cambodia, and elsewhere, and the human tragedy of famine and cholera on the Bangladesh border and later, the AIDs epidemic in Sub-Saharan Africa. Already in 1968, when the Beatles wanted new press shots, they asked for Don McCullin. Harrowing and poignant, Unreasonable Behavior is an extraordinary account of a witness who survived to tell his tale and triumphed over the memories that could have destroyed him. “[Don McCullin] has been forfeit more times than he can remember, he says. But he is not bragging. Talking this way about death and risk, he seems to be implying quite consciously that by testing his luck each time, he is testing his Maker’s indulgence.” —John le Carré “McCullin handles much of the material culled from his war experiences like a seasoned thriller writer. His dialogue is convincing and sharp.” —The Observer

The Unreleased Beatles

by Richie Unterberger

"The Unreleased Beatles: Music and Film" is a mammoth 350,000-word guide to the incredible wealth of music the Beatles recorded that they did not release, as well as musical footage of the group that hasn't been made commercially available. This revised and expanded ebook edition adds about 30,000 words to the print edition, including coverage of all known material by the group that has gone into circulation since the book's original 2006 release. There is also updated information about the music and film detailed in the original edition, including the appearance of some previously unissued recordings on official releases. "The Unreleased Beatles: Music and Film" examines all of their unreleased studio outtakes, BBC radio recordings from 1962-65, live concert performances, home demos, private tapes, fan club Christmas recordings, and other informal recordings done outside of EMI studios that have escaped into circulation. Chronologically sequenced entries for all the Beatles' unreleased recordings of note from 1957 to 1970 are here, as well as all the unreleased Beatles musical video footage of note from 1961 to 1970. Also included are overviews of songs composed by the Beatles that were never recorded by the group, but given away to other artists; recordings known or rumored to have been made by the group that haven't yet circulated; Beatles compositions never recorded by anyone; coverage of music the group didn't release while active, but later put out on albums such as "The Beatles at the Hollywood Bowl," "Live! At the Star-Club," "Live at the BBC Vol. 1 & 2," "Let It Be. . . Naked," and the "Anthology" volumes; and a history of Beatles bootlegs. "The Unreleased Beatles: Music and Film" is written with lively critical, descriptive analysis emphasizing the music and its most human, artistic qualities--and not just where and when the recordings were made. The book won a 2007 Association for Recorded Sound Collections Award for Excellence in Historical Recorded Sound Research in the "Best Discography" division of the "Best Research in Recorded Rock Music" category.

Unrequited Infatuations: A Memoir

by Stevie Van Zandt

'A wonderfully original take on a Rock and Roll autobiography' Paul McCartney'An inimitable Rock 'n' Roll life told as boldly as it was lived' Bruce SpringsteenWhat story begins in a bedroom in suburban New Jersey in the early '60s, unfolds on some of the country's largest stages, and then ranges across the globe, demonstrating over and over again how Rock and Roll has the power to change the world for the better? This story.The first true heartbeat of UNREQUITED INFATUATIONS is the moment when Stevie Van Zandt trades in his devotion to the Baptist religion for an obsession with Rock and Roll. Groups like the Beatles and the Rolling Stones created new ideas of community, creative risk, and principled rebellion. They changed him forever. While still a teenager, he met Bruce Springsteen, a like-minded outcast/true believer who became one of his most important friends and bandmates. As Miami Steve, Van Zandt anchored the E Street Band as they conquered the Rock and Roll world.And then, in the early '80s, Van Zandt stepped away from E Street to embark on his own odyssey. He refashioned himself as Little Steven, a political songwriter and performer, fell in love with Maureen Santoro who greatly expanded his artistic palette, and visited the world's hot spots as an artist/journalist to not just better understand them, but to help change them. Most famously, he masterminded the recording of "Sun City," an anti-apartheid anthem that sped the demise of South Africa's institutionalized racism and helped get Nelson Mandela out of prison.By the '90s, Van Zandt had lived at least two lives-one as a mainstream rocker, one as a hardcore activist. It was time for a third. David Chase invited Van Zandt to be a part of his new television show, the Sopranos-as Silvio Dante, he was the unconditionally loyal consiglieri who sat at the right hand of Tony Soprano (a relationship that oddly mirrored his real-life relationship with Bruce Springsteen).Underlying all of Van Zandt's various incarnations was a devotion to preserving the centrality of the arts, especially the endangered species of Rock. In the twenty-first century, Van Zandt founded a groundbreaking radio show (Underground Garage), a fiercely independent record label (Wicked Cool), and developed a curriculum to teach students of all ages through the medium of music history. He also rejoined the E Street Band for what has now been a twenty-year victory lap.UNREQUITED INFATUATIONS chronicles the twists and turns of Stevie Van Zandt's always surprising life. It is more than just the testimony of a globe-trotting nomad, more than the story of a groundbreaking activist, more than the odyssey of a spiritual seeker, and more than a master class in rock and roll (not to mention a dozen other crafts). It's the best book of its kind because it's the only book of its kind.

