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Designing Service Machines: Translating Principles of System Science to Service Design (Translational Systems Sciences #15)

by Ram Babu Roy Paul Lillrank Sreekanth V. K. Paulus Torkki

This book presents a general conceptual framework to translate principles of system science and engineering to service design. Services are co-created immaterial, heterogeneous, and perishable state changes. A service system includes the intended benefit to the customer and the structure and processes that accomplish this benefit. The primary focus is on the part of the service system that can reproduce such processes, called here a Service Machine, and methodological guidelines on how to analyze and design them. While the benefit and the process are designed based on the domain knowledge of each respective field, service production systems have common properties. The Service Machine is a metaphor that elicits the fundamental characteristics of service systems that do something efficiently, quickly, or repeatedly for a defined end. A machine is an artifact designed for a purpose, has several parts, such as inputs, energy flows, processors, connectors, and motors assembled as per design specifications. In case of service machine, the components are various contracts assembled on contractual frames. The book discusses Emergency Medical Services (EMS) and Emergency Departments (ED) as cases. They illustrate that service machines need to be structured to adapt to the constraints of the served market acknowledging the fact that services are co-created through the integration of producers’ and customers’ resources. This book is highly recommended for those who are interested in understanding the fundamental concepts of designing service machines.

Designing Social Interfaces

by Christian Crumlish Erin Malone

From the creators of Yahoo!'s Design Pattern Library, Designing Social Interfaces provides you with more than 100 patterns, principles, and best practices, along with salient advice for many of the common challenges you'll face when starting a social website. Designing sites that foster user interaction and community-building is a valuable skill for web developers and designers today, but it's not that easy to understand the nuances of the social web. Now you have help. Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. You'll learn how to balance opposing factions and grow healthy online communities by co-creating them with your users. Understand the overarching principles you need to consider for every website you create Learn basic design patterns for adding social components to an existing site Rein in misbehaving users on an active community site Build a social experience around a product or service and invite people to join Develop a social utility without having to build an entirely new infrastructure Enable users of your site's content to interact with one another Offer your members the opportunity to connect in the real world Learn to recognize and avoid antipatterns: emergent bad practices in the social network and social media space

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (Animal Guide Ser.)

by Christian Crumlish Erin Malone

Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help.In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.Understand the overarching principles before applying tactical design patternsCultivate healthy participation and rein in misbehaving usersLearn patterns for adding social components to an existing siteEncourage users to interact with one another, whether it’s one-to-one or many-to-manyUse a rating system to build a social experience around products or servicesOrchestrate collaborative groups and discover the real power of social networksExplore numerous examples of each pattern, with an emphasis on mobile appsLearn how to apply social design patterns to enterprise environments

Designing Socially Dynamic Digital Learning: Technologies and Strategies for Student Engagement

by Chaohua Ou

Designing Socially Dynamic Digital Learning is a practical guide to the creation of online and blended coursework and learning environments that foster social interaction and engagement among students. Regardless of format, enrollees in higher education need active, collaborative, and social experiences to thrive, though new guidance is needed to help faculty and administrators integrate digital tools and develop courses toward this goal. This book introduces state-of-the-art learning technologies and evidence-based pedagogical strategies that can be seamlessly adopted and adapted across disciplines. Instructors, learning designers, consultants, and educational technology trainers, developers, and directors will find a wealth of fresh insights and best practices as they select, apply, and incentivize digital technologies for social-forward yet outcomes-driven learning experiences.

Designing Socially Embedded Technologies in the Real-World

by Volker Wulf Kjeld Schmidt David Randall

This book is concerned with the associated issues between the differing paradigms of academic and organizational computing infrastructures. Driven by the increasing impact Information Communication Technology (ICT) has on our working and social lives, researchers within the Computer Supported Cooperative Work (CSCW) field try and find ways to situate new hardware and software in rapidly changing socio-digital ecologies. Adopting a design-orientated research perspective, researchers from the European Society for Socially Embedded Technologies (EUSSET) elaborate on the challenges and opportunities we face through the increasing permeation of society by ICT from commercial, academic, design and organizational perspectives. Designing Socially Embedded Technologies in the Real-World is directed at researchers, industry practitioners and will be of great interest to any other societal actors who are involved with the design of IT systems.

Designing Software Intensive Products: Integrating Engineering and Intellectual Property Management to the Development of Innovative Products (SpringerBriefs in Applied Sciences and Technology)

by Rogerio Atem de Carvalho

This book guides the reader through a design process that was tested and optimized in companies and design bureaus. It not only smoothly integrates modern product development techniques, but also addresses, for each phase, issues related to the management of intangible assets. There are several books on the product design process, as well as on the development of innovative products in general. However, none of them addresses how to integrate the engineering techniques with the necessary aspects of Intellectual Property Management. With a focus on software intensive products in general, the book presents a meta-process that adapts to product design in any area where the software element is an important factor in product functionality and innovation.

Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

by Will Pirkle

Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and moving on to the theory of how these components combine to form fully working musical instruments that function on a variety of target digital audio workstations (DAWs). Containing some of the latest advances in theory and algorithm development, this book contains information that has never been published in textbook form, including several unique algorithms of the author’s own design. The book is broken into three parts: plug-in programming, theory and design of the central synthesizer components of oscillators, envelope generators, and filters, and the design and implementation of six complete polyphonic software synthesizer musical instruments, which can be played in real time. The instruments implement advanced concepts including a user-programmable modulation matrix. The final chapter shows you the theory and code for a suite of delay effects to augment your synthesizers, introducing you to audio effect processing. The companion website, www.focalpress.com/cw/pirkle, gives you access to free software to guide you through the application of concepts discussed in the book, and code for both Windows and Mac platforms. In addition to the software, it features bonus projects, application notes, and video tutorials. A reader forum, monitored by the author, gives you the opportunity for questions and information exchange.

Designing Software Synthesizer Plugins in C++: With Audio DSP

by Will C. Pirkle

Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects. The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects, ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product, which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode, so you can incorporate them into your current projects or whip up a quick experiment. All six synth projects are fully documented, from the tiny SynthClock to the SynthEngine objects, allowing you to get the most from the book while working at a level that you feel comfortable with. This book is intended for music technology and engineering students, along with DIY audio programmers and anyone wanting to understand how synthesizers may be implemented in C++.

Designing Solutions for Microsoft® SharePoint® 2010

by Jason Lee Chris Keyser Robert Bogue Todd Baginski

Microsoft SharePoint 2010 introduces many powerful new capabilities for organizations and developers. However, new capabilities mean new design challenges, new architecture considerations, and new choices and trade-offs for developers. Should you build your application as a farm solution, or should you target the new sandbox environment? Should you create a full-trust proxy assembly to extend the capabilities of your sandboxed solutions? Should you build your data store using SharePoint lists or an external database? What are the capabilities and performance implications of the new LINQ to SharePoint provider? How can you maximize the efficiency of the new client-side APIs when you retrieve SharePoint data from Microsoft Silverlight® or JavaScript? Designing Solutions for Microsoft SharePoint 2010 can help you answer many of these questions. It draws together much of the core material produced by the Microsoft patterns & practices team for the Developing Applications for SharePoint 2010 online guidance, a release that includes documentation, reference implementations, and reusable code utilities. The book tackles four core areas of architecture and development for SharePoint applications: execution models, data models, client application models, and application foundations. In each area, the book focuses on providing you with the information you need in order to make the right architecture and development decisions. It provides detailed technical insights to help you gain a deeper understanding of how the platform works, offers side-by-side comparisons of different approaches to common SharePoint development tasks and architecture decisions, and presents design patterns that improve the flexibility and robustness of your code. In short, Designing Solutions for Microsoft SharePoint 2010 can help you take your SharePoint design and development skills to the next level.

Designing Sorting Networks

by Sherenaz W. Al-Haj Baddar Kenneth E. Batcher

Designing Sorting Networks: A New Paradigm provides an in-depth guide to maximizing the efficiency of sorting networks, and uses 0/1 cases, partially ordered sets and Haase diagrams to closely analyze their behavior in an easy, intuitive manner. This book also outlines new ideas and techniques for designing faster sorting networks using Sortnet, and illustrates how these techniques were used to design faster 12-key and 18-key sorting networks through a series of case studies. Finally, it examines and explains the mysterious behavior exhibited by the fastest-known 9-step 16-key network. Designing Sorting Networks: A New Paradigm is intended for advanced-level students, researchers and practitioners as a reference book. Academics in the fields of computer science, engineering and mathematics will also find this book invaluable.

Designing Sound

by Andy Farnell

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Designing Sound for Animation

by Robin Beauchamp

Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation.

Designing Switch/Routers: Fundamental Concepts and Design Methods

by James Aweya

This book examines the fundamental concepts and design methods associated with switch/routers. It discusses the main factors that are driving the changing network landscape and propelling the continuous growth in demand for bandwidth and high-performance network devices. Designing Switch/Routers: Fundamental Concepts and Design Methods focuses on the essential concepts that underlie the design of switch/routers in general. This book considers the switch/router as a generic Layer 2 and Layer 3 forwarding device without placing an emphasis on any particular manufacturer’s device. The underlying concepts and design methods are not only positioned to be applicable to generic switch/routers but also to the typical switch/routers seen in the industry. The discussion provides a better insight into the protocols, methods, processes, and tools involved in designing switch/routers. The author discusses the design goals and features switch/router manufacturers consider when designing their products as well as the advanced and value-added features, along with the steps, used to build practical switch/routers. The last two chapters discuss real-world 6 switch/router architectures that employ the concepts and design methods described in the previous chapters. This book provides an introductory level discussion of switch/routers and is written in a style accessible to undergraduate and graduate students, engineers, and researchers in the networking and telecoms industry as well as academics and other industry professionals. The material and discussion are structured to serve as standalone teaching material for networking and telecom courses and/or supplementary material for such courses.

