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Design, User Experience, and Usability: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I (Lecture Notes in Computer Science #13321)

by Marcelo M. Soares Elizabeth Rosenzweig Aaron Marcus

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Design, User Experience, and Usability: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III (Lecture Notes in Computer Science #13323)

by Marcelo M. Soares Elizabeth Rosenzweig Aaron Marcus

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Design, User Experience, and Usability: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II (Lecture Notes in Computer Science #13322)

by Marcelo M. Soares Elizabeth Rosenzweig Aaron Marcus

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Design, User Experience, and Usability. Application Domains: 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part III (Lecture Notes in Computer Science #11585)

by Aaron Marcus Wentao Wang

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III (Lecture Notes in Computer Science #12202)

by Aaron Marcus Elizabeth Rosenzweig

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.

Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II (Lecture Notes in Computer Science #12201)

by Aaron Marcus Elizabeth Rosenzweig

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 50 papers included in this volume were organized in topical sections on interactions in intelligent and IoT environments, usability aspects of handheld and mobile devices, designing games and immersive experiences, and UX studies in automotive and transport.

Design, User Experience, and Usability. Design Philosophy and Theory: 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11583)

by Aaron Marcus Wentao Wang

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design, User Experience, and Usability. Interaction Design: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12200)

by Aaron Marcus Elizabeth Rosenzweig

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Design, User Experience, and Usability. Practice and Case Studies: 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part IV (Lecture Notes in Computer Science #11586)

by Aaron Marcus Wentao Wang

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design, User Experience, and Usability. User Experience in Advanced Technological Environments: 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II (Lecture Notes in Computer Science #11584)

by Aaron Marcus Wentao Wang

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

The Design Way: Intentional Change in an Unpredictable World (Second Edition)

by Harold G. Nelson Erik Stolterman

Humans did not discover fire--they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things--technologies, organizations, processes, systems, environments, ways of thinking--we engage in design. With this expansive view of design as their premise, in The Design Way Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas--which form "the design way"--are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and healthcare design. The text of this second edition is accompanied by new detailed images, "schemas" that visualize, conceptualize, and structure the authors' understanding of design inquiry. The text itself has been revised and expanded throughout, in part in response to reader feedback.

Designed for Use: Create Usable Interfaces for Applications and the Web

by Lukas Mathis

This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters.Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process.Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites.Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.

Designed to persuade: Mechanismen zur Beeinflussung von Verhalten verantwortungsvoll gestalten

by Esther Federspiel Andreas Peter

Den Stromverbrauch senken, den Abfall recyclen, den «Jetzt kaufen»-Button drücken – menschliches Verhalten wird beinahe überall beeinflusst. Die Frage stellt sich deshalb, wie Mechanismen zur Beeinflussung von Verhalten erkannt und verantwortungsvoll gestaltet werden können. Vorliegendes Buch bietet einen strukturierenden Werkzeugkasten, das Persuasive Design Toolkit, der durch die Anwendung zentraler Verhaltensänderungs-Mechanismen bei digitalen oder analogen Lösungen führt. Die angewandten Design-Muster werden theoriebasiert strukturiert und in Bezug zum Botschaftssender, dem Nutzenden und der User-Journey gesetzt.Die persuasiven Design-Muster sind so konkret wie möglich und so abstrakt wie nötig gehalten, um auf breit gefächerte Kontexte wie E-Commerce, Marketing, Gesundheit oder ökologische Nachhaltigkeit anwendbar zu sein. Der Prozess bringt interdisziplinäre Teams von Produkt- und (Customer-)Experience-Designerinnen und -Designern, Marketingfachleuten, Software-Entwicklerinnen und -Entwicklern sowie Fachexpertinnen und -experten zusammen und hilft ein Produkt so zu entwickeln oder zu optimieren, dass es sowohl Nutzende als auch Unternehmen bereichert und Verhaltensziele fokussiert erreicht werden können.Der InhaltVerhalten verstehenVerhaltensänderung verstehen und gestaltenPersuasive Design ToolkitEthische Aspekte

