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Design Materials and Making for Social Change: From Materials We Explore to Materials We Wear (Design Research for Change)

by Rebecca Earley Rosie Hornbuckle

Design Materials and Making for Social Change spans the two interconnected worlds of the material and the social, at different scales and in different contexts, and explores the value of the knowledge, skills and methods that emerge when design researchers work directly with materials and hold making central to their practice. Through the social entanglements of addressing material impacts, the contributors to this edited volume examine homelessness, diaspora, migration, the erosion of craft skills and communities, dignity in work and family life, the impacts of colonialism, climate crisis, education, mental health and the shifting complexities in collaborating with and across diverse disciplines and stakeholders. This book celebrates the role of materials and making in design research by demonstrating the diverse and complex interplay between disciplines and the cultures it enables, when in search of alternative futures. Design Materials and Making for Social Change will be of interest to scholars in materials design, textile design, product design, fashion design, maker culture, systemic design, social design, design for sustainability and circular design.

Design Methodology for Future Products: Data Driven, Agile and Flexible

by Dieter Krause Emil Heyden

Design Methodology for Future Products – Data Driven, Agile and Flexible provides an overview of the recent research in the field of design methodology from the point of view of the members of the scientific society for product development (WiGeP - Wissenschaftliche Gesellschaft für Produktenwicklung e.V.). This book aims to contribute to design methods and their implementation for innovative future products. The main focus is the crucial data-driven, agile, and flexible way of working.Four topics are covered in corresponding chapters, Methods for Product Development and Management, Methods for Specific Products and Systems, Facing the Challenges in Product Development and Model-Based Engineering in Product Development. This publication starts with the agile strategic foresight of sustainable mechatronic and cyber-physical systems, moves on to the topics of system generation engineering in development processes, followed by the technical inheritance in data-driven product development. Product improvements are shown via agile experiential learning based on reverse engineering and via combination of usability and emotions. Furthermore, the development of future-oriented products in the field of biomechatronic systems, sustainable mobility systems and in situ sensor integration is shown. The overcoming of challenges in product development is demonstrated through context-adapted methods by focusing on efficiency and effectiveness, as well as designer-centered methods to tackle cognitive bias. Flow design for target-oriented availability of data and information in product development is addressed. Topics of model-based systems engineering are applied to the function-driven product development by linking model elements at all stages and phases of the product. The potential of model-based systems engineering for modular product families and engineering of multidisciplinary complex systems is shown.

Design Methods and Practices for Research of Project Management

by Beverly Pasian

Project management as a discipline has experienced near-exponential growth in its application across the business and not-for-profit sectors. This original, authoritative guide provides both practitioner and student researchers with a complete guide to research practice on project management. In Designs, Methods and Practices for Research of Project Management, Beverly Pasian has brought together original chapters from a veritable who's who of project management research including authors such as Harvey Maylor, Christophe Bredillet, Derek Walker, Miles Shepherd, Janice Thomas, Naomi Brookes and Darren Dalcher. The collection looks at research strategy, management, methodology, techniques as well as emerging topics such as social network analysis. The 38 chapters offer an international perspective with examples from a wide range of project management applications; engineering, construction, mega-projects, high-risk environments and social transformation. Each chapter includes tips and exercises for the research student, as well as a complete set of further references.

Design Methods and Practices for Research of Project Management

by Beverly Pasian Rodney Turner

Design Methods and Practices for Research of Project Management is the most comprehensive guide on how to do research on and in project management. Project management as a discipline has experienced near-exponential growth in its application across the business and not-for-profit sectors. This second edition of the authoritative reference book offers a substantial update on the first edition with over 60% new content and so provides both practitioner and student researchers with a fully up-to-date and complete guide to research practice on project management.In Design Methods and Practices for Research of Project Management, Beverly Pasian and Rodney Turner have brought together 26 original chapters from many of the leading international thinkers in project management research. The collection looks at each step in the research stages, including research strategy, management, methodology (quantitative and qualitative), and techniques as well as how to share and publish research findings. The chapters offer an international perspective with examples from a wide range of project management applications; engineering, construction, megaprojects, high-risk environments, and social transformation. Each chapter includes tips and exercises for the research student, as well as a complete set of further references.The book is the go-to text for practitioners undertaking research in companies, and also doctoral and master’s students and their supervisors who are involved in research projects in and for universities.

