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Urbanization and Contemporary Chinese Art (Routledge Advances in Art and Visual Studies)
by Meiqin WangThis book explores the relationship between the ongoing urbanization in China and the production of contemporary Chinese art since the beginning of the twenty-first century. Wang provides a detailed analysis of artworks and methodologies of art-making from eight contemporary artists who employ a wide range of mediums, including painting, sculpture, photography, installation, video, and performance. She also sheds light on the relationship between these artists and their sociocultural origins, investigating their provocative responses to various processes and problems brought about by Chinese urbanization. With this urbanization comes a fundamental shift of the philosophical and aesthetic foundations in the practice of Chinese art: from a strong affiliation with nature and countryside to one that is complexly associated with the city and the urban world.
US Cold War Tanks and Armoured Fighting Vehicles: Rare Photographs from Wartime Archives (Images of War)
by Michael GreenThis expert study of the U.S. military&’s armored vehicles deployed during the Cold War features rare photographs from the wartime archives. To counter the Soviet threat and that of their client States during the Cold War years 1949-1991, the American military deployed an impressive range of main battle tanks and armored fighting vehicles. Expert author Michael Green presents a detailed study of these vehicles and their variants in this informative volume of stunning wartime photographs. The Patton series of medium main battle tanks—including the M46, M47 and M48—supplemented by the M103s Heavy Tank initially formed the core of the US tank fleet. In 1960 the M60 MBT entered service and, in turn, was replaced by the M1 Abrams in 1980. In support were armored reconnaissance vehicles, progressively the M41 bull dog (1951); the M114 (1961), the M551 Sheridan (1967) and M3 Bradley Cavalry Fighting Vehicle (1981). The armored personnel carrier range included the ubiquitous M113 and its replacement the M2 Bradley, cousin of the M3. All of these vehicles are covered in this highly detailed volume in the Images of War series.
US Cultural Diplomacy and Archaeology: Soft Power, Hard Heritage (Routledge Studies in Archaeology)
by Christina Luke Morag KerselArchaeology’s links to international relations are well known: launching and sustaining international expeditions requires the honed diplomatic skills of ambassadors. U.S. foreign policy depends on archaeologists to foster mutual understanding, mend fences, and build bridges. This book explores how international partnerships inherent in archaeological legal instruments and policies, especially involvement with major U.S. museums, contribute to the underlying principles of U.S. cultural diplomacy. Archaeology forms a critical part of the U.S. State Department’s diplomatic toolkit. Many, if not all, current U.S.-sponsored and directed archaeological projects operate within U.S. diplomatic agendas. U.S. Cultural Diplomacy and Archaeology is the first book to evaluate museums and their roles in presenting the past at national and international levels, contextualizing the practical and diplomatic processes of archaeological research within the realm of cultural heritage. Drawing from analyses and discussion of several U.S. governmental agencies’ treatment of international cultural heritage and its funding, the history of diplomacy-entangled research centers abroad, and the necessity of archaeologists' involvement in diplomatic processes, this seminal work has implications for the fields of cultural heritage, anthropology, archaeology, museum studies, international relations, law, and policy studies.
US Life-Saving Service: Florida's East Coast (Images of America)
by Sandra Thurlow Timothy DringTen houses of refuge, unique to Florida's east coast, were constructed by the US Life-Saving Service between 1876 and 1886. When ships traveling along the almost uninhabited coast were grounded or wrecked on reefs, survivors often made it to land but had no way to reach civilization. House of refuge keepers and their families provided food and shelter to victims of shipwrecks. The keepers' lives were monotonous but punctuated with the excitement of an occasional shipwreck. The US Life-Saving Service provided the framework on which the east coast of Florida developed. With the establishment of the US Coast Guard in 1915, the Life-Saving Service houses of refuge became Coast Guard stations.
US Youth Films and Popular Music: Identity, Genre, and Musical Agency (Routledge Advances in Film Studies)
by Tim McNelisThis book brings theory from popular music studies to an examination of identity and agency in youth films while building on, and complementing, film studies literature concerned with genre, identity, and representation. McNelis includes case studies of Hollywood and independent US youth films that have had commercial and/or critical success to illustrate how films draw on specific discourses surrounding popular music genres to convey ideas about gender, race, ethnicity, sexuality, and other aspects of identity. He develops the concept of ‘musical agency’, a term he uses to discuss the relationship between film music and character agency, also examining the music characters listen to and discuss, as well as musical performances by the characters themselves
Usability-Engineering in der Medizintechnik
by Claus BackhausErgonomisch gestaltete Medizintechnik führt zu effizienteren Arbeitsabläufen, erhöht die Patientensicherheit und reduziert die Arbeitsbelastung. Das Buch erläutert, wie Medizintechnik an die Bedürfnisse der Nutzer und Anwender angepasst werden kann. Durch das beschriebene Vorgehen ist es möglich, sowohl die Anforderungen der harmonisierten Normen DIN EN 62366 und DIN EN 60601-1-6 umzusetzen als auch neue Lösungsansätze für die Entwicklung innovativer Medizintechnik zu erarbeiten. Die Umsetzung wird anhand ausgewählter Praxisbeispiele erörtert.