Designing Technology-Mediated Case Learning in Higher Education: A Global Perspective

by Choon Lang Gwendoline Quek Qiyun Wang

This book collects case studies in design and application of technology-mediated case-based learning models in higher education. It provides a much-needed, updated synthesis of recent research and application of technology-mediated case-based learning across disciplines within higher education. The book does not only provide a broad perspective and deep understanding on the designs and instructional applications of technology-mediated case-based learning models, but also inspire more interest in adopting or inventing new situated case-based learning models in the context of higher education.

Designing Technology Training for Older Adults in Continuing Care Retirement Communities

by Shelia R. Cotten Elizabeth A. Yost Ronald W. Berkowsky Vicki Winstead William A. Anderson

This book provides the latest research and design-based recommendations for how to design and implement a technology training program for older adults in Continuing Care Retirement Communities (CCRCs). The approach in the book concentrates on providing useful best practices for CCRC owners, CEOs, activity directors, as well as practitioners and system designers working with older adults to enhance their quality of life. Educators studying older adults will also find this book useful Although the guidelines are couched in the context of CCRCs, the book will have broader-based implications for training older adults on how to use computers, tablets, and other technologies.

Designing Telehealth for an Aging Population: A Human Factors Perspective (Human Factors and Aging Series)

by Neil Charness George Demiris Elizabeth Krupinski

As simple and straightforward as two health professionals conferring over the telephone or as complex and sophisticated as robotic surgery between facilities at different ends of the globe, telehealth is an increasingly frequent component in healthcare. A primer on the human factors issues that can influence how older adults interact with telehealt

Designing the Digital Transformation: 12th International Conference, DESRIST 2017, Karlsruhe, Germany, May 30 – June 1, 2017, Proceedings (Lecture Notes in Computer Science #10243)

by Alexander Maedche, Jan vom Brocke and Alan Hevner

This book constitutes the proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2017, held in May/June 2017 in Karlsruhe, Germany. The 25 full and 11 short papers presented in this volume were carefully reviewed and selected from 66 full and 19 short papers. The contributions are organized in topical sections named: DSR in business process management; DSR in human computer interaction; DSR in data science and business analytics; DSR in service science; methodological contributions; domain-specific DSR applications; emerging themes and new ideas; and products and prototypes.

Designing the Internet of Things

by Adrian Mcewen Hakim Cassimally

Take your idea from concept to production with this unique guideWhether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through productionIf you'd like to design for the future, Designing the Internet of Things is a great place to start.

Designing the User Experience of Game Development Tools

by David Lightbown

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Designing to FIPS-140: A Guide for Engineers and Programmers

by David Johnston Richard Fant

This book provides detailed and practical information for practitioners to understand why they should choose certification. It covers the pros and cons, and shows how to design to comply with the specifications (FIPS-140, SP800 documents, and related international specs such as AIS31, GM/T-0005-2021, etc.). It also covers how to perform compliance testing. By the end of the book, you will know how to interact with accredited certification labs and with related industry forums (CMUF, ICMC). In short, the book covers everything you need to know to make sound designs.There is a process for FIPS-140 (Federal Information Processing Standard) certification for cryptographic products sold to the US government. And there are parallel certifications in other countries, resulting in a non-trivial and complex process. A large market of companies has grown to help companies navigate the FIPS-140 certification process. And there are accredited certification labs you must contract toget the certification.Although this was once a fairly niche topic, it is no longer so. Other industries—banking, military, healthcare, air travel, and more—have adopted FIPS certification for cryptographic products. The demand for these services has grown exponentially. Still, the available skills pool has not grown. Many people are working on products with zero usable information on what to do to meet these standards and achieve certification or even understand if such certification applies to their products. What You Will Learn What is FIPS-140? What is the SP800 standard?What is certification? What does it look like? What is it suitable for?What is NIST? What does it do?What do accredited certification labs do?What do certification consultants do?Where and when is certification required?What do FIPS-140 modules look like?What are the sub-components of FIPS-140 modules (RNGs, PUFs, crypto functions)? How does certification work for them?What are the physical primitives (RNGs, PUFs, key stores) and how do you handle the additional complexity of certifying them under FIPS?What are the compliance algorithms (AES, SP800-90 algos, SHA, ECDSA, key agreement, etc.)?How do you design for certification (BIST, startup tests, secure boundaries, test access, zeroization, etc.)?How do you get CAVP certificates (cert houses, ACVTs)?How do you get CMVP certifications (cert houses, required documents, design information, security policy, etc.)? Who This Book Is For Hardware and software engineers or managers of engineering programs that include any form of cryptographic functionality, including silicon vendors, library vendors, OS vendors, and system integrators

