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The Design of Cloud Workflow Systems

by Qiang He Dahai Cao Dong Yuan Wenhao Li Xiao Liu Yun Yang Gaofeng Zhang Jinjun Chen

Cloud computing is the latest market-oriented computing paradigm which brings software design and development into a new era characterized by "XaaS", i.e. everything as a service. Cloud workflows, as typical software applications in the cloud, are composed of a set of partially ordered cloud software services to achieve specific goals. However, due to the low QoS (quality of service) nature of the cloud environment, the design of workflow systems in the cloud becomes a challenging issue for the delivery of high quality cloud workflow applications. To address such an issue, this book presents a systematic investigation to the three critical aspects for the design of a cloud workflow system, viz. system architecture, system functionality and quality of service. Specifically, the system architecture for a cloud workflow system is designed based on the general four-layer cloud architecture, viz. application layer, platform layer, unified resources layer and fabric layer. The system functionality for a cloud workflow system is designed based on the general workflow reference model but with significant extensions to accommodate software services in the cloud. The support of QoS is critical for the quality of cloud workflow applications. This book presents a generic framework to facilitate a unified design and development process for software components that deliver lifecycle support for different QoS requirements. While the general QoS requirements for cloud workflow applications can have many dimensions, this book mainly focuses on three of the most important ones, viz. performance, reliability and security. In this book, the architecture, functionality and QoS management of our SwinDeW-C prototype cloud workflow system are demonstrated in detail as a case study to evaluate our generic design for cloud workflow systems. To conclude, this book offers a general overview of cloud workflow systems and provides comprehensive introductions to the design of the system architecture, system functionality and QoS management.

Design of CMOS Millimeter-Wave and Terahertz Integrated Circuits with Metamaterials

by Hao Yu Yang Shang

This book shows that with the use of metamaterials, one can have coherent THz signal generation, amplification, transmission, and detection for phase-arrayed CMOS transistors with significantly improved performance. Offering detailed coverage from device to system, the book describes the design and application of metamaterials in actual CMOS integrated circuits, includes real circuit examples and chip demonstrations with measurement results, and also evaluates system performance after CMOS-based system-on-chip integration. The book reflects the latest research progress and provides a state-of-the-art reference on CMOS-based metamaterial devices and mm-wave and THz systems.

Design of Cost-Efficient Interconnect Processing Units: Spidergon STNoC (System-on-Chip Design and Technologies)

by Marcello Coppola Miltos D. Grammatikakis Riccardo Locatelli Giuseppe Maruccia Lorenzo Pieralisi

Streamlined Design Solutions Specifically for NoCTo solve critical network-on-chip (NoC) architecture and design problems related to structure, performance and modularity, engineers generally rely on guidance from the abundance of literature about better-understood system-level interconnection networks. However, on-chip networks present several distinct challenges that require novel and specialized solutions not found in the tried-and-true system-level techniques. A Balanced Analysis of NoC ArchitectureAs the first detailed description of the commercial Spidergon STNoC architecture, Design of Cost-Efficient Interconnect Processing Units: Spidergon STNoC examines the highly regarded, cost-cutting technology that is set to replace well-known shared bus architectures, such as STBus, for demanding multiprocessor system-on-chip (SoC) applications. Employing a balanced, well-organized structure, simple teaching methods, numerous illustrations, and easy-to-understand examples, the authors explain: how the SoC and NoC technology works why developers designed it the way they did the system-level design methodology and tools used to configure the Spidergon STNoC architecture differences in cost structure between NoCs and system-level networks From professionals in computer sciences, electrical engineering, and other related fields, to semiconductor vendors and investors – all readers will appreciate the encyclopedic treatment of background NoC information ranging from CMPs to the basics of interconnection networks. The text introduces innovative system-level design methodology and tools for efficient design space exploration and topology selection. It also provides a wealth of key theoretical and practical MPSoC and NoC topics, such as technological deep sub-micron effects, homogeneous and heterogeneous processor architectures, multicore SoC, interconnect processing units, generic NoC components, and embeddings of common communication patterns. An Arsenal of Practical Learning Tools at Your DisposalThe book features a complimentary CD-ROM for practical training on NoC modeling and design-space exploration. It incorporates the award-winning System C-based On-Chip Communication Network (OCCN) environment, the only open-source network modeling and simulation framework currently available. With its consistent, comprehensive overview of the state of the art – and future trends – of NoC design, this indispensible text can help readers harness the value within the vast and ever-changing world of network-on-chip technology.

