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FPGA EDA: Design Principles and Implementation
by Kaihui Tu Xifan Tang Cunxi Yu Lana Josipović Zhufei ChuThis book focuses on FPGA EDA tools, the very foundation of FPGA technology. Instead of illustrating how to use them, this book dives into the tools themselves, revealing how these tools are being designed and how they may improve. Unlike other semiconductors, FPGA has a distinctive two-stage EDA system: chip design EDA and application design EDA.State-of-the-art algorithms, data models and design methodologies/standards are the main concerns of this book, and these will be very helpful for FPGA EDA engineers and researchers to obtain a bird’s eye view of this complicated knowledge system. In the chip design EDA part, full-custom and semicustom methodologies bring up ASIC-like EDA tools, and in the application design EDA side, typical topics including high-level synthesis, logic synthesis, physical implementation, bitstream configuration, etc., are well discussed.
FPGA Programming for Beginners: Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog
by Frank BrunoGet started with FPGA programming using SystemVerilog, and develop real-world skills by building projects, including a calculator and a keyboardKey FeaturesExplore different FPGA usage methods and the FPGA tool flowLearn how to design, test, and implement hardware circuits using SystemVerilogBuild real-world FPGA projects such as a calculator and a keyboard using FPGA resourcesBook DescriptionField Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You'll then cover SystemVerilog RTL designs and their implementations. Next, you'll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and serial interfaces and show you how to create a keyboard using PS/2. Finally, you'll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you'll design. By the end of this SystemVerilog FPGA book, you'll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.What you will learnUnderstand the FPGA architecture and its implementationGet to grips with writing SystemVerilog RTLMake FPGA projects using SystemVerilog programmingWork with computer math basics, parallelism, and pipeliningExplore the advanced topics of AXI and serial interfacesDiscover how you can implement a VGA interface in your projectsWho this book is forThis FPGA design book is for embedded system developers, engineers, and programmers who want to learn FPGA and SystemVerilog programming from scratch. FPGA designers looking to gain hands-on experience in working on real-world projects will also find this book useful.
FPGA Programming for Beginners: Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog
by Frank BrunoGet started with FPGA programming using SystemVerilog, and develop real-world skills by building projects, including a calculator and a keyboardKey FeaturesExplore different FPGA usage methods and the FPGA tool flowLearn how to design, test, and implement hardware circuits using SystemVerilogBuild real-world FPGA projects such as a calculator and a keyboard using FPGA resourcesBook DescriptionField Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.What you will learnUnderstand the FPGA architecture and its implementationGet to grips with writing SystemVerilog RTLMake FPGA projects using SystemVerilog programmingWork with computer math basics, parallelism, and pipeliningExplore the advanced topics of AXI and keyboard interfacing with PS/2Discover how you can implement a VGA interface in your projectsWho this book is forThis FPGA design book is for embedded system developers, engineers, and programmers who want to learn FPGA and SystemVerilog programming from scratch. FPGA designers looking to gain hands-on experience in working on real-world projects will also find this book useful.
FPGA Prototyping By Verilog Examples
by Pong P. ChuFPGA Prototyping Using Verilog Examples will provide you with a hands-on introduction to Verilog synthesis and FPGA programming through a "learn by doing" approach. By following the clear, easy-to-understand templates for code development and the numerous practical examples, you can quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify the operation of its physical implementation. This introductory text that will provide you with a solid foundation, instill confidence with rigorous examples for complex systems and prepare you for future development tasks.
