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Showing 6,401 through 6,425 of 18,493 results

Fuzzy Language in Literature and Translation (China Perspectives)

by Lu SHAO

Bringing a fuzzy logic-based approach into translation studies and drawing on the theory of information entropy, this book discusses the translation of fuzzy language in literary works and advances a new method of measuring text fuzziness between translation and source text. Based on illustrative examples from the popular novel The Da Vinci Code and its two translated Chinese versions, the study demonstrates the fuzziness measuring method through an algorithmic process. More specifically, information entropy is applied to measure the uncertainty associated with readers’ understanding of the original and its corresponding target texts. The underlying hypothesis is that the probability distribution in which readers will understand identified fuzzy discourse is measurable. By further explicating the validity of the hypothesis, it seeks to solve translational “fuzzy” problems in the translation process and offers an alternative, novel approach to the study of “fuzzy” literary texts and their translation. Hopefully, the argument of the book that the intrinsic uncertainty of fuzzy language can be evaluated through Shannon’s information entropy will open up a new avenue to the quantitative description of the fuzziness of language and translation. This book will be of interest to scholars and students in translation studies, applied linguistics, and literary criticism.

Fuzzy Management: A Fuzzy Grassroots Ontology For Online Reputation Management (essentials)

by Andreas Meier Edy Portmann

Andreas Meier und Edy Portmann verwenden in diesem essential über Fuzzy Management die unscharfe Logik zur Lösung betriebswirtschaftlicher Probleme in der digitalen Wirtschaft. Die unscharfe Logik erweitert die klassische Logik mit den beiden Werten „wahr“ und „falsch“ und führt zu differenzierteren Beurteilungen. Neben Portfolio Management, Performance Measurement, Service Level Engineering und Reputationsmanagement wird die Business Intelligence mit weichen Faktoren angereichert, um den Entscheidungsprozess zu verbessern.

Fuzzy System Identification and Adaptive Control (Communications and Control Engineering)

by Ruiyun Qi Gang Tao Bin Jiang

This book provides readers with a systematic and unified framework for identification and adaptive control of Takagi–Sugeno (T–S) fuzzy systems. Its design techniques help readers applying these powerful tools to solve challenging nonlinear control problems. The book embodies a systematic study of fuzzy system identification and control problems, using T–S fuzzy system tools for both function approximation and feedback control of nonlinear systems. Alongside this framework, the book also: introduces basic concepts of fuzzy sets, logic and inference system; discusses important properties of T–S fuzzy systems; develops offline and online identification algorithms for T–S fuzzy systems; investigates the various controller structures and corresponding design conditions for adaptive control of continuous-time T–S fuzzy systems; develops adaptive control algorithms for discrete-time input–output form T–S fuzzy systems with much relaxed design conditions, and discrete-time state-space T–S fuzzy systems; and designs stable parameter-adaptation algorithms for both linearly and nonlinearly parameterized T–S fuzzy systems. The authors address adaptive fault compensation problems for T–S fuzzy systems subject to actuator faults. They cover a broad spectrum of related technical topics and to develop a substantial set of adaptive nonlinear system control tools. Fuzzy System Identification and Adaptive Control helps engineers in the mechanical, electrical and aerospace fields, to solve complex control design problems. The book can be used as a reference for researchers and academics in nonlinear, intelligent, adaptive and fault-tolerant control.

G Is for Growing: Thirty Years of Research on Children and Sesame Street (Routledge Communication Series)

by Shalom M. Fisch Rosemarie T. Truglio

This volume--a collection and synthesis of key research studies since the program's inception over three decades ago--serves as a marker of the significant role that Sesame Street plays in the education and socialization of young children. Editors Shalom M. Fisch and Rosemarie T. Truglio have included contributions from both academics and researchers directly associated with Sesame Street, creating a resource that describes the processes by which educational content and research are integrated into production, reviews major studies on the impact of Sesame Street on children, and examines the extension of Sesame Street into other cultures and media. In the course of this discussion, the volume also explores broader topics, including methodological issues in conducting media-based research with young children, the longitudinal impact of preschoolers' viewing of educational versus non-educational television, and crosscultural differences in the treatment of educational content. As the first substantive book on Sesame Street research in more than two decades, "G" is for Growing provides insight into the research process that has informed the development of the program and offers valuable guidelines for the integration of research into future educational endeavors. Intended for readers in media studies, children and the media, developmental studies, and education, this work is an exceptional chronicle of the growth and processes behind what is arguably the most influential program in children's educational television.

