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Blake and Antiquity (The A. W. Mellon Lectures in the Fine Arts #11)
by Kathleen RaineThe classic book on William Blake as prophet of the New AgeWilliam Blake (1757–1827) inhabited a remarkable inner world, one that he brought vividly to life in his poetry, painting, and printmaking. Blake and Antiquity situates this brilliant and enigmatic artist within the Western esoteric canon, revealing his indebtedness to Neoplatonism, the Gnostics, alchemy, and astrology. In this book, Kathleen Raine demonstrates how Blake rejected conventional orthodoxy and went in search among the occult traditions of antiquity for symbols that might expand the mind’s awareness into a spiritual state where space, time, and even death are transcended.
Blake Edwards: Film Director as Multitalented Auteur (Film Directors in America)
by William Luhr Peter LehmanBLAKE EDWARDS Blake Edwards: Film Director as Multitalented Auteur is the first critical analysis to focus on the dramatic works of Blake Edwards. Best known for successful comedies such as The Pink Panther series with Peter Sellers, Blake Edwards wrote, produced, and directed serious works in radio, television, film, and theater for seven decades. Although hit films such as Breakfast at Tiffany’s and ‘10’ remain popular, many of Edwards’s dramas have been forgotten or marginalized. In this unique book, William Luhr and Peter Lehman draw on original research from numerous set visits and personal interviews with Edwards and many of his creative and business collaborators to explore his dramas, radio and television work, theatrical productions, one-man art shows, and unproduced screenplays. In-depth chapters analyze non-comedic films including Experiment in Terror, Days of Wine and Roses, and The Tamarind Seed, the theatrical feature film Gunn and the made-for-television film Peter Gunn, the musical adaptation of Victor/Victoria, and lesser-known films written but not directed by Edwards, such as Drive a Crooked Road. Throughout the book, the authors apply contemporary film theory to auteur criticism of different works while sharing original insights into how Edwards worked creatively in disparate genres and media using composition, editing, sound, and visual motifs to shape his films and radio and television series. A one-of-a-kind examination of one of the most influential film directors of his generation, Blake Edwards: Film Director as Multitalented Auteur is an excellent supplementary text for university courses in American cinema, genres, auteurs, and film criticism, and a must-read for critics, scholars, and general readers interested in the works of Blake Edwards.
Blake Edwards: Interviews (Conversations with Filmmakers Series)
by Gabriella OldhamBlake Edwards (1922-2010) was a multitalented, versatile director constantly exploring who he was, not only in filmmaking but also in life. Often typecast as a comedy director, he also created westerns, thrillers, musicals, and heart-wrenching dramas. His strength as a filmmaker came from his ability to be a triple threat—writer, director, and producer—allowing him full control of his films, especially when the studio system failed him. Blake Edwards: Interviews highlights how the filmmaker created the hugely successful Pink Panther franchise; his long partnership with award-winning composer Henry Mancini; his principles of comedy as influenced by the comic greats of film history, especially silent comedies; his decades-long marriage and film collaborations with Julie Andrews; and his unique philosophy of life. Continually testing his abilities as a writer, which he considered himself to be above all other professions, Edwards did not hesitate to strip comedy from films that clearly and purposefully explored other genres with sharp, dramatic insight. He created thrilling suspense (Experiment in Terror); rugged westerns (Wild Rovers); riveting drama (Days of Wine and Roses); and bittersweet romance (Breakfast at Tiffany's). He also created musicals, namely Darling Lili and Victor/Victoria, showcasing the talents of Andrews. In fact, many of these films have been considered some of Edwards's finest in his appreciable career. Reinventing himself throughout his sixty-year career, Edwards found new outlets of expression that fueled his creativity to the very end. This long-overdue collection of published interviews explores the ups and downs—and ups again—of a sometimes flawed but always gifted and often surprising filmmaker.
Blake, Gender and Culture ("The Body, Gender and Culture" #10)
by Helen P BruderBlake's combination of verse and design invites interdisciplinary study. The essays in this collection approach his work from a variety of perspectives including masculinity, performance, plant biology, empire, politics and sexuality.
Blake's Water-Colours for the Poems of Thomas Gray: With Complete Texts
by William BlakeAt the dawn of the 19th century, Blake created this imaginative series of 116 watercolors to illustrate 13 poems by Thomas Gray. Including such popular poems as "Elegy in a Country Churchyard" and "Ode on the Death of a Favourite Cat," these rarely exhibited treasures remained exclusively in the hands of collectors for close to 175 years. This is the first inexpensive, full-color reproduction, with the complete text of the poems.
