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Getting Started with SpriteKit

by Jorge Jordan

Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework About This Book * Learn the key concepts of game development in iOS * Take advantage of SpriteKit to create your own games and improve your apps * Follow the step-by-step chapters to create a complete product ready to submit to the App Store Who This Book Is For Getting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games. What You Will Learn * Create and configure a SpriteKit project from scratch * Load and manage the basic elements of games such as sprites, labels, and geometrical primitives * Handle touch events, detect collisions, and play sound audio files * Create complex elements, animate sprites, and run the parallax effect * Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data * Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows * Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party tools In Detail SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection. Style and approach Written in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.

Getting Started with SQL: A Hands-on Approach For Beginners

by Thomas Nield

Businesses are gathering data today at exponential rates and yet few people know how to access it meaningfully. If you're a business or IT professional, this short hands-on guide teaches you how to pull and transform data with SQL in significant ways. You will quickly master the fundamentals of SQL and learn how to create your own databases.Author Thomas Nield provides exercises throughout the book to help you practice your newfound SQL skills at home, without having to use a database server environment. Not only will you learn how to use key SQL statements to find and manipulate your data, but you'll also discover how to efficiently design and manage databases to meet your needs.You'll also learn how to:Explore relational databases, including lightweight and centralized modelsUse SQLite and SQLiteStudio to create lightweight databases in minutesQuery and transform data in meaningful ways by using SELECT, WHERE, GROUP BY, and ORDER BYJoin tables to get a more complete view of your business dataBuild your own tables and centralized databases by using normalized design principlesManage data by learning how to INSERT, DELETE, and UPDATE records

Getting Started with SQL and Databases: Managing and Manipulating Data with SQL

by Mark Simon

Learn the basics of writing SQL scripts. Using Standard SQL as the starting point, this book teaches writing SQL in various popular dialects, including PostgreSQL, MySQL/MariaDB, Microsoft SQL Server, Oracle, and SQLite.The book starts with a general introduction to writing SQL and covers the basic concepts. Author Mark Simon then covers database principles, and how database tables are designed. He teaches you how to filter data using the WHERE clause, and you will work with NULL, numbers, dates, and strings. You will also understand sorting results using the ORDER BY clause, sorting by calculated columns, and limiting the number of results. By the end of the book, you will know how to insert and update data, and summarize data with aggregate functions and groups. Three appendices cover differences between SQL dialects, working with tables, and a crash course in PDO.What You Will LearnFilter, sort, and calculate dataSummarize data with aggregate functionsModify data with insert, update, and delete statementsStudy design principles in developing a databaseWho This Book Is ForDevelopers and analysts working with SQL, as well as web developers who want a stronger understanding of working with databases

Getting Started with SQL Server 2012 Cube Development

by Simon Lidberg

As a practical tutorial for Analysis Services, get started with developing cubes. "Getting Started with SQL Server 2012 Cube Development" walks you through the basics, working with SSAS to build cubes and get them up and running.Written for SQL Server developers who have not previously worked with Analysis Services. It is assumed that you have experience with relational databases, but no prior knowledge of cube development is required. You need SQL Server 2012 in order to follow along with the exercises in this book.

Getting Started with SQL Server 2014 Administration

by Gethyn Ellis

This is an easytofollow handson tutorial that includes real world examples of SQL Server 2014's new features. Each chapter is explained in a stepbystep manner which guides you to implement the new technology. If you want to create an highly efficient database server then this book is for you. This book is for database professionals and system administrators who want to use the added features of SQL Server 2014 to create a hybrid environment, which is both highly available and allows you to get the best performance from your databases.

Getting Started with Storm

by Jonathan Leibiusky Gabriel Eisbruch Dario Simonassi

<p>Even as data is turning the world upside down, the next revolution is taking shape: realtime data analysis. Data tools like Hadoop are batch-oriented; they're good at taking a set of data, analyzing it, and giving you the result later. But these tools are not particularly good at handling streaming data: data that is constantly arriving, and results that are changing as fast as the data arrives. Storm is a new tool that solves that problem. This book gets you started with it.</p>

Getting Started with Storm: Continuous Streaming Computation with Twitter's Cluster Technology

by Dario Simonassi Gabriel Eisbruch Jonathan Leibiusky

Even as big data is turning the world upside down, the next phase of the revolution is already taking shape: real-time data analysis. This hands-on guide introduces you to Storm, a distributed, JVM-based system for processing streaming data. Through simple tutorials, sample Java code, and a complete real-world scenario, you’ll learn how to build fast, fault-tolerant solutions that process results as soon as the data arrives.Discover how easy it is to set up Storm clusters for solving various problems, including continuous data computation, distributed remote procedure calls, and data stream processing.Learn how to program Storm components: spouts for data input and bolts for data transformationDiscover how data is exchanged between spouts and bolts in a Storm topologyMake spouts fault-tolerant with several commonly used design strategiesExplore bolts—their life cycle, strategies for design, and ways to implement themScale your solution by defining each component’s level of parallelismStudy a real-time web analytics system built with Node.js, a Redis server, and a Storm topologyWrite spouts and bolts with non-JVM languages such as Python, Ruby, and Javascript