Gag Rule: On the Suppression of Dissent and the Stifling of Democracy

by Lewis Lapham

Lapham issues a call to action in defense of one of our most important liberties--the right to raise our voices against the powers that be and have those voices heard.

Gaining Influence in Public Relations: The Role of Resistance in Practice (Routledge Communication Series)

by Bruce K. Berger Bryan H. Reber

Gaining Influence in Public Relations explores how professionals can increase their influence in practice to help their organizations achieve success. This provocative book explores the largely uncharted territories of power, resistance, dissent, and activism in public relations, arguing that practitioners can increase their power and social legitimacy by developing and using a wider range of influence resources, strategies, and tactics. Authors Bruce K. Berger and Bryan H. Reber talked with hundreds of practitioners, analyzed original survey data, and examined a detailed case study to develop a theory of power relations. Ultimately, the book seeks to advance the ethical and effective practice of public relations. Intended for scholars and graduate students in public relations, it also has much to offer practitioners, as well as scholars and students in organizational communication, organizational theory, human resources, and leadership.

The Gaṇitatilaka and its Commentary: Two Medieval Sanskrit Mathematical Texts (Scientific Writings from the Ancient and Medieval World)

by Alessandra Petrocchi

The Gaṇitatilaka and its Commentary: Two Medieval Sanskrit Mathematical Texts presents the first English annotated translation and analysis of the Gaṇitatilaka by Śrīpati and its Sanskrit commentary by the Jaina monk Siṃhatilakasūri (13th century CE). Siṃhatilakasūri’s commentary upon the Gaṇitatilaka is a key text for the study of Sanskrit mathematical jargon and a precious source of information on mathematical practices of medieval India; this is, in fact, the first known Sanskrit mathematical commentary written by a Jaina monk, about whom we have substantial information, to survive to the present day. In presenting the first annotated translation of these two Sanskrit mathematical texts, this volume focusses on language in mathematics and puts forward a novel, fresh approach to Sanskrit mathematical literature which favours linguistic, literary features and textual data. This key resource makes these important texts available in English for the first time for students of Sanskrit, ancient and medieval mathematics, South Asian history, and philology.

Gallery of Best Resumes

by David F. Noble

Showcases the very best resume samples--selected from thousands of submissions developed by professional resume writers throughout the nation. These powerful resumes cover jobs from all occupational groups at all levels.

Gallery of Best Resumes Without a Four-Year Degree (Fourth Edition)

by David F. Noble

A three-part layout guides readers through the writing, design, and style elements, and then reinforces the information by providing specific examples in the gallery. This latest edition features all new and updated resume samples, including examples for hot two-year degree job titles.

Gallus Reborn: A Study of the Diffusion and Reception of Works Ascribed to Gaius Cornelius Gallus (Routledge Focus on Classical Studies)

by Paul White

Gallus Reborn is the first comprehensive study of the publication history and reception of the works that have been attributed to Gaius Cornelius Gallus, first canonical Roman elegist, friend of Virgil, and ‘missing link’ in Roman literary history. Gallus was a widely read and frequently imitated author from the Renaissance onwards, when he overcame the disadvantage of having no surviving works by putting his name to a substantial body of pseudepigrapha: misattributed, faked or forged poems. This monograph asks what Gallus was like, during that phase of his existence; how was he read, and by whom; and what impact did he have on literary history? Combining close readings of the texts with a comparative overview of their wider reception, Gallus Reborn will interest scholars and advanced students of classical reception, Neo-Latin, comparative literature and early modern studies.