Blanchester (Images of America)
by Richard Read Robyn Stone-KraftJohn and Joseph Blancett laid out the village of Blanchester in 1823. The community started as a central collection of log buildings among miles of farmland. Since that time, the village has grown, flourished, and suffered. The fire of 1895 destroyed most of the main commercial district at the heart of the village. Sons were sent off to fight in the Civil War and both World Wars. Through it all, Blanchester grew and thrived, and the community celebrated its centennial in 1924--a year late. Today, Blanchester is still a tightly knit village, where friends greet each other as they walk down the street and community events are put on a yearly schedule.
Bland County
by William R. ArcherBland County is one of the smallest counties of the Old Dominion, yet it is filled with spectacular, unspoiled, scenic vistas that rival any rural area on the North American continent. Bland County is a tree-covered paradise with no incorporated towns, and about one-third of the county's 369 square miles are included in the Jefferson National Forest. The history of Bland County after the arrival of European settlers includes stories of patriotism, independence, as well as struggles against incredible odds. The Virginia General Assembly formed Bland County on March 30, 1861. The county has always been for progress, with lumber companies arriving in the late 19th century to harvest the county's vast timber resources and the railroad following at the start of the 20th century. Bland County was also home to a huge Civilian Conservation Corps camp in the 1930s. From communities like Ceres to No Business and Hicksville to Bland, the entire county has a great story to tell.
The Blank Canvas
by Anna Held AudetteThe Blank Canvas offers solid advice for everyone who struggles with artist's block or other problems of creative expression, including: drawing subject matter from unexpected sources, mining one's daily visual responses for images, overcoming self-doubt and criticism, making choices when torn between several ideas, and getting started on assignments.
Blanket Fort: Growing Up Is Optional
by Grackle PigeonAt some point growing up, most of us threw a blanket over two chairs and declared it our club house. Artistic duo Grackle & Pigeon have taken the idea a step further—or, rather, they’ve taken the imagination we all had as kids and infused it into 25 artisanal blanket forts. This gorgeous little book is an absolutely stunning look at a wide range of projects that will inspire you to envision cozy hideouts in our living rooms, yards, yoga studios, and work spaces. Each project includes a mix of 4 color photography and charming pen-and-ink instructional illustrations.Forts like Bears Love Breakfast, are as simple as a couple of blankets and some sticks, for a rustic camping feel. Then there’s Ground Control, the David Bowie-themed fort, whose moon-like glow will make you want to crawl inside and listen to “Life on Mars.” Om Shanti, the Yoga fort, is clean and simple, the perfect place to clear your mind. And the decadent Garden Party is a back yard piece de resistance worthy of a (tiny) wedding reception.The book’s frontmatter outlines the basic frames that are used to create the forts, and the instructional drawings throughout show the forts’ bones, but Blanket Fort is more a lifestyle book than a craft book—one which invites people of any income to look and dream, the perfect gift for a couple moving in together or your best friend from childhood. And for that matter, parents planning for a novel sleepover will also find ideas inside.
Blanket Stitch Quilts
by Lynne EdwardsLearn to sew beautiful handmade quilts with Lynne Edwards' simple blanket stitch applique technique. Choose from 12 inspiring projects that include both machine sewing and hand stitching techniques for patchwork quilts you'll be truly proud of. Straightforward instructions allow even new quilters to create gorgeous quilts, and experienced quilters will love adopting the stick-and-stitch technique that gives such great results. Detailed step-by-step instructions Full-colour illustrations Beautiful photography
Blanket Toss Under Midnight Sun: Portraits of Everyday Life in Eight Indigenous Communities
by Paul SeesequasisA revelatory portrait of eight Indigenous communities from across North America, shown through never-before-published archival photographs--a gorgeous extension of Paul Seesequasis's popular social media project.In 2015, writer and journalist Paul Seesequasis found himself grappling with the devastating findings of Canada's Truth and Reconciliation Commission report on the residential school system. He sought understanding and inspiration in the stories of his mother, herself a residential school survivor. Gradually, Paul realized that another, mostly untold history existed alongside the official one: that of how Indigenous peoples and communities had held together during even the most difficult times. He embarked on a social media project to collect archival photos capturing everyday life in First Nations, Metis and Inuit communities from the 1920s through the 1970s. As he scoured archives and libraries, Paul uncovered a trove of candid images and began to post these on social media, where they sparked an extraordinary reaction. Friends and relatives of the individuals in the photographs commented online, and through this dialogue, rich histories came to light for the first time.Blanket Toss Under Midnight Sun collects some of the most arresting images and stories from Paul's project. While many of the photographs live in public archives, most have never been shown to the people in the communities they represent. As such, Blanket Toss is not only an invaluable historical record, it is a meaningful act of reclamation, showing the ongoing resilience of Indigenous communities, past, present--and future.
