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Knights and Bikes: Rebel Bicycle Club (Knights and Bikes #2)

by Gabrielle Kent

The friendship, magic, and laugh-out loud adventure continues in this hilarious chapter book series!Best friends Demelza and Nessa are always up for adventure. After all, what else is there to do on the sleepy island of Penfurzy? The two girls have discovered a magic world of myth and legend in a submerged castle just off the island, and now, accompanied by their pet goose Captain Honkers, are on a quest to help a headless knight (or rather, a knight who is JUST a head) find treasure.They set off on their bikes and explore both the everyday and legendary worlds, and encounter everything from a sullen bully named Connan to a ghost train to an ancient tomb beneath a shuttered amusement park. Along the way, the two girls will become braver and even closer friends.

Knights and Bikes: Wheels of Legend (Knights and Bikes #3)

by Gabrielle Kent

More friendship, magic, and laugh-out loud adventure in this hilarious chapter book series!A new mystery has rolled onto Penfurzy Island, and the Rebel Bicycle Club are ready to investigate! Nessa, Demelza, and their goose, Captain Honkers, are excited to explore a traveling carnival that's come to Penfurzy, and soon they befriend Jack, the son of the carnival owner. But strange things are happening too, like odd tremors that shake the island! Does it have anything to do with the fact that the carnival comes to Penfurzy only every ten years? It's up to the friends to do what they do best: save the day from a fate worse than homework.An adventure with twists, turns and gross-out trailer park invaders guaranteed to make you laugh!

Knights and Castles

by Seymour Simon

SeeMore Readers are designed for every young reader. Large, bright pictures instantly engage readers in the subject. Exciting yet simple text provides the information that kids, parents, and teachers wantfrom key facts to fascinating trivia. Each Reader is a fun invitation to read, observe, and see more!

The Knight's Armor: Book 3 of the Ministry of SUITs (The Ministry of SUITs #3)

by Paul Gamble

More Strange, Unusual, and Impossible things are happening in The Knight's Armor, the third and final volume in Paul Gamble's hilarious Ministry of SUITs middle-grade series...MEMO: For Ministry of SUITs operatives ONLYBe on the alert! A missing agent (the mother of one of our newest recruits) is possibly being kept prisoner somewhere in Belfast. We have unconfirmed reports of: - allergies transforming normal kids into monsters- health food that works a bit too well - abnormal gatherings of suspicious birds- and movie props moving on their own. If you have any information about these or any other strange incidents, please contact recruits Jack Pearse, a curious boy skilled in logical thinking, and Trudy Emerson, the most dangerous girl in school. We are confident that they are on the right track, as our newest villain has already tried to kill Jack several times. And please hurry . . . this plot does involve Trudy's mother, and if we take too long she might punch us. Again.

Knight's Castle (Tales of Magic #2)

by Edward Eager

Book two in the series called “truly magic in a reader’s hands” by Jack Gantos, Newbery Medal winner for Dead End in Norvelt.If the old toy soldier hadn’t come to life, Roger would never have discovered the magic.And that would never have happened if he and his sister, Ann, hadn’t been sent to stay with their bossy cousins for the summer. And that wouldn’t have happened at all if their father hadn’t gotten sick and gone into the hospital. But all of that did happen, and now Roger, his sister, and their cousins find themselves in a bygone world of chivalry and knighthood, of Robin Hood and Ivanhoe.In this knightly realm they can make a difference—and perhaps even save the person they most need to save—if only they are smart and brave enough, if only they are true to their hearts.This funny and gentle classic series is an enjoyable read-aloud and also a strong choice for independent reading. For fans of such favorite series as The Penderwicks and The Vanderbeekers.Enjoy all seven of the middle grade novels in Edward Eager’s beloved Tales of Magic series!“A delicious spoof.” —Saturday Review“A priceless mixture of old and new . . . May even lure readers who thought they were beyond the fairy-tale age.” —New York Herald Tribune

Knights & Castles: 50 hands-on activities to experience the Middle Ages

by Avery Hart Paul Mantell

Introduces the Middle Ages, including activities and crafts that are representative of medieval life, for example, creating an hourglass, a catapult, a coat of arms, and a code of honour.

Knights Club: The Comic Book You Can Play (Comic Quests #7)

by Shuky

Find items, encounter foes, and solve puzzles in this middle-grade graphic novel that you can play just like a role-playing game. You&’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you! HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success.• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #6)

by Shuky

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!HERE&’S HOW TO PLAY: • To begin your quest, select your character. • Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number. • Solve puzzles, collect supplies, and defeat enemies in your quest for success. • If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #4)

by Shuky

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!In a medieval age of chivalry and sorcery, you&’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. But traps and enemies will be numerous on your route! Forge your weapons to make them more powerful, win points collecting magical cards, be victorious in battle, and advance through the levels to become strong enough to bring your mission to a successful end.HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success. If you succeed, you may be knighted!• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #2)

by Shuky

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.HERE&’S HOW TO PLAY:• Select your character and begin your quest.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles and collect bravery bracelets in your quest for success. • If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time. Remember, this is no ordinary comic book—what happens next is up to you!

