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Coherence: In Signal Processing and Machine Learning

by David Ramírez Ignacio Santamaría Louis Scharf

This book organizes principles and methods of signal processing and machine learning into the framework of coherence. The book contains a wealth of classical and modern methods of inference, some reported here for the first time. General results are applied to problems in communications, cognitive radio, passive and active radar and sonar, multi-sensor array processing, spectrum analysis, hyperspectral imaging, subspace clustering, and related. The reader will find new results for model fitting; for dimension reduction in models and ambient spaces; for detection, estimation, and space-time series analysis; for subspace averaging; and for uncertainty quantification. Throughout, the transformation invariances of statistics are clarified, geometries are illuminated, and null distributions are given where tractable. Stochastic representations are emphasized, as these are central to Monte Carlo simulations. The appendices contain a comprehensive account of matrix theory, the SVD, the multivariate normal distribution, and many of the important distributions for coherence statistics. The book begins with a review of classical results in the physical and engineering sciences where coherence plays a fundamental role. Then least squares theory and the theory of minimum mean-squared error estimation are developed, with special attention paid to statistics that may be interpreted as coherence statistics. A chapter on classical hypothesis tests for covariance structure introduces the next three chapters on matched and adaptive subspace detectors. These detectors are derived from likelihood reasoning, but it is their geometries and invariances that qualify them as coherence statistics. A chapter on independence testing in space-time data sets leads to a definition of broadband coherence, and contains novel applications to cognitive radio and the analysis of cyclostationarity. The chapter on subspace averaging reviews basic results and derives an order-fitting rule for determining the dimension of an average subspace. These results are used to enumerate sources of acoustic and electromagnetic radiation and to cluster subspaces into similarity classes. The chapter on performance bounds and uncertainty quantification emphasizes the geometry of the Cramèr-Rao bound and its related information geometry.

Cohesive Subgraph Search Over Large Heterogeneous Information Networks (SpringerBriefs in Computer Science)

by Yixiang Fang Kai Wang Xuemin Lin Wenjie Zhang

This SpringerBrief provides the first systematic review of the existing works of cohesive subgraph search (CSS) over large heterogeneous information networks (HINs). It also covers the research breakthroughs of this area, including models, algorithms and comparison studies in recent years. This SpringerBrief offers a list of promising future research directions of performing CSS over large HINs.The authors first classify the existing works of CSS over HINs according to the classic cohesiveness metrics such as core, truss, clique, connectivity, density, etc., and then extensively review the specific models and their corresponding search solutions in each group. Note that since the bipartite network is a special case of HINs, all the models developed for general HINs can be directly applied to bipartite networks, but the models customized for bipartite networks may not be easily extended for other general HINs due to their restricted settings. The authors also analyze and compare these cohesive subgraph models (CSMs) and solutions systematically. Specifically, the authors compare different groups of CSMs and analyze both their similarities and differences, from multiple perspectives such as cohesiveness constraints, shared properties, and computational efficiency. Then, for the CSMs in each group, the authors further analyze and compare their model properties and high-level algorithm ideas.This SpringerBrief targets researchers, professors, engineers and graduate students, who are working in the areas of graph data management and graph mining. Undergraduate students who are majoring in computer science, databases, data and knowledge engineering, and data science will also want to read this SpringerBrief.

Cohort Intelligence: A Socio-inspired Optimization Method (Intelligent Systems Reference Library #114)

by Ajith Abraham Anand Jayant Kulkarni Ganesh Krishnasamy

This Volume discusses the underlying principles and analysis of the different concepts associated with an emerging socio-inspired optimization tool referred to as Cohort Intelligence (CI). CI algorithms have been coded in Matlab and are freely available from the link provided inside the book. The book demonstrates the ability of CI methodology for solving combinatorial problems such as Traveling Salesman Problem and Knapsack Problem in addition to real world applications from the healthcare, inventory, supply chain optimization and Cross-Border transportation. The inherent ability of handling constraints based on probability distribution is also revealed and proved using these problems.

Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

by Carly A. Kocurek

Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond.

Cold Cases: Evaluation Models with Follow-up Strategies for Investigators, Second Edition (Advances in Police Theory and Practice)

by James M. Adcock Sarah L. Stein

Because the investigation of cold cases is usually an arduous and time-consuming task, most law enforcement agencies in the United States are not able to dedicate the resources necessary to support the cold case investigation process. However, when those cases are fully pursued and prosecuted, they often result in convictions and lengthy prison terms. Cold Cases: Evaluation Models with Follow-up Strategies for Investigators, Second Edition saves law enforcement time by providing detailed guidelines for determining if a cold case is solvable, and if so, how to organize, manage, and evaluate the investigation. It also provides techniques for developing investigative strategies to complement the evaluation process and resolve the crime.This second edition features a new revised model and methodology for investigating cold cases suitable for all police and public safety agencies—large or small, domestic or international. This new model is more expeditious and convenient for departments that have less manpower and experience in dealing with cold cases. It emphasizes the prioritization of cold cases based on the availability of physical evidence and the chances of deriving matches from said evidence and an identified person of interest.Additional topics covered in the second edition include: How cases go cold Strategies for creating a cold case unit Cold case investigations in a Dutch educational environment—a chapter written by members of the Dutch Police Academy New forensic science technologies, including DNA, CODIS, and AFIS Case studies demonstrating advances in suspectology Strategies for effective investigative interviewing Challenges posed by staged crime scenes in cold cases How to craft a cold case evaluation report The expert authors of this book maintain The Center for the Resolution of Unresolved Crimes and conduct training and consulting worldwide. Their practical book is designed to help law enforcement agencies resurrect long-forgotten cases, bringing closure to victims and holding accountable those who are responsible. This book is part of the Advances in Police Theory and Practice series

The Cold Start Problem: How to Start and Scale Network Effects

by Andrew Chen

A startup executive and investor draws on expertise developed at the premier venture capital firm Andreessen Horowitz and as an executive at Uber to address how tech’s most successful products have solved the dreaded "cold start problem”—by leveraging network effects to launch and scale toward billions of users.Although software has become easier to build, launching and scaling new products and services remains difficult. Startups face daunting challenges entering the technology ecosystem, including stiff competition, copycats, and ineffective marketing channels. Teams launching new products must consider the advantages of “the network effect,” where a product or service’s value increases as more users engage with it. Apple, Google, Microsoft, and other tech giants utilize network effects, and most tech products incorporate them, whether they’re messaging apps, workplace collaboration tools, or marketplaces. Network effects provide a path for fledgling products to break through, attracting new users through viral growth and word of mouth.Yet most entrepreneurs lack the vocabulary and context to describe them—much less understand the fundamental principles that drive the effect. What exactly are network effects? How do teams create and build them into their products? How do products compete in a market where every player has them? Andrew Chen draws on his experience and on interviews with the CEOs and founding teams of LinkedIn, Twitch, Zoom, Dropbox, Tinder, Uber, Airbnb, and Pinterest to offer unique insights in answering these questions. Chen also provides practical frameworks and principles that can be applied across products and industries. The Cold Start Problem reveals what makes winning networks thrive, why some startups fail to successfully scale, and, most crucially, why products that create and compete using the network effect are vitally important today.

ColdFusion 8 Developer Tutorial

by John Farrar

This book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 8. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. If you want to learn more about professional programming of ColdFusion, this book is definitely for you. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.

ColdFusion 8 Developer Tutorial

by John Farrar

This book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 8. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. If you want to learn more about professional programming of ColdFusion, this book is definitely for you. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.

