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Digital Sovereignty in Cyber Security: First International Workshop, CyberSec4Europe 2022, Venice, Italy, April 17–21, 2022, Revised Selected Papers (Communications in Computer and Information Science #1807)

by Antonio Skarmeta Daniele Canavese Antonio Lioy Sara Matheu

This book constitutes papers presented during the workshop session titled “CyberSec4Europe - Research to Innovation: Common Research Framework on Security and Privacy” during the Privacy Symposium hosted by Università Ca’ Foscari in Venice, Italy, in April 2022. The 11 peer-reviewed selected papers present findings, conclusions, research, and recommendations in various security-related areas, from highly technical ones (e.g., software and network security) to law and human-centric ones (e.g., governance and cybersecurity awareness).

Digital Speech Processing, Synthesis, and Recognition: Synthesis, and Recognition, Second Edition, (Signal Processing and Communications #7)

by Sadaoki Furui

A study of digital speech processing, synthesis and recognition. This second edition contains new sections on the international standardization of robust and flexible speech coding techniques, waveform unit concatenation-based speech synthesis, large vocabulary continuous-speech recognition based on statistical pattern recognition, and more.

Digital Speech Processing Using Matlab

by E. S. Gopi

Digital Speech Processing Using Matlab deals with digital speech pattern recognition, speech production model, speech feature extraction, and speech compression. The book is written in a manner that is suitable for beginners pursuing basic research in digital speech processing. Matlab illustrations are provided for most topics to enable better understanding of concepts. This book also deals with the basic pattern recognition techniques (illustrated with speech signals using Matlab) such as PCA, LDA, ICA, SVM, HMM, GMM, BPN, and KSOM.

Digital State

by Simon Pont

What is the Digital State? What is our Digital State of Mind? What does this Digital State mean for brands and for businesses? Big data, new distribution platforms, content collaboration, geo-targeting, crowdsourcing, viral marketing, mobile apps - the technological revolution has transformed the way society communicates and understands itself, and unleashed a whirlwind of new possibilities for marketers, as well as new risks. Mirroring the 'collaborative play space' Tim Berners-Lee first envisaged for the internet, Digital State brings together Simon Pont and 13 thought-leaders drawn from the worlds of advertising, marketing, media, publishing, law, finance and more, to explore what the digital age means for us as individuals, and the implications for the brands seeking to engage with us. Edited and part-written by Simon Pont, Digital State explores the possibilities and pitfalls of our digital age, an age where people can be brought together and new opportunities explored like never before.

Digital Storage in Consumer Electronics

by Thomas M. Coughlin

Can you imagine life without your cell phone, laptop, digital camera, iPod, BlackBerry, flat-screen TV, or DVD player? The skyrocketing demand for devices that provide simple, immediate access to large amounts of content is driving required digital storage capacity to unprecedented levels. Designing digital storage into consumer electronics is crucial to the performance and cost of these devices. However, as our requirements for digital content storage grow, so does the formidable difficulty of implementing design solutions that are rugged, long-lasting, power-miserly, secure, network-accessible and can still fit in the palm of your hand! This book provides the background necessary to understand common digital storage devices and media. It helps readers decide which methods of storage work best for which kinds of devices, and then teaches designers how to successfully integrate them into consumer products. * Presents best practices for selecting, integrating, and using storage devices to achieve higher performance, greater reliability and lower cost * Teardown photos provide rare visuals of the "guts" of the devices discussed * Covers hot topics including flash memory, DVRs, Apple iPods, home networks, and automotive electronics, from basic layouts to standards, advanced features, and exciting growth opportunities

Digital Storytelling: Capturing Lives, Creating Community

by Joe Lambert Brooke Hessler

In this revised and updated edition of the StoryCenter's popular guide to digital storytelling, StoryCenter founder Joe Lambert offers budding storytellers the skills and tools they need to craft compelling digital stories. Using a "Seven Steps" approach, Lambert helps storytellers identify the fundamentals of dynamic digital storytelling – from conceiving a story, to seeing, assembling, and sharing it. Readers will also find new explorations of the global applications of digital storytelling in education and other fields, as well as additional information about copyright, ethics, and distribution. The book is filled with resources about past and present projects on the grassroots and institutional level, including new chapters specifically for students and a discussion of the latest tools and projects in mobile device-based media. This accessible guide’s meaningful examples and inviting tone makes this an essential for any student learning the steps toward digital storytelling.

