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Computers Helping People with Special Needs: 16th International Conference, ICCHP 2018, Linz, Austria, July 11-13, 2018, Proceedings, Part II (Lecture Notes in Computer Science #10897)
by Klaus Miesenberger Georgios KouroupetroglouThe two-volume set LNCS 10896 and 10897 constitutes the refereed proceedings of the 16th International Conference on Computers Helping People with Special Needs, ICCHP 2018, held in Linz, Austria, in July2018.The 101 revised full papers and 78 short papers presented were carefully reviewed and selected from 356 submissions. The papers are organized in the following topical sections: Web accessibility in the connected world; accessibility and usability of mobile platforms for people with disabilities and elderly persons: design, development and engineering; accessible system/information/document design; accessible e-learning - e-learning for accessibility/AT; personalized access to TV, film, theatre, and music; digital games accessibility; accessibility and usability of self-service terminals, technologies and systems; universal learning design; motor and mobility disabilities: AT, HCI, care; empowerment of people with cognitive disabilities using digital technologies; augmented and alternative communication (AAC), supported speech; Art Karshmer lectures in access to mathematics, science and engineering; environmental sensing technologies for visual impairment; 3D printing in the domain of assistive technologies (AT) and do it yourselves (DIY) AT; tactile graphics and models for blind people and recognition of shapes by touch; access to artworks and its mediation by and for visually impaired people; digital navigation for people with visual impairments; low vision and blindness: human computer interaction; future perspectives for ageing well: AAL tools, products, services; mobile healthcare and m-health apps for people with disabilities; and service and information provision.
Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12376)
by Roberto Manduchi Klaus Miesenberger Mario Covarrubias Rodriguez Petr PeňázThe two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic.The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part II (Lecture Notes in Computer Science #12377)
by Roberto Manduchi Klaus Miesenberger Mario Covarrubias Rodriguez Petr PeňázThe two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 12 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Computers Helping People with Special Needs: 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part I (Lecture Notes in Computer Science #13341)
by Roberto Manduchi Klaus Miesenberger Mario Covarrubias Rodriguez Georgios Kouroupetroglou Katerina Mavrou Petr PenázThe two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022.The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education – universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.
Computers Helping People with Special Needs: 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II (Lecture Notes in Computer Science #13342)
by Roberto Manduchi Klaus Miesenberger Mario Covarrubias Rodriguez Georgios Kouroupetroglou Katerina Mavrou Petr PenázThe two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022. The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education – universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.
Computers Helping People with Special Needs: 19th International Conference, ICCHP 2024, Linz, Austria, July 8–12, 2024, Proceedings, Part I (Lecture Notes in Computer Science #14750)
by Klaus Miesenberger Petr Peňáz Makoto KobayashiThe two-volume set LNCS 14750 and 14751 constitutes the refereed proceedings of the International Conference on Computers Helping People with Special Needs, ICCHP 2024, which took place in Linz, Austria, during July 8-12, 2024. The 104 full papers included in the proceedings were carefully reviewed and selected from a total of 266 submission. They were organized in topical sections as follows: Part I: Software, Web and document accessibility; making entertainment content more inclusive; art Karshmer lectures in access to mathemtaics, science and engineering; tactile graphics and 3D models for blind people and shape recognition by touch; new methods for creating accessible material in higher education; ICT to support inclusive education - universal learning design (ULD); blind and low vision: orientation and mobility; blindness, low vision: new approaches to perception and ICT mediation; Part II: Accessibility for the deaf and hard-of-hearing; interaction techniques for motor disabled users; augmentative and alternative communication innovations in products and services, cognitive disabilities, assistive technologies and accessibility; dyslexia, reading/writing disorders: assistive technology and accessibility; accessible, smart, and integrated healthcare systems for elderly and disabled people; assistive technologies and inclusion for older people; advanced technologies for innovating inclusing and participation in labour, education, and everyday life; disability, inclusion, service provision, policy and legislation.
Computers Helping People with Special Needs: 19th International Conference, ICCHP 2024, Linz, Austria, July 8–12, 2024, Proceedings, Part II (Lecture Notes in Computer Science #14751)
by Klaus Miesenberger Petr Peňáz Makoto KobayashiThe two-volume set LNCS 14750 and 14751 constitutes the refereed proceedings of the International Conference on Computers Helping People with Special Needs, ICCHP 2024, which took place in Linz, Austria, during July 8-12, 2024. The 104 full papers included in the proceedings were carefully reviewed and selected from a total of 266 submission. They were organized in topical sections as follows: Part I: Software, Web and document accessibility; making entertainment content more inclusive; art Karshmer lectures in access to mathemtaics, science and engineering; tactile graphics and 3D models for blind people and shape recognition by touch; new methods for creating accessible material in higher education; ICT to support inclusive education - universal learning design (ULD); blind and low vision: orientation and mobility; blindness, low vision: new approaches to perception and ICT mediation; Part II: Accessibility for the deaf and hard-of-hearing; interaction techniques for motor disabled users; augmentative and alternative communication innovations in products and services, cognitive disabilities, assistive technologies and accessibility; dyslexia, reading/writing disorders: assistive technology and accessibility; accessible, smart, and integrated healthcare systems for elderly and disabled people; assistive technologies and inclusion for older people; advanced technologies for innovating inclusing and participation in labour, education, and everyday life; disability, inclusion, service provision, policy and legislation.