Designing Topological Phase of Bismuth Halides and Controlling Rashba Effect in Films Studied by ARPES (Springer Theses)

by Ryo Noguchi

This book presents the observation and the control of spin-polarized electrons in Rashba thin films and topological insulators, including the first observations of a weak topological insulator (WTI) and a higher-order topological insulator (HOTI) in bismuth halides. It begins with a general review of electronic structures at the solid surface and mentions that an electron spin at a surface is polarized due to the Rashba effect or topological insulator states with strong spin-orbit coupling. Subsequently it describes the experimental techniques used to study these effects, that is, angle-resolved photoemission spectroscopy (ARPES). Further it moves its focus onto the experimental investigations, in which mainly two different systems—noble metal thin films with the Rashba effects and bismuth halides topological insulators—are used. The study of the first system discusses the role of wavefunctions in spin-splitting and demonstrates a scaling law for the Rashba effect in quantum well films for the first time. High-resolution spin-resolved ARPES plays a vital role in systematically trace the thickness-evolution of the effect. The study of the latter material is the first experimental demonstration of both a WTI and HOTI state in bismuth iodide and bismuth bromide, respectively. Importantly, nano-ARPES with high spatial resolution is used to confirm the topological surface states on the side surface of the crystal, which is the hallmark of WTIs.The description of the basic and recently-developed ARPES technique with spin-resolution or spatial-resolution, essential in investigating spin-polarized electrons at a crystal surface, makes the book a valuable source for researchers not only in surface physics or topological materials but also in spintronics and other condensed-matter physics.

Designing TSVs for 3D Integrated Circuits

by Nauman Khan Soha Hassoun

This book explores the challenges and presents best strategies for designing Through-Silicon Vias (TSVs) for 3D integrated circuits. It describes a novel technique to mitigate TSV-induced noise, the GND Plug, which is superior to others adapted from 2-D planar technologies, such as a backside ground plane and traditional substrate contacts. The book also investigates, in the form of a comparative study, the impact of TSV size and granularity, spacing of C4 connectors, off-chip power delivery network, shared and dedicated TSVs, and coaxial TSVs on the quality of power delivery in 3-D ICs. The authors provide detailed best design practices for designing 3-D power delivery networks. Since TSVs occupy silicon real-estate and impact device density, this book provides four iterative algorithms to minimize the number of TSVs in a power delivery network. Unlike other existing methods, these algorithms can be applied in early design stages when only functional block- level behaviors and a floorplan are available. Finally, the authors explore the use of Carbon Nanotubes for power grid design as a futuristic alternative to Copper.

Designing Usable and Secure Software with IRIS and CAIRIS

by Shamal Faily

Everyone expects the products and services they use to be secure, but 'building security in' at the earliest stages of a system's design also means designing for use as well. Software that is unusable to end-users and unwieldy to developers and administrators may be insecure as errors and violations may expose exploitable vulnerabilities. This book shows how practitioners and researchers can build both security and usability into the design of systems. It introduces the IRIS framework and the open source CAIRIS platform that can guide the specification of secure and usable software. It also illustrates how IRIS and CAIRIS can complement techniques from User Experience, Security Engineering and Innovation & Entrepreneurship in ways that allow security to be addressed at different stages of the software lifecycle without disruption. Real-world examples are provided of the techniques and processes illustrated in this book, making this text a resource for practitioners, researchers, educators, and students.

Designing User Friendly Augmented Work Environments

by Saadi Lahlou

This book provides an overview and summary of the key research undertaken in augmented environments by some of the most prominent laboratories in the field worldwide (Stanford, Carnegie-Mellon, Fuji-Xerox Palo Alto, EDF R&D, Politecnico di Milano, Swedish Royal Institute of Technology, Russian Academy of Science, UC San Diego, University of Aachen). The book covers all relevant aspects of Augmented Environments from architecture to computer science and psychology. Most useful theories (activity theory, distributed cognition, cognitive attractors, perceived quality...) and design principles (COTS, semantic Rubicon, never-endingness...) as well as practical patterns for implementation are provided by the seminal authors themselves. With this overview, readers can benefit from the experiences of key researchers in the field to construct robust, efficient and user-friendly augmented. All those working in the field of human-computer interaction will find this book an invaluable reference source.

Designing UX: Because Modern Design is Never Static

by Ben Coleman Dan Goodwin

It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping processPaper prototypingInteractive wireframing tools, such as Balsamiq and AxureDedicated prototyping tools, including Marvel, Invision, and Adobe XDHTML prototypesHow to use prototypes in your project workflow

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Showing 15,601 through 15,625 of 55,972 results