Collaborate Computing: 12th International Conference, CollaborateCom 2016, Beijing, China, November 10–11, 2016, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #201)

by Shangguang Wang Ao Zhou

This book constitutes the thoroughly refereed proceedings of the 12th International Conference on Collaborative Computing: Networking, Applications, and Worksharing, CollaborateCom 2016, held in Beijing, China, in November 2016. The 66 papers presented were carefully reviewed and selected from 116 submissions and focus on topics such as: participatory sensing, crowdsourcing, and citizen science; architectures, protocols, and enabling technologies for collaborative computing networks and systems; autonomic computing and quality of services in collaborative networks, systems, and applications; collaboration in pervasive and cloud computing environments; collaboration in data-intensive scientific discovery; collaboration in social media; big data and spatio-temporal data in collaborative environments/systems; collaboration techniques in data-intensive computing and cloud computing.

Collaboration and Technology: 21st International Conference, CRIWG 2015, Yerevan, Armenia, September 22-25, 2015, Proceedings (Lecture Notes in Computer Science #9334)

by Nelson Baloian Yervant Zorian Perouz Taslakian Samvel Shoukouryan

This book constitutes the refereed proceedings of the 21st International Conference on Collaboration and Technology, CRIWG 2015, held in Yerevan, Armenia, in September 2015. The 19 revised papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions. CRIWG has been focused on collaboration technology design, development, and evaluation. The background research is influenced by a number of disciplines, such as computer science, management science, informationsystems, engineering, psychology, cognitive sciences, and social sciences.

Collaboration and Technology: 24th International Conference, CRIWG 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings (Lecture Notes in Computer Science #11001)

by Armanda Rodrigues Benjamim Fonseca Nuno Preguiça

This book constitutes the refereed proceedings of the 24th International Conference on Collaboration and Technology, CRIWG 2018, held in Costa de Caparica, Portugal, in September 2018.The 11 revised full papers presented together with 6 short papers were carefully reviewed and selected from 32 submissions. The papers published in the proceedings of this year span dierent areas of collaborative computing research, from collaborative learning to collaboration through social media and virtual communities.

Collaboration and Technology: 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings (Lecture Notes in Computer Science #10391)

by Julita Vassileva Sergio F. Ochoa Tomoo Inoue Carl Gutwin

It was approximately two decades ago that the support of communication and collaboration became an important research issue. The technical stimulation for this was the spread of personal computers and computer networks, whilst the social driver was the demand for the support of everyday work, frequently including group work and teamwork. This field of research has become known as Computer-Supported Cooperative Work whilst the systems to support group work are called groupware. Over the two decades, research has been extensively conducted. Various Web-based systems have been researched, some of which are aimed at the support of communication and collaboration. Mobile phones have spread rapidly and communication and collaboration support systems have also been researched on this platform. There are many other technologies such as virtual reality, robotics, multimedia, and ubiquitous computing, each of which provides opportunities for the research field. As the research field is not dependent on the type of technology, but is dependent on the needs of human activity and human beings are social animals, the technical demands of supporting social activities do not diminish. Technologies that potentially are useful for this purpose are being investigated whilst new technologies are invented. As a result of the development of IT, the research and development of communication and collaboration systems is increasingly active. The scope of this publication extends from perspectives, design principles, guidelines, and social aspects of communication and collaboration support systems to the various application systems and the platform technologies.

Collaboration and Technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Lecture Notes in Computer Science #9848)

by Julita Vassileva Hiroaki Ogata Takaya Yuizono Ulrich Hoppe

This book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014. The 16 revised papers presented together with 18 progress papers and 3 invited talks were carefully reviewed and selected from 49 submissions. The papers published in proceedings of this year's and past CRIWG conferences reflect the trends in collaborative computing research and its evolution. There was a growing interest in social networks analysis, crowdsourcing and computer support for large communities in general. A special research topic which has been traditionally present in the CRIWG proceedings has been collaborative learning.

