Browse Results

Showing 14,051 through 14,075 of 60,436 results

Creative Portrait Photography: Innovative Digital Portraiture To Reveal The Inner Subject

by Natalie Dybisz

The very best portrait photography strives to give the viewer access into their subject's inner self; to provide a window into their soul. With the advent of the digital age and the potential afforded by post-processing, a whole generation of photographic artists has access to greater creative possibilities than ever before.Spearheading this new breed of creative photographer is author Natalie Dybisz, better known in the photographic community as Miss Aniela. Devoted to exploring portraiture at its most creative portraits with context, story, and constructed elements Creative Portrait Photography takes the reader on a behind-the-scenes journey through the creation of Natalie Dybisz's innovative digital portraits, from first concept to post-processing.Also featuring an extensive showcase chapter in which other photographer-artist's work and working methods are laid bare, Creative Portrait Photography has everything you need to inspire you and transform your perspective on portrait photography.

Creative Portraits

by Harold Davis

Go beyond the basic rules of photography to capture stunning portraitsPortrait photography is a vital topic for photographers of every level of experience, from amateur to professional. Written by renowned photographer Harold Davis, this inspirational book encourages you to define our own photographic style and capture stunning, creative, and unique portraits.You'll discover tips and techniques for "breaking the rules" of basic digital photography so that you can go beyond the fundamentals such as composition, lighting, and exposure in order to create memorable and incomparable portraits.Explores the most common subject of most photographers-people-and explains when, why, and how to forgo the fundamentals to capture memorable portraitsEncourages you to define your own unique photographic style and offers information and inspiration to help you do soDelves into a variety of creative techniques that you can use when exploring ways to take lively and stunning portraitsIllustrated with Harold Davis's striking portrait photography, Creative Portraits will both inform and inspire you.

The Creative Programmer

by Wouter Groeneveld

Programming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it.In The Creative Programmer you&’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you&’ll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing—you&’ll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you&’ll be thinking up new and novel ways to tackle the big challenges of your projects. Foreword by Dr. Felienne Hermans. About the Technology Like composing music, starting a business, or designing a marketing campaign, programming is a creative activity. And just like technical skills, creativity can be learned and improved with practice! This thought-provoking book details practical methods to turn creativity into more effective problem solving, higher productivity, and better software. About the Book The Creative Programmer explores seven dimensions of creativity in software engineering—technical knowledge, collaboration, constraints, critical thinking, curiosity, a creative state of mind, and creative techniques. As you read, you&’ll apply insights about creativity from other disciplines to the challenges of software development. Numerous relevant examples and exercises drive each lesson home. You&’ll especially enjoy the unique Creative Programming Problem Solving Test that helps you assess how creative you&’ve been with a programming task. What&’s Inside The scientific understanding of creativity and how it translates to programming Advice and exercises that will help you become a creative programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges About the Reader For programmers of all skill levels. About the Author Wouter Groeneveld is a software engineer and computer science education researcher at KU Leuven, where he researches the importance of creativity in software engineering. Table of Contents: 1 The creative road ahead 2 Technical knowledge 3 Communication 4 Constraints 5 Critical thinking 6 Curiosity 7 Creative state of mind 8 Creative techniques 9 Final thoughts on creativity

Creative Projects for Rust Programmers: Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

by Carlo Milanesi

A practical guide to understanding the latest features of the Rust programming language, useful libraries, and frameworks that will help you design and develop interesting projects Key Features Work through projects that will help you build high-performance applications with Rust Delve into concepts such as error handling, memory management, concurrency, generics, and macros with Rust Improve business productivity by choosing the right libraries and frameworks for your applications Book Description Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career. What you will learn Access TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databases Develop a RESTful web service using JSON payloads Create a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssembly Build desktop 2D games Develop an interpreter and a compiler for a programming language Create a machine language emulator Extend the Linux Kernel with loadable modules Who this book is for This Rust programming book is for developers who want to get hands-on experience with implementing their knowledge of Rust programming, and are looking for expert advice on which libraries and frameworks they can adopt to develop software that typically uses the Rust language.