Getting Started with Streamlit for Data Science: Create and deploy Streamlit web applications from scratch in Python

by Tyler Richards

Create, deploy, and test your Python applications, analyses, and models with ease using StreamlitKey FeaturesLearn how to showcase machine learning models in a Streamlit application effectively and efficientlyBecome an expert Streamlit creator by getting hands-on with complex application creationDiscover how Streamlit enables you to create and deploy apps effortlesslyBook DescriptionStreamlit shortens the development time for the creation of data-focused web applications, allowing data scientists to create web app prototypes using Python in hours instead of days. Getting Started with Streamlit for Data Science takes a hands-on approach to helping you learn the tips and tricks that will have you up and running with Streamlit in no time. You'll start with the fundamentals of Streamlit by creating a basic app and gradually build on the foundation by producing high-quality graphics with data visualization and testing machine learning models. As you advance through the chapters, you'll walk through practical examples of both personal data projects and work-related data-focused web applications, and get to grips with more challenging topics such as using Streamlit Components, beautifying your apps, and quick deployment of your new apps. By the end of this book, you'll be able to create dynamic web apps in Streamlit quickly and effortlessly using the power of Python.What you will learnSet up your first development environment and create a basic Streamlit app from scratchExplore methods for uploading, downloading, and manipulating data in Streamlit appsCreate dynamic visualizations in Streamlit using built-in and imported Python librariesDiscover strategies for creating and deploying machine learning models in StreamlitUse Streamlit sharing for one-click deploymentBeautify Streamlit apps using themes, Streamlit Components, and Streamlit sidebarImplement best practices for prototyping your data science work with StreamlitWho this book is forThis book is for data scientists and machine learning enthusiasts who want to create web apps using Streamlit. Whether you're a junior data scientist looking to deploy your first machine learning project in Python to improve your resume or a senior data scientist who wants to use Streamlit to make convincing and dynamic data analyses, this book will help you get there! Prior knowledge of Python programming will assist with understanding the concepts covered.

Getting Started with Tableau 2018.x: Get up and running with the new features of Tableau 2018 for impactful data visualization

by Tristan Guillevin

Leverage the power of Tableau to get actionable business insights and make better business decisionsKey FeaturesExplore all the new features of Tableau 2018.xBegin your Tableau journey by understanding its core functionalitiesApply advanced techniques such as data blending and parameters to make the best of TableauBook DescriptionTableau is one of the leading business intelligence tools used worldwide, in organizations of every scale. In its latest release, Tableau 2018 promises richer and more useful features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2018.x will get you up and running with these features.The book starts with all the new functionalities of the different Tableau 2018 versions, along with concrete examples of how to use them. However, if you're new to Tableau, don't worry! The rest of the book will guide you through each major aspect of Tableau with examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and share it online. In the final chapters, you'll also learn advanced techniques such as creating a cross-database join, data blending, and more.By the end of the book, you will have a firm understanding of how to effectively use Tableau to create quick, cost-effective, and business-efficient business intelligence solutions.What you will learnDiscover new functionalities such as density, extensions, and transparency introduced in Tableau 2018.xConnect tables and make transformations such as pivoting the field and splitting columnsBuild an efficient data source for your analysisDesign insightful data visualization using different mark types and propertiesBuild powerful dashboards and stories Share your work and interact with Tableau ServerUse Tableau to explore your data and find new insightsExplore Tableau's advanced features and gear up for upcoming challengesWho this book is forIf you’re a beginner or an existing BI professional looking to get the most out of Tableau 2018's latest features, this book is for you. You’ll also find this book useful if you’re an aspiring analyst who wants to learn the capabilities of Tableau to answer business-specific questions. No prior knowledge or experience with Tableau or any other Business Intelligence tool is necessary.