Design of Business

by Roger L. Martin

Most companies today have innovation envy. They yearn to come up with a game-changing innovation like Apple's iPod, or create an entirely new category like Facebook. Many make genuine efforts to be innovative-they spend on R&D, bring in creative designers, hire innovation consultants. But they get disappointing results.Why? In The Design of Business, Roger Martin offers a compelling and provocative answer: we rely far too exclusively on analytical thinking, which merely refines current knowledge, producing small improvements to the status quo.To innovate and win, companies need design thinking. This form of thinking is rooted in how knowledge advances from one stage to another-from mystery (something we can't explain) to heuristic (a rule of thumb that guides us toward solution) to algorithm (a predictable formula for producing an answer) to code (when the formula becomes so predictable it can be fully automated). As knowledge advances across the stages, productivity grows and costs drop-creating massive value for companies.Martin shows how leading companies such as Procter & Gamble, Cirque du Soleil, RIM, and others use design thinking to push knowledge through the stages in ways that produce breakthrough innovations and competitive advantage.Filled with deep insights and fresh perspectives, The Design of Business reveals the true foundation of successful, profitable innovation.

Design of Enterprise Systems: Theory, Architecture, and Methods

by Ronald Giachetti

In practice, many different people with backgrounds in many different disciplines contribute to the design of an enterprise. Anyone who makes decisions to change the current enterprise to achieve some preferred structure is considered a designer. What is problematic is how to use the knowledge of separate aspects of the enterprise to achieve a globally optimized enterprise. The synthesis of knowledge from many disciplines to design an enterprise defines the field of enterprise engineering.Because enterprise systems are exceedingly complex, encompassing many independent domains of study, students must first be taught how to think about enterprise systems. Specifically written for advanced and intermediate courses and modules, Design of Enterprise Systems: Theory, Architecture, and Methods takes a system-theoretical perspective of the enterprise. It describes a systematic approach, called the enterprise design method, to design the enterprise. The design method demonstrates the principles, models, methods, and tools needed to design enterprise systems. The author uses the enterprise system design methodology to organize the chapters to mimic the completion of an actual project. Thus, the book details the enterprise engineering process from initial conceptualization of an enterprise to its final design.Pedagogical tools available include:For instructors: PowerPoint® slides for each chapter Project case studies that can be assigned as long-term projects to accompany the text Quiz questions for each chapter Business Process Analyzer software available for download For students: Templates, checklists, forms, and models to support enterprise engineering activities The book fills a need for greater design content in engineering curricula by describing how to design enterprise systems. Inclusion of design is also critical for business students, since they must realize the import their decisions may have on the long-term design of the enterprises they work with. The book’s practical focus and project-based approach coupled with the pedagogical tools gives students the knowledge and skills they need to lead enterprise engineering projects.

The Design of Everyday Things: Revised and Expanded Edition

by Don Norman

One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO). Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.

Design of Heuristic Algorithms for Hard Optimization: With Python Codes for the Travelling Salesman Problem (Graduate Texts in Operations Research)

by Éric D. Taillard

This open access book demonstrates all the steps required to design heuristic algorithms for difficult optimization. The classic problem of the travelling salesman is used as a common thread to illustrate all the techniques discussed. This problem is ideal for introducing readers to the subject because it is very intuitive and its solutions can be graphically represented. The book features a wealth of illustrations that allow the concepts to be understood at a glance. The book approaches the main metaheuristics from a new angle, deconstructing them into a few key concepts presented in separate chapters: construction, improvement, decomposition, randomization and learning methods. Each metaheuristic can then be presented in simplified form as a combination of these concepts. This approach avoids giving the impression that metaheuristics is a non-formal discipline, a kind of cloud sculpture. Moreover, it provides concrete applications of the travelling salesman problem, which illustrate in just a few lines of code how to design a new heuristic and remove all ambiguities left by a general framework. Two chapters reviewing the basics of combinatorial optimization and complexity theory make the book self-contained. As such, even readers with a very limited background in the field will be able to follow all the content.

The Design of IMF-Supported Programs

by Atish Ghosh

This publication contains a collection of papers which examine the design of IMF-supported programmes during the years 1995-2000 in both middle-income and low-income countries. The analysis covers objectives and outcomes, policy formulation and programme design, and experiences in relation to macroeconomic and structural policies.