Usagi Yojimbo: 35 Years of Covers
by Stan SakaiHonoring the 35th anniversary of Stan Sakai's award-winning series Usagi Yojimbo, this deluxe art collection includes hundreds of full-page cover pieces illustrated by Stan Sakai!From clashing swords with Lord Hikiji to standing alongside the Teenage Mutant Ninja Turtles, Usagi's lively history is fully represented in this compendium of Stan's greatest covers.
The Use and Abuse of Art (The A. W. Mellon Lectures in the Fine Arts #73)
by Jacques BarzunThe lecturer traces the historical development of attitudes toward the arts over the past 150 years, suggesting that the present is a period of cultural liquidation, nothing less than the ending of the modern age that began with the Renaissance.
The Use and Abuse of Cinema: German Legacies from the Weimar Era to the Present (Film and Culture Series)
by Eric RentschlerEric Rentschler's new book, The Use and Abuse of Cinema, takes readers on a series of enthralling excursions through the fraught history of German cinema, from the Weimar and Nazi eras to the postwar and postwall epochs and into the new millennium. These journeys afford rich panoramas and nuanced close-ups from a nation's production of fantasies and spectacles, traversing the different ways in which the film medium has figured in Germany, both as a site of creative and critical enterprise and as a locus of destructive and regressive endeavor. Each of the chapters provides a stirring minidrama; the cast includes prominent critics such as Siegfried Kracauer and Rudolf Arnheim; postwar directors like Wolfgang Staudte, Rainer Werner Fassbinder, Wim Wenders, and Alexander Kluge; representatives of the so-called Berlin School; and exponents of mountain epics, early sound musicals, rubble films, and recent heritage features. A film history that is both original and unconventional, Rentschler's colorful tapestry weaves together figures, motifs, and stories in exciting, unexpected, and even novelistic ways.
Use Matters: An Alternative History of Architecture
by Kenny CupersFrom participatory architecture to interaction design, the question of how design accommodates use is driving inquiry in many creative fields. Expanding utility to embrace people’s everyday experience brings new promises for the social role of design. But this is nothing new. As the essays assembled in this collection show, interest in the elusive realm of the user was an essential part of architecture and design throughout the twentieth century. Use Matters is the first to assemble this alternative history, from the bathroom to the city, from ergonomics to cybernetics, and from Algeria to East Germany. It argues that the user is not a universal but a historically constructed category of twentieth-century modernity that continues to inform architectural practice and thinking in often unacknowledged ways.
The Use of Asian Theatre for Modern Western Theatre: The Displaced Mirror (Palgrave Studies in Theatre and Performance History)
by Min TianThis book is a historical study of the use of Asian theatre for modern Western theatre as practiced by its founding fathers, including Aurélien Lugné-Poe, Adolphe Appia, Gordon Craig, W. B. Yeats, Jacques Copeau, Charles Dullin, Antonin Artaud, V. E. Meyerhold, Sergei Eisenstein, and Bertolt Brecht. It investigates the theories and practices of these leading figures in their transnational and cross-cultural relationship with Asian theatrical traditions and their interpretations and appropriations of the Asian traditions in their reactional struggles against the dominance of commercialism and naturalism. From the historical and aesthetic perspectives of traditional Asian theatres, it approaches this intercultural phenomenon as a (Euro)centred process of displacement of the aesthetically and culturally differentiated Asian theatrical traditions and of their historical differences and identities. Looking into the displaced and distorted mirror of Asian theatre, the founding fathers of modern Western theatre saw, in their imagination of the 'ghostly' Other, nothing but a (self-)reflection or, more precisely, a (self-)projection and emplacement, of their competing ideas and theories preconceived for the construction, and the future development, of modern Western theatre.
