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Advances in Computational Mathematics for Industrial System Reliability and Maintainability (Springer Series in Reliability Engineering)
by Mohammad YazdiThis book is a comprehensive exploration of computational mathematics and its impact on enhancing the reliability and maintainability of industrial systems. With its careful blend of theoretical foundations, practical applications, and future perspectives, this book is a vital reference for researchers, engineers, and professionals seeking to optimize industrial systems' performance, efficiency, and resilience.
Advances in Computational Methods in Manufacturing: Select Papers from ICCMM 2019 (Lecture Notes on Multidisciplinary Industrial Engineering)
by R. Ganesh Narayanan Shrikrishna N. Joshi Uday Shanker DixitThis volume presents a selection of papers from the 2nd International Conference on Computational Methods in Manufacturing (ICCMM 2019). The papers cover the recent advances in computational methods for simulating various manufacturing processes like machining, laser welding, laser bending, strip rolling, surface characterization and measurement. Articles in this volume discuss both the development of new methods and the application and efficacy of existing computational methods in manufacturing sector. This volume will be of interest to researchers in both industry and academia working on computational methods in manufacturing.
Advances in Computational Modeling and Simulation (Lecture Notes in Mechanical Engineering)
by Rajesh Kumar Rallapalli Srinivas Mainak DuttaThe book presents select proceedings of Global meet on ‘Computational Modelling and Simulation, Recent Innovations, Challenges and Perspectives, 2020. This book covers leading-edge technologies from different domains such as computation in optimization and control, multiscale and multiphysics modeling and computation analysis, environmental modeling, modeling approaches to enterprise systems and services, finite element analysis, dependability and security, high-performance computation/cloud computing applications, computational biology and chemistry and computational mechanics. The primary goal of this book is to strengthen pre-eminence in computational modeling and simulation by catalyzing the transformative use of innovative developments in a wide range of disciplines to achieve lasting societal impact. The book discusses on how to perform simulation of large complex dynamic systems in an efficient manner using advanced computational analysis. The inter-disciplinary nature of the book would be a valuable reference for academicians and research scientists, industrialists interested in modelling and simulation driven by computational technology.
Advances in Computational Plasticity: A Book in Honour of D. Roger J. Owen (Computational Methods in Applied Sciences #46)
by Eugenio Oñate Djordje Peric Eduardo de Souza Neto Michele ChiumentiThis book brings together some 20 chapters on state-of-the-art research in the broad field of computational plasticity with applications in civil and mechanical engineering, metal forming processes, geomechanics, nonlinear structural analysis, composites, biomechanics and multi-scale analysis of materials, among others. The chapters are written by world leaders in the different fields of computational plasticity.
Advances in Computational Science and Computing (Advances in Intelligent Systems and Computing #877)
by Ning Xiong Zheng Xiao Zhao Tong Jiayi Du Lipo Wang Maozhen LiThis book includes papers on the recent advances in state-of-the-art computational science and computing presented at the 2018 International Symposium on Computational Science and Computing (ISCSC 2018), held in Huangshan, China, from 28 to 29 July 2018. All the papers were rigorously peer-reviewed by experts in the area. It is a valuable resource for researchers, professors, graduate students, as well as R & D staff in the industry with a general interest in computational science and computing.
Advances in Computational Toxicology: Methodologies and Applications in Regulatory Science (Challenges and Advances in Computational Chemistry and Physics #30)
by Huixiao HongThis book provides a comprehensive review of both traditional and cutting-edge methodologies that are currently used in computational toxicology and specifically features its application in regulatory decision making. The authors from various government agencies such as FDA, NCATS and NIEHS industry, and academic institutes share their real-world experience and discuss most current practices in computational toxicology and potential applications in regulatory science. Among the topics covered are molecular modeling and molecular dynamics simulations, machine learning methods for toxicity analysis, network-based approaches for the assessment of drug toxicity and toxicogenomic analyses. Offering a valuable reference guide to computational toxicology and potential applications in regulatory science, this book will appeal to chemists, toxicologists, drug discovery and development researchers as well as to regulatory scientists, government reviewers and graduate students interested in this field.
Advances in Computational Vision and Robotics: Proceedings of the International Conference on Computational Vision and Robotics (Learning and Analytics in Intelligent Systems #33)
by George A. Tsihrintzis Margarita N. Favorskaya Roumen Kountchev Srikanta PatnaikAdvances in Computational Vision and Robotics contains research papers from diverse field of engineering, computer science, social and bio-medical science. This book contains various research articles from the following domain:i. Pattern recognition and Robotic Vision.ii. Artificial Intelligence and Deep Learning application.iii. Big Data Application in Robotics.iv. Deep Learning and Neural Network.Authors from the area of Particle Swarm Optimization, Defect Detection, Gesture Information Collection, Image Processing and Remote Sensing, Melody Recognition, Convolution Neural Network and Satellite Image processing etc. have contributed their research outcomes.
Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2018 (Advances in Intelligent Systems and Computing #924)
by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Munesh C. TrivediThis book includes key insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academics around the globe. It gathers high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2018), which was held on 20-21 October, 2018 in Bangkok. The book covers a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. Its goal is to familiarize readers from the computer industry and academia with the latest advances in next-generation computer and communication technology, which they can subsequently integrate into real-world applications.
Advances in Computer Communication and Computational Sciences: Proceedings Of Ic4s 2017, Volume 1 (Advances In Intelligent Systems and Computing #759)
by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. TrivediThe book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.
Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2017, Volume 1 (Advances in Intelligent Systems and Computing #759)
by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. TrivediThe book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.
Advances in Computer, Communication and Computational Sciences: Proceedings of IC4S 2019 (Advances in Intelligent Systems and Computing #1158)
by Sanjiv K. Bhatia Shailesh Tiwari Su Ruidan Munesh Chandra Trivedi K. K. MishraThis book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.
Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing
by Kewei Sha Aaron Striegel Min SongRecent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.
Advances in Computer Entertainment Technology: 14th International Conference, Ace 2017, London, Uk, December 14-16, 2017, Proceedings (Lecture Notes in Computer Science #10714)
by Adrian David Cheok Teresa Romão Masahiko InamiThis book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. <P><P> The 59 full papers presented were selected from a total of 229 submissions. <P><P> ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers (Lecture Notes in Computer Science #13262)
by Cameron Browne Akihiro Kishimoto Jonathan SchaefferThis book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers (Lecture Notes in Computer Science #12516)
by Tristan Cazenave Jaap van den Herik Abdallah Saffidine I-Chen WuThis book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
Advances in Computer Games: 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers (Lecture Notes in Computer Science #14528)
by Michael Hartisch Chu-Hsuan Hsueh Jonathan SchaefferThis book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023.The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers (Lecture Notes in Computer Science #10664)
by Mark H.M. Winands H. Jaap van den Herik Walter A. Kosters1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer#65533; Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers (Lecture Notes in Computer Science #9525)
by Aske Plaat Jaap van den Herik Walter KostersThis book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Advances in Computer Graphics: 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings (Lecture Notes in Computer Science #11542)
by Marina Gavrilova Jian Chang Nadia Magnenat Thalmann Eckhard Hitzer Hiroshi IshikawaThis book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings (Lecture Notes in Computer Science #13002)
by Nadia Magnenat-Thalmann Victoria Interrante Daniel Thalmann George Papagiannakis Bin Sheng Jinman Kim Marina GavrilovaThis book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Advances in Computer Graphics: 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1–5, 2024, Proceedings, Part I (Lecture Notes in Computer Science #15338)
by Nadia Magnenat-Thalmann Jinman Kim Bin Sheng Zhigang Deng Daniel Thalmann Ping LiThe three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland. The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections: Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling. Part II: Graphics and VR/AR; reconstruction; rendering and animation; and theoretical analysis. Part III: Image analysis and visualization; image attention and perception; medical imaging and robotics; synthesis and generation; and empowering novel geometric algebra for graphics & engineering workshop.
Advances in Computer Graphics: 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1–5, 2024, Proceedings, Part II (Lecture Notes in Computer Science #15339)
by Nadia Magnenat-Thalmann Jinman Kim Bin Sheng Zhigang Deng Daniel Thalmann Ping LiThe three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland. The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections: Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling. Part II: Graphics and VR/AR; reconstruction; rendering and animation; and theoretical analysis. Part III: Image analysis and visualization; image attention and perception; medical imaging and robotics; synthesis and generation; and empowering novel geometric algebra for graphics & engineering workshop.
Advances in Computer Graphics: 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1–5, 2024, Proceedings, Part III (Lecture Notes in Computer Science #15340)
by Nadia Magnenat-Thalmann Jinman Kim Bin Sheng Zhigang Deng Daniel Thalmann Ping LiThe three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland. The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections: Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling. Part II: Graphics and VR/AR; reconstruction; rendering and animation; and theoretical analysis. Part III: Image analysis and visualization; image attention and perception; medical imaging and robotics; synthesis and generation; and empowering novel geometric algebra for graphics & engineering workshop.
Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings (Lecture Notes in Computer Science #12221)
by Nadia Magnenat-Thalmann Constantine Stephanidis Enhua Wu Daniel Thalmann Bin Sheng Jinman Kim George Papagiannakis Marina GavrilovaThis book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.
Advances in Computer Graphics: 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12–16, 2022, Proceedings (Lecture Notes in Computer Science #13443)
by Nadia Magnenat-Thalmann Jian Zhang Jinman Kim George Papagiannakis Bin Sheng Daniel Thalmann Marina GavrilovaThis book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: image analysis & processing; graphs & networks; estimation & feature matching; 3d reconstruction; rendering & animation; detection & recognition; colors, paintings & layout; synthesis & generation; ar & user interfaces; medical imaging; segmentation; object detection; image attention & perception; and modeling & simulation.