Digital Storytelling

by Shilo T. Mcclean

Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles--other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say--contrary to the critics--that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects-- whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres--and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.

Digital Storytelling: A creator's guide to interactive entertainment

by Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Digital Storytelling 4e: A creator's guide to interactive entertainment

by Carolyn Handler Miller

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

Digital Storytelling for Educative Purposes: Providing an Evidence-Base for Classroom Practice (Studies in Singapore Education: Research, Innovation & Practice #1)

by Phillip Alexander Towndrow Galyna Kogut

This book is an exposition of a curriculum innovation within the complex yet fertile ground of school-based education in Singapore. Beyond straightforward descriptions and protocols, this book purposefully connects classroom practices with theories in a clear, uncomplicated way. The result provides a series of rationales for action, reflection and understanding that other publications in digital storytelling sometimes fail to cover or explain in sufficient detail. Broadly, these include digital multimodal authorship; teachers’ and students’ storytelling task design and assessment; the use of digital storytelling as a reflective and reflexive expression of teachers’ professionalism; and dialogism in classroom practice.

Digital Stractics: How Strategy Met Tactics And Killed The Strategic Plan

by Chris Outram

In the world of digital business, the line between strategy and tactics is blurring. Traditionally large companies would adopt strategic frameworks which planned over three- to five-year timescales, while most digital start-ups had little interest in comprehensive and rigorous strategic processes and simply set themselves vision and worked out how to get there along the way. In today's digital economy even large companies are finding that their planning horizons are being measured in months rather than years or quarters (if not yet in the weeks or even days of startups). On the other hand, investors are less swayed by the excitement of 'digital' and expect harder and more rigorous medium term planning from start-ups. As a result, while the empirical process of learning by doing is becoming part of traditional companies' strategy processes, digital pure plays are no longer just making it up as they go along, but actively learning and changing as they go along. In short: on the battlefield of online commerce, strategy blends with tactics. Indeed, the distinction between pure play and hybrid is increasingly redundant as more holistic business models begin to emerge. Digital Stractics captures the experience and insights of some 60 entrepreneurs, CEOs and chairmen of both pure plays and hybrids to formulate frameworks within which both pure plays and hybrids can shape their strategy and business models. As timescales between 'plan' and 'do' collapse strategy and tactics have to blend. The world of STRACTICS is upon us.

Digital Suffragists: Women, the Web, and the Future of Democracy

by Marie Tessier

Why women&’s voices are outnumbered online and what we can do about it, by a New York Times comment moderator.If you&’ve read the comments posted by readers of online news sites, you may have noticed the absence of women&’s voices. Men are by far the most prolific commenters on politics and public affairs. When women do comment, they are often attacked or dismissed more than men are. In fact, the comment forums on news sites replicate conditions of the offline and social media worlds, where women are routinely interrupted, threatened, demeaned, and called wrong, unruly, disgusting, and out of place. In Digital Suffragists, Marie Tessier—a veteran journalist and a New York Times comment moderator for more than a decade—investigates why women&’s voices are outnumbered online and what we can do about it. The suffragists of the early twentieth century were jailed for trying to vote. Can a twenty-first century democracy be functional when half of the population is not fully represented in a primary form of political communication? Tessier shows that for online comments, it&’s a design problem: the linear blog comment formula was based on deeply gender-biased assumptions. Technologies designed with a broad range of end users in mind, she points out, are more successful and beneficial than those that reflect the designer&’s own habits of mind. Tessier outlines benchmarks for a more democratic media, all of which stem from one fundamental idea: media must adopt gender and racial representation as key performance indicators. Equal speaking time for women is a measure of democracy.

