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25 Years of Ed Tech (Issues in Distance Education)
by Martin WellerIn this lively and approachable volume based on his popular blog series, Martin Weller demonstrates a rich history of innovation and effective implementation of ed tech across higher education. From Bulletin Board Systems to blockchain, Weller follows the trajectory of education by focusing each chapter on a technology, theory, or concept that has influenced each year since 1994. Calling for both caution and enthusiasm, Weller advocates for a critical and research-based approach to new technologies, particularly in light of disinformation, the impact of social media on politics, and data surveillance trends. A concise and necessary retrospective, this book will be valuable to educators, ed tech practitioners, and higher education administrators, as well as students.
250+ Best Practices for B2B Marketing Success
by Alexander KeslerMASTER B2B MARKETING WITH AN EXTENSIVE HOW-TO GUIDE PACKED WITH OVER 250 VALUABLE STRATEGIES250+ Best Practices for B2B Marketing Success is a step-by-step guide to becoming a leading B2B marketing professional. Written by Alexander Kesler, a seasoned marketing practitioner and thought leader, this book serves as a resource for every level of B2B professional, from those taking their first steps into the B2B marketing world to the most experienced pundits.250+ Best Practices for B2B Marketing Success synthesizes best practices that can take years to learn into an easy-to-understand (and easy-to-implement) guide. The information in this book is proven, ready-to-use, and contains steps that most marketers can apply right away—on everything from crafting content to measuring its effectiveness at the campaign&’s end. Above all, this book presents engaging strategies and practices suitable for any business. Short and to the point, marketers can apply the advice presented here at any point in their career, from college to the boardroom. If you are a digital marketing or business leader who grapples with the problems and challenges of today&’s multi-faceted and ever-evolving industry, 250+ Best Practices for B2B Marketing Success will help you implement proven strategies into your own B2B marketing initiatives with accomplished ease.
250 Indie Games You Must Play
by Mike RoseThis book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
27th International Meshing Roundtable (Lecture Notes in Computational Science and Engineering #127)
by Xevi Roca Adrien LoseilleThe International Meshing Roundtable (IMR) brings together researchers, developers, and application experts in a variety of disciplines, from all over the world, to present and discuss ideas on mesh generation and related topics. The technical papers in this volume present theoretical and novel ideas and algorithms with practical potential, as well as technical applications in science and engineering, geometric modelling, computer graphics, and visualization.
2D Game Development with Unity
by Franz LanzingerThis book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
2D Graphics Programming for Games
by John Pile Jr.The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
2D to VR with Unity5 and Google Cardboard
by Roberto DillonThe book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
2nd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing: BDCC 2019 (EAI/Springer Innovations in Communication and Computing)
by Anandakumar Haldorai Arulmurugan Ramu Sudha Mohanram Mu-Yen ChenThis proceeding features papers discussing big data innovation for sustainable cognitive computing. The papers feature details on cognitive computing and its self-learning systems that use data mining, pattern recognition and natural language processing (NLP) to mirror the way the human brain works. This international conference focuses on cognitive computing technologies, from knowledge representation techniques and natural language processing algorithms to dynamic learning approaches. Topics covered include Data Science for Cognitive Analysis, Real-Time Ubiquitous Data Science, Platform for Privacy Preserving Data Science, and Internet-Based Cognitive Platform. The 2nd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing (BDCC 2019) took place in Coimbatore, India on December 12-13, 2019.Contains proceedings from 2nd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing (BDCC 2019), Coimbatore, India, December 12-13, 2019;Features topics ranging from Data Science for Cognitive Analysis to Internet-Based Cognitive Platforms;Includes contributions from researchers, academics, and professionals from around the world.
2nd EAI International Conference on Robotic Sensor Networks: ROSENET 2018 (EAI/Springer Innovations in Communication and Computing)
by Huimin Lu Li YujieThis book provides scientific research into Cognitive Internet of Things for Smart Society, with papers presented at the 2nd EAI International Conference on Robotic Sensor Networks. The conference explores the integration of networks and robotic technologies, which has become a topic of increasing interest for both researchers and developers from academic fields and industries worldwide. The authors posit that big networks will be the main approach to the next generation of robotic research, with the explosive number of networks models and increasing computational power of computers significantly extending the number of potential applications for robotic technologies while also bringing new challenges to the network's community. The 2nd EAI International Conference on Robotic Sensor Networks was held 25-26 August 2018 at the Kitakyushu International Conference Center (MICE), Kitakyushu, Japan.
