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Elements of Cloud Computing Security

by Mohammed M. M. Alani

This book offers a thorough yet easy-to-read reference guide to various aspects of cloud computing security. It begins with an introduction to the general concepts of cloud computing, followed by a discussion of security aspects that examines how cloud security differs from conventional information security and reviews cloud-specific classes of threats and attacks. A range of varying threats in cloud computing are covered, from threats of data loss and data breaches, to threats to availability and threats posed by malicious insiders. Further, the book discusses attacks launched on different levels, including attacks on the hypervisor, and on the confidentiality of data. Newer types, such as side-channel attacks and resource-freeing attacks, are also described. The work closes by providing a set of general security recommendations for the cloud.

Elements of Cloud Storage Security

by Tatiana Galibus Viktor V. Krasnoproshin Robson de Oliveira Albuquerque Edison Pignaton de Freitas

This work provides guidelines for the practical implementation of security architecture in a particular corporate cloud. The authors are mathematicians and specialists in data modeling and security. Experience of scientific collaboration with industry inspired the authors to attempt to conceptualize the common processes and strategies in cloud security, in order to make security system deployment as simple and transparent as possible. The deployment is broken into several essential steps that allow the functionality of security architecture for any cloud to be split into a set of modules. The continuous verification of security support on all levels (data, processes and communication channels) helps to avoid common security breaches and protect against the most dangerous attacks. Additionally, performing the proposed optimization of the selected set of mechanisms will enhance the efficiency of the security system.

Elements of Compiler Design

by null Alexander Meduna

Maintaining a balance between a theoretical and practical approach to this important subject, Elements of Compiler Design serves as an introduction to compiler writing for undergraduate students. From a theoretical viewpoint, it introduces rudimental models, such as automata and grammars, that underlie compilation and its essential phases. Based on

The Elements of Computing Systems: Building a Modern Computer from First Principles

by Noam Nisan Shimon Schocken

In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system. Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture. Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience. The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.

The Elements of Computing Systems, second edition: Building a Modern Computer from First Principles

by Noam Nisan Shimon Schocken

A new and extensively revised edition of a popular textbook used in universities, coding boot camps, hacker clubs, and online courses.The best way to understand how computers work is to build one from scratch, and this textbook leads learners through twelve chapters and projects that gradually build the hardware platform and software hierarchy for a simple but powerful computer system. In the process, learners gain hands-on knowledge of hardware, architecture, operating systems, programming languages, compilers, data structures and algorithms, and software engineering. Using this constructive approach, the book introduces readers to a significant body of computer science knowledge and synthesizes key theoretical and applied techniques into one constructive framework.The outcome is known known as Nand to Tetris: a journey that starts with the most elementary logic gate, called Nand, and ends, twelve projects later, with a general-purpose computer system capable of running Tetris and any other program that comes to your mind.The first edition of this popular textbook inspired Nand to Tetris classes in many universities, coding boot camps, hacker clubs, and online course platforms. This second edition has been extensively revised. It has been restructured into two distinct parts—part I, Hardware, and part II, Software—with six projects in each part. All chapters and projects have been rewritten, with an emphasis on separating abstraction from implementation, and many new sections, figures, and examples have been added. Substantial new appendixes offer focused presentation on technical and theoretical topics.

Elements of Copula Modeling with R (Use R!)

by Marius Hofert Ivan Kojadinovic Martin Mächler Jun Yan

This book introduces the main theoretical findings related to copulas and shows how statistical modeling of multivariate continuous distributions using copulas can be carried out in the R statistical environment with the package copula (among others). Copulas are multivariate distribution functions with standard uniform univariate margins. They are increasingly applied to modeling dependence among random variables in fields such as risk management, actuarial science, insurance, finance, engineering, hydrology, climatology, and meteorology, to name a few. In the spirit of the Use R! series, each chapter combines key theoretical definitions or results with illustrations in R. Aimed at statisticians, actuaries, risk managers, engineers and environmental scientists wanting to learn about the theory and practice of copula modeling using R without an overwhelming amount of mathematics, the book can also be used for teaching a course on copula modeling.