Creative Prototyping with Generative AI: Augmenting Creative Workflows with Generative AI (Design Thinking)

by Patrick Parra Pennefather

Reimagine different generative AI as useful creative prototyping tools that can be used to augment your own creative process and projects. Gain a deeper understanding of how generative AI can elevate your creative future. You will acquire a comprehensive understanding of how AI works, uncover tools that can enhance your AI interactions, learn how to extract maximum potential from AI-produced content, and experiment with methods for assessing, refining, and boosting the content to transform your creative projects. You'll also explore how creative professionals from varied disciplines are employing generative AI in their workflows to produce distinctive contributions to the world. Each chapter provides examples of how designers and other creative individuals can utilize these technological wonders, adopting various prototyping techniques to fast-track and optimize design processes and workflows. Creators from all disciplines can tap into the vast capabilities and benefits of generative AI, enabling them to rapidly experiment and prototype their ideas.You Will Learn:Understand how generative AI can support your own creative processLearn tools to get the most out of text-text, text-image, and text-video generative AIAugment your design practices using generative AIDraw inspiration from AI generated content to create unique creative workImprove and streamline creatives processes and workflowsWho This Book Is ForDigital media professionals who want to access off-the shelf creative tools to improve and accelerate their creativity and workflow.Designers and engineers who are looking at novel ways to improve their prototyping and testing processes.Students who want to use AI to rapidly generate ideas to support them in prototyping assignments.Instructors interested in pointing their students to a variety of accessible AI resources to manage their own creativity.

Creative Provocations: Speculations on the Future of Creativity, Technology & Learning (Creativity Theory and Action in Education #7)

by Danah Henriksen Punya Mishra

This book explores the complex, yet critical, relationship between technology and creativity, specifically in educational contexts. Creativity is important for success in today’s rapidly changing, radically contingent and hyperconnected world. This is even more relevant in the context of teaching and learning—where the psychological, sociological and cultural aspects of human learning confront the challenges of a rapidly changing, technologically saturated world. Written by some of the foremost thinkers and researchers in the area of creativity and/or technology, the chapters in this volume examine the impact of recent and future technologies on creativity, teaching and learning. Individually and collectively, they help us develop an understanding of this nexus of creativity and technology for education. They offer new perspectives on this rapidly evolving future—exploring issues, paradoxes, tensions, and points of interest for creativity and technology. They position these issues in ways that consider implications for thinking, learning, teaching, and education in general.

Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs

by Ken Kocienda

* WALL STREET JOURNAL BESTSELLER *An insider's account of Apple's creative process during the golden years of Steve Jobs.Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era—the Golden Age of Apple. Ken Kocienda offers an inside look at Apple’s creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies.Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation—inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy—and uses these as a lens through which to understand productive work culture.An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.

Creative Shutter Speed

by Derek Doeffinger

A unique guide to creative shutter speed techniques, illustrated with striking full-color examplesAlong with available light and aperture, shutter speed is one of the variables that determine exposure-the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.

Creative Simulations: George Mallen and the Early Computer Arts Society (Springer Series on Cultural Computing)

by Catherine Mason

This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing. Creative Simulations contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking Ecogame (1970). Led by Mallen, Ecogame was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computerlab facilities for artists, is examined. A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm. Illustrations include art works, ephemera, exhibition posters and installations, preparatory drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.