Blasphemous Art?: Religion, Gender and Sexuality in Arts and Popular Culture (ISSN)
by Adriaan Van Klinken van den Brandt, Nella van den Berg, MarieckeThis book explores the critical and transformative potential of arts and popular culture for constructions of religion, gender and sexuality. Doing so, it deploys and develops the notion of blasphemous art, honouring and building on the work of Anne-Marie Korte. Deliberately articulated with a question mark, Blasphemous Art? raises questions about the spaces, methods and resources available to individuals and communities at the gendered, sexual and racialized margins of society to tell their stories, claim their bodies and perform symbolic and sacred meaning, and it analyses the productive effects – both aesthetically, politically and theoretically – of such provocative work. The book focuses on a wide range of artistic and cultural expressions, featuring case studies from across Europe, South Africa, Israel and the United States. Drawing on feminist, queer and postcolonial perspectives, the book reveals the critical, constructive and imaginative potential of the creative arts (broadly defined) and popular culture in its complex and diverse representation of, and engagement with, religious life, belief, text, ritual and practice.
Blaxploitation Films of the 1970s: Blackness and Genre (Studies in African American History and Culture)
by Novotny LawrenceDuring the early years of the motion picture industry, black performers were often depicted as shuckin’ and jivin’ caricatures. Specifically, black males were portrayed as toms, coons and bucks, while the mammy and tragic mulatto archetypes circumscribed black femininity. This misrepresentation began to change in the 1950s and 1960s when performers such as Dorothy Dandridge and Sidney Poitier were cast in more positive roles. These performers paved the way for the black exploitation or blaxploitation movement, which began in 1970 and flourished until 1975. The movement is characterized by films that feature a black hero or heroine, black supporting characters, a predominately black urban setting, a display of black sexuality, excessive violence, and a contemporary rhythm and blues soundtrack. Blaxploitation films were made across varying genres, but the questionable elements of some of the pictures caused them to be referred to as "blaxploitation" films with little or no regard given to their generic categorization. This book examines how Cotton Comes to Harlem (1970), Blacula (1972), The Mack (1973), and Cleopatra Jones (1973) can be classified within the detective, horror, gangster, and cop action genres, respectively, and illustrates the manner in which the inclusion of "blackness" represents a significant revision to the aforementioned genres.
Bleak Houses: Disappointment and Failure in Architecture (The\mit Press Ser.)
by Timothy J. Brittain-CatlinWhy some architects fail to realize their ideal buildings, and what architecture critics can learn from novelists.The usual history of architecture is a grand narrative of soaring monuments and heroic makers. But it is also a false narrative in many ways, rarely acknowledging the personal failures and disappointments of architects. In Bleak Houses, Timothy Brittain-Catlin investigates the underside of architecture, the stories of losers and unfulfillment often ignored by an architectural criticism that values novelty, fame, and virility over fallibility and rejection. As architectural criticism promotes increasingly narrow values, dismissing certain styles wholesale and subjecting buildings to a Victorian litmus test of “real” versus “fake,” Brittain-Catlin explains the effect this superficial criticality has had not only on architectural discourse but on the quality of buildings. The fact that most buildings receive no critical scrutiny at all has resulted in vast stretches of ugly modern housing and a pervasive public illiteracy about architecture.
Bleak Houses
by Timothy J. Brittain-CatlinThe usual history of architecture is a grand narrative of soaring monuments and heroic makers. But it is also a false narrative in many ways, rarely acknowledging the personal failures and disappointments of architects. In Bleak Houses, Timothy Brittain-Catlin investigates the underside of architecture, the stories of losers and unfulfillment often ignored by an architectural criticism that values novelty, fame, and virility over fallibility and rejection. Brittain-Catlin tells us about Cecil Corwin, for example, Frank Lloyd Wright's friend and professional partner, who was so overwhelmed by Wright's genius that he had to stop designing; about architects whose surviving buildings are marooned and mutilated; and about others who suffered variously from bad temper, exile, lack of talent, lack of documentation, the wrong friends, or being out of fashion. As architectural criticism promotes increasingly narrow values, dismissing certain styles wholesale and subjecting buildings to a Victorian litmus test of "real" versus "fake," Brittain-Catlin explains the effect that this superficial criticality has had not only on architectural discourse but on the quality of buildings. The fact that most buildings receive no critical scrutiny at all has resulted in vast stretches of ugly modern housing and a pervasive public illiteracy about architecture.Architecture critics, Brittain-Catlin suggests, could learn something from novelists about how to write about buildings. Alan Hollinghurst in The Stranger's Child, for example, and Elizabeth Bowen in Eva Trout vividly evoke memorable houses. Thinking like novelists, critics would see what architectural losers offer: episodic, sentimental ways of looking at buildings that relate to our own experience, lessons learned from bad examples that could make buildings better.