A Game- and Decision-Theoretic Approach to Resilient Interdependent Network Analysis and Design (SpringerBriefs in Electrical and Computer Engineering)

by Juntao Chen Quanyan Zhu

This brief introduces game- and decision-theoretical techniques for the analysis and design of resilient interdependent networks. It unites game and decision theory with network science to lay a system-theoretical foundation for understanding the resiliency of interdependent and heterogeneous network systems. The authors pay particular attention to critical infrastructure systems, such as electric power, water, transportation, and communications. They discuss how infrastructure networks are becoming increasingly interconnected as the integration of Internet of Things devices, and how a single-point failure in one network can propagate to other infrastructures, creating an enormous social and economic impact. The specific topics in the book include: · static and dynamic meta-network resilience game analysis and design; · optimal control of interdependent epidemics spreading over complex networks; and · applications to secure and resilient design of critical infrastructures. These topics are supported by up-to-date summaries of the authors’ recent research findings. The authors then discuss the future challenges and directions in the analysis and design of interdependent networks and explain the role of multi-disciplinary research has in computer science, engineering, public policy, and social sciences fields of study. The brief introduces new application areas in mathematics, economics, and system and control theory, and will be of interest to researchers and practitioners looking for new approaches to assess and mitigate risks in their systems and enhance their network resilience. A Game- and Decision-Theoretic Approach to Resilient Interdependent Network Analysis and Design also has self-contained chapters, which allows for multiple levels of reading by anyone with an interest in game and decision theory and network science.

Game-Changer: Game Theory and the Art of Transforming Strategic Situations

by David Mcadams

A radically new, and easily learned, way to outstrategize your rivals. "The wise win before they fight, while the ignorant fight to win." So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory--whether in battle, business, or life--by those with the strategic vision to recognize how to "change the game" to their own advantage. The aim of David McAdams's Game-Changer is nothing less than to empower you with this wisdom--not just to win in every strategic situation (or "game") you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better. Game-Changer develops six basic ways to change games--commitment, regulation, cartelization, retaliation, trust, and relationships--enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more. The book then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public's lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the book to identify the strategic crux of the problem and then leverages that "game-awareness" to brainstorm ways to change the game to solve or at least mitigate the underlying problem. So get ready for a fascinating journey. You'll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. "Just one Game-Changer [is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place," McAdams writes. Just imagine what we can do together.

GAME CHANGER Eight Weeks That Transformed British Politics: Inside Corbyn's Election Machine

by Steve Howell

'If you want to get the inside account of Labour's historic general election campaign, I couldn't recommend more former Corbyn staffer Steve Howell's Game Changer.' Owen Jones'Game Changer is a vivid account of what it was like to be in the engine room of Jeremy Corbyn's remarkable election campaign.' Dennis Kavanagh, Emeritus Professor of Politics, University of LiverpoolWhen Theresa May called a snap election in 2017, Labour was more than twenty points behind in the polls and it seemed the only question was how big her landslide would be. In the most dramatic election of modern times, Corbyn's inspirational campaign transformed British politics. Labour won its best vote for twenty years and the largest increase in its vote share since 1945. Far from winning a landslide, the Tories were left without a majority and forced to abandon many of their unpopular plans.Steve Howell was at the centre of Corbyn's election machine. A member of the Labour leader's strategy group, he was involved in all the key campaign decisions. From the outset, he believed that Corbyn's campaigning skills, enthusiastic army of supporters and hopeful message could produce a surge in support. In Game Changer, he tells the story of eight weeks that transformed British politics.

GAME CHANGER Eight Weeks That Transformed British Politics: Inside Corbyn’s Election Machine

by Steve Howell

'If you want to get the inside account of Labour's historic general election campaign, I couldn't recommend more former Corbyn staffer Steve Howell's Game Changer.' Owen Jones'Game Changer is a vivid account of what it was like to be in the engine room of Jeremy Corbyn's remarkable election campaign.' Dennis Kavanagh, Emeritus Professor of Politics, University of Liverpool When Theresa May called a snap election in 2017, Labour was more than twenty points behind in the polls and it seemed the only question was how big her landslide would be. In the most dramatic election of modern times, Corbyn's inspirational campaign transformed British politics. Labour won its best vote for twenty years and the largest increase in its vote share since 1945. Far from winning a landslide, the Tories were left without a majority and forced to abandon many of their unpopular plans.Steve Howell was at the centre of Corbyn's election machine. A member of the Labour leader's strategy group, he was involved in all the key campaign decisions. From the outset, he believed that Corbyn's campaigning skills, enthusiastic army of supporters and hopeful message could produce a surge in support. In Game Changer, he tells the story of eight weeks that transformed British politics.