Elements of Data Science, Machine Learning, and Artificial Intelligence Using R

by Frank Emmert-Streib Salissou Moutari Matthias Dehmer

The textbook provides students with tools they need to analyze complex data using methods from data science, machine learning and artificial intelligence. The authors include both the presentation of methods along with applications using the programming language R, which is the gold standard for analyzing data. The authors cover all three main components of data science: computer science; mathematics and statistics; and domain knowledge. The book presents methods and implementations in R side-by-side, allowing the immediate practical application of the learning concepts. Furthermore, this teaches computational thinking in a natural way. The book includes exercises, case studies, Q&A and examples.

Elements of Digital Transformation

by Shailesh Kumar Shivakumar

Elements of Digital Transformation is a practitioner’s guide to the digital transformation process. It is also a guide for managers in today’s organizations that are accelerating digital transformation to modernize core technology capabilities and processes. The book discusses such key components of digital transformation as processes, principles and proven methods. It also covers such novel concepts in digital transformation as the first-time right framework, incident management transformation, digital factory, cloud migration, API-first approach and legacy modernization. Other highlights of the book include: A cloud migration framework along with a cloud migration methodology, rollout strategy and migration principles Principles and approaches for legacy modernization and process modernization Smart ticket management, smart problem management, proactive maintenance and ticket-avoidance architecture The novel digital factory approach to automate the software process Detailed case studies, a sample digital transformation exercise and a consulting exercise for digital transformation provide readers with real-world digital transformation scenarios and best practices. The book also discusses DevOps, automation and agile delivery models that help in digital transformation.

Elements of Dimensionality Reduction and Manifold Learning

by Benyamin Ghojogh Mark Crowley Fakhri Karray Ali Ghodsi

Dimensionality reduction, also known as manifold learning, is an area of machine learning used for extracting informative features from data for better representation of data or separation between classes. This book presents a cohesive review of linear and nonlinear dimensionality reduction and manifold learning. Three main aspects of dimensionality reduction are covered: spectral dimensionality reduction, probabilistic dimensionality reduction, and neural network-based dimensionality reduction, which have geometric, probabilistic, and information-theoretic points of view to dimensionality reduction, respectively. The necessary background and preliminaries on linear algebra, optimization, and kernels are also explained to ensure a comprehensive understanding of the algorithms.The tools introduced in this book can be applied to various applications involving feature extraction, image processing, computer vision, and signal processing. This book is applicable to a wide audience who would like to acquire a deep understanding of the various ways to extract, transform, and understand the structure of data. The intended audiences are academics, students, and industry professionals. Academic researchers and students can use this book as a textbook for machine learning and dimensionality reduction. Data scientists, machine learning scientists, computer vision scientists, and computer scientists can use this book as a reference. It can also be helpful to statisticians in the field of statistical learning and applied mathematicians in the fields of manifolds and subspace analysis. Industry professionals, including applied engineers, data engineers, and engineers in various fields of science dealing with machine learning, can use this as a guidebook for feature extraction from their data, as the raw data in industry often require preprocessing.The book is grounded in theory but provides thorough explanations and diverse examples to improve the reader’s comprehension of the advanced topics. Advanced methods are explained in a step-by-step manner so that readers of all levels can follow the reasoning and come to a deep understanding of the concepts. This book does not assume advanced theoretical background in machine learning and provides necessary background, although an undergraduate-level background in linear algebra and calculus is recommended.

Elements of Game Design

by Robert Zubek

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

The Elements of Hawkes Processes

by Patrick J. Laub Young Lee Thomas Taimre

Hawkes processes are studied and used in a wide range of disciplines: mathematics, social sciences, and earthquake modelling, to name a few. This book presents a selective coverage of the core and recent topics in the broad field of Hawkes processes. It consists of three parts. Parts I and II summarise and provide an overview of core theory (including key simulation methods) and inference methods, complemented by a selection of recent research developments and applications. Part III is devoted to case studies in seismology and finance that connect the core theory and inference methods to practical scenarios. This book is designed primarily for applied probabilists, statisticians, and machine learners. However, the mathematical prerequisites have been kept to a minimum so that the content will also be of interest to undergraduates in advanced mathematics and statistics, as well as machine learning practitioners. Knowledge of matrix theory with basics of probability theory, including Poisson processes, is considered a prerequisite. Colour-blind-friendly illustrations are included.