Digital Supply Chains: Key Facilitator to Industry 4.0 and New Business Models, Leveraging S/4 HANA and Beyond

by Götz G. Wehberg

This book provides a practical guide to digital supply chain modelling, demonstrating an agile approach to how such models can be applied to any manufacturing company to build competitive advantage, facilitate new business models and drive towards Industry 4.0. The agile approach of the book provides an attractive alternative to the conventional country-by-country deployment of S/4 HANA and other relevant technologies. This book contains the expertise Gotz G. Wehberg has amassed over 20 years as a senior partner in a leading consulting company, working across industries and with globally recognized clients, advising on digitization. In it, he explains the scientific roots of digital supply chain management such as holism, cybernetics, self-organization and evolutionary theory to inform a deep understanding that can drive a supremely innovative strategy for Industry 4.0. Beyond strategy, Wehberg introduces the practical tools and technologies used in supply chain modelling, for example, sensors, big data, artificial intelligence and the Internet of Things, as well as a reference framework that categorizes the technologies, together with the latest concepts and tools, such as DDMRP, predictive S&OP, pattern recognition, autonomous logistics and Lean. This framework supports decision making for developing supply chains in an end-to-end and cross-functional fashion, providing clear guidance for executives and managers on how to design supply chains for the future.

The Digital Synaptic Neural Substrate

by Azlan Iqbal Matej Guid Simon Colton Jana Krivec Shazril Azman Boshra Haghighi

This book describes a new computational approach to creativity. With chess as the domain of investigation, the authors show experimentally how a computer can be imbued with the 'spark' of creativity that enables it to compose chess problems or puzzles that are both challenging and aesthetically appealing to humans. This new approach called the Digital Synaptic Neural Substrate (DSNS) mimics the brain's ability to combine fragments of seemingly unrelated information from different domains (such as chess, photographs and music) to inspire itself to create new objects in any of them. Representing the cutting edge in computational creativity research, this book will be useful to students, educators and researchers in the field as well as artificial intelligence (AI) practitioners, in general.

Digital System Design - Use of Microcontroller: Use Of Microcontroller (River Publishers Series In Signal, Image And Speech Processing Ser.)

by Shenouda Dawoud R. Peplow

Embedded systems are today, widely deployed in just about every piece of machinery from toasters to spacecraft. Embedded system designers face many challenges. They are asked to produce increasingly complex systems using the latest technologies, but these technologies are changing faster than ever. They are asked to produce better quality designs with a shorter time-to-market. They are asked to implement increasingly complex functionality but more importantly to satisfy numerous other constraints. To achieve the current goals of design, the designer must be aware with such design constraints and more importantly, the factors that have a direct effect on them.One of the challenges facing embedded system designers is the selection of the optimum processor for the application in hand; single-purpose, general-purpose or application specific. Microcontrollers are one member of the family of the application specific processors.The book concentrates on the use of microcontroller as the embedded system?s processor, and how to use it in many embedded system applications. The book covers both the hardware and software aspects needed to design using microcontroller.The book is ideal for undergraduate students and also the engineers that are working in the field of digital system design.Contents• Preface;• Process design metrics;• A systems approach to digital system design;• Introduction to microcontrollers and microprocessors;• Instructions and Instruction sets;• Machine language and assembly language;• System memory; Timers, counters and watchdog timer;• Interfacing to local devices / peripherals;• Analogue data and the analogue I/O subsystem;• Multiprocessor communications;• Serial Communications and Network-based interfaces.

Digital System Design using FSMs: A Practical Learning Approach

by Peter D. Minns

This is a complete update of the author's earlier book, FSM-Based Digital Design using Verilog HDL (Wiley 2008). Whilst the essential foundation content remains, the book has been considerably refreshed to cover the design of Finite State Machines (FSM) in place of Microprocessors, using a novel form of State Machines based on Toggle Flip Flops (TFF) and Data Flip Flops (DFF). It follows a Linear Programmed Learning approach, enabling the reader to learn at their own pace, and to design their own FSM based systems.