DesignedUp: A designer’s guide on how to lead inside the tech industry

by Emma Carter

"Carter’s new book, DesignedUp, is a useful guide for the modern design practitioner who sits at the intersection of the IT consultancy and agency world — someone who chooses to plot their own course across many companies’ diverse set of interests instead of being loyal to just one. In doing so, they have selected an exciting path that will bring them many heralded victories and challenging pitfalls, which Carter has aptly navigated over her impressive career. If you have been in the field for a while, I think you will find Carter’s book to be a refreshing antidote to any career doldrums you may have."— Dr. John Maeda, VP of Design and Artificial Intelligence, Microsoft "Designers have long asked for a ‘seat at the table.’ What Emma Carter has done is given them the roadmap to not only get that seat, but to redesign the table to fit what tech-driven organisations need to succeed today."— Jeff Gotthelf, Author "Lean UX" and "Sense & Respond" Are you struggling to get non-designers to understand the value of what you do? Tech companies and consultancies can feel like an inhospitable landscape for designers. Too often, design is seen as a ‘nice extra’, rather than an integral part of the process, and designers find their voice overshadowed by decision-makers who don’t understand or appreciate the power of design. DesignedUp will help you eliminate obstacles and become a design leader who can effectively influence everyone from engineers to C-level execs. By sharing perspectives, methods, frameworks and hero stories from global Tech & Design leaders, including Rebecca Parsons, CTO at Thoughtworks; Andreas Markdalen, Global Chief Creative Officer at frog; Lauren Pleydell-Pearce, Executive Creative Director at PwC UK, Dr. Andy Polaine, Ex-global Group Design Director at Fjord, the book shows you how to: Assess and harness your strengths Understand and communicate in the language of business and tech Develop your influencing skills to bring tech leads and stakeholders on board with design Present compelling design arguments that resonate with decision-makers Turn execs into design evangelists Spread the love for human-centred design far beyond your deliver

A Designer's Log: Case Studies in Instructional Design

by Michael Power

Books and articles on instructional design in online learning abound but rarely do we get such a comprehensive picture of what instructional designers do, how they do it, and the problems they solve as their university changes. Power documents the emergence of an adapted instructional design model for transforming courses from single-mode to dual-mode instruction, making this designer’s log a unique contribution to the field of online learning.

The Designer's Web Handbook: What You Need to Know to Create for the Web

by Patrick Mcneil

Make the Web Work for YouYou know how to design. But you can increase your value as a designer in the marketplace by learning how to make that design function on the web. From informational sites to e-commerce portals to blogs to mobile apps, The Designer's Web Handbook helps any designer understand the full life cycle of a digital product: idea, design, production and maintenance.The best web designers create not only beautiful sites but also sites that function well--for both client and end user. Patrick McNeil, creator of the popular web design blog designmeltdown.com and author of the bestselling Web Designer's Idea Book, volumes 1 and 2, teaches you how to work with developers to build sites that balance aesthetics and usability, and to do it on time and on budget.

The Designer's Web Handbook: What You Need to Know to Create for the Web

by Patrick Mcneil

Make the Web Work for YouYou know how to design. But you can increase your value as a designer in the marketplace by learning how to make that design function on the web. From informational sites to e-commerce portals to blogs to mobile apps, The Designer's Web Handbook helps any designer understand the full life cycle of a digital product: idea, design, production and maintenance.The best web designers create not only beautiful sites but also sites that function well--for both client and end user. Patrick McNeil, creator of the popular web design blog designmeltdown.com and author of the bestselling Web Designer's Idea Book, volumes 1 and 2, teaches you how to work with developers to build sites that balance aesthetics and usability, and to do it on time and on budget.

The Designer's Web Handbook

by Patrick Mcneil

Make the Web Work for You You know how to design. But you can increase your value as a designer in the marketplace by learning how to make that design function on the web. From informational sites to e-commerce portals to blogs to mobile apps, The Designer's Web Handbook helps any designer understand the full life cycle of a digital product: idea, design, production and maintenance. The best web designers create not only beautiful sites but also sites that function well--for both client and end user. Patrick McNeil, creator of the popular web design blog designmeltdown.com and author of the bestselling Web Designer's Idea Book, volumes 1 and 2, teaches you how to work with developers to build sites that balance aesthetics and usability, and to do it on time and on budget.