Use Your Yardage!: 13 Stash-Busting Quilts from Top Designers
by C&T PublishingBright and modern quilts that are quick to cut and sew Use your yardage to make these 11 stash-busting quilts! The opposite of scrappy, these projects have short materials lists and big, bold designs from some of your favorite designers, including Alethea Ballard, Natalia Bonner and Kathleen Whiting, Amy Walsh, Alissa Haight Carlton, Cherri House, Amanda Murphy, Camille Roskelley, Kim Schaefer, Sweetwater, and Angela Walters. The quilts lean toward a modern aesthetic but use traditional techniques such as chain piecing and symmetry for patchwork that goes together fast! • Designs from popular quilters Alethea Ballard, Natalia Bonner and Kathleen Whiting, Amy Walsh, Alissa Haight Carlton, Cherri House, Amanda Murphy, Camille Roskelley, Kim Schaefer, Sweetwater, and Angela Walters • Huge variety of designs using both prints and solids • Graphic quilts using traditional techniques are fast and fun to make
The Useful Book: 201 Life Skills They Used to Teach in Home Ec and Shop
by David Bowers Sharon BowersA modern and energetically designed encyclopedia of DIY with everything you need to know to roll up your sleeves and cook it, build it, sew it, clean it, or repair it yourself. In other words, everything you would have learned from your shop and home ec teachers, if you'd had them.The Useful Book features 138 practical projects and how-tos, with step-by-step instructions and illustrations, relevant charts, sidebars, lists, and handy toolboxes. There’s a kitchen crash course, including the must-haves for a well-stocked pantry; how to boil an egg (and peel it frustration-free); how to grill, steam, sauté, and roast vegetables. There’s Sewing 101, plus how to fold a fitted sheet, tie a tie, mop a floor, make a bed, and set the table for a formal dinner. Next up: a 21st-century shop class. The tools that everyone should have, and dozens of cool projects that teach fundamental techniques. Practice measuring, cutting, and nailing by building a birdhouse. Make a bookshelf or a riveted metal picture frame. Plus: do-it-yourself plumbing; car repair basics; and home maintenance, from priming and painting to refinishing wood floors.
Useful Cinema
by Haidee Wasson Charles R. AclandBy exploring the use of film in mid-twentieth-century institutions, including libraries, museums, classrooms, and professional organizations, the essays in Useful Cinema show how moving images became an ordinary feature of American life. In venues such as factories and community halls, people encountered industrial, educational, training, advertising, and other types of "useful cinema." Screening these films transformed unlikely spaces, conveyed ideas, and produced subjects in the service of public and private aims. Such functional motion pictures helped to shape common sense about cinema's place in contemporary life. Whether measured in terms of the number of films shown, the size of audiences, or the economic activity generated, the "non-theatrical sector" was a substantial and enduring parallel to the more spectacular realm of commercial film. In Useful Cinema, scholars examine organizations such as UNESCO, the YMCA, the Amateur Cinema League, and the Metropolitan Museum of Art. They also consider film exhibition sites in schools, businesses, and industries. As they expand understanding of this other American cinema, the contributors challenge preconceived notions about what cinema is. Contributors. Charles R. Acland, Joseph Clark, Zoë Druick, Ronald Walter Greene, Alison Griffiths, Stephen Groening, Jennifer Horne, Kirsten Ostherr, Eric Smoodin, Charles Tepperman, Gregory A. Waller, Haidee Wasson. Michael Zryd
User Experience + Artificial Intelligence: Assessing the Qualities of AI-infused Systems (SpringerBriefs in Applied Sciences and Technology)
by Davide Spallazzo Martina Sciannamè Mauro CeconelloThis open access book addresses the thriving trend of embedding artificial intelligence (AI) and machine learning (ML) capabilities in products and services reaching the lay public, focusing on the user experience (UX) they prompt from a designerly perspective. It offers a UX evaluation method designed explicitly for AI-infused systems to answer one of the core problems affecting the relationship and interactions people have with such artefacts. The work investigates how people perceive and make sense of systems integrating AI capabilities, trying to understand how their meaning and significance can affect the experience of such products and what design challenges may arise. Given the fundamental premise that current UX methods cannot address AI-infused artefacts, it introduces the results of Meet-AI, a research project exploring specific ways to tackle these problems. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). The book also portrays how the tool has been validated and expanded to become a more comprehensive method. It further describes how the scale has been applied to a comparative study of domestic smart speakers, and introduces a reversed interpretation of the outcomes, framing them as heuristics to inform the early phases of the design process and paving the way for future experimentations in the meta-design dimension.