Creative Solutions for a Sustainable Development: 21st International TRIZ Future Conference, TFC 2021, Bolzano, Italy, September 22–24, 2021, Proceedings (IFIP Advances in Information and Communication Technology #635)

by Yuri Borgianni Stelian Brad Denis Cavallucci Pavel Livotov

This book constitutes the refereed proceedings of the 21st International TRIZ Future Conference on Automated Invention for Smart Industries, TFC 2021, held virtually in September 2021 and sponsored by IFIP WG 5.4. The 28 full papers and 8 short papers presented were carefully reviewed and selected from 48 submissions. They are organized in the following thematic sections: inventiveness and TRIZ for sustainable development; TRIZ, intellectual property and smart technologies; TRIZ: expansion in breadth and depth; TRIZ, data processing and artificial intelligence; and TRIZ use and divulgation for engineering design and beyond. Chapter ‘Domain Analysis with TRIZ to Define an Effective “Design for Excellence’ is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Creative Truth: Start & Build a Profitable Design Business

by Brad Weaver

Creative Truth is your playbook for starting, building, and enjoying a profitable design business. Whether you’re a solo freelancer working from home or a small group of creative entrepreneurs ready to get to the next level, this is your roadmap to success. You’re the CEO, CFO, CTO, Secretary, Janitor, Office Manager, and everything in between. Finding a balance between running the business and doing great creative work is a constant struggle. From learning how to price your work and manage your time, to setting up your business and defining your market, Brad Weaver covers everything designers need to know to run a studio without losing heart. <P><P>Highlights: <li>Real numbers, real tools, and best practices in a toolkit that you can start using immediately in your business. <li>A companion website that offers up-to-date resources, articles, tools, and discussions, allowing readers to continue learning as they grow. <li>Practical tips for getting clients, being more profitable, building your network, managing your operations, getting things done, hiring help, managing contractors, and finding joy along the way.

Creative Ways to apply Historical GIS: Promoting Research and Teaching about Europe

by Jordi Martí-Henneberg

This volume promotes the use of Historical GIS (H-GIS) for both education and research. It consists of a coherent set of chapters that allow readers to study the spatial histories of cities, infrastructure, landscapes, and more across Europe. Each chapter is accompanied by Electronic Supplementary Material (ESM) including GIS data, guides and complementary material in .pdf format, and more. To date, there are no similar materials available in this field compiled in a single book. Interdisciplinarity in spatial research is a main theme of this volume, and the text and tools provided here allow readers to combine inputs relating to the study of earth sciences, population, urban growth and transportation, focusing on changes over both space and time. Each chapter provides data in GIS format and also a user's guide to enable readers to deeply engage with the contents themselves. Guidelines are provided to help locate new data about other areas of the world, which users will be able to develop independently. The book is divided into three parts, each presenting different scales of study and analysis at the local, regional and national levels. Part One deals with general subjects analyzed across large areas, mainly within Europe. Part Two provides more specific subjects and data. Part Three covers sources and teaching with H-GIS. The book will be of interest to researchers, academics, teachers and students from secondary schools up to university level. Each subject and tutorial is aimed at a multi-level audience.

Creative Web Design with Adobe Muse

by David Asch

You’ve found your Muse; now learn how to create with it Creative Web Design with Adobe Muse is a step-by-step guide to creating fully-featured websites using Adobe Muse. Adobe Muse can be a complicated program, and web design itself is no easy task, although your clients might think so. This book takes you from the initial design and layout stage right up to helping you publish your beautifully designed and richly developed site. Each chapter covers a different section of the website and, in turn, introduces the tools and features of the program, accompanied by useful tips and tricks that help you speed up your workflow. Follow along as a website is created from concept to execution and rich content such as slideshows, galleries, and social media are incorporated. See how each aspect of a website is created with Muse; watch as it’s published; and visit the final version after learning how it was made. If seeing a website created start to finish wasn’t enough, this book also features: Tips on how to incorporate Photoshop into Muse A companion website that was created with Muse where you can get up-to-the-minute coverage on Muse and other tutorials to help you design the perfect website Through this perfect blend of instruction and inspiration, you’ll be up and running with Adobe Muse in no time.