FPGA Prototyping by SystemVerilog Examples: Xilinx MicroBlaze MCS SoC Edition
by Pong P. ChuA hands-on introduction to FPGA prototyping and SoC design This is the successor edition of the popular FPGA Prototyping by Verilog Examples text. It follows the same “learning-by-doing” approach to teach the fundamentals and practices of HDL synthesis and FPGA prototyping. The new edition uses a coherent series of examples to demonstrate the process to develop sophisticated digital circuits and IP (intellectual property) cores, integrate them into an SoC (system on a chip) framework, realize the system on an FPGA prototyping board, and verify the hardware and software operation. The examples start with simple gate-level circuits, progress gradually through the RT (register transfer) level modules, and lead to a functional embedded system with custom I/O peripherals and hardware accelerators. Although it is an introductory text, the examples are developed in a rigorous manner, and the derivations follow the strict design guidelines and coding practices used for large, complex digital systems. The book is completely updated and uses the SystemVerilog language, which “absorbs” the Verilog language. It presents the hardware design in the SoC context and introduces the hardware-software co-design concept. Instead of treating examples as isolated entities, the book integrates them into a single coherent SoC platform that allows readers to explore both hardware and software “programmability” and develop complex and interesting embedded system projects. The new edition: Adds four general-purpose IP cores, which are multi-channel PWM (pulse width modulation) controller, I2C controller, SPI controller, and XADC (Xilinx analog-to-digital converter) controller. Introduces a music synthesizer constructed with a DDFS (direct digital frequency synthesis) module and an ADSR (attack-decay-sustain-release) envelope generator. Expands the original video controller into a complete stream based video subsystem that incorporates a video synchronization circuit, a test-pattern generator, an OSD (on-screen display) controller, a sprite generator, and a frame buffer. Provides a detailed discussion on blocking and nonblocking statements and coding styles. Describes basic concepts of software-hardware co-design with Xilinx MicroBlaze MCS soft-core processor. Provides an overview of bus interconnect and interface circuit. Presents basic embedded system software development. Suggests additional modules and peripherals for interesting and challenging projects. FPGA Prototyping by SystemVerilog Examples makes a natural companion text for introductory and advanced digital design courses and embedded system courses. It also serves as an ideal self-teaching guide for practicing engineers who wish to learn more about this emerging area of interest.
FPGA Prototyping by VHDL Examples
by Pong P. ChuThis book uses a "learn by doing" approach to introduce the concepts and techniques of VHDL and FPGA to designers through a series of hands-on experiments. FPGA Prototyping by VHDL Examples provides a collection of clear, easy-to-follow templates for quick code development; a large number of practical examples to illustrate and reinforce the concepts and design techniques; realistic projects that can be implemented and tested on a Xilinx prototyping board; and a thorough exploration of the Xilinx PicoBlaze soft-core microcontroller.
FPGA Prototyping by VHDL Examples: Xilinx Microblaze Mcs Soc
by Pong P. ChuA hands-on introduction to FPGA prototyping and SoC design This Second Edition of the popular book follows the same “learning-by-doing” approach to teach the fundamentals and practices of VHDL synthesis and FPGA prototyping. It uses a coherent series of examples to demonstrate the process to develop sophisticated digital circuits and IP (intellectual property) cores, integrate them into an SoC (system on a chip) framework, realize the system on an FPGA prototyping board, and verify the hardware and software operation. The examples start with simple gate-level circuits, progress gradually through the RT (register transfer) level modules, and lead to a functional embedded system with custom I/O peripherals and hardware accelerators. Although it is an introductory text, the examples are developed in a rigorous manner, and the derivations follow strict design guidelines and coding practices used for large, complex digital systems. The new edition is completely updated. It presents the hardware design in the SoC context and introduces the hardware-software co-design concept. Instead of treating examples as isolated entities, the book integrates them into a single coherent SoC platform that allows readers to explore both hardware and software “programmability” and develop complex and interesting embedded system projects. The revised edition: Adds four general-purpose IP cores, which are multi-channel PWM (pulse width modulation) controller, I2C controller, SPI controller, and XADC (Xilinx analog-to-digital converter) controller. Introduces a music synthesizer constructed with a DDFS (direct digital frequency synthesis) module and an ADSR (attack-decay-sustain-release) envelop generator. Expands the original video controller into a complete stream-based video subsystem that incorporates a video synchronization circuit, a test pattern generator, an OSD (on-screen display) controller, a sprite generator, and a frame buffer. Introduces basic concepts of software-hardware co-design with Xilinx MicroBlaze MCS soft-core processor. Provides an overview of bus interconnect and interface circuit. Introduces basic embedded system software development. Suggests additional modules and peripherals for interesting and challenging projects. The FPGA Prototyping by VHDL Examples, Second Edition makes a natural companion text for introductory and advanced digital design courses and embedded system course. It also serves as an ideal self-teaching guide for practicing engineers who wish to learn more about this emerging area of interest.