Computers In The Information Society
by Nathan WeinbergThis book examines the unfolding cultural and organizational impact of computers on human society. Through this analysis, it discusses the role of information technology in people's lives, interdependence between the society and its computer creations, and expectations in the information society.
Computers Made Easy: From Dummy to Geek
by James BernsteinA Foundation in Computers and Software That's Easy to Understand <p><p>Computers Made Easy is designed to take your overall computer skills from a beginner to the next level, and beyond. This book will give you a top level understanding of how to use your PC without a needing a background in computers. This easy to use, step by step guide will help you navigate your way to becoming proficient with computers, operating systems (Windows 10 & 11), hardware and software.
Computers Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (Communications in Computer and Information Science #739)
by Susan Zvacek James Uhomoibhi Gennaro Costagliola Bruce M. MclarenThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Computer Supported Education, CSEDU 2016, held in Rome, Italy, in April 2016. The 29 revised full papers were carefully reviewed and selected from 164 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.
Computers Supported Education: 9th International Conference, CSEDU 2017, Porto, Portugal, April 21-23, 2017, Revised Selected Papers (Communications in Computer and Information Science #865)
by Susan Zvacek Paula Escudeiro James Uhomoibhi Gennaro Costagliola Bruce M. McLarenThis book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017. The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.
Computers and Creativity
by Jon Mccormack Mark D’invernoThis interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Computers and Devices for Communication: Proceedings of CODEC 2019 (Lecture Notes in Networks and Systems #147)
by Nikhil Ranjan Das Santu SarkarThis book gathers selected research papers presented at the 7th International Conference on Computers and Devices for Communication (CODEC 2019), held at the Department of Radio Physics and Electronic, University of Calcutta, India, on 19 – 20 December 2019. It includes recent research in the field of nanomaterials, devices and circuits; microwave and light wave technology; communication and space science; and computer applications and control.
Computers and Games: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers (Lecture Notes in Computer Science #15550)
by Jonathan Schaeffer Michael Hartisch Chu-Hsuan HsuehThis book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
Computers and Games: 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers (Lecture Notes in Computer Science #8427)
by Hiroyuki Iida Aske Plaat H. Jaap HerikThis book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers (Lecture Notes in Computer Science #10068)
by Aske Plaat Walter Kosters Jaap Herik1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer#65533; Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Computers and Games: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13865)
by Cameron Browne Jonathan Schaeffer Akihiro KishimotoThis book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Computers and Their Applications: 40th International Conference, CATA 2025, San Francisco, CA, USA, March 17–18, 2025, Proceedings (Communications in Computer and Information Science #2435)
by Ajay Bandi Mohammad HossainThis book constitutes the proceedings of the 40th International Conference on Computers and Their Applications, CATA 2025, which took place in San Francisco, CA, USA, during March 17-18, 2025. The 19 papers included in this book were carefully reviewed and selected from 38 submissions. They were organized in topical sections as follows: Algorithms and AI;M machine learning and data mining; and security and networking.
Computers and Writing: The Cyborg Era
by James A. InmanIn this book, James A. Inman explores the landscape of the contemporary computers and writing community. Its six chapters engage critical issues, including redefining the community's generally accepted history, connecting its contemporary innovators with its long-standing spirit of innovation, advocating for increased access and diversity, and more. Between chapters, readers will find "Community Voices" sections, which provide a snapshot of the contemporary computers and writing community and introduce, in a non-hierarchical form, more than 100 of its members from around the world, in their own voices. Computers and Writing: The Cyborg Era features a simultaneous emphasis on individuals, communities, and contexts they share; a creative rethinking of the character and values of the computers and writing community; a holistic exploration of meaning-making; and an activist approach to pedagogy. It is a must-read book for anyone interested in rhetoric, technology, and pedagogy, including faculty, graduate students, and colleagues in professions outside the academy.