2nd EAI International Conference on Smart Technology (EAI/Springer Innovations in Communication and Computing)
by Francisco Torres-Guerrero Leticia Neira-Tovar Jorge Bacca-AcostaThis book presents the proceedings of 2nd EAI International Conference on Smart Technology (MTYMEX), which took place April 27th, 2021, online and in Monterrey, Mexico. MTYMEX is an international conference aimed at demonstrating the potential of new applications for the Internet in the future. The authors offer perspectives on research on smart technologies in society, including the results of research projects on virtual reality, blockchain, artificial intelligence, and smart cities. The book offers examples of applications with smart technologies in different knowledge areas. The conference brings together the academic, research and private sectors working on applications and smart devices for e-health and smart cities.
, 2nd Edition: Introduction, Methods, and Information Systems (International Handbooks on Information Systems)
by Jan Vom Brocke Michael RosemannBusiness Process Management (BPM) has become one of the most widely used approaches for the design of modern organizational and information systems. The conscious treatment of business processes as significant corporate assets has facilitated substantial improvements in organizational performance but is also used to ensure the conformance of corporate activities. This Handbook presents in two volumes the contemporary body of knowledge as articulated by the world' s leading BPM thought leaders. This first volume focuses on arriving at a sound definition of BPM approaches and examines BPM methods and process-aware information systems. As such, it provides guidance for the integration of BPM into corporate methodologies and information systems. Each chapter has been contributed by leading international experts. Selected case studies complement their views and lead to a summary of BPM expertise that is unique in its coverage of the most critical success factors of BPM.<P><P> The second edition of this handbook has been significantly revised and extended. Each chapter has been updated to reflect the most current developments. This includes in particular new technologies such as in-memory data and process management, social media and networks. A further focus of this revised and extended edition is on the actual deployment of the proposed theoretical concepts. This volume includes a number of entire new chapters from some of the world's leading experts in the domain of BPM.
2nd International Conference on Cloud Computing and Computer Networks: CCCN 2024 (Signals and Communication Technology)
by Lei MengThe book consists of peer reviewed and presented papers of the 2nd International Conference on Cloud Computing and Computer Network (CCCN 2024), which took place in Singapore during April 19-21, 2024. The conference is held annually to gather scholars, researchers and engineers working in the field of cloud computing to share their newest research findings and results, discuss and exchange their thoughts and information, and learn about cutting-edge technologies. The papers are solicited on a broad range of topics, including cloud computing and semantic web technologies, cloud computing models, simulations and designs, cloud computing applications, cloud computing services, mobile cloud networking, service-oriented architecture in cloud computing. Case studies and theories in cloud computing are also explored, as well as cloud storage and file systems, Blockchain for emerging networks, network management, measurement and analysis, and network virtualization. Presents papers from the International Conference on Cloud Computing and Computer Network (CCCN 2024) Includes topics such as semantic web technologies, cloud applications, and cloud computing architecture Relevant to academics, researchers, students, and professionals in cloud computing and computer networks
2nd International Congress of Electrical and Computer Engineering (EAI/Springer Innovations in Communication and Computing)
by Muhammet Nuri SeymanThis proceedings presents the papers included in the 2nd International Congress of Electrical and Computer Engineering (ICECENG), which took place in Bandirma, Turkey, 22-25 November 2023. The conference aims to bring together researchers, developers, and students in computing, technology trends, artificial intelligence, and security who are interested in studying the application of formal methods to the construction and analysis of models describing technological processes at both micro and macro levels. ICECENG’23 also aims to provide a platform for discussing the issues, challenges, opportunities, and findings of computer engineering research. The conference seeks to provide some answers and explore the processes, actions, challenges, and outcomes of learning and teaching.
The 2nd International Workshop on Learning Technology for Education in Cloud
by Lorna Uden I-Hsien Ting Hsin-Chang Yang Yu-Hui TaoProceedings from the 2013 LTEC conference in Kaohsiung, Taiwan. The papers examine diverse aspects of Learning Technology for Education in Cloud environments, including social, technical and infrastructure implications. Also addressed is the question of how cloud computing can be used to design applications to support real time on demand learning using technologies. The workshop proceedings provide opportunities for delegates to discuss the latest research in TEL (Technology Enhanced Learning) and its impacts for learners and institutions, using cloud technologies.