FPGA-BASED Hardware Accelerators (Lecture Notes in Electrical Engineering #566)
by Valery Sklyarov Iouliia SkliarovaThis book suggests and describes a number of fast parallel circuits for data/vector processing using FPGA-based hardware accelerators. Three primary areas are covered: searching, sorting, and counting in combinational and iterative networks. These include the application of traditional structures that rely on comparators/swappers as well as alternative networks with a variety of core elements such as adders, logical gates, and look-up tables. The iterative technique discussed in the book enables the sequential reuse of relatively large combinational blocks that execute many parallel operations with small propagation delays. For each type of network discussed, the main focus is on the step-by-step development of the architectures proposed from initial concepts to synthesizable hardware description language specifications. Each type of network is taken through several stages, including modeling the desired functionality in software, the retrieval and automatic conversion of key functions, leading to specifications for optimized hardware modules. The resulting specifications are then synthesized, implemented, and tested in FPGAs using commercial design environments and prototyping boards. The methods proposed can be used in a range of data processing applications, including traditional sorting, the extraction of maximum and minimum subsets from large data sets, communication-time data processing, finding frequently occurring items in a set, and Hamming weight/distance counters/comparators. The book is intended to be a valuable support material for university and industrial engineering courses that involve FPGA-based circuit and system design.
FPGAs for Software Programmers
by Dirk Koch Frank Hannig Daniel ZienerThis book makes powerful Field Programmable GateArray (FPGA) and reconfigurable technology accessible to software engineers bycovering different state-of-the-art high-level synthesis approaches (e. g. ,OpenCL and several C-to-gates compilers). It introduces FPGA technology, itsprogramming model, and how various applications can be implemented on FPGAswithout going through low-level hardware design phases. Readers will get arealistic sense for problems that are suited for FPGAs and how to implementthem from a software designer's point of view. The authors demonstrate that FPGAs and their programming model reflectthe needs of stream processing problems much better than traditional CPU or GPUarchitectures, making them well-suited for a wide variety of systems, fromembedded systems performing sensor processing to large setups for Big Datanumber crunching. This book serves as aninvaluable tool for software designers and FPGA design engineers who are interestedin high design productivity through behavioural synthesis, domain-specificcompilation, and FPGA overlays. Introduces FPGA technology to softwaredevelopers by giving an overview of FPGA programming models and design tools,as well as various application examples; Provides a holistic analysis of the topic andenables developers to tackle the architectural needs for Big Data processingwith FPGAs; Explains the reasons for the energy efficiencyand performance benefits of FPGA processing; Provides a user-orientedapproach and a sense for where and how to apply FPGA technology.
FWD This Link: A Rough Guide to Staying Amused Online When You Should Be Working
by Peter Buckey Rhodri MarsdenFrom skate-boarding dogs to Arnold Schwarzenegger photoshopped into a swimsuit and sat on George Bush's lap, FWD This Link brings together the biggest distractions of the past decade into an addictive user-friendly Rough Guide. Rhodri Marsden, Technology columnist for the Independent and guru on the webs weirdest, shares the coolest virals and hoaxes and the funniest YouTube clips. Discover the unsuspecting internet stars, and the reason why we loved them from the Star Wars Kid to the Numa Numa guy. The guide is packed with the webs most entertaining wildlife including fainting goats and frisky donkeys. Let's not forget the power of the email and those living to regret clicking the "send" button, only for their heart-felt love letters to be splashed across the press the next morning. Those wonderful websites that have you coming back again and again, brow-furrowing collections, online museums and shopping sites that defy belief -- they're all here to keep you amused online when you should be working. Warning: This book will not help you clear your Inbox.