Elements of Information Theory

by Thomas M. Cover Joy A. Thomas

The latest edition of this classic is updated with new problem sets and materialThe Second Edition of this fundamental textbook maintains the book's tradition of clear, thought-provoking instruction. Readers are provided once again with an instructive mix of mathematics, physics, statistics, and information theory.All the essential topics in information theory are covered in detail, including entropy, data compression, channel capacity, rate distortion, network information theory, and hypothesis testing. The authors provide readers with a solid understanding of the underlying theory and applications. Problem sets and a telegraphic summary at the end of each chapter further assist readers. The historical notes that follow each chapter recap the main points.The Second Edition features:* Chapters reorganized to improve teaching* 200 new problems* New material on source coding, portfolio theory, and feedback capacity* Updated referencesNow current and enhanced, the Second Edition of Elements of Information Theory remains the ideal textbook for upper-level undergraduate and graduate courses in electrical engineering, statistics, and telecommunications.An Instructor's Manual presenting detailed solutions to all the problems in the book is available from the Wiley editorial department.

The Elements of Internet Style: The New Rules of Creating Valuable Content for Today's Readers

by Eei Press

Eats, Shoots & Leaves for the Internet! Learn the rules of today's tech-driven publishing landscape! The Elements of Internet Style is the first guide to embrace the new reality of creating content in the electronic age. It is packed with the tools to reach and engage today's too-busy, too-skeptical, too-distractible readers. Read this book, and understand the trend toward greater and greater informality. Then discover the effects of this trend on punctuation and capitalization, new words, usage, the methods for making language decisions when there is no clear authority, as well as the mounting need for built-in accessibility, comprehension aids, and navigation tools in every written document and on every web page. Chapters cover new technologies, new audience expectations, formatting,readability and flow, and much more. The Elements of Internet Style is a must-have for everyone who cares about delivering information to readers online, in print, and everywhere else. * The first guide to Internet style and usage * Clear directions for reaching and engaging today's multitasking readers * A must-have for editors, writers, bloggers, anyone who creates content in any medium.

The Elements of Joint Learning and Optimization in Operations Management (Springer Series in Supply Chain Management #18)

by Xi Chen Stefanus Jasin Cong Shi

This book examines recent developments in Operations Management, and focuses on four major application areas: dynamic pricing, assortment optimization, supply chain and inventory management, and healthcare operations. Data-driven optimization in which real-time input of data is being used to simultaneously learn the (true) underlying model of a system and optimize its performance, is becoming increasingly important in the last few years, especially with the rise of Big Data.

The Elements of Knowledge Organization

by Richard P. Smiraglia

The Elements of Knowledge Organization is a unique and original work introducing the fundamental concepts related to the field of Knowledge Organization (KO). There is no other book like it currently available. The author begins the book with a comprehensive discussion of "knowledge" and its associated theories. He then presents a thorough discussion of the philosophical underpinnings of knowledge organization. The author walks the reader through the Knowledge Organization domain expanding the core topics of ontologies, taxonomies, classification, metadata, thesauri and domain analysis. The author also presents the compelling challenges associated with the organization of knowledge. This is the first book focused on the concepts and theories associated with KO domain. Prior to this book, individuals wishing to study Knowledge Organization in its broadest sense would generally collocate their own resources, navigating the various methods and models and perhaps inadvertently excluding relevant materials. This text cohesively links key and related KO material and provides a deeper understanding of the domain in its broadest sense and with enough detail to truly investigate its many facets. This book will be useful to both graduate and undergraduate students in the computer science and information science domains both as a text and as a reference book. It will also be valuable to researchers and practitioners in the industry who are working on website development, database administration, data mining, data warehousing and data for search engines. The book is also beneficial to anyone interested in the concepts and theories associated with the organization of knowledge. Dr. Richard P. Smiraglia is a world-renowned author who is well published in the Knowledge Organization domain. Dr. Smiraglia is editor-in-chief of the journal Knowledge Organization, published by Ergon-Verlag of Würzburg. He is a professor and member of the Information Organization Research Group at the School of Information Studies at University of Wisconsin Milwaukee.