The 2x2 Matrix: Contingency, Confusion and the Metrics of Binary Classification
by A. J. LarnerThis book describes, extends, and illustrates the metrics of binary classification through worked examples.Worked examples based on pragmatic test accuracy study data are used in chapters to illustrate relevance to day-to-day clinical practice. Readers will gain an understanding of sensitivity and specificity and predictive values along with many other parameters.The contents are highly structured, and the use of worked examples facilitates understanding and interpretation.This book is a resource for clinicians in any discipline who are involved in the performance or assessment of test accuracy studies and professionals in the disciplines of machine learning or informatics wishing to gain insight into clinical applications of 2x2 tables.
The 2x2 Matrix: Contingency, Confusion and the Metrics of Binary Classification
by A.J. LarnerThis book presents and discusses the numerous measures of test performance that can be derived from 2x2 tables. Worked examples based on pragmatic test accuracy study data are used in chapters to illustrate relevance to day-to-day clinical practice. Readers will gain a good understanding of sensitivity and specificity and predictive values along with many other parameters.The contents are highly structured and the use of worked examples facilitates understanding and interpretation. This book is a resource for clinicians in any discipline who are involved in the performance or assessment of test accuracy studies, and professionals in the disciplines of machine learning or informatics wishing to gain insight into clinical applications of 2x2 tables.
3-D Computer Graphics
by Samuel R. BussThis introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.
3-D Computer Vision: Principles, Algorithms and Applications
by Yu-Jin ZhangThis textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.
The 3-D Global Spatial Data Model: Principles and Applications, Second Edition
by Earl F. BurkholderTraditional methods for handling spatial data are encumbered by the assumption of separate origins for horizontal and vertical measurements, but modern measurement systems operate in a 3-D spatial environment. The 3-D Global Spatial Data Model: Principles and Applications, Second Edition maintains a new model for handling digital spatial data, the global spatial data model or GSDM. The GSDM preserves the integrity of three-dimensional spatial data while also providing additional benefits such as simpler equations, worldwide standardization, and the ability to track spatial data accuracy with greater specificity and convenience. This second edition expands to new topics that satisfy a growing need in the GIS, professional surveyor, machine control, and Big Data communities while continuing to embrace the earth center fixed coordinate system as the fundamental point of origin of one, two, and three-dimensional data sets. Ideal for both beginner and advanced levels, this book also provides guidance and insight on how to link to the data collected and stored in legacy systems.
The 3 Dimensions of Digitalised Archaeology: State-of-the-Art, Data Management and Current Challenges in Archaeological 3D-Documentation
by Marco Hostettler Anja Buhlke Clara Drummer Lea Emmenegger Johannes Reich Corinne StäheliThis open access book aims to provide an overview of state-of-the-art approaches to 3D documentation from a practical perspective and formulate the most important areas for future developments. Bringing together a wide range of case studies, examples of best practice approaches, workflows, and first attempts to establish sustainable solutions to pressing problems, this book offers readers current practical advice on how to approach 3D archaeology and cultural heritage.Divided into five parts, this book begins with an overview of 3D archaeology in its present state. It goes on to give insights into the development of the technology and recent cutting-edge applications. The next section identifies current challenges in 3D archaeology and then presents approaches and solutions for data management of a large number of 3D objects and ways to ensure sustainable solutions for the archiving of the produced data. This book will be of interest to researchers working in the fields of archaeology, heritage management, and digital humanities in general.
300 Keywords Generative KI: Ökonomische, technische und ethische Grundlagen
by Oliver BendelVon A wie Alignment bis Z wie Zensur: Dieses Nachschlagewerk bietet in mehr als 300 Einträgen einen Überblick über das Thema der generativen KI. Es klärt zahlreiche Fachbegriffe, stellt Anwendungsbereiche vor und diskutiert aktuelle Fragestellungen. Dabei spielen neben technischen und wirtschaftlichen Fragen insbesondere ethische und ästhetische eine Rolle. So wird nach der Schönheit von Artefakten gefragt, es wird die Stellung von Bildern zwischen Kunst und Kitsch ausgeleuchtet, und es wird eine Bias-Diskussion zu Text- und Bildgeneratoren geführt. Insgesamt steht der Nutzen der generativen KI im Vordergrund, und die Freude und Lust, sie zu benutzen. Das Buch richtet sich an ein breites Publikum, etwa Journalisten, Politiker und Bürger, aber auch an Wissenschaftler aller Bereiche.