Game Data Analysis – Tools and Methods

by Coupart Thibault

This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.

Game-Journalismus: Grundlagen – Themen – Spannungsfelder. Ein Handbuch

by Benjamin Bigl Sebastian Stoppe

Das Handbuch „Game-Journalismus“ bespricht erstmalig im deutschsprachigen Raum ein wenig beachtetes journalistisches Berufsfeld. Es führt kompakt in die Grundlagen des Game-Journalismus sowie dessen Entwicklung und Ausdifferenzierung ein und bespricht Trends und Herausforderungen für Journalismus, Spielerinnen und Spieler. Der Band zeigt die Vielfalt des Berufsfelds in den unterschiedlichen Mediengattungen und -formen, denn Games haben nicht nur einen festen Platz in der Kultur-, Wissenschafts- und Technikberichterstattung. Games und Phänomene der Computerspielekultur werden zunehmend auch in Online-Magazinen, professionellen und privaten Blogs, Podcasts und Video-Kanälen behandelt. Laien machen als Game-Influencer den etablierten Berufsfeldern Konkurrenz. Ausführlich werden Spannungsfelder reflektiert, mit denen Game-Journalisten konfrontiert werden und in denen sie agieren. Zudem werden aktuelle Befunde, Anforderungen des Jugendschutzes und des Urheberrechts, Monetarisierungsstrategien, die Veränderungen der Medienlandschaft sowie neue Vermittler und deren kreative Nutzerprodukte dargestellt und Vorschläge für die Aus- und Weiterbildung vom Game-Journalisten unterbreitet. Das Buch bietet sowohl wissenschaftliche als auch praktische Perspektiven auf eine vielfältige Publikationslandschaft und ist als ein Beitrag zur Erforschung des Game-Journalismus konzipiert.

Game On: How Sports Media Grew Up, Sold Out, and Got Personal with Billions of Fans

by David Bockino

Game On tells the story of how and why the sports media industry grew to become one of the most important and profitable components of the global entertainment landscape.

Game On

by Jon Radoff

A never-before published look at the many possibilities of social game developmentAs one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making toolsDrills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experienceReviews what works and what doesn?t using a range of real-world scenarios as examplesAuthor Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

Game Theory and Machine Learning for Cyber Security

by Charles A. Kamhoua Christopher D. Kiekintveld Fei Fang Quanyan Zhu

Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against persistent and advanced threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.

Game Theory for Control of Optical Networks

by Lacra Pavel

Optical networks epitomize complex communication systems, and they comprise the Internet's infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks. With its fresh problem-solving approach, Game Theory in Optical Networks is a unique resource for researchers, practitioners, and graduate students in applied mathematics and systems/control engineering, as well as those in electrical and computer engineering.

Game Theory for Networking Applications (EAI/Springer Innovations in Communication and Computing)

by Ju Bin Song Husheng Li Marceau Coupechoux

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world.Presents a variety of perspectives on game theory for networking applications;Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid;Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Game Theory for Wireless Communications and Networking (Wireless Networks And Mobile Communications Ser.)

by Yan Zhang Mohsen Guizani

This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. Describing how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption, it facilitates quick and easy reference to related optimization and algorithm methodologies. The book explains how to apply the game theoretic model to address resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC.

Game Theory in Wireless and Communication Networks

by Zhu Han Dusit Niyato Walid Saad Tamer Başar Are Hjørungnes

This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.

Game Theory, the Internet of Things and 5G Networks: Utilizing Game Theoretic Models to Characterize Challenging Scenarios (EAI/Springer Innovations in Communication and Computing)

by Josephina Antoniou

This book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chapters by a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive.

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (O'reilly Ser.)

by Dave Gray Sunni Brown James Macanufo

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.Overcome conflict and increase engagement with team-oriented gamesImprove collaboration and communication in cross-disciplinary teams with visual-thinking techniquesImprove understanding by role-playing customer and user experiencesGenerate better ideas and more of them, faster than ever beforeShorten meetings and make them more productiveSimulate and explore complex systems, interactions, and dynamicsIdentify a problem's root cause, and find the paths that point toward a solution

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Showing 6,401 through 6,425 of 18,493 results