Knights Don't Teach Piano (The Adventures of the Bailey School Kids #29)

by Debbie Dadey Marcia Thornton Jones

There are some pretty weird grown-ups living in Bailey City. But could the new piano teacher who lives in a castle and wears a full suit of armor really be a knight planning to take over Bailey City? The Bailey School Kids are going to find out! "Hundreds of years ago Lancelot was a knight in King Arthur's Camelot," Eddie said. "This is today in Bailey City. Not Camelot," Melody said with her hands on her hips. "Besides," Liza said with a giggle, "I'm pretty sure knights didn't play 'Chopsticks' in Camelot." Howie smiled. "Liza's right. Knights had sword fights and rode big horses." "And they definitely don't teach piano in Bailey City," Melody added.

Knight's Fee

by Rosemary Sutcliff

When Randall drops a fig on the new Lord's horse, his life changes forever.

Knight's Fee

by Rosemary Sutcliff

Randall is an unloved and unwanted orphan kennel boy at Arundel Castle. And then, one fateful day, he upsets the new Lord's mettlesome horse.Against the violent and turbulent backdrop of Norman England, Sutcliff tells the moving story of a young boy who is wagered and won in a game of chess between a lord and a minstrel . . .

Knights in Shining Armor

by Gail Gibbons

A profile of medieval knighthood describes the skills, armor, and weapons utilized by knights and includes brief retellings of stories about such famous knights as Sir Lancelot and Saint George.

The Knights of Crystallia: Alcatraz vs. the Evil Librarians (Alcatraz Versus the Evil Librarians #3)

by Brandon Sanderson

Brandon Sanderson--#1 New York Times bestselling author of The Scrivener’s Bones and the Mistborn series—returns with yet another action-packed, hair-raising, eye-popping, ear-flicking, tooth-picking, nose-licking……Sheesh! With all that buildup, even I can’t wait to see what happens in this story—and I’m the one who wrote it!Since you’re reading this, I’m going to assume you’re intelligent enough to have read both of my previous adventures as told by myself—the one and only Alcatraz Smedry (insert applause here)—and don’t need to be caught up.After braving many perils with my grandpa and our band of courageous comrades (we almost got killed a lot), I was finally going to visit Nalhalla, home of the Smedry family and of Crystallia, where Bastille—my Crystin Knight best friend/protector/tormentor—was trained. I knew I would love it. Especially since everybody there thinks I’m pretty much the greatest hero in the history of heroes.Hey, I’m not going to argue.Unfortunately, there’s trouble brewing (yeah, I know, big surprise). Because those dastardly Librarians are sending an ambassador for peace talks. And all they want in return for stopping the fighting is control over the proud realm of Mokia. Personally, I think the idea stinks on ice. And off ice. And without any ice. It just stinks.The problem is that not everyone in Nalhalla is as cool and tough and brave and handsome as I am (stop laughing!). And there are some who will do anything to suck up to those lying Librarian lowlifes—even if it means betraying everything the Free Kingdoms stand for. And if you’re as intelligent as I assume you are, you know that means I’m going to have to stop them.But how?Well, start reading and find out.Praise for the Alcatraz series:“Like Lemony Snicket and superhero comics rolled into one (and then revved up on steroids).”—Publishers Weekly (Starred Review)“An excellent choice to read aloud to the whole family.” —NPR“Those who enjoy their fantasy with a healthy dose of slapstick humor will be delighted.” —School Library Journal“Genuinely funny...plenty here to enjoy.” —Locus“In this original, hysterical homage to fantasy literature, Sanderson’s first novel for youth recalls the best in Artemis Fowl and A Series of Unfortunate Events.” —VOYA

The Knights of Neustria: Book 3 (Secret Breakers #3)

by H.L. Dennis

Team Veritas are back at Bletchley Park where a secret message hidden in a Shakespeare Portfolio pulls them into a new code-cracking adventure. Their investigations lead them to the writings of Sir Francis Bacon. Soon, they uncover the history of the Knights of Neustria, a brotherhood that goes back to the time of King Arthur charged with protecting a legendary secret. But are they any closer to their goal - to unravel the secret behind the ancient coded Voynich Manuscript? The stakes are getting higher as our young trio chase their quest from Cambridge to a terrifying struggle along the currents of the surging River Wye. Only one step behind them is the secret organisation who will stop at nothing to block them from discovering the truth ... Join the Secret Breakers team to crack the code in this highly original puzzle-solving series - The Da Vinci Code for kids.Enter the world of the Secret Breakers at http://hldennis.com/Teachers' resources and full reading guide available here: http://hldennis.com/docs/HDreadingguide.pdf'This gripping thriller ... will have you on the edge of your seats.' TBK Magazine

The Knights of Silversnow (The Secrets of Droon #16)

by Tony Abbott Tim Jessell

Hailed as the perfect series for kids not quite ready for HARRY POTTER, books #13 - #16 have a four-book story arc that will keep young boys and girls hooked through all of these great fantasy reads! Cats don't bark. They meow. Or at least they did before Eric used Droonian magic in the Upper World. When he cast a spell with the wand of Urik, everything got messed up - now weird stuff, like barking cats, are all over! Eric and his friends hurry down the magic staircase only to find more trouble. Earthquakes have rocked Droon; and Galen's under a nasty spell. Time for some back-up! The brave Knights of Silversnow could help, but they're in a deep sleep in the Ice Hills. The knights have the power to make things right again, but only if the wand of Urik has the power to wake them up.