Collaboration Engineering: IT-gestützte Zusammenarbeitsprozesse systematisch entwickeln und durchführen

by Jan Marco Leimeister

In Zeiten verteilter Wertschöpfungsstrukturen spielt die effektive Zusammenarbeit eine entscheidende Rolle im Kampf um Wettbewerbsvorteile. Diese Zusammenarbeit in Form von übertragbaren Prozessen zu gestalten, ist Kern des Collaboration Engineerings. Das Buch liefert einen umfassenden, auch für den Laien verständlichen Einblick in die Konzepte und Methoden, Werkzeuge und Anwendungen computerunterstützter Zusammenarbeit und betrachtet ihre Potenziale und Perspektiven. Ein Lehrbuch für Studierende und zugleich Handbuch für Entwickler und Anwender.

Collaboration in a Data-Rich World: 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, Vicenza, Italy, September 18-20, 2017, Proceedings (IFIP Advances in Information and Communication Technology #506)

by Luis M. Camarinha-Matos, Hamideh Afsarmanesh and Rosanna Fornasiero

This book constitutes the refereed proceedings of the 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, held in Vicenza, Italy, in September 2017. The 68 revised full papers were carefully reviewed and selected from 159 submissions. They provide a comprehensive overview of identified challenges and recent advances in various collaborative network (CN) domains and their applications, with a strong focus on the following areas: collaborative models, platforms and systems for data-rich worlds; manufacturing ecosystem and collaboration in Industry 4.0; big data analytics and intelligence; risk, performance, and uncertainty in collaborative data-rich systems; semantic data/service discovery, retrieval, and composition in a collaborative data-rich world; trust and sustainability analysis in collaborative networks; value creation and social impact of collaboration in data-rich worlds; technology development platforms supporting collaborative systems; collective intelligence and collaboration in advanced/emerging applications: collaborative manufacturing and factories of the future, e-health and care, food and agribusiness, and crisis/disaster management.

Collaboration in a Hyperconnected World: 17th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2016, Porto, Portugal, October 3-5, 2016, Proceedings (IFIP Advances in Information and Communication Technology #480)

by Luis M. Camarinha-Matos Hamideh Afsarmanesh António Lucas Soares

This book constitutes the refereed proceedings of the 17th IFIP WG 5. 5 Working Conference on Virtual Enterprises, PRO-VE 2016, held in Porto, Portugal, in October 2016. The 57 revised papers were carefully reviewed and selected from 148 submissions. They provide a comprehensive overview of identified challenges and recent advances in various collaborative network (CN) domains and their applications, with a strong focus on the following areas: hyperconnected systems, managing data and knowledge, networked business processes, collective intelligence and decision making, creating supply and production networks, operating and management of networks, collaborative engineering, product services, intelligent product ecosystems, product personalization, service orientation, cloud technology aspects for VOs, design science research, business models in hyperconnected context, agribusiness value chain, and collaborative networks in circular economy.

Collaboration in Designing a Pedagogical Approach in Information Literacy (Springer Texts in Education)

by Ane Landøy Daniela Popa Angela Repanovici

​This Open Access book combines expertise in information literacy with expertise in education and teaching to share tips and tricks for the development of good information literacy teaching and training in universities and libraries. It draws on research, knowledge and pedagogical practice from academia, to teach students how to sift through information to be able to distinguish the important and correct from the unusable. It discusses basic concepts and models of information literacy, as well as strategies for accessing, locating and retrieving information and methods suitable for the assessment and management of information. The book explains many concepts connected to information literacy and discusses pedagogical issues with a view to supporting the practitioner. Each chapter examines one aspect of information literacy, discusses the pedagogical challenges involved and provides suggestions for best practice.

Collaboration in Outsourcing

by Sjaak Brinkkemper Slinger Jansen

Although IT outsourcing is nothing new, it remains surprisingly challenging for professionals. This book assists the IT professional in several areas of the outsourcing process: establishing outsourcing relationships, maintaining and managing the relationship, and finally governing outsourcing projects successfully.