Getting Started with Tableau 2019.2: Effective data visualization and business intelligence with the new features of Tableau 2019.2, 2nd Edition

by Tristan Guillevin

Leverage the power of Tableau 2019.1’s new features to create impactful data visualizationKey FeaturesGet up and running with the newly released features of Tableau 2019.1Create enterprise-grade dashboard and reports to communicate your insights effectivelyBegin your Tableau journey by understanding its core functionalitiesBook DescriptionTableau is one of the leading data visualization tools and is regularly updated with new functionalities and features. The latest release, Tableau 2019.1, promises new and advanced features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2019.1 will get you up to speed with these additional functionalities.The book starts by highlighting the new functionalities of Tableau 2019.1, providing concrete examples of how to use them. However, if you're new to Tableau, don’t worry – you’ll be guided through the major aspects of Tableau with relevant examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and even share data online. In the concluding chapters, you'll delve into advanced techniques such as creating a cross-database join and data blending.By the end of this book, you will be able to use Tableau effectively to create quick, cost-effective, and business-efficient Business Intelligence (BI) solutions.What you will learnDiscover new functionalities such as ‘Ask Data’, the new way to interact with your data using natural languageConnect tables and make transformations such as pivoting the field and splitting columnsBuild an efficient data source for analysisDesign insightful data visualization using different mark types and propertiesDevelop powerful dashboards and stories Share your work and interact with Tableau ServerUse Tableau to explore your data and find new insightsExplore Tableau's advanced features and gear up for upcoming challengesWho this book is forExisting Tableau users and BI professionals who want to get up to speed with what's new in Tableau 2019 will find this beginner-level book to be a very useful resource. Some experience of Tableau is assumed, however, the book also features introductory concepts, which even beginners can take advantage of.

Getting Started with Talend Open Studio for Data Integration

by Jonathan Bowen

Getting Started with Talend Open Studio for Data Integration takes a step-by-step, hands-on approach to learning with lots of examples and clear instructions. Are you a developer, business analyst, project manager, business intelligence specialist, system architect or a consultant who needs to undertake integration projects, then this book is for you. The book assumes a certain level of familiarity with Relational database management systems with SQL and experience and Java.

Getting Started with TensorFlow

by Giancarlo Zaccone

Get up and running with the latest numerical computing library by Google and dive deeper into your data! About This Book * Get the first book on the market that shows you the key aspects TensorFlow, how it works, and how to use it for the second generation of machine learning * Want to perform faster and more accurate computations in the field of data science? This book will acquaint you with an all-new refreshing library--TensorFlow! * Dive into the next generation of numerical computing and get the most out of your data with this quick guide Who This Book Is For This book is dedicated to all the machine learning and deep learning enthusiasts, data scientists, researchers, and even students who want to perform more accurate, fast machine learning operations with TensorFlow. Those with basic knowledge of programming (Python and C/C++) and math concepts who want to be introduced to the topics of machine learning will find this book useful. What You Will Learn * Install and adopt TensorFlow in your Python environment to solve mathematical problems * Get to know the basic machine and deep learning concepts * Train and test neural networks to fit your data model * Make predictions using regression algorithms * Analyze your data with a clustering procedure * Develop algorithms for clustering and data classification * Use GPU computing to analyze big data In Detail Google's TensorFlow engine, after much fanfare, has evolved in to a robust, user-friendly, and customizable, application-grade software library of machine learning (ML) code for numerical computation and neural networks. This book takes you through the practical software implementation of various machine learning techniques with TensorFlow. In the first few chapters, you'll gain familiarity with the framework and perform the mathematical operations required for data analysis. As you progress further, you'll learn to implement various machine learning techniques such as classification, clustering, neural networks, and deep learning through practical examples. By the end of this book, you'll have gained hands-on experience of using TensorFlow and building classification, image recognition systems, language processing, and information retrieving systems for your application. Style and approach Get quickly up and running with TensorFlow using this fast-paced guide. You will get to know everything that can be done with TensorFlow and we'll show you how to implement it in your environment. The examples in the book are from the core of the computation industry--something you can connect to and will find familiar.

Getting Started with Terraform

by Kirill Shirinkin

Build, combine, and launch infrastructure in a fast, secure, and effective manner About This Book • An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure • Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure • Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell scripts will be helpful for the chapters on the production usage of Terraform. What You Will Learn • Understand what Infrastructure as Code (IaC) means and why it matters • Install, configure, and deploy Terraform • Take full control of your infrastructure in the form of code • Manage complete complete infrastructure, starting with a single server and scaling beyond any limits • Discover a great set of production-ready practices to manage infrastructure • Set up CI/CD pipelines to test and deliver Terraform stacks • Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules. Style and approach This book focuses on providing the practical skills required to make full use of Terraform. It will take the readers slowly from very small infrastructure templates to the managing complex systems, all by using concrete examples, evolving over the course of the book.