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
by Neil GershenfeldWhat if you could someday put the manufacturing power of an automobile plant on your desktop? According to Neil Gershenfeld, the renowned MIT scientist and inventor, the next big thing is personal fabrication-the ability to design and produce your own products, in your own home, with a machine that combines consumer electronics and industrial tools. Personal fabricators are about to revolutionize the world just as personal computers did a generation ago, and Fab shows us how.
Fabricated
by Hod Lipson Melba KurmanFabricated tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. Fabricated describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document.A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or 'blueprint.' Guided by a design file, a 3D printer lays down layer after layer of a raw material to 'print' out an object. That's not the whole story, however. The magic happens when you plug a 3D printer into today's mind-boggling digital technologies. Add to that the Internet, tiny, low cost electronic circuitry, radical advances in materials science and biotech and voila! The result is an explosion of technological and social innovation.Fabricated takes the reader onto a rich and fulfilling journey that explores how 3D printing is poised to impact nearly every part of our lives.Aimed at people who enjoy books on business strategy, popular science and novel technology, Fabricated will provide readers with practical and imaginative insights to the question 'how will this technology change my life?' Based on hundreds of hours of research and dozens of interviews with experts from a broad range of industries, Fabricated offers readers an informative, engaging and fast-paced introduction to 3D printing now and in the future.
Face Analysis Under Uncontrolled Conditions: From Face Detection to Expression Recognition
by Romain Belmonte Benjamin AllaertFace analysis is essential for a large number of applications such as human-computer interaction or multimedia (e.g. content indexing and retrieval). Although many approaches are under investigation, performance under uncontrolled conditions is still not satisfactory. The variations that impact facial appearance (e.g. pose, expression, illumination, occlusion, motion blur) make it a difficult problem to solve.This book describes the progress towards this goal, from a core building block – landmark detection – to the higher level of micro and macro expression recognition. Specifically, the book addresses the modeling of temporal information to coincide with the dynamic nature of the face. It also includes a benchmark of recent solutions along with details about the acquisition of a dataset for such tasks.
Face De-identification: Safeguarding Identities in the Digital Era
by Bo Liu Jingyi Cao Li Song Yunqian Wen Rong XieThis book provides state-of-the-art Face De-Identification techniques and privacy protection methods, while highlighting the challenges faced in safeguarding personal information. It presents three innovative image privacy protection approaches, including differential private k-anonymity, identity differential privacy guarantee and personalized and invertible Face De-Identification. In addition, the authors propose a novel architecture for reversible Face Video De-Identification, which utilizes deep motion flow to ensure seamless privacy protection across video frames. This book is a compelling exploration of the rapidly evolving field of Face De-Identification and privacy protection in the age of advanced AI-based face recognition technology and pervasive surveillance. This insightful book embarks readers on a journey through the intricate landscape of facial recognition, artificial intelligence, social network and the challenges posed by the digital footprint left behind by individuals in their daily lives. The authors also explore emerging trends in privacy protection and discuss future research directions. Researchers working in computer science, artificial intelligence, machine learning, data privacy and cybersecurity as well as advanced-level students majoring in computers science will find this book useful as reference or secondary text. Professionals working in the fields of biometrics, data security, software development and facial recognition technology as well as policymakers and government officials will also want to purchase this book.
Face Detection and Recognition: Theory and Practice
by Asit Kumar Datta Madhura Datta Pradipta Kumar BanerjeeFace detection and recognition are the nonintrusive biometrics of choice in many security applications. Examples of their use include border control, driver's license issuance, law enforcement investigations, and physical access control.Face Detection and Recognition: Theory and Practice elaborates on and explains the theory and practice of face de
Face It: A Visual Reference for Multi-Ethnic Facial Modeling
by Patricia Beckmann-Wells Scott WellsAs animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can’t give every character the same facial contours anymore. Today’s graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie.Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face and show you how to apply that to your models.This Second Edition features new and updated tutorials as well as a new chapter discussing facial variation over time. Whether it be a Caucasian woman in her 50s or an African man in his late 20s, you’ll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.