The Design of Digital Learning Environments: Online and Blended Applications of the Community of Inquiry

by Cleveland-Innes, Martha F. Stefan Stenbom D. Randy Garrison

The Design of Digital Learning Environments provides comprehensive guidelines for creating and delivering high-quality online and blended learning experiences in higher education. With increasing numbers of students engaged in partially or fully digital education, graduate students preparing for design, development, or faculty roles need fresh, practical applications of cutting-edge research and theory. This textbook uses the Community of Inquiry framework, an influential and invaluable pedagogical model focused on deep learning, to aid educators in forging meaningful, collaborative connections with students engaged in digitally supported multi-modal learning in colleges and universities, MOOCs, and lifelong learning initiatives. Across five parts, the book covers the basic structure, concepts, terminology, and history of the Community of Inquiry; principles for designing and delivering digital courses; design for specific course conditions; applications of learning activities guided by the framework; and current limitations and directions for further research.

Design of Enterprise Systems: Theory, Architecture, and Methods

by Ronald Giachetti

In practice, many different people with backgrounds in many different disciplines contribute to the design of an enterprise. Anyone who makes decisions to change the current enterprise to achieve some preferred structure is considered a designer. What is problematic is how to use the knowledge of separate aspects of the enterprise to achieve a globally optimized enterprise. The synthesis of knowledge from many disciplines to design an enterprise defines the field of enterprise engineering.Because enterprise systems are exceedingly complex, encompassing many independent domains of study, students must first be taught how to think about enterprise systems. Specifically written for advanced and intermediate courses and modules, Design of Enterprise Systems: Theory, Architecture, and Methods takes a system-theoretical perspective of the enterprise. It describes a systematic approach, called the enterprise design method, to design the enterprise. The design method demonstrates the principles, models, methods, and tools needed to design enterprise systems. The author uses the enterprise system design methodology to organize the chapters to mimic the completion of an actual project. Thus, the book details the enterprise engineering process from initial conceptualization of an enterprise to its final design.Pedagogical tools available include:For instructors: PowerPoint® slides for each chapter Project case studies that can be assigned as long-term projects to accompany the text Quiz questions for each chapter Business Process Analyzer software available for download For students: Templates, checklists, forms, and models to support enterprise engineering activities The book fills a need for greater design content in engineering curricula by describing how to design enterprise systems. Inclusion of design is also critical for business students, since they must realize the import their decisions may have on the long-term design of the enterprises they work with. The book’s practical focus and project-based approach coupled with the pedagogical tools gives students the knowledge and skills they need to lead enterprise engineering projects.

Design of Experiments for Reinforcement Learning

by Christopher Gatti

This thesis takes an empirical approach to understanding of the behavior and interactions between the two main components of reinforcement learning: the learning algorithm and the functional representation of learned knowledge. The author approaches these entities using design of experiments not commonly employed to study machine learning methods. The results outlined in this work provide insight as to what enables and what has an effect on successful reinforcement learning implementations so that this learning method can be applied to more challenging problems.

The Design of Future Educational Interfaces

by Sharon Oviatt

The Design of Future Educational Interfaces provides a new multidisciplinary synthesis of educational interface research. It explains how computer interfaces can be redesigned to better support our ability to produce ideas, think, and solve problems successfully in national priority areas such as science and mathematics. Based on first-hand research experience, the author offers a candid analysis of emerging technologies and their impact, highlighting communication interfaces that stimulate thought. The research results will surprise readers and challenge their assumptions about existing technology and its ability to support our performance. In spite of a rapid explosion of interest in educational technologies, there remains a poor understanding of what constitutes an effective educational interface for student cognition and learning. This book provides valuable insights into why recent large-scale evaluations of existing educational technologies have frequently not shown demonstrable improvements in student performance. The research presented here is grounded in cognitive science and experimental psychology, linguistic science and communications, cross-cultural cognition and language, computer science and human interface design, and the learning sciences and educational technology.