Knights of the Borrowed Dark (Knights of the Borrowed Dark #2)

by Dave Rudden

This imaginative new fantasy will charm fans of the Ranger's Apprentice and Rick Riordan. Denizen Hardwick is an orphan, and his life is, well, normal. Sure, in storybooks orphans are rescued from drudgery when they discover they are a wizard or a warrior or a prophesized king. But this is real life--orphans are just kids without parents. At least that's what Denizen thought. . . . On a particularly dark night, the gates of Crosscaper Orphanage open to a car that almost growls with power. The car and the man in it retrieve Denizen with the promise of introducing him to a long-lost aunt. But on the ride into the city, they are attacked. Denizen soon learns that monsters can grow out of the shadows. And there is an ancient order of knights who keep them at bay. Denizen has a unique connection to these knights, but everything they tell him feels like a half-truth. If Denizen joins the order, is he fulfilling his destiny, or turning his back on everything his family did to keep him alive?

Knights of the Hill Country

by Tim Tharp

<P>In a small Oklahoma town, one star linebacker must decide what kind of man he wants to be--both on and off the field. <P>Welcome to Kennisaw--where Friday night high school football ranks right up there with God and country, and sometimes even comes in first. <P>This year, the Kennisaw Knights are going for their fifth straight undefeated season, and if they succeed, they'll be more than the best high school team in the eastern Oklahoma hill country--they'll be legends. <P> But the Knights' legacy is a heavy weight to carry for Hampton, linebacker and star of the team. <P>On the field, he's so in control you'd think he was able to stop time. But his life off the field is a different story. His father walked out on him and his mom years ago, and now his mom has a new boyfriend every week. <P>He's drawn to a smart, quirky girl at school--the type a star athlete just isn't supposed to associate with. And meanwhile, his best friend and teammate Blaine--the true friend who first introduced Hampton to football back when he had nothing else--is becoming uncomfortably competitive, and he's demanding Hampton's loyalty even as Hampton thinks he's going too far. <P>This unforgettable novel is the story of a boy whose choices will decide the kind of man he becomes, and raises powerful questions about sportsmanship, loyalty, and the deceptiveness of legends.

The Knights of the Kitchen Table (Time Warp Trio #1)

by Jon Scieszka Lane Smith

Three friends, Sam, Joe, and Fred travel through time having action-packed, outlandish adventures. The snappy dialogue and classic ""boy"" humor in this series of chapter books will engage the most reluctant readers.

The Knights of the Kitchen Table #1

by Lane Smith Jon Scieszka

Everyone's favorite time-travelers are changing their styles! The Time Warp Trio series now features a brand-new, eye-catching design, sure to appeal to longtime fans, and those new to Jon Scieszka's wacky brand of humor.

Knights of the Round Table (A Stepping Stone Book(TM))

by Gwen Gross

imagine a mythic kingdom in England of wizards and witches, fire-breathing dragons, and dreadful giants. Who can rule this magical land? Who can overcome the powers of evil? It is the destiny of King Arthur and his noble knights, who protect and serve the people of Camelot. A perfect introduction to the Arthurian legends.From the Trade Paperback edition.

Knights of the Ruby Wand (The Secrets of Droon #36)

by Tony Abbott

The secret is out -- DROON is the series that kids, parents, and teachers are talking about! There are more than 10 million DROON books in print. Oh no! The secret of Droon is a secret no longer. Eric's mother knows about the rainbow staircase . . . and what's worse, so does Gethwing. The Moon Dragon has sent his minions to the Upper World to search for a magical object that could give him power over all of Droon. Now no place is safe from Gethwing's dark magic. . . .

Knights on Ice (Fountas & Pinnell Classroom, Guided Reading Grade 4)

by Michael Sullivan Mitt Roshin

NIMAC-sourced textbook

Knights, Vikings, and a Battle of the Bands: Level 1 (I Can Read! / Big Idea Books / VeggieTales)

by Karen Poth

Combine the VeggieTales characters and I Can Read and you have a sure winner. Emergent readers will not only practice their reading skills using the proven success of the I Can Read program, with its age-appropriate vocabulary and concepts but they will be learning about and growing in their faith with the help of their VeggieTales friends! In this new book, great for gift-giving and family sharing, readers will learn more from Bob, Larry, and other friends such as Princess Petunia, Junior Asparagus, and Lyle! Three titles included: Princess Petunia and the Good Knight ISBN: 9780310732068 Junior Battles to Be His Best ISBN: 9780310727323 What’s Up With Lyle? ISBN: 9780310721604

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Showing 57,101 through 57,125 of 100,000 results