Computers and the Law: An Introduction to Basic Legal Principles and Their Application in Cyberspace
by Robert DunneComputers and the Law provides readers with an introduction to the legal issues associated with computing - particularly in the massively networked context of the Internet. Assuming no previous knowledge of the law or any special knowledge of programming or computer science, this textbook offers undergraduates of all disciplines and professionals in the computing industry an understanding of basic legal principles and an awareness of the peculiarities associated with legal issues in cyberspace. This book introduces readers to the fundamental workings of the law in physical space and suggests the opportunity to create new types of laws with nontraditional goals.
Computers for Seniors: Email, Internet, Photos, and More in 14 Easy Lessons
by Carrie Ewin Cheryl Ewin Chris EwinComputers for Seniors is a step-by-step guide that will take you all the way from pressing the "On" button on your new computer to being a confident user who can send email to family and friends, shop online safely, read the latest news, watch funny YouTube videos, share cute pictures of your grandkids, check the weather forecast, and much more.You’ll learn to:-Plug in, set up, and turn on your computer-Print and share photos of your grandkids, vacations, pets, friends, and special life events-Install helpful tools like a calendar, money manager, and weather tracker-Search the internet for news, recipes, gardening tips, sports updates, and anything else that interests you-Watch entertaining YouTube videos or educational lectures and make video calls to anywhere in the world-Find and listen to new music (or your favorite classics) and read electronic books-Email your friends and family-Stay safe online and keep your private information secureComputers for Seniors will show you how to get what you really want from your PC, with the help of full-color illustrations, friendly instructions, and a touch of humor. Each lesson has small exercises to test your skills and help you practice, to make sure you feel comfortable with what you’ve learned before you move on.It’s never too late to have fun and get more out of your PC—Computers for Seniors will ease you into the computer generation by guiding you every step of the way.
Computers in Business: K204
by Kelley School of Business FacultyFaculty at Indiana University's world-renowned Kelley School of Business present this essential introductory guide to the role of computers and other information technologies in business. Like the text for its sister course, K201, Computers in Business: K204 highlights include instruction and applied practice in two of the most widely used commercial software packages: Microsoft Access and Microsoft Excel. This volume, however, presents even more challenging applications and projects for honors students. Students learn, via hands-on examples, many of the powerful tools contained in these two platforms, with emphasis on how to analyze real business problems to help make important decisions.
Computers in Libraries: AN INTRODUCTION FOR LIBRARY TECHNICIANS
by Katie WilsonKeep pace with the constant technological changes you face every day as a library technician Computers in Libraries examines the impact of integrated library management systems, digital resources, and the Internet on the functions and operations of library technicians and assistants. The book provides a practical understanding of library system software, networks, online information and access, portals, open URL linking, and the fusion of digital and print collections. Each chapter opens with definitions of the most commonly used terms and closes with review questions for classroom use, making it equally valuable as a textbook and as a professional resource for updating work skills. The roles of library technicians and assistants have changed dramatically in the past twenty years as computers have transformed every area of day-to-day library operations. And nowhere have those changes been more obvious than when dealing with online data that hasn’t undergone the same quality control and selection processes traditionally used with library resources. As ordering and cataloging processes have been streamlined, and reference and research services have been turned into twenty-four hour help centers, Computers in Libraries is a practical guide to keeping pace with the changes you faceevery day, in every aspect of your work. Computers in Libraries examines: how computers work Internet protocols and applications integrated management system structure and administration acquisitions financial management online cataloging standards circulation parameters and policies course reserves serials control the Online Public Access Catalog (OPAC) resource sharing standards searching online databases creating online content digital libraries and electronic publishing bibliographic standards and practices Computers in Libraries is an important resource for library professionals striving to stay a step ahead in their field and for students who will need to be up to speed on the technological aspects of library work.
Computers in Mathematics (Lecture Notes In Pure And Applied Mathematics Ser. #Vol. 113)
by V. ChudnovskyTalks from the International Conference on Computers and Mathematics held July 29-Aug. 1, 1986, Stanford U. Some are focused on the past and future roles of computers as a research tool in such areas as number theory, analysis, special functions, combinatorics, algebraic geometry, topology, physics,
Computers in Swedish Society: Documenting Early Use and Trends (History of Computing)
by Per LundinThis book reviews the shift in the historiography of computing from inventors and innovations to a user-perspective, and examines how the relevant sources can be created, collected, preserved, and disseminated. The text describes and evaluates a project in Sweden that documented the stories of around 700 people. The book also provides a critical discussion on the interpretation of oral evidence, presenting three case studies on how this evidence can inform us about the interaction of computing with large-scale transformations in economies, cultures, and societies. Features: describes a historiography aimed at addressing the question of how computing shaped and transformed Swedish society between 1950 and 1980; presents a user-centered perspective on the history of computing, after explaining the benefits of such an approach; examines the documentation of users, describing novel and innovative documentation methods; discusses the pros and cons of collaborative projects between academia and industry.