Design of Heuristic Algorithms for Hard Optimization: With Python Codes for the Travelling Salesman Problem (Graduate Texts in Operations Research)

by Éric D. Taillard

This open access book demonstrates all the steps required to design heuristic algorithms for difficult optimization. The classic problem of the travelling salesman is used as a common thread to illustrate all the techniques discussed. This problem is ideal for introducing readers to the subject because it is very intuitive and its solutions can be graphically represented. The book features a wealth of illustrations that allow the concepts to be understood at a glance. The book approaches the main metaheuristics from a new angle, deconstructing them into a few key concepts presented in separate chapters: construction, improvement, decomposition, randomization and learning methods. Each metaheuristic can then be presented in simplified form as a combination of these concepts. This approach avoids giving the impression that metaheuristics is a non-formal discipline, a kind of cloud sculpture. Moreover, it provides concrete applications of the travelling salesman problem, which illustrate in just a few lines of code how to design a new heuristic and remove all ambiguities left by a general framework. Two chapters reviewing the basics of combinatorial optimization and complexity theory make the book self-contained. As such, even readers with a very limited background in the field will be able to follow all the content.

The Design of Instruction and Evaluation: Affordances of Using Media and Technology

by Mitchell Rabinowitz Fran C. Blumberg Howard T. Everson

This book is about empirically tested knowledge and principles that inform the design of instructional and evaluation systems, and the use and promise of media and technology within such systems. Historically, psychology has informed the design of instructional and evaluation systems in different ways. A behavioral perspective emphasizes the role of the environment in determining behavior--a factor external to the learner. A cognitive perspective focuses on the role of cognitive processing and constraints in determining learning--factors that are internal to the learner. This volume presents the affordances approach--which addresses how the environment and the affordances within it interact with cognitive processes to determine learning. Insights into this interaction are presented. It is the book's contention that the affordance approach represents an advancement over the behavioral and cognitive perspectives; it is an evolution within the cognitive approach--not an alternative to it. The Design of Instruction and Evaluation: Affordances of Using Media and Technology is intended for education practitioners responsible for the implementation of media and technology in classrooms, for researchers and faculty, and for use as a text in courses on media and technology use in educational settings, instructional design, and psychology of learning.

Design of Intelligent Applications using Machine Learning and Deep Learning Techniques

by Ramchandra S. Mangrulkar Antonis Michalas Narendra M. Shekokar Meera Narvekar Pallavi V. Chavan

Machine learning (ML) and deep learning (DL) algorithms are invaluable resources for Industry 4.0 and allied areas and are considered as the future of computing. A subfield called neural networks, to recognize and understand patterns in data, helps a machine carry out tasks in a manner similar to humans. The intelligent models developed using ML and DL are effectively designed and are fully investigated – bringing in practical applications in many fields such as health care, agriculture and security. These algorithms can only be successfully applied in the context of data computing and analysis. Today, ML and DL have created conditions for potential developments in detection and prediction. Apart from these domains, ML and DL are found useful in analysing the social behaviour of humans. With the advancements in the amount and type of data available for use, it became necessary to build a means to process the data and that is where deep neural networks prove their importance. These networks are capable of handling a large amount of data in such fields as finance and images. This book also exploits key applications in Industry 4.0 including: · Fundamental models, issues and challenges in ML and DL. · Comprehensive analyses and probabilistic approaches for ML and DL. · Various applications in healthcare predictions such as mental health, cancer, thyroid disease, lifestyle disease and cardiac arrhythmia. · Industry 4.0 applications such as facial recognition, feather classification, water stress prediction, deforestation control, tourism and social networking. · Security aspects of Industry 4.0 applications suggest remedial actions against possible attacks and prediction of associated risks. - Information is presented in an accessible way for students, researchers and scientists, business innovators and entrepreneurs, sustainable assessment and management professionals. This book equips readers with a knowledge of data analytics, ML and DL techniques for applications defined under the umbrella of Industry 4.0. This book offers comprehensive coverage, promising ideas and outstanding research contributions, supporting further development of ML and DL approaches by applying intelligence in various applications.