The Designers WEB Handbook

by Patrick Mcneil

Designers don't have to know how to code to design for the Web, but they must understand the constraints of the medium and how it really works. This book helps designers understand the mechanics of the Web, which, in turn, increase their value as a designer.

Designing 2D and 3D Network-on-Chip Architectures

by Konstantinos Tatas Kostas Siozios Dimitrios Soudris Axel Jantsch

This book covers key concepts in the design of 2D and 3D Network-on-Chip interconnect. It highlights design challenges and discusses fundamentals of NoC technology, including architectures, algorithms and tools. Coverage focuses on topology exploration for both 2D and 3D NoCs, routing algorithms, NoC router design, NoC-based system integration, verification and testing, and NoC reliability. Case studies are used to illuminate new design methodologies.

Designing a HIPAA-Compliant Security Operations Center: A Guide to Detecting and Responding to Healthcare Breaches and Events

by Eric C. Thompson

Develop a comprehensive plan for building a HIPAA-compliant security operations center, designed to detect and respond to an increasing number of healthcare data breaches and events. Using risk analysis, assessment, and management data combined with knowledge of cybersecurity program maturity, this book gives you the tools you need to operationalize threat intelligence, vulnerability management, security monitoring, and incident response processes to effectively meet the challenges presented by healthcare’s current threats. Healthcare entities are bombarded with data. Threat intelligence feeds, news updates, and messages come rapidly and in many forms such as email, podcasts, and more. New vulnerabilities are found every day in applications, operating systems, and databases while older vulnerabilities remain exploitable. Add in the number of dashboards, alerts, and data points each information security tool provides and security teams find themselves swimming in oceans of data and unsure where to focus their energy. There is an urgent need to have a cohesive plan in place to cut through the noise and face these threats. Cybersecurity operations do not require expensive tools or large capital investments. There are ways to capture the necessary data. Teams protecting data and supporting HIPAA compliance can do this. All that’s required is a plan—which author Eric Thompson provides in this book. What You Will Learn Know what threat intelligence is and how you can make it usefulUnderstand how effective vulnerability management extends beyond the risk scores provided by vendorsDevelop continuous monitoring on a budgetEnsure that incident response is appropriateHelp healthcare organizations comply with HIPAA Who This Book Is For Cybersecurity, privacy, and compliance professionals working for organizations responsible for creating, maintaining, storing, and protecting patient information.

Designing a New Class of Distributed Systems

by Rao Mikkilineni

Designing a New Class of Distributed Systems closely examines the Distributed Intelligent Managed Element (DIME) Computing Model, a new model for distributed systems, and provides a guide to implementing Distributed Managed Workflows with High Reliability, Availability, Performance and Security. The book also explores the viability of self-optimizing, self-monitoring autonomous DIME-based computing systems. Designing a New Class of Distributed Systems is designed for practitioners as a reference guide for innovative distributed systems design. Researchers working in a related field will also find this book valuable.

Designing a Racecar

by Aaron Millar

Before the race even begins, engineers and designers have already been hard at work testing each and every part of a racecar.

Designing a Total Data Solution: Technology, Implementation, and Deployment (Best Practices Ser.)

by Roxanne E. Burkey Charles V. Breakfield

Your company's global competitiveness depends on the utilization and maintenance of information. Current data handling practices-storing, updating, and accessing data-can be either a problem or a significant strategic advantage for your company. Designing a Total Data Storage Solution: Technology, Implementation, and Deployment gives you the inform

Designing Across Senses: A Multimodal Approach to Product Design

by John Alderman Christine W. Park

Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience.Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started.The book covers several topics within multimodal design, including:New Human Factors: learn how human sensory abilities allow us to interact with technology and the physical worldNew Technologies: explore some of the technologies that enable multimodal interactions, products, and capabilitiesMultimodal Products: examine different categories of products and learn how they deliver sensory-rich experiencesMultimodal Design: learn processes and methodologies for multimodal product design, development, and release

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