Collaboration in the Digital Age: How Technology Enables Individuals, Teams and Businesses (Progress in IS)

by Kai Riemer Stefan Schellhammer Michaela Meinert

This book examines how digital technologies enable collaboration as a way for individuals, teams and businesses to connect, create value, and harness new opportunities. Digital technologies have brought the world closer together but also created new barriers and divides. While it is now possible to connect almost instantly and seamlessly across the globe, collaboration comes at a cost; it requires new skills and hidden ‘collaboration work’, and the need to renegotiate the fair distribution of value in multi-stakeholder network arrangements. Presenting state-of-the-art research, case studies, and leading voices in the field, the book provides academics and professionals with insights into the diverse powers of collaboration in the digital age, spanning collaboration among professionals, organisations, and consumers. It brings together contributions from scholars interested in the collaboration of teams, cooperatives, projects, and new cooperative systems, covering a range of sectors from the sharing economy, health care, large project businesses to public sector collaboration.

Collaboration, Learning and Innovation Across Outsourced Services Value Networks: Software Services Outsourcing in China (SpringerBriefs in Digital Spaces)

by Pamela Abbott Yingqin Zheng Rong Du

This book collects and reports on the results of a study conducted on the Chinese Software and Services Outsourcing (SSO) industry, focusing on one of its main players as a key case study. Two sets of research findings are presented: first, the knowledge management and communication processes inherent within a highly collaborative software development project between the case study company and one of its long-term UK clients are explored and distilled into specific practices; second, at the organizational level, the strategies used by the company to build and exploit capabilities and to dynamically configure resources to promote specific value positions along its outsourced services value networks are identified and discussed. The significance of these findings for similar China-based global high-tech firms and the value of this organizational form in moving closer to the goals of the 2020 enterprise vision are both discussed, along with the implications of the findings for EU/UK businesses operating in similar digital domains.

Collaboration Meets Interactive Spaces: Theory And Practice

by Joaquim Jorge Pedro Campos Craig Anslow

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD'S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Collaboration Potential in Virtual Reality: Transforming the Workplace of Tomorrow (SpringerBriefs in Business)

by Marko Orel

The recent shift in labour markets has heightened the demand for alternative work arrangements. Virtual reality (VR) technology plays a significant role in this transition, with remote work as efficient as work performed from an organization's own office space. This book explores the impact of immersive VR technology on the new virtual workspace. Specifically, it examines how VR can enable employees to overcome the distractions associated with working from home, increase their visibility on team projects, build stronger relationships with co-workers, reduce feelings of isolation due to social distancing, and facilitate their engagement in collaborative work processes. It also explores the limitations of two-dimensional, computer-mediated communication tools for flexible working arrangements. It, thus, offers theoretical foundations for future research on office digitalization and subsequent applications of VR technology on office work. It also features the analysis of two dozen problem-centered expert interviews with creators and executives of leading productivity VR tools that enable the remote collaboration between knowledge workers.

Collaboration Systems: Concept, Value, and Use (Advances In Management Information Systems Ser.)

by Jay F Nunamaker Jr Robert O Briggs Nicholas C Romano Jr

This volume emphasises knowledge transfer from the lab to the field and describes collaboration technology through three lenses: Proof of Concept, Proof of Value, and Proof of Use. The contributors focus on work practices that extend collaboration into a structured form where groups can work together to solve real-world complex problems. As with the other AMIS volumes, the contributors comprise internationally known experts in the field of Information Systems.Includes online access.

Collaboration Technologies and Social Computing: 28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings (Lecture Notes in Computer Science #13632)

by Nelson Baloian Lung-Hsiang Wong Gustavo Zurita Yugo Hayashi Claudio Alvarez Cesar A. Collazos

This volume constitutes the proceedings of the 28th International Conference on Collaboration Technologies and Social Computing, CollabTech 2022, held in Santiago, Chile during November 8–11, 2022. The 18 full and 4 work-in-process papers presented in this volume were selected from 37 submissions and underwent careful double-blind peer review. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.

Collaboration Technologies and Social Computing: 8th International Conference, CollabTech 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Communications in Computer and Information Science #647)

by Nelson Baloian Takaya Yuizono Takashi Yoshino Gwo-Dong Chen Gustavo Zurita Tomoo Inoue

This book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmented Reality and Robot; Learning Support Systems.

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