The Elements of Matlab® Style

by Richard K. Johnson

The Elements of MATLAB Style is a guide for both new and experienced MATLAB programmers. It provides a comprehensive collection of standards and guidelines for creating solid MATLAB code that will be easy to understand, enhance, and maintain. It is written for both individuals and those working in teams in which consistency is critical. This is the only book devoted to MATLAB style and best programming practices, focusing on how MATLAB code can be written in order to maximize its effectiveness. Just as Strunk and White's The Elements of Style provides rules for writing in the English language, this book provides conventions for formatting, naming, documentation, programming and testing. It includes many concise examples of correct and incorrect usage, as well as coverage of the latest language features. The author also provides recommendations on use of the integrated development environment features that help produce better, more consistent software.

Elements of Multimedia

by Sreeparna Banerjee

Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book include: <P><P> <li>Overview of recent additions to multimedia like New Media, Digital Media, Social Media and Mobile Media. <li>This book provides a starting point for researchers wishing to pursue research in Multimedia. <li>Discussions on advances in Web Technology, particularly Web 2.0, as well as Multimedia Applications. <li>Detailed descriptions on different Multimedia elements like text, graphics, images, audio, video and animation. <li>Introduction to the concepts of data compression. <li>Various aspects of multimedia presentations. <li>Multimedia storage hardware. <li>Databases for Multimedia data storage and indexing schemes for accessing Multimedia data. <li>Multimedia communications and networking issues. <P><P>Each chapter ends with a review of the topics covered and a set of review questions to enable the student to go back to the chapter and recapitulate the subject matter. Answers to the Multiple-Choice Questions (MCQ) are provided at the end of the book. Solutions of problems are also provided.

Elements of Neurogeometry

by Jean Petitot

This book describes several mathematical models of the primary visual cortex, referring them to a vast ensemble of experimental data and putting forward an original geometrical model for its functional architecture, that is, the highly specific organization of its neural connections. The book spells out the geometrical algorithms implemented by this functional architecture, or put another way, the "neurogeometry" immanent in visual perception. Focusing on the neural origins of our spatial representations, it demonstrates three things: firstly, the way the visual neurons filter the optical signal is closely related to a wavelet analysis; secondly, the contact structure of the 1-jets of the curves in the plane (the retinal plane here) is implemented by the cortical functional architecture; and lastly, the visual algorithms for integrating contours from what may be rather incomplete sensory data can be modelled by the sub-Riemannian geometry associated with this contact structure. As such, it provides readers with the first systematic interpretation of a number of important neurophysiological observations in a well-defined mathematical framework. The book's neuromathematical exploration appeals to graduate students and researchers in integrative-functional-cognitive neuroscience with a good mathematical background, as well as those in applied mathematics with an interest in neurophysiology.

Elements of Programming with Perl

by Andrew Johnson

Many neophyte programmers now begin their careers by learning the metalanguage, Perl. But the books currently available on Perl assume their readers already understand the basics of writing and designing programs--when in fact they do not. The tutorial teaches programming right along with the particulars of Perl syntax, as well as good style and structure and maintainability of the code.

Elements of Quasigroup Theory and Applications (Chapman & Hall/CRC Monographs and Research Notes in Mathematics)

by Victor Shcherbacov

This book provides an introduction to quasigroup theory along with new structural results on some of the quasigroup classes. Many results are presented with some of them from mathematicians of the former USSR. These included results have not been published before in the western mathematical literature. In addition, many of the achievements obtained with regard to applications of quasigroups in coding theory and cryptology are described.