Unrequited Infatuations: A Memoir

by Stevie Van Zandt

'A wonderfully original take on a Rock and Roll autobiography' Paul McCartney'An inimitable Rock 'n' Roll life told as boldly as it was lived' Bruce SpringsteenWhat story begins in a bedroom in suburban New Jersey in the early '60s, unfolds on some of the country's largest stages, and then ranges across the globe, demonstrating over and over again how Rock and Roll has the power to change the world for the better? This story.The first true heartbeat of UNREQUITED INFATUATIONS is the moment when Stevie Van Zandt trades in his devotion to the Baptist religion for an obsession with Rock and Roll. Groups like the Beatles and the Rolling Stones created new ideas of community, creative risk, and principled rebellion. They changed him forever. While still a teenager, he met Bruce Springsteen, a like-minded outcast/true believer who became one of his most important friends and bandmates. As Miami Steve, Van Zandt anchored the E Street Band as they conquered the Rock and Roll world.And then, in the early '80s, Van Zandt stepped away from E Street to embark on his own odyssey. He refashioned himself as Little Steven, a political songwriter and performer, fell in love with Maureen Santoro who greatly expanded his artistic palette, and visited the world's hot spots as an artist/journalist to not just better understand them, but to help change them. Most famously, he masterminded the recording of "Sun City," an anti-apartheid anthem that sped the demise of South Africa's institutionalized racism and helped get Nelson Mandela out of prison.By the '90s, Van Zandt had lived at least two lives-one as a mainstream rocker, one as a hardcore activist. It was time for a third. David Chase invited Van Zandt to be a part of his new television show, the Sopranos-as Silvio Dante, he was the unconditionally loyal consiglieri who sat at the right hand of Tony Soprano (a relationship that oddly mirrored his real-life relationship with Bruce Springsteen).Underlying all of Van Zandt's various incarnations was a devotion to preserving the centrality of the arts, especially the endangered species of Rock. In the twenty-first century, Van Zandt founded a groundbreaking radio show (Underground Garage), a fiercely independent record label (Wicked Cool), and developed a curriculum to teach students of all ages through the medium of music history. He also rejoined the E Street Band for what has now been a twenty-year victory lap.UNREQUITED INFATUATIONS chronicles the twists and turns of Stevie Van Zandt's always surprising life. It is more than just the testimony of a globe-trotting nomad, more than the story of a groundbreaking activist, more than the odyssey of a spiritual seeker, and more than a master class in rock and roll (not to mention a dozen other crafts). It's the best book of its kind because it's the only book of its kind.

Unruly Audiences and the Theater of Control in Early Modern London: Controlling the Unruly Playgoer in Early Modern Drama (Studies in Performance and Early Modern Drama)

by Eric Dunnum

Unruly Audiences and the Theater of Control in Early Modern London explores the effects of audience riots on the dramaturgy of early modern playwrights, arguing that playwrights from Marlowe to Brome often used their plays to control the physical reactions of their audience. This study analyses how, out of anxiety that unruly audiences would destroy the nascent industry of professional drama in England, playwrights sought to limit the effect that their plays could have on the audience. They tried to construct playgoing through their drama in the hopes of creating a less-reactive, more pensive, and controlled playgoer. The result was the radical experimentation in dramaturgy that, in part, defines Renaissance drama. Written for scholars of Early Modern and Renaissance Drama and Theatre, Theatre History, and Early Modern and Renaissance History, this book calls for a new focus on the local economic concerns of the theatre companies as a way to understand the motivation behind the drama of early modern London.

Unruly Cinema: History, Politics, and Bollywood

by Rini Bhattacharya Mehta

Between 1931 and 2000, India's popular cinema steadily overcame Hollywood domination. Bollywood, the film industry centered in Mumbai, became nothing less than a global cultural juggernaut. But Bollywood is merely one part of the country's prolific, multilingual cinema. Unruly Cinema looks at the complex series of events that allowed the entire Indian film industry to defy attempts to control, reform, and refine it in the twentieth century and beyond. Rini Bhattacharya Mehta considers four aspects of Indian cinema's complicated history. She begins with the industry's surprising, market-driven triumph over imports from Hollywood and elsewhere in the 1930s. From there she explores how the nationalist social melodrama outwitted the government with its 1950s cinematic lyrical manifestoes. In the 1970s, an action cinema centered on the angry young male co-opted the voice of the oppressed. Finally, Mehta examines Indian film's discovery of the global neoliberal aesthetic that encouraged the emergence of Bollywood.

Unruly Girls, Unrepentant Mothers

by Kathleen Rowe Karlyn

Since the 1990s, when Reviving Ophelia became a best seller and “Girl Power” a familiar anthem, girls have assumed new visibility in the culture. Yet in asserting their new power, young women have redefined femininity in ways that have often mystified their mothers. They have also largely disavowed feminism, even though their new influence is a likely legacy of feminism’s Second Wave. At the same time, popular culture has persisted in idealizing, demonizing, or simply erasing mothers, rarely depicting them in strong and loving relationships with their daughters. Unruly Girls, Unrepentent Mothers, a companion to Kathleen Rowe Karlyn’s groundbreaking work, The Unruly Woman, studies the ways popular culture and current debates within and about feminism inform each other. Surveying a range of films and television shows that have defined girls in the postfeminist era—from Titanic and My So-Called Life to Scream and The Devil Wears Prada, and from Love and Basketball to Ugly Betty—Karlyn explores the ways class, race, and generational conflicts have shaped both Girl Culture and feminism’s Third Wave. Tying feminism’s internal conflicts to negative attitudes toward mothers in the social world, she asks whether today’s seemingly materialistic and apolitical girls, inspired by such real and fictional figures as the Spice Girls and Buffy the Vampire Slayer, have turned their backs on the feminism of their mothers or are redefining unruliness for a new age.

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