Digital Systems and Applications (Computer Engineering Series)

by Vojin G. Oklobdzija

New design architectures in computer systems have surpassed industry expectations. Limits, which were once thought of as fundamental, have now been broken. Digital Systems and Applications details these innovations in systems design as well as cutting-edge applications that are emerging to take advantage of the fields increasingly sophisticated capabilities. This book features new chapters on parallelizing iterative heuristics, stream and wireless processors, and lightweight embedded systems. This fundamental text— Provides a clear focus on computer systems, architecture, and applications Takes a top-level view of system organization before moving on to architectural and organizational concepts such as superscalar and vector processor, VLIW architecture, as well as new trends in multithreading and multiprocessing. includes an entire section dedicated to embedded systems and their applications Discusses topics such as digital signal processing applications, circuit implementation aspects, parallel I/O algorithms, and operating systems Concludes with a look at new and future directions in computing Features articles that describe diverse aspects of computer usage and potentials for use Details implementation and performance-enhancing techniques such as branch prediction, register renaming, and virtual memory Includes a section on new directions in computing and their penetration into many new fields and aspects of our daily lives

Digital Systems Design Using VHDL (Activate Learning With These New Titles From Engineering! Ser.)

by Charles Roth Lizy John

Learn how to effectively use the industry-standard hardware description language, VHDL, as DIGITAL SYSTEMS DESIGN USING VHDL, 3E integrates VHDL into the digital design process. The book begins with a valuable review of basic logic design concepts before introducing the fundamentals of VHDL. The book concludes with detailed coverage of advanced VHDL topics.

Digital Systems for Open Access to Formal and Informal Learning

by Demetrios G. Sampson Dirk Ifenthaler J. Michael Spector Pedro Isaias

Today, Digital Systems and Services for Technology Supported Learning and Education are recognized as the key drivers to transform the way that individuals, groups and organizations "learn" and the way to "assess learning" in 21st Century. These transformations influence: Objectives - moving from acquiring new "knowledge" to developing new and relevant "competences"; Methods - moving from "classroom" based teaching to "context-aware" personalized learning; and Assessment - moving from "life-long" degrees and certifications to "on-demand" and "in-context" accreditation of qualifications Within this context, promoting Open Access to Formal and Informal Learning, is currently a key issue in the public discourse and the global dialogue on Education, including Massive Open Online Courses (MOOCs) and Flipped School Classrooms. This volume on Digital Systems for Open Access to Formal and Informal Learning contributes to the international dialogue between researchers, technologists, practitioners and policy makers in Technology Supported Education and Learning It addresses emerging issues related with both theory and practice, as well as, methods and technologies that can support Open Access to Formal and Informal Learning In the twenty chapters contributed by international experts who are actively shaping the future of Educational Technology around the world, topics such as: - The evolution of University Open Courses in Transforming Learning - Supporting Open Access to Teaching and Learning of People with Disabilities - Assessing Student Learning in Online Courses - Digital Game-based Learning for School Education - Open Access to Virtual and Remote Labs for STEM Education - Teachers' and Schools' ICT Competence Profiling - Web-Based Education and Innovative Leadership in a K-12 International School Setting are presented. An in-depth blueprint of the promise, potential, and imminent future of the field, Digital Systems for Open Access to Formal and Informal Learning is necessary reading for researchers and practitioners, as well as, undergraduate and postgraduate students, in educational technology.

Digital T Level: Digital Support Services and Digital Business Services (Core)

by Sonia Stuart Maureen Everett

Tackle the core elements of the Digital Support Services or Digital Business Services T Level with this comprehensive resource.Written by highly respected authors, Mo Everett and Sonia Stuart, this clear, accessible and thorough textbook will guide learners through the key principles, concepts and terminology, as well as providing the inside track into what it takes to kick-start a career in the Digital world.- Simplify complex topics with summary tables, diagrams, key term definitions and a glossary.- Track and strengthen knowledge by using learning outcomes at the beginning of every unit and 'Test Yourself' questions.- Apply knowledge and understanding across 100s of engaging activities and research tasks.- Prepare for exams and the employer-set project using practice questions and project practice exercises.- Get ready for the workplace with industry tips and real-world examples.- Be guided through the course by expert authors Mo Everett and Sonia Stuart, who draw on their extensive industry and teaching experience.The Digital Support Services and Digital Business Services route core elements are covered in this Student Textbook. We have released the Digital Support Services pathway core elements online, for free. Visit www.hoddereducation.co.uk/digitalsupportservices/pathwaycore to learn more.