Bleckley County
by William Lonnie BarlowIn 1868, Dykesboro was incorporated as Cochran. The Macon and Brunswick Railroad enabled the community to ship cotton and corn and receive needed goods. As the town began to grow, education was always promoted by the churches. Ebenezer Academy, founded in 1884, became Middle Georgia College. In 1912, Bleckley County was created, and the county courthouse began operation on January 1, 1914. The local economy was good, and World War I brought a period of prosperity due to the need for food and fiber. In the 1920s, the boll weevil devastated the agricultural cotton economy and the Great Depression brought loss of economic wealth and financial hardships that were not relieved until after World War II.
Blended Embroidery: Combining Old & New Textiles, Ephemera & Embroidery
by Brian HaggardPreserve family memories with new quilts that lovingly tie together the past with the present. Learn how to comb through bits of history and reimagine them into wall art, sewing notions, and more! Gorgeous embroidery adds richness to these vintage hybrids. Full instructions for five projects, fifteen stitch techniques, and a gallery full of ideas will help you think outside the box and create a cherished new piece for your home. - Raid the attic! Create five projects inspired by your treasured finds to preserve the past and make heirlooms for the future - Sew quilts, wall art, and gifts from vintage memorabilia, fabric, and embroidery - Enhance your handwork with fifteen stitch patterns and exciting embellishments
Blender 2.49 Scripting
by Michel J. AndersThe focus of the book is on practical problems and how to solve them in Python. The examples given are useful programs that try to solve real-world needs. Each chapter revolves around a single concept giving several examples gradually growing in difficulty. Each section analyses the problem first before diving into coding and gives extensive background information to enable the reader to generalize from the specific problem to a wider range of challenges. The sample code is provided as fully working examples with all key issues extensively highlighted. All sample programs are clear and concise yet nothing essential is left out and the programming style focuses on readability rather than on stylistic rigor or efficiency. This book is for users comfortable with Blender as a modeling and rendering tool who want to expand their skills to include Blender scripting to automate laborious tasks and achieve results otherwise impossible. Blender experience is essential as is some experience in Python programming.
Blender 2.5 Character Animation Cookbook
by Virgilio VasconcelosThe book is a practical guide explaining the various features of the NetBeans IDE related to enterprise application development.The book is aimed at Java developers who wish to develop Java EE applications while taking advantage of NetBeans functionality to automate repetitive tasks and to ease their software development efforts. Familiarity with NetBeans or Java EE is not assumed.
Blender 2.5 Lighting and Rendering
by Aaron W. PowellEach chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work.If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.
Blender 2.5 Materials and Textures Cookbook
by Colin LitsterEach chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Blender 2.6 Cycles:Materials and Textures Cookbook
by Enrico ValenzaWritten in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!
Blender 2D Animation: The Complete Guide to the Grease Pencil
by John M. BlainThis book describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application.Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.Key Features: The first comprehensive beginner's guide to the Grease Pencil component of Blender Facets of operation are explained in short concise chapters with cross references Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.
Blender 3D: Characters, Machines, and Scenes for Artists
by Romain Caudron Pierre-Armand Nicq Enrico Valenza Christopher KuhnGain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book * Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender * Develop realistic and awesome machines for your 3D projects and animation films * Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn * Use your sculpting skills to carve the character features from the mesh * Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation * Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible * Know when and where to use various types of geometry--something that saves time in one instance will pose significant problems in another * Create a 3D robot toy model from start to finish using the basic modeling tools of Blender * Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach * Use re-topology techniques to create a clean 3D version of the previously sculpted alien * Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Blender 3D Cookbook, Second Edition by Enrico Valenza * Blender 3D Incredible Machines, Second Edition by Christopher Kuhn * Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.
Blender 3D: Designing Objects
by Enrico Valenza Romain Caudron Pierre-Armand NicqBuild your very own stunning characters in Blender from scratch About This Book * Packed with illustrations and a lot of tips and tricks to make your scenes come to life * Design a complete workflow with Blender to create stunning 3D scenes and films step by step * Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn * Understand the basics of 3D and how to navigate your way around the Blender interface * Discover the power of the texture paint tool in order to add color to a haunted house * Get to know the Cycles render engine by creating different materials for the house and the environment * Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation * Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible * Set up light sources and world global illumination * Build material interfaces for general use in complex materials by grouping the shaders inside groups * Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq * Blender 3D Cookbook By Enrico Valenza * Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza Style and approach The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this, each topic is explained with an example.