Face It: A Visual Reference for Multi-ethnic Facial Modeling
by Patricia Beckmann WellsFace It presents practical hands-on techniques, 3D modeling and sculpting tools with Maya and ZBrush production pipelines, uniquely focused on the facial modeling of 7 ethnicity models, featuring over 100 different models ranging in age from newborn to elderly characters. Face It is a resource for academic and professionals alike. Explore the modeling possibilities beyond the digital reference galleries online. No more having to adapt medical anatomy texts to your own models! Explore the finite details of facial anatomy with focus on skull development, muscle structure, ears, eyes, nose and mouth paired with side by side comparisons of reference photos, anatomical construction and chapter focused 3D tutorials.
Face Recognition Across the Imaging Spectrum
by Thirimachos BourlaiThis authoritative text/reference presents acomprehensive review of algorithms and techniques for face recognition (FR),with an emphasis on systems that can be reliably used in operationalenvironments. Insights are provided by an international team of pre-eminentexperts into the processing of multispectral and hyperspectral face imagescaptured under uncontrolled environments. These discussions cover a variety ofimaging sensors ranging from state-of-the-art visible and infrared imagingsensors, to RGB-D and mobile phone image sensors. A range of differentbiometric modalities are also examined, including face, periocular and iris. Thistimely volume is a mine of useful information for researchers, practitionersand students involved in image processing, computer vision, biometrics andsecurity.
Face Recognition Across the Imaging Spectrum
by Thirimachos BourlaiEmbark on a journey through the recent groundbreaking developments in face recognition (FR) systems with our second edition. Initially designed for controlled conditions, FR systems have evolved to conquer real-world challenges, adapting to low-light scenarios and extended distances. Our book delves into the transformation brought about by advancements in imaging sensors and cost-effective infrared (IR) cameras, exploring intensified near-infrared (NIR), shortwave IR (SWIR), middle-wave IR (MWIR), and long-wave IR (LWIR) imagery. This edition caters to the burgeoning interest in FR technologies, aligning with recent strides in computer vision, pattern recognition, and biometric analysis. Tailored for biometrics researchers, practitioners, and students, it addresses the critical need for FR algorithms in operational environments. Our book encompasses three comprehensive sections: (a) Face Recognition and Biometric Systems: Dive into topics such as face profile, facial attractiveness, periocular and binocular recognition, and quality training for face-based examinations. (b) Biometric System Security and Attacks: Explore adversarial attacks, domain transformers, demographic fairness, ocular pathologies, and distance-based classification of biometric images. (c) Biometric Image Synthesis and Technology Enhancements:Uncover the secrets of face image synthesis, thermal band head pose estimation, facial image analysis in forensic examination, and optimal computer monitor configurations. With 13 meticulously crafted chapters, this edition provides updated insights, experimental findings, and a roadmap for the future. Each chapter delivers a rich exploration of its specific topic, weaving together background information, literature reviews, methodologies, experiments, and concluding with challenges and future directions. Elevate your understanding of evolving face recognition technologies – the future awaits!
Face-to-Face Communication over the Internet
by Arvid Kappas Nicole C. KrämerSocial platforms such as MySpace, Facebook and Twitter have rekindled the initial excitement of cyberspace. Text-based, computer-mediated communication has been enriched with face-to-face communication such as Skype, as users move from desktops to laptops with integrated cameras and related hardware. Age, gender and culture barriers seem to have crumbled and disappeared as the user base widens dramatically. Other than simple statistics relating to e-mail usage, chatrooms and blog subscriptions, we know surprisingly little about the rapid changes taking place. This book assembles leading researchers on nonverbal communication, emotion, cognition and computer science to summarize what we know about the processes relevant to face-to-face communication as it pertains to telecommunication, including video-conferencing. The authors take stock of what has been learned regarding how people communicate, in person or over distance, and set the foundations for solid research helping to understand the issues, implications and possibilities that lie ahead.