Creative Wedding Album Design with Adobe Photoshop

by Mark Chen

Pairing photographic creativity with digital-manipulation techniques, this unique manual teaches the use of Photoshop to design artful, distinctive, and compelling wedding albums. Showing that the artistic process need not stop at the click of the shutter, the steps for album creation are detailed reviewing the images, forming a story line, and conveying the tale through well-designed montages. Offering 10 projects with varying levels of complexity and covering diverse skill sets, step-by-step techniques are demonstrated with detailed screen shots--

Creative Workflow in Lightroom: The photographer’s guide to managing, developing, and sharing your work

by Jason Bradley

Adobe’s Lightroom has emerged as a must-have software due to its powerful editing tools and time saving organizational capabilities but how you establish a personalized, creative workflow that optimizes this technology, your time, and your art eludes most photographers. Jason Bradley, award-winning photographer and Lightroom pro, shares the answers to these questions in this practical and easy to follow guide that taps into the "how" and the "why" of a professional photographer’s creative workflow in Lightroom. Bradley will show you how all workflows can be simplified into three steps: establishing, managing, and rendering the file, alongside stunning photographs and explanations from his own experiences. This book will not only teach you how to work within Lightroom but, ultimately, how to make Lightroom work for you.

Creatively Teach the Common Core Literacy Standards With Technology: Grades 6-12 (Corwin Teaching Essentials)

by Catlin R. Tucker

Let technology pave the way to Common Core success. Your transition to the Common Core just got easier! When you start getting creative with technology, you’ll turn your classroom into a student-centered learning environment that fosters collaboration, individualizes instruction, and cultivates essential technological literacy. This book is your road map to student success—while meeting the Common Core ELA and literacy standards. Features include: Specific recommendations for free apps and tech tools that support the Common Core Step-by-step guidelines to breaking down a Common Core standard for your grade and subject Teacher-tested, lesson ideas and teaching strategies Replicable resources, including prewriting activities and writing templates Real-life examples You don’t need to be in a 1:1 school to do amazing things with technology. With just a few devices, you can engage a whole class! Delve into the Common Core ELA standards by having students experiment creatively with the tech tools at hand for a more meaningful and resonant learning experience. "The book contains a tremendous collection of actionable ideas that can be seamlessly implemented to make a difference in all aspects of the classroom. A must-own guide that will surely be a teacher′s go-to resource to help bring the standards to life." Adam Bellow, Founder of eduTecher / eduClipper Plainview, New York "Catlin Tucker provides great ideas for student use of technology tools that cross the curriculum areas and allow the students to showcase their mastery of content. Students will love how the traditional classroom assessments are transformed!" Kathy Schrock, Educational Technologist, Adjunct Instructor Wilkes University, PA

Creatively Teach the Common Core Literacy Standards With Technology: Grades 6-12 (Corwin Teaching Essentials)

by Catlin R. Tucker

Let technology pave the way to Common Core success. Your transition to the Common Core just got easier! When you start getting creative with technology, you’ll turn your classroom into a student-centered learning environment that fosters collaboration, individualizes instruction, and cultivates essential technological literacy. This book is your road map to student success—while meeting the Common Core ELA and literacy standards. Features include: Specific recommendations for free apps and tech tools that support the Common Core Step-by-step guidelines to breaking down a Common Core standard for your grade and subject Teacher-tested, lesson ideas and teaching strategies Replicable resources, including prewriting activities and writing templates Real-life examples You don’t need to be in a 1:1 school to do amazing things with technology. With just a few devices, you can engage a whole class! Delve into the Common Core ELA standards by having students experiment creatively with the tech tools at hand for a more meaningful and resonant learning experience. "The book contains a tremendous collection of actionable ideas that can be seamlessly implemented to make a difference in all aspects of the classroom. A must-own guide that will surely be a teacher′s go-to resource to help bring the standards to life." Adam Bellow, Founder of eduTecher / eduClipper Plainview, New York "Catlin Tucker provides great ideas for student use of technology tools that cross the curriculum areas and allow the students to showcase their mastery of content. Students will love how the traditional classroom assessments are transformed!" Kathy Schrock, Educational Technologist, Adjunct Instructor Wilkes University, PA