Getting Started with Terraform - Second Edition

by Kirill Shirinkin

Build, Manage and Improve your infrastructure effortlessly. About This Book • An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure • Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure • Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell scripts will be helpful for the chapters on the production usage of Terraform. What You Will Learn • Understand what Infrastructure as Code (IaC) means and why it matters • Install, configure, and deploy Terraform • Take full control of your infrastructure in the form of code • Manage complete infrastructure, starting with a single server and scaling beyond any limits • Discover a great set of production-ready practices to manage infrastructure • Set up CI/CD pipelines to test and deliver Terraform stacks • Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code. The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently. Style and approach This book will help and guide you to implement Terraform in your infrastructure. The readers will start by working on very small infrastructure templates and then slowly move on to manage complex systems, all by using concrete examples that will evolve during the course of the book.

Getting Started with the Internet of Things

by Cuno Pfister

What is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems--such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects. Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet--and your imagination. Develop programs with simple outputs (actuators) and inputs (sensors) Learn about the Internet of Things and the Web of Things Build client programs that push sensor readings from a device to a web service Create server programs that allow you to control a device over the Web Get the .NET classes and methods needed to implement all of the book's examples

Getting Started with the Lazarus IDE

by Roderick Person

This book is written in a simple, easy-to-understand format with lots of screenshots and step-by-step explanations.This book is geared toward developers that have a familiarity with Delphi or Free Pascal and would like to start using the open source Lazarus Integrated Development Environment. You should have knowledge of creating a console and GUI applications as well as creating basic components. Example source code and projects are provided to help learn the differences between Delphi and Lazarus projects.

Getting Started with the micro: Coding and Making with the BBC's Open Development Board

by Wolfram Donat

The micro:bit, a tiny computer being distributed by the BBC to students all over the UK, is now available for anyone to purchase and play with. Its small size and low power requirements make it an ideal project platform for hobbyists and makers. You don't have to be limited by the web-based programming solutions, however: the hardware on the board is deceptively powerful, and this book will teach you how to really harness the power of the micro:bit. You'll learn about sensors, Bluetooth communications, and embedded operating systems, and along the way you'll develop an understanding of the next big thing in computers: the Internet of Things.

Getting Started with the Uno Platform and WinUI 3: Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere

by Skye Hoefling

Get ready to build applications that can run anywhere using the Uno Platform and WinUI.Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized.You will start off learning basic concepts and get a bird's-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomings, and learn why the Uno Platform is ideal for building a cross-platform application that targets Android, iOS, Windows, WASM (Web Assembly), Linux, and MacOS. Then, you will follow a product release timeline that takes you through building an application, introducing key concepts at every step of the way. Each section of the book is chock full of tips and edge case documentations for the different platforms.What You Will Learn Manage multi-targeting solutions: specifically, how to handle the different project headsEffectively write cross-platform software and handle the edge cases of the different platformsUnderstand the fundamentals of working with Uno Platform WinUI appsExplore enterprise-grade application architecture using MVVMUnderstand Dependency Injection and how it applies to application architecture Who This Book Is ForDevelopers who understand some basics of C# and object-oriented programming

Getting Started with tmux

by Victor Quinn J.D

The book is intended for software developers, DevOps engineers, and other professionals who make heavy use of the terminal in their daily workflow. Some familiarity with the terminal is useful but no prior experience with tmux or other terminal multiplexers (such as GNU Screen) is required.

Getting Started with Twitter Flight

by Tom Hamshere

Getting Started with Twitter Flight is written with the intention to educate the readers, helping them learn how to build modular powerful applications with Flight, Twitter's cutting-edge JavaScript framework.This book is for anyone with a foundation in JavaScript who wants to build web applications. Flight is quick and easy to learn, built on technologies you already understand such as the DOM, events, and jQuery.

Getting Started with UDK

by John P. Doran

This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.Even if you have no prior experience of UDK, you can still start building the games you want today.

Getting Started with UDOO

by Emanuele Palazzetti

If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.

Getting Started with Unity

by Patrick Felicia

Getting Started with Unity is written in an easy-to-follow tutorial format."Getting Started with Unity" is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.

Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition

by Dr Edward Lavieri

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skillsKey FeaturesLearn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactiveExplore and implement AritificiaI Intelligence techniques to bring your game to lifeBook Description The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.What you will learnSet up your Unity development environment and navigate its toolsImport and use custom assets and asset packages to add characters to your gameBuild a 3D game world with a custom terrain, water, sky, mountains, and treesAnimate game characters, using animation controllers, and scriptingApply audio and particle effects to the gameCreate intuitive game menus and interface elementsCustomize your game with sound effects, shadows, lighting effects, and rendering optionsDebug code and provide smooth error handlingWho this book is forIf you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

Getting Started with Unity 2018: A Beginner's Guide To 2d And 3d Game Development With Unity, 3rd Edition

by Edward Lavieri

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

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