30th Biennial Symposium on Communications 2021 (Signals and Communication Technology)
by Ha Nguyen Long Le Pradeepa Yahampath Ebrahim Bedeer MohamedThe book presents the proceedings of the 30th Biennial Symposium on Communications 2021 (BSC21), a prestigious international research conference in communications, information theory, and signal processing. Started in 1962 by Queen’s University, Canada, the Symposium is now presented by the Canadian Society of Information Theory. Its 30th edition was hosted virtually by The University of Saskatchewan and held in Saskatoon from June 28 to 30, 2021. Topics include Communication and Information Theory, Coding and Signal Processing for Communications, and Multiple Antenna Systems and Cooperative Communications.
31 Days to Millionaire Marketing Miracles
by Tracy Repchuk31 Days to Millionaire Marketing Miracles is a breakthrough blueprint outlining the proven steps for successfully attracting more leads, getting more clients, and making more sales. Author Tracy Repchuk shows entrepreneurs, business owners, and opportunity-seekers what to do, when to do it, and the order in which it needs to be done to build an online marketing presence that is stable, predictable, and expandable. Whether you want to dominate your market globally or locally, this thirty-one-day guide allows you to take your product, service, or message, and turn it into a moneymaking machine.Best Selling Author Tracy Repchuk is recognized as the Top Woman Speaker in the World for Internet Marketing and an entrepreneur in the IT and internet industry since 1985Serves as a reference guide to newbies and entrepreneurs wanting to turn their passion into profits and accelerate business results31 Days to Millionaire Marketing Miracles guides you along a proven path to profits and shows you an Internet marketing formula that will attract more leads, get more clients, and make more sales
31st International Symposium on Shock Waves 1: Fundamentals
by Akihiro Sasoh Toshiyuki Aoki Masahide KatayamaThis is the first volume of a two volume set which presents the results of the 31st International Symposium on Shock Waves (ISSW31), held in Nagoya, Japan in 2017. It was organized with support from the International Shock Wave Institute (ISWI), Shock Wave Research Society of Japan, School of Engineering of Nagoya University, and other societies, organizations, governments and industry. The ISSW31 focused on the following areas: Blast waves, chemical reacting flows, chemical kinetics, detonation and combustion, ignition, facilities, diagnostics, flow visualization, spectroscopy, numerical methods, shock waves in rarefied flows, shock waves in dense gases, shock waves in liquids, shock waves in solids, impact and compaction, supersonic jet, multiphase flow, plasmas, magnetohyrdrodynamics, propulsion, shock waves in internal flows, pseudo-shock wave and shock train, nozzle flow, re-entry gasdynamics, shock waves in space, Richtmyer-Meshkov instability, shock/boundary layer interaction, shock/vortex interaction, shock wave reflection/interaction, shock wave interaction with dusty media, shock wave interaction with granular media, shock wave interaction with porous media, shock wave interaction with obstacles, supersonic and hypersonic flows, sonic boom, shock wave focusing, safety against shock loading, shock waves for material processing, shock-like phenomena, and shock wave education. These proceedings contain the papers presented at the symposium and serve as a reference for the participants of the ISSW 31 and individuals interested in these fields.
31st International Symposium on Shock Waves 2: Applications
by Akihiro Sasoh Toshiyuki Aoki Masahide KatayamaThis is the second volume of a two volume set which presents the results of the 31st International Symposium on Shock Waves (ISSW31), held in Nagoya, Japan in 2017. It was organized with support from the International Shock Wave Institute (ISWI), Shock Wave Research Society of Japan, School of Engineering of Nagoya University, and other societies, organizations, governments and industry. The ISSW31 focused on the following areas: Blast waves, chemical reacting flows, chemical kinetics, detonation and combustion, ignition, facilities, diagnostics, flow visualization, spectroscopy, numerical methods, shock waves in rarefied flows, shock waves in dense gases, shock waves in liquids, shock waves in solids, impact and compaction, supersonic jet, multiphase flow, plasmas, magnetohyrdrodynamics, propulsion, shock waves in internal flows, pseudo-shock wave and shock train, nozzle flow, re-entry gasdynamics, shock waves in space, Richtmyer-Meshkov instability, shock/boundary layer interaction, shock/vortex interaction, shock wave reflection/interaction, shock wave interaction with dusty media, shock wave interaction with granular media, shock wave interaction with porous media, shock wave interaction with obstacles, supersonic and hypersonic flows, sonic boom, shock wave focusing, safety against shock loading, shock waves for material processing, shock-like phenomena, and shock wave education. These proceedings contain the papers presented at the symposium and serve as a reference for the participants of the ISSW 31 and individuals interested in these fields.