Design of Intelligent Systems Based on Fuzzy Logic, Neural Networks and Nature-Inspired Optimization

by Patricia Melin Oscar Castillo Janusz Kacprzyk

This book presents recent advances on the design of intelligent systems based on fuzzy logic, neural networks and nature-inspired optimization and their application in areas such as, intelligent control and robotics, pattern recognition, time series prediction and optimization of complex problems. The book is organized in eight main parts, which contain a group of papers around a similar subject. The first part consists of papers with the main theme of theoretical aspects of fuzzy logic, which basically consists of papers that propose new concepts and algorithms based on fuzzy systems. The second part contains papers with the main theme of neural networks theory, which are basically papers dealing with new concepts and algorithms in neural networks. The third part contains papers describing applications of neural networks in diverse areas, such as time series prediction and pattern recognition. The fourth part contains papers describing new nature-inspired optimization algorithms. The fifth part presents diverse applications of nature-inspired optimization algorithms. The sixth part contains papers describing new optimization algorithms. The seventh part contains papers describing applications of fuzzy logic in diverse areas, such as time series prediction and pattern recognition. Finally, the eighth part contains papers that present enhancements to meta-heuristics based on fuzzy logic techniques.

Design of Internet of Things

by Gunneswara VSSS Kalaga Rao

The text provides a comprehensive overview of the design aspects of the internet of things devices and covers the fundamentals of big data and data science. It explores various scenarios such as what are the middleware and frameworks available and how to build a stable, standards-based, and Secure internet of things device. It discusses important concepts including embedded programming techniques, machine-to-machine architecture, and the internet of things for smart city applications. It will serve as an ideal design book for professionals, senior undergraduate, and graduate students in the fields including electrical engineering, electronics and communication engineering, and computer engineering. The book- Covers applications and architecture needed to deliver solutions to end customers and readers. Discusses practical aspects of implementing the internet of things in diverse areas including manufacturing, and software development. Highlights big data concepts and embedded programming techniques. Presents technologies including machine to machine, integrated sensors, and radio-frequency identification. Introduces global system for mobile communication and precise details of standards based on internet of things architecture models. The book focuses on practical design aspects such as how to finalize a processor integrated circuit, which operating system to use, etc. in a single volume. It will serve as an ideal text for professionals, senior undergraduate, and graduate students in diverse engineering domains including electrical, electronics and communication, computer.

Design of Interpretable Fuzzy Systems (Studies in Computational Intelligence #684)

by Krzysztof Cpałka

This book shows that the term “interpretability” goes far beyond the concept of readability of a fuzzy set and fuzzy rules. It focuses on novel and precise operators of aggregation, inference, and defuzzification leading to flexible Mamdani-type and logical-type systems that can achieve the required accuracy using a less complex rule base. The individual chapters describe various aspects of interpretability, including appropriate selection of the structure of a fuzzy system, focusing on improving the interpretability of fuzzy systems designed using both gradient-learning and evolutionary algorithms. It also demonstrates how to eliminate various system components, such as inputs, rules and fuzzy sets, whose reduction does not adversely affect system accuracy. It illustrates the performance of the developed algorithms and methods with commonly used benchmarks. The book provides valuable tools for possible applications in many fields including expert systems, automatic control and robotics.

The Design of Learning Experience

by Brad Hokanson Gregory Clinton Monica W. Tracey

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Design of Low-Power Coarse-Grained Reconfigurable Architectures

by Yoonjin Kim Rabi N. Mahapatra

Coarse-grained reconfigurable architecture (CGRA) has emerged as a solution for flexible, application-specific optimization of embedded systems. Helping you understand the issues involved in designing and constructing embedded systems, Design of Low-Power Coarse-Grained Reconfigurable Architectures offers new frameworks for optimizing the architect

Design of Low Power Integrated Radios for Emerging Standards (Analog Circuits and Signal Processing)

by Mustafijur Rahman Ramesh Harjani

This book describes novel and disruptive architecture and circuit design techniques, toward the realization of low-power, standard-compliant radio architectures and silicon implementation of the circuits required for a variety of leading-edge applications. Readers will gain an understanding of the circuit level challenges that exist for low power radios, compatible with the IEEE 802.15.6 standard. The authors discuss current techniques to address some of these challenges, helping readers to understand the state-of-the-art, and to address the various, open research problems that exist with respect to realizing low power radios.Enables readers to face challenging bottleneck in low power radio design, with state-of-the-art, circuit-level design techniques;Provides readers with basic knowledge of circuits suitable for low power radio circuits compatible with the IEEE 802.15.6 standard;Discusses new and emerging architectures and circuit techniques, enabling applications such as body area networks and internet of things.