Digital Teaching for Linguistics

by Rebecca Gregory Jessica Norledge Peter Stockwell Paweł Szudarski

Digital Teaching for Linguistics re-imagines the teaching of linguistics in a digital environment. It provides both an introduction to digital pedagogy and a discussion of technologically driven teaching practices that could be applied to any field of study.Drawing on the authors’ extensive experience of successful delivery of web-based instruction and assessment, this book:• provides extended analysis and discussion of the best practices for teaching in an online and blended context;• features examples and case studies based on current research and teaching practice;• proposes new methods of teaching and assessment in line with innovations in educational technology.This book is essential reading for educators in the areas of linguistics, English language, and education seeking guidance and advice on how to design or adapt their teaching for a digital world.

Digital Techniques for Heritage Presentation and Preservation

by Jayanta Mukhopadhyay Indu Sreedevi Bhabatosh Chanda Santanu Chaudhury Vinay P. Namboodiri

This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage. They are based on applications of virtual reality, augmented reality and artificial intelligence, to be used for storing and retrieving of historical artifacts, digital reconstruction, or virtual viewing.The book is divided into three sections: “Classification of Heritage Data” presents chapters covering various domains and aspects including text categorization, image retrieval and classification, and object spotting in historical documents. Next, in “Detection and Recognition of Digital Heritage Artifacts”, techniques like neural networks or deep learning are used for the restoration of degraded heritage documents, Tamil Palm Leaf Characters recognition, the reconstruction of heritage images, and the selection of suitable images for 3D reconstruction and classification of Indian land mark heritage images. Lastly, “Applications of Modern Tools in Digital Heritage” highlights some example applications for dance transcription, architectural geometry of early temples by digital reconstruction, and computer vision based techniques for collecting and integrating knowledge on flora.This book is mainly written for researchers and graduate students in digital preservation and heritage, or computer scientists looking for applications of virtual reality, computer vision, and artificial intelligence techniques.

Digital Technologies: Sustainable Innovations for Improving Teaching and Learning

by Demetrios Sampson Dirk Ifenthaler J. Michael Spector Pedro Isaías

The aim of this volume entitled Digital Technologies: Sustainable Innovations for improving Teaching and Learning is to contribute in the global discussion on digital technologies as the means to foster sustainable educational innovations for improving the teaching, learning and assessment from K-12 to Higher Education. It compiles papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) conference, which has as its goal continuing to address these challenges and promote the effective use of new tools and technologies to support teaching, learning and assessment. The book consists of four parts and showcases how emerging educational technologies and innovative practices have been used to address core global educational challenges; spanning from rethinking and transforming learning environments across educational contexts to effectively cultivating students’ competences for the digital smart society of the future. The book comprises Part I: Transforming the Learning Environment; Part II: Enriching student learning experiences; Part III: Measuring and Assessing Teaching and Learning with Educational Data Analytics; Part IV: Cultivating student competences for the digital Smart society. It targets researchers and research students, educational professional practitioners (including teachers, educators and education leaders) as well as education policy makers, who are interested in keeping up-to-date on the global development in this field.

Digital Technologies and Applications: Proceedings of ICDTA 21, Fez, Morocco (Lecture Notes in Networks and Systems #211)

by Saad Motahhir Badre Bossoufi

This book gathers selected research papers presented at the First International Conference on Digital Technologies and Applications (ICDTA 21), held at Sidi Mohamed Ben Abdellah University, Fez, Morocco, on 29–30 January 2021. highlighting the latest innovations in digital technologies as: artificial intelligence, Internet of things, embedded systems, network technology, information processing, and their applications in several areas such as hybrid vehicles, renewable energy, robotic, and COVID-19. The respective papers encourage and inspire researchers, industry professionals, and policymakers to put these methods into practice.

Digital Technologies and Applications: Proceedings of ICDTA’22, Fez, Morocco, Volume 1 (Lecture Notes in Networks and Systems #454)

by Saad Motahhir Badre Bossoufi

This book presents Volume 1 of selected research papers presented at the Second International Conference on Digital Technologies and Applications (ICDTA 22), held at Sidi Mohamed Ben Abdellah University, Fez, Morocco, on January 28–29, 2022. This book highlights the latest innovations in digital technologies as: artificial intelligence, Internet of Things, embedded systems, network technology, information processing and their applications in several areas as hybrid vehicles, renewable energy, mechatronics, medicine… This book will encourage and inspire researchers, industry professionals, and policymakers to put these methods into practice.

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Showing 15,976 through 16,000 of 54,257 results