Creativity and Critique in Online Learning: Exploring and Examining Innovations in Online Pedagogy

by Jacqueline Baxter George Callaghan Jean McAvoy

This book explores emerging practices in distance education that have been facilitated by the development of educational technology. The volume examines core themes in distance education including online education at scale, embodiment in online environments, connectivity in online education and the personalisation of learning experiences within online education. The first section of the book examines online teaching tools, and explores how they are being used to enhance and promote student learning. The second looks at some of the broader challenges encountered by online teachers and those responsible for designing online learning material. While this volume will be of significant interest to distance learning universities and colleges, it will also be a valuable resource to traditional Higher Education Institutions, who are increasingly searching for innovative ways to reach and teach their students. This edited collection will be of value to scholars of online education as well as practitioners and policy makers looking to enrich their notions of online pedagogy.

Creativity and Innovation in the Music Industry

by Peter Tschmuck

Why did jazz become a dominant popular music genre in the 1920s and rock 'n' roll in the 1950s? Why did heavy metal, punk rock and hiphop find their way from sub-cultures to the established music industry? What are the effects of new communication technologies and the Internet on the creation of music in the early 21st century? These and other questions are answered by Peter Tschmuck through an integrated model of creativity and innovation that is based on an international history of music industry since Thomas A. Edison invented the phonograph in 1877. Thus, the history of the music industry is described in full detail. By discussing the historic process of music production, distribution and reception the author highlights several revolutions in the music industry that were caused by the inference of aesthetic, technological, legal, economic, social and political processes of change. On the basis of an integrated model of creativity and innovation, an explanation is given on how the processes and structures of the present music industry will be altered by the ongoing digital revolution, which totally changed the value-added network of the production, dissemination and use of music. For the second edition, the author has reworked chapter 9 in order to include all the developments which shaped the music industry in the first decade of the 21st century - from Napster to cloud-based music services and even beyond.

Creativity and Rationale: Enhancing Human Experience by Design (Human–Computer Interaction Series #20)

by John M. Carroll

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. Creativity and Rationale: Enhancing Human Experience by Design comprises 19 complementary chapters by leading experts in the areas of human-computer interaction design, sociotechnical systems design, requirements engineering, information systems, and artificial intelligence. Researchers, research students and practitioners in human-computer interaction and software design will find this state of the art volume invaluable.

Creativity and Technology in Mathematics Education (Mathematics Education in the Digital Era #10)

by Viktor Freiman Janet Lynne Tassell

This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.

The Creativity Code: Art and Innovation in the Age of AI

by Marcus Du Sautoy

Most books on AI focus on the future of work. But now that algorithms can learn and adapt, does the future of creativity also belong to well-programmed machines? To answer this question, Marcus du Sautoy takes us to the forefront of creative new technologies and offers a more positive and unexpected vision of our future cohabitation with machines.

The Creativity Code: Art and Innovation in the Age of AI

by Marcus du Sautoy

Most books on AI focus on the future of work. But now that algorithms can learn and adapt, does the future of creativity also belong to well-programmed machines? To answer this question, Marcus du Sautoy takes us to the forefront of creative new technologies and offers a more positive and unexpected vision of our future cohabitation with machines.

Creativity in Art, Design and Technology (Springer Series on Cultural Computing)

by Susan Liggett Rae Earnshaw Jill Townsley

This is an open access book.Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

Creativity in Intelligent Technologies and Data Science: Third Conference, CIT&DS 2019, Volgograd, Russia, September 16–19, 2019, Proceedings, Part I (Communications in Computer and Information Science #1083)

by Alla G. Kravets Peter P. Groumpos Maxim Shcherbakov Marina Kultsova

This two-volume set constitutes the proceedings of the Third Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2019, held in Volgograd, Russia, in September 2019.The 67 full papers, 1 short paper and 3 keynote papers presented were carefully reviewed and selected from 231 submissions. The papers are organized in topical sections in the two volumes. Part I: cyber-physical systems and Big Data-driven world. Part II: artificial intelligence and deep learning technologies for creative tasks; intelligent technologies in social engineering.

Refine Search

Showing 14,051 through 14,075 of 60,436 results