The Design of Material, Organism, and Minds

by Michael Hampe Silke Konsorski-Lang

Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources.

Design of Multithreaded Software: The Entity-Life Modeling Approach

by Bo I. Sanden

This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.

The Design of Web APIs

by Arnaud Lauret

Web APIs are everywhere, giving developers an efficient way to interact with applications, services, and data. Well-designed APIs are a joy to use; poorly-designed APIs are cumbersome, confusing, and frustrating. The Design of Web APIs is a practical, example packed guide to crafting extraordinary web APIs. Author Arnaud Lauret demonstrates fantastic design principles and techniques you can apply to both public and private web APIs.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Design, Operation and Evaluation of Mobile Communications: First International Conference, MOBILE 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings (Lecture Notes in Computer Science #12216)

by Gavriel Salvendy June Wei

This LNCS 12216 constitutes the refereed proceedings of the First International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, presented in this volume were organized in topical section around the subject: Design, Operation and Evaluation of Mobile Communications.

Design, Operation and Evaluation of Mobile Communications: Second International Conference, MOBILE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings (Lecture Notes in Computer Science #12796)

by Gavriel Salvendy June Wei

This conference proceeding LNCS 12796 constitutes the thoroughly refereed proceedings of the 1th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 23rd HCI International Conference, HCII 2021 as a virtual event, due to COVID-19, in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes were carefully reviewed and selected from 5222 submissions. MOBILE 2021 includes a total of 27 papers; they were organized in topical sections named: Designing, Developing and Evaluating Mobile Interaction Systems and User Experience, Acceptance and Impact of Mobile Communications.

Design, Operation and Evaluation of Mobile Communications: 4th International Conference, MOBILE 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings (Lecture Notes in Computer Science #14052)

by Gavriel Salvendy June Wei

This book constitutes the refereed proceedings of the 4th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2023, held as part of the 25th International Conference, HCI International 2023, which was held in Copenhagen, Denmark, during July 23-28, 2022. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The MOBILE 2023 proceedings were organized in the following topical sections: Mobile User Experience and Interaction Design; Design and Evaluation of Voice User Interfaces and Conversational AI; and Mobile Information Systems in Education, Healthcare, eCommerce and Beyond.

Design, Operation and Evaluation of Mobile Communications: Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings (Lecture Notes in Computer Science #13337)

by Gavriel Salvendy June Wei

This book constitutes the refereed proceedings of the Third International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The MOBILE 2022 proceedings were organized in the following topical sections: Designing Mobile Interactions and Systems; User Experience and Adoption of Mobile Communications; Mobile Commerce and Advertising; Mobile Interactions with Agents; Emerging Mobile Technologies.

Design Optimization Under Uncertainty

by Weifei Hu

This book introduces the fundamentals of probability, statistical, and reliability concepts, the classical methods of uncertainty quantification and analytical reliability analysis, and the state-of-the-art approaches of design optimization under uncertainty (e.g., reliability-based design optimization and robust design optimization). The topics include basic concepts of probability and distributions, uncertainty quantification using probabilistic methods, classical reliability analysis methods, time-variant reliability analysis methods, fundamentals of deterministic design optimization, reliability-based design optimization, robust design optimization, other methods of design optimization under uncertainty, and engineering applications of design optimization under uncertainty.

Design Patterns: Elements of Reusable Object-Oriented Software

by Erich Gamma Richard Helm Ralph Johnson John Vlissides

This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people tend to generate initially. They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software. Design patterns capture these solutions in a succinct and easily applied form.

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Showing 16,076 through 16,100 of 58,347 results