FaceSpace (Orca Currents)
by Adrian ChamberlainDanny McBride is not the coolest kid in school, not in his wildest dreams. And if the other kids knew he spent his Saturday nights playing Parcheesi with his mom and working on a city made of Lego, he'd be even less cool. Danny wants more than anything to be popular. He creates a fictional British rocker named James and befriends him publicly online, hoping his make-believe friend's cool will rub off. It works. Danny starts making friends and feeling like part of the crowd—until people start wanting to meet the imaginary friend, and Danny's plan starts to unravel. This short novel is a high-interest, low-reading level book for middle-grade readers who are building reading skills, want a quick read or say they don’t like to read! The epub edition of this title is fully accessible.
Facebook Application Development For Dummies
by Jesse StayA fun and easy guide to creating the next great Facebook app!Want to build the next runaway Facebook app like Farmville or Mafia Wars? Interested in leveraging Facebook app development as part of a marketing strategy? Whether you want to build your own Facebook app from scratch, extend an existing Facebook app, or create a game, this book gets you up and running in no time. Master the Facebook toolkit, get acquainted with the Facebook Markup and Query languages, navigate the Facebook API--even learn how to make money with your new app!Shows you how to build the next great Facebook application with just basic HTML and scripting skillsDelves into what makes a good app and what makes a lucrative appExplores how to create Facebook apps for marketing and viral reach, creating apps that can make money, and Facebook game developmentReviews the Facebook toolkit and gets you started with the My First Facebook applicationCovers Facebook Markup and Query languages, navigating the Facebook API, and how to create a compelling interfaceCreate the next killer Facebook app with this approachable, fun guide!
Facebook Application Development with Graph API Cookbook
by Shashwat Srivastava Apeksha SinghWritten in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The book provides tips and tricks to the most common problems and scenarios faced in Facebook Application Development. This book is written for Facebook developers ranging from novice to expert. It uses PHP, HTML and jQuery, the most commonly used platforms, to build applications in Facebook.
Facebook Cookbook: Building Applications to Grow Your Facebook Empire
by Jay GoldmanWant to build Facebook applications that truly stand out among the thousands already available? In addition to providing easy-to-follow recipes that offer practical ways to design and build scalable applications using the Facebook Platform and its new profile design, this Cookbook also explains proven strategies for attracting users in this highly competitive environment. With plenty of examples and practical solutions, Facebook Cookbook answers some of the hardest questions Facebook application developers contend with -- including how and where to get started. This Cookbook will help you:Learn to build an application that scales to accommodate a sudden influx of usersExplore changes from Facebook's old profile design to the new look and feelTake advantage of new integration points in the new profile designGet tips for designing applications with hosting and deployment costs in mindDiscover which widgets and controls to use for building the most attractive user interface designLearn the differences between standard HTML, JavaScript, and SQL, and the versions used on the Facebook PlatformTarget large, defined groups on Facebook, including those who want to find jobs, hire employees, market a business, advertise, and moreIf you can build simple web applications with HTML, Facebook Cookbook will help you build applications with the potential to reach millions of users around the globe. Learn what it takes to design applications that stand above the rest.
Facebook For Dummies
by Carolyn Abram Amy KarasavasTake control of your Facebook profile When you join Facebook, you're joining a community with over two billion people spread around the globe. It helps to have the insight on not only how to set up your profile and add content, but also how to make sure you control who sees—and doesn't see—your posts. Facebook For Dummies provides the trusted guidance you need to set up a profile, add content, and apply the many tools Facebook provides to give you control of your content. Primarily known as a way for individuals to share information, photos and videos, and calendar invitations, Facebook has gained prominence as a means to spread news, market products, and serve as a business platform. Whatever you’re looking to use it for, this book shows you how to use all the features available to make it a more satisfying experience. Build your profile and start adding friends Use Facebook to send private messages and instant notes Discover ways to set privacy and avoid online nuisances Launch a promotion page Get ready to have a whole lot of fun on the largest social network in the world.