Design of Incentive Systems: Experimental Approach to Incentive and Sorting Effects

by Dennis D. Fehrenbacher

Monetary incentives, as a driving force for human behavior, are the main theme of this book. The primary goals underlying the application of monetary incentive systems in companies are motivating employees to strive for superior productivity in line with the interests of employers, and hiring adequately skilled employees. The first goal refers to incentive effects, the latter to sorting effects. This book introduces important theories and concepts concerning behavior under influence of monetary incentives; it reviews existing economic frameworks and identifies specific contingency variables. Based on an integrative framework of elements influencing incentive and sorting effects, a laboratory experiment is presented including detailed methodological discussion on experimentation and data analysis as well as an extensive presentation of findings and discussion of implications.

The Design of Insight: How to Solve Any Business Problem

by Olivier Leclerc Mihnea C. Moldoveanu

Familiar modes of problem solving may be efficient, but they often prevent us from discovering innovative solutions to more complex problems. To create meaningful change, we must train ourselves to discover previously unseen variables in day-to-day challenges. The Design of Insight is intended to be a personal problem-solving platform for decision makers and advisors who seek answers to critical business questions. It introduces an approach that uses multiple "problem-solving languages" to systematically expand our understanding of problem framing and high quality problem solving. Useful as a critical thinking approach or a think-out-loud document for strategic teams, this brief is a resource for enriching and implementing thoughtful management practices.

The Design of Instruments for Government Finance in an Islamic Economy

by Nadeem Ul Haque Abbas Mirakhor

A report from the International Monetary Fund.

The Design of Lighting

by Peter Tregenza David Loe

This fully updated edition of the successful book The Design of Lighting, provides the lighting knowledge needed by the architect in practice, the interior designer and students of both disciplines. The new edition offers a clear structure, carefully selected material and linking of lighting with other subjects, in order to provide the reader with a comprehensive and specifically architectural approach to lighting. Features of this new edition include: technical knowledge of lighting in the context of architectural design; an emphasis on imagination in architectural light and presentation of the tools necessary in practice for creative design; additional chapters on the behaviour of light and on the context of design; a strong emphasis on sustainable design and energy saving, with data and examples; analyses of actual lighting schemes and references to current standards and design guides; an up-to-date review of lamp and lighting technology, with recommendations on the choice of equipment; a revision of the calculation section, with examples and step-by-step instructions, based on recent student feedback about the book.

Design of Mechanical Systems Based on Statistics: A Guide to Improving Product Reliability (Advanced Research in Reliability and System Assurance Engineering)

by Seong-woo Woo

This book introduces and explains the parametric accelerated life testing (ALT) methodology as a new reliability methodology based on statistics, to help avoid recalls of products in the marketplace. The book includes problems and case studies to help with reader comprehension. It provides an introduction to reliability design of the mechanical system as an alternative to Taguchi’s experimental methodology and enables engineers to correct faulty designs and determine if the targeted product reliability is achieved. Additionally, it presents a robust design methodology of mechanical products to withstand a variety of loads. This book is intended for engineers of many fields, including industrial engineers, mechanical engineers, and systems engineers.

Design of Observational Studies (Springer Series in Statistics)

by Paul R. Rosenbaum

This second edition of Design of Observational Studies is both an introduction to statistical inference in observational studies and a detailed discussion of the principles that guide the design of observational studies. An observational study is an empiric investigation of effects caused by treatments when randomized experimentation is unethical or infeasible. Observational studies are common in most fields that study the effects of treatments on people, including medicine, economics, epidemiology, education, psychology, political science and sociology. The quality and strength of evidence provided by an observational study is determined largely by its design. Design of Observational Studies is organized into five parts. Chapters 2, 3, and 5 of Part I cover concisely many of the ideas discussed in Rosenbaum’s Observational Studies (also published by Springer) but in a less technical fashion. Part II discusses the practical aspects of using propensity scores and other tools to create a matched comparison that balances many covariates, and includes an updated chapter on matching in R. In Part III, the concept of design sensitivity is used to appraise the relative ability of competing designs to distinguish treatment effects from biases due to unmeasured covariates. Part IV is new to this edition; it discusses evidence factors and the computerized construction of more than one comparison group. Part V discusses planning the analysis of an observational study, with particular reference to Sir Ronald Fisher’s striking advice for observational studies: "make your theories elaborate." This new edition features updated exploration of causal influence, with four new chapters, a new R package DOS2 designed as a companion for the book, and discussion of several of the latest matching packages for R. In particular, DOS2 allows readers to reproduce many analyses from Design of Observational Studies.