Elements of Random Walk and Diffusion Processes

by Oliver C. Ibe

Presents an important and unique introduction to random walk theoryRandom walk is a stochastic process that has proven to be a useful model in understanding discrete-state discrete-time processes across a wide spectrum of scientific disciplines. Elements of Random Walk and Diffusion Processes provides an interdisciplinary approach by including numerous practical examples and exercises with real-world applications in operations research, economics, engineering, and physics.Featuring an introduction to powerful and general techniques that are used in the application of physical and dynamic processes, the book presents the connections between diffusion equations and random motion. Standard methods and applications of Brownian motion are addressed in addition to Levy motion, which has become popular in random searches in a variety of fields. The book also covers fractional calculus and introduces percolation theory and its relationship to diffusion processes.With a strong emphasis on the relationship between random walk theory and diffusion processes, Elements of Random Walk and Diffusion Processes features:Basic concepts in probability, an overview of stochastic and fractional processes, and elements of graph theoryNumerous practical applications of random walk across various disciplines, including how to model stock prices and gambling, describe the statistical properties of genetic drift, and simplify the random movement of molecules in liquids and gasesExamples of the real-world applicability of random walk such as node movement and node failure in wireless networking, the size of the Web in computer science, and polymers in physicsPlentiful examples and exercises throughout that illustrate the solution of many practical problemsElements of Random Walk and Diffusion Processes is an ideal reference for researchers and professionals involved in operations research, economics, engineering, mathematics, and physics. The book is also an excellent textbook for upper-undergraduate and graduate level courses in probability and stochastic processes, stochastic models, random motion and Brownian theory, random walk theory, and diffusion process techniques.

The Elements of UMLTM 2.0 Style

by Scott W. Ambler

For all developers who create models using the Unified Modeling Language (UML) 2.x The Elements of UML(TM) 2.0 Style sets the rules for style that will improve your productivity - especially in teams, where understandability and consistency are critical. Coming from renowned UML expert Scott Ambler, the book furnishes a set of rules for modelling in the UML and describes a collection of standards and guidelines for creating effective UML diagrams that will be concise and easy to understand. It provides conventions for: Class diagrams; Timing Diagrams; Use case diagrams; Composite Structure Diagrams; Sequence diagrams; Interaction Overview Diagrams; Activity diagrams; Object diagrams; State machine diagrams; Package diagrams; Communication diagrams; Deployment diagrams and Component diagrams. The Elements of UML(TM) 2.0 Style sets the rules for style that will improve your productivity.

The Elements of Visual Grammar: A Designer's Guide for Writers, Scholars, and Professionals (Skills For Scholars Ser.)

by Angela Riechers

A color-illustrated introduction to the basic principles of visual language that every content creator and consumer needs to knowThe right images capture attention, pique curiosity, and inspire viewers to stick around long enough to read any accompanying text. Nearly everyone today needs to use or understand images in communications of all kinds, from the most formal professional publication to the most casual social media post, and knowing the basics of visual language is essential for content creators and consumers alike. However, most people aren’t taught visual grammar unless they go into art- or design-related fields. The Elements of Visual Grammar explains image use in any media in practical terms for writers, scholars, and other professionals. Award-winning art director and design professor Angela Riechers offers a flexible set of principles and best practices for selecting images that work—and using them in the most persuasive way. The result is an indispensable guide for anyone who wants to learn how to work more successfully with images and words.Features more than 200 color illustrations—drawn from a wide range of styles, media, and eras—that demonstrate the principles of visual grammar and how images can support and enhance written contentDefines and illustrates the basic elements of images, describes how images function within text regardless of media, and explains how to choose images and integrate them with textIntroduces the practical, cultural, conceptual, and scientific factors that influence image useAnalyzes images by function and describes ways to employ symbolism, synecdoche, allegory, metaphor, analogy, and iconography

The Elements of Voice First Style: A Practical Guide to Voice User Interface Design

by Ahmed Bouzid Weiye Ma

If you're a new or experienced designer of conversational voice first experiences, this handy reference provides actionable answers to key aspects of eyes-busy, hands-busy, voice-only user interfaces. Designed as a companion to books about conversational voice design, this guide includes important details regarding eyes-free, hands-free, voice-only interfaces delivered by Amazon Echo, Google Nest, and a variety of in-car experiences.Authors Ahmed Bouzid and Weiye Ma provide far-field voice best practices and recommendations in a manner similar to The Elements of Style, the popular American English writing style guide. Like that book, The Elements of Voice First Style provides direct, succinct explanations that focus on the essence of each topic. You'll find answers quickly without having to spend time searching through other sources.With this guide, you'll be able to:Craft just the right language to enable your voicebot to effectively communicate with humansCreate conversational voice interfaces that are robust enough to handle errors and failuresDesign highly usable conversational voice interfaces by paying attention to small details that can make or break the experienceBuild a design for a voice-only smart speaker that doesn't require customers to use their eyes or hands

Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition

by null Goncalo Marques null Devin Sherry null David Pereira null Hammad Fozi

Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industryKey FeaturesKickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learnCreate a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended

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