User Experience Design: An Introduction to Creating Interactive Digital Spaces
by Mark Wells'A great introduction to the subject and a fascinating read.'- James Friedlander-Boss, Brand Experience Manager, vvastWe all engage with digital user experience design and user interfaces every day - if you are reading this on an e-commerce platform then you are doing it right now. This is an invaluable introduction for designers and creatives on how to create successful digital environments for users.The discipline of graphic design is increasingly carried out in the virtual sphere, with a greater emphasis on user interaction and user experience than ever before. This book takes students through the crucial stages and skills that are needed for creating successful interactive digital environments, including:- Data collection- User analysis - Testing- Creating valid content- Design for different devices and platforms- Prototyping and visualizationVisual examples range from screen shots to diagrams and physical prototypes, while case studies featuring digital agencies and creatives from around the world show how they approach each project.
User Experience Design: An Introduction to Creating Interactive Digital Spaces
by Mark Wells'A great introduction to the subject and a fascinating read.'- James Friedlander-Boss, Brand Experience Manager, vvastWe all engage with digital user experience design and user interfaces every day - if you are reading this on an e-commerce platform then you are doing it right now. This is an invaluable introduction for designers and creatives on how to create successful digital environments for users.The discipline of graphic design is increasingly carried out in the virtual sphere, with a greater emphasis on user interaction and user experience than ever before. This book takes students through the crucial stages and skills that are needed for creating successful interactive digital environments, including:- Data collection- User analysis - Testing- Creating valid content- Design for different devices and platforms- Prototyping and visualizationVisual examples range from screen shots to diagrams and physical prototypes, while case studies featuring digital agencies and creatives from around the world show how they approach each project.
User Experience Mapping
by Peter W. SzaboUnderstand your users, gain strategic insights, and make your product development more efficient with user experience mapping About This Book • Detailed guidance on the major types of User Experience Maps. • Learn to gain strategic insights and improve communication with stakeholders . • Get an idea on creating wireflows, mental model maps, ecosystem maps and solution maps Who This Book Is For This book is for Product Manager, Service Managers and Designers who are keen on learning the user experience mapping techniques. What You Will Learn • Create and understand all common user experience map types. • Use lab or remote user research to create maps and understand users better. • Design behavioral change and represent it visually. • Create 4D user experience maps, the “ultimate UX deliverable”. • Capture many levels of interaction in a holistic view. • Use experience mapping in an agile team, and learn how maps help in communicating within the team and with stakeholders. • Become more user focused and help your organisation become user-centric. In Detail Do you want to create better products and innovative solutions? User Experience Maps will help you understand users, gain strategic insights and improve communication with stakeholders. Maps can also champion user-centricity within the organisation. Two advanced mapping techniques will be revealed for the first time in print, the behavioural change map and the 4D UX map. You will also explore user story maps, task models and journey maps. You will create wireflows, mental model maps, ecosystem maps and solution maps. In this book, the author will show you how to use insights from real users to create and improve your maps and your product. The book describes each major User Experience map type in detail. Starting with simple techniques based on sticky notes moving to more complex map types. In each chapter, you will solve a real-world problem with a map. The book contains detailed, beginner level tutorials on creating maps using different software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP or Microsoft Word. Even if you don't have access to any of those, each map type can also be drawn with pen and paper. Beyond creating maps, the book will also showcase communication techniques and workshop ideas. Although the book is not intended to be a comprehensive guide to modern user experience or product management, its novel ideas can help you create better solutions. You will also learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this map will give you hundreds of hours worth of user experience knowledge, from one of the world's leading UX consultants. It will change your users' world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case. Style and approach An easy to understand guide, filled with real world use cases on how to plan, prioritize and visualize your project on customer experience
User needs by Systematic Elaboration (USE): A theory-based method for user needs analysis, programming and evaluation
by Wim HeijsThe design of a building can facilitate the process of use and promote the well-being of users if it meets their needs. Knowledge of user needs and processes of use is important for a good design. However, it is not self-evident what user needs really are, how user needs and processes of use can be researched, and how that knowledge can be used in a design. This book introduces an integrated methodology for the analysis of user needs, programming and evaluation that answers these questions. The purpose is to improve the interaction between the users and their environment and to avoid failure costs by facilitating proper design decisions. The theoretical perspective and the conceptual framework originate from environmental psychology, more specifically P-E fit theory. The target group consists of those who are interested in creating environments for people (designers, users, real estate managers; students and scientific staff). Designers are a special audience for whom the book can be a guide to working for and with users. The theoretical perspective and the conceptual framework can also be relevant for scientific research into the interaction between users and buildings.