Design Optimization Under Uncertainty

by Weifei Hu

This book introduces the fundamentals of probability, statistical, and reliability concepts, the classical methods of uncertainty quantification and analytical reliability analysis, and the state-of-the-art approaches of design optimization under uncertainty (e.g., reliability-based design optimization and robust design optimization). The topics include basic concepts of probability and distributions, uncertainty quantification using probabilistic methods, classical reliability analysis methods, time-variant reliability analysis methods, fundamentals of deterministic design optimization, reliability-based design optimization, robust design optimization, other methods of design optimization under uncertainty, and engineering applications of design optimization under uncertainty.

Design Pedagogy: Developments in Art and Design Education

by Mike Tovey

Design Pedagogy explains why it is vital for design students that their education helps them construct a ’passport’ to enter the professional sphere. Recent research into design teaching has focused on its signature pedagogies, those elements which are particularly characteristic of the disciplines. Typically based on core design theory, enlivened by approaches imported to the area, such work has utility when it recognizes the visual language of designing, the media of representation used, and the practical realities of tackling design questions. Increasingly the 21st century sees these activities in a global context where the international language of the visual artefact is recognized. This book draws on recent work in these areas. It includes a number of chapters which are developed from work undertaken during the period of special funding for centres of teaching excellence in the UK up until 2010. Two of those in design have provided the basis for research and innovative developments reported on here. They have helped to enliven the environment for design pedagogy research in other establishments which are also included. Design students need support for the agile navigation through the design process. Learning experiences should develop students’ natural motivations and professionalise motivation to create a resilient, informed and sustainable capacity. This is the essence of ’transformative learning’. This collection explores how design education is, in itself, a passport to practice and showcases how some of the key developments in education use techniques related to collaboration, case studies and experience to motivate students, enable them to express their identity, reflect and learn.

Design Principles and Methodologies: From Conceptualization to First Prototyping with Examples and Case Studies (Springer Tracts in Mechanical Engineering)

by Alessandro Freddi Mario Salmon

This book introduces readers to the core principles and methodologies of product development, and highlights the interactions between engineering design and industrial design. It shows to what extent the two cultures can be reconciled, and conversely what makes each of them unique. Although the semantic aspect is fundamental in industrial design, while the functional aspect is essential for the industrial product, the interaction between the two worlds is strategically vital. Design is also a strategic problem-solving process that drives innovation, builds business success and leads to better quality of life through innovative products, systems, services and experiences. The book connects product development with the concepts and strategies of innovation, recognizing that product design is a complex process in which invention, consumers’ role, industrial technologies, economics and the social sciences converge. After presenting several examples of artifacts developed up to the conceptual phase or built as prototypes, the book provides a case study on a packaging machine, showcasing the principles that should underlie all design activities, and the methods that must be employed to successfully establish a design process. The book is primarily targeted at professionals in the industry, design engineers and industrial designers, as well as researchers and students in design schools, though it will also benefit any reader interested in product design.

Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c

by Matjaz B. Juric Sven Bernhardt

This book is intended for BPM and SOA architects, analysts, developers, and project managers who are responsible for, or involved in, business process development, modelling, monitoring, or the implementation of composite, process-oriented applications. The principles are relevant for the design of on-premise and cloud solutions.

Design Project Management

by Griff Boyle

Design Project Management is a guide to contracting and working with designers, and managing design projects proactively through to successful completion. It provides guidance for clients on simultaneously optimizing the business outcome and the creative opportunity of a design project by getting the best from a design project team through leadership, team building, mutual understanding and good communication. It also gives professional guidance to design and architecture students, and can help design consultants to ensure that they and their clients are doing everything right. Griff Boyle takes you through the whole design project from setting business objectives and design parameters, preparation of briefing documentation, shortlisting design consultants and evaluating concept design proposals and fees, to preparing forms of appointment and assembling in-house and 'external' project teams. The author explains how best to establish and meet project objectives, select works contractors and sub-contractors, and administer tenders and contracts. Advice on balancing and monitoring costs and resources, progress and financial reporting, and change control mechanisms is also given. To highlight typical problems and their solutions the author quotes case study examples from interiors, exhibition, refurbishment and multidisciplinary projects. Public and private sector managers involved in building services, retail, leisure, exhibition and office schemes will find this book saves them time and money, whether or not they have an in-house design team.

Design Research in Information Systems

by Alan Hevner Samir Chatterjee

The study of Information Systems (IS) design is an essential part of the education of IS students and professionals. The purpose of this book is to provide a thorough reference on Design Science Research (DSR), and it comes from two authors closely identified with DSR - Alan Hevner and Samir Chatterjee. As founders of the Design Science Research in Information Systems and Technology (DESRIST) annual conference, and as leading educators and researchers in the field, these authors, along with several invited contributors , are uniquely qualified to create this easy-to-read, easy-to-understand, and easy-to-apply text/reference. Suitable for graduate courses in IS, computer science, software engineering, engineering design and other design-oriented fields, it can be used as a core text or a reference for doctoral seminars in DSR. IS faculty and researchers will find much of value here as well. It requires no extensive background in design and can be appreciated by practitioners working in IS or technology design. Its 18 chapters are all individually referenced, and two appendices provide a reprint of the seminal 2004 MISQ paper by Hevner, March, Park, and Ram, as well as a list of exemplar papers in Design Science. The book provides a thorough introduction to DSR, a look at DSR in IS, examinations of DSR frameworks and design theory, and a look at the key principles of DSR in IS. Other chapters look at design for software-intensive systems, people and design, the past and present of software designs, evaluation methods, focus-group use, design creativity, and a design language for knowledge management systems. Later chapters explore integrating action research with design research, design science in management disciplines, a critical realist perspective of DSR in IS, a taxonomic look at design of emerging digital services, the dissemination of DSR, and, finally, a look at the future for DSR in IS.

Design Research: The Sociotechnical Aspects of Quality, Creativity, and Innovation

by Dorian Marjanović Mario Štorga Stanko Škec

The book provides a holistic insight into design research, a comprehensive and cohesive vision of state-of-the-art knowledge about creating and improving quality products, creativity and innovation. Contributions in this volume serve as the illuminating compass for understanding engineering design research, offering a comprehensive perspective on product development, creativity, innovation, invention, and productivity, providing the historical trajectory of design science and exploring the frontiers of engineering design research. The presented educational projects were deployed across EU universities, providing insights for future design courses.Central to the discussions is the pivotal role of sociotechnical dimensions in engineering design, discussing issues of creativity, quality, human-centric methodologies, and the demands of emerging technologies emphasizing their pivotal role in engineering design success.The text offers a panoramic view of design research's current state and critical themes, providing a comprehensive overview for young researchers. Educators and mentors will deepen their knowledge, while experts will refine their methodologies and tools.

Design Rules, Volume 1: The Power of Modularity (The\mit Press Ser. #1)

by Carliss Y. Baldwin Kim B. Clark

We live in a dynamic economic and commerical world, surrounded by objects of remarkable complexity and power. In many industries, changes in products and technologies have brought with them new kinds of firms and forms of organization. We are discovering news ways of structuring work, of bringing buyers and sellers together, and of creating and using market information. Although our fast-moving economy often seems to be outside of our influence or control, human beings create the things that create the market forces. Devices, software programs, production processes, contracts, firms, and markets are all the fruit of purposeful action: they are designed. Using the computer industry as an example, Carliss Y. Baldwin and Kim B. Clark develop a powerful theory of design and industrial evolution. They argue that the industry has experienced previously unimaginable levels of innovation and growth because it embraced the concept of modularity, building complex products from smaller subsystems that can be designed independently yet function together as a whole. Modularity freed designers to experiment with different approaches, as long as they obeyed the established design rules. Drawing upon the literatures of industrial organization, real options, and computer architecture, the authors provide insight into the forces of change that drive today's economy.

Design Science in Tourism

by Daniel R. Fesenmaier Zheng Xiang

This book explores the impact of design science and design thinking on tourism planning, gathering contributions from leading authorities in the field of tourism research and providing a comprehensive and interconnected panorama of cutting-edge results that influence the current and future design of tourist destinations. The book builds on recent findings in psychology, geography and urban and regional planning, as well as from economics, marketing and communications, and explores the opportunities arising from recent advances in the Internet and related technologies like memory, storage, RFID, GIS, mobile and social media in the context of collecting and analyzing traveler-related data. It presents a broad range of insights and cases on how modern design approaches can be used to develop new and better touristic experiences, and how they enable the tourism industry to track and communicate with visitors in a more meaningful way and more effectively manage visitor experiences.

Design Science Methodology for Information Systems and Software Engineering

by Roel J. Wieringa

This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This "validation in context" is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i. e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context - and finally how to present the results of the design cycle as a whole.

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