The User Perspective on Twenty-First-Century Art Museums
by Georgia LindsayThe User Perspective on Twenty-First Century Art Museums explains contemporary museums from the whole gamut of user experiences, whether users are preserving art, creating an exhibit, visiting, or part of institutions that use the architecture for branding. Fourteen museums from the United States, Europe, China, and Australia represent new construction, repurposed buildings, and additions, offering examples for most museum design situations. Each is examined using interviews with key stakeholders, photographs, and analyses of press coverage to identify lessons from the main user groups. User groups vary from project to project depending on conditions and context, so each of the four parts of the book features a summary of the users and issues in that section for quick reference. The book concludes with a practical, straightforward lessons-learned summary and a critical assessment of twenty-first-century museum architecture, programming, and expectations to help you embark on a new building design. Architects, architecture students, museum professionals, and aficionados of museum design will all find helpful insights in these lessons and critiques.
User Science and Engineering: 5th International Conference, i-USEr 2018, Puchong, Malaysia, August 28–30, 2018, Proceedings (Communications in Computer and Information Science #886)
by Natrah Abdullah Wan Adilah Wan Adnan Marcus FothThis book constitutes the refereed proceedings of the 5th International Conference on User Science and Engineering, i-USEr 2018, held in Puchong, Malaysia, in August 2018. The 32 papers accepted for i-USEr 2018 were selected from 72 submissions with a thorough double-blind review process. The selected papers illustrate how HCI is inclusive and omnipresent within the domains of informatics, Internet of Things, Quality of Life, and others. They are organized in the following topical sections: design, UX and usability; HCI and underserved; technology and adoption; human centered computing; HCI and IT infrastructure; and HCI and analytics.
A User's Guide to the View Camera: Third Edition
by Jim StoneThis reissued third edition of A User’s Guide to View Camera introduces photographers to large-format cameras, covering their use with both film and digital capture. Readers will learn the anatomy of cameras with a separately adjustable back or front, the proper techniques for using view cameras, and how to take care of large-format cameras—all through straightforward and practical instruction and abundant visual examples. This latest edition features: • Practical approaches to mastering lenses, shutters, accessories, and the ever-important maintenance of your view camera • Tips for both simple operation and advanced control of the camera, including film holders, bellows, and tripods, and film handling and development • A section on digital equipment, offering updates on the nearly 200-year-long history of the view camera
The Uses of Art in Public Space (Routledge Advances in Art and Visual Studies)
by Julia Lossau Quentin StevensThis book links two fields of interest which are too seldom considered together: the production and critique of art in public space and social behaviour in the public realm. Whilst most writing about public art has focused on the aesthetic, cultural and political intentions and processes that shape its production, this edited collection examines a variety of public artworks from the perspective of their actual everyday use. Contributors are interested in the rich diversity of peoples’ engagements with public artworks across various spatial and temporal scales, encounters which do not limit themselves to the representational aspects of the art, and which are not necessarily as the artist, curator or sponsor intended. Case studies consider a broad range of public art, including commissioned and unofficial artworks, memorials, street art, street furniture, performance art, sound art and media installations.
The Uses of Disorder: Personal Identity and City Life
by Richard SennettReissue of the classic text on how cities should be plannedWhen first published in 1970, The Uses of Disorder, was a call to arms against the deadening hand of modernist urban planning upon the thriving chaotic city. Written in the aftermath of the 1968 student uprising in the US and Europe, it demands a reimagination of the city and how class, city life and identity combine. Too often, this leads to divisions, such as the middle class flight to the suburbs, leaving the inner cities in desperate straits. In response, Sennett offers an alternative image of a "dense, disorderly, overwhelming cities" that allow for change and the development of community. Fifty years later this book is as essential as it was when it first came out, and remains an inspiration to architects, planners and urban thinkers everywhere.
The Uses of Reason in the Evaluation of Artworks: Commentaries on the Turner Prize
by Les GillonThis book uses an examination of the annual Turner Prize to defend the view that the evaluation of artworks is a reason-based activity, notwithstanding the lack of any agreed criteria for judging excellence in art. It undertakes an empirical investigation of actual critical practice as evident within published commentaries on the Prize in order to examine and test theories of critical evaluation, including the ideas of Noel Carroll, Frank Sibley, Kendall Walton and Suzanne Langer. Case studies of work by Turner Prize winners such as Steve McQueen, Martin Creed, Tomma Abts are used to explore definitions of art and concepts of artistic value and meaning. The book will be of interest to academics in the fields of aesthetics, contemporary art and cultural studies, but also to practitioners working in the arts, media and education.