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The Go Workshop: A New, Interactive Approach to Learning Go
by Dániel Szabó Delio D'Anna Andrew Hayes Sam Hennessy Jeremy Leasor Gobin SougrakpamCut through the noise and get real results with a step-by-step approach to learning Go programming Key Features Ideal for the Go beginner who is getting started for the first time A step-by-step Go tutorial with exercises and activities that help build key skills Structured to let you progress at your own pace, on your own terms Use your physical print copy to redeem free access to the online interactive edition Book Description You already know you want to learn Go, and the smart way to learn anything is to learn by doing. The Go Workshop focuses on building up your practical skills so that you can develop high-performing concurrent applications, or even create Go scripts to automate repetitive daily tasks. You'll learn from real examples that lead to real results. Throughout The Go Workshop, you'll take an engaging step-by-step approach to understanding Go. You won't have to sit through any unnecessary theory. If you're short on time you can jump into a single exercise each day, or you can spend an entire weekend learning how to test and secure your Go applications. It's your choice. Learning on your terms, you'll build up and reinforce key skills in a way that feels rewarding. Every physical print copy of The Go Workshop unlocks access to the interactive edition. With videos detailing all exercises and activities, you'll always have a guided solution. You can also benchmark yourself against assessments, track your progress, and receive content updates. You'll even earn secure credentials that you can share and verify online upon completion. It's a premium learning experience that's included with your printed copy. To redeem it, follow the instructions located at the start of your Go book. Fast-paced and direct, The Go Workshop is the ideal companion for Go beginners. You'll build and iterate on your code like a software developer, learning along the way. This process means that you'll find that your new skills stick, embedded as best practice. A solid foundation for the years ahead. What you will learn Get to grips with Go fundamentals and best practices Learn how to effectively organize your code for production environments Explore how third-party packages can help make you a better engineer Keep your development process bug-free with unit tests and benchmarks Who this book is for Our goal at Packt is to help you be successful, in whatever it is you choose to do. The Go Workshop is an ideal Go tutorial for the Go beginner who is just getting started. Pick up a Workshop today, and let Packt help you develop skills that stick with you for life.
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom: A Teaching and Learning Reboot
by Pete AthertonGoal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how educators can use technology to create opportunities for more immersive and rewarding learning. As child-age students demonstrate increasing competence with digital tools, and investment in learning technologies continues to climb, teachers need grounded, pedagogically attentive insights to help them leverage these devices and platforms in their profession. This book offers a variety of ideas for how pre- and in-service teachers can successfully deploy today’s educational technology platforms to serve confident, meaningful teaching and learning. Each chapter includes a concrete learning goal or problem, a narrative of an instructional experience with a specific technology, relevant theoretical and empirical underpinnings, and practical recommendations.
The God Game
by Danny Tobey'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' GuardianWin and All Your Dreams Come True™! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure.If you die in the game, you die for real.'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author
God of War
by Matthew Stover Robert E. VardemanFrom the black depths of Hades to the war-torn city of Athens to the lost desert beyond, "God of War" sheds a brutal new light on the bestselling video game of the same name.
God of War: Lore and Legends
by Sony Studios Rick BarbaA digital tome that authentically recreates Atreus' journal as seen in God of War, with expanded lore written in collaboration with game director Cory Barlog!The hit game is brought to life in a tangible and exciting new way as readers are invited to plumb the lore of God of War through the eyes of Kratos' son, Atreus. This digital volume chronicles Atreus and Kratos' journey through the fabled Nine Realms, from the Wildwoods of Midgard to the mountains of Jötunheim and beyond. In addition to the record of their mythic journey, this wonderous collection also includes a bestiary that was assembled during those travels, intimate dossiers of the characters that inhabit the masterfully crafted universe, and much more!Dark Horse Books and Santa Monica Studios present God of War: Lore and Legends. This lovingly produced edition is a must own item for any fan of God of War.
God of War Volume 2: Fallen God
by Chris RobersonCan a man ever be free of his past? Can the tides of time ever wash away the bloody sands of sin? Or do transpired trespasses permanently and inescapably stain one&’s soul? After conquering Zeus and thwarting Athena, Kratos believes himself to be finally free from his bondage. He sets sail for the desert in an attempt to distance himself from his home and his shame only to find his rage and guilt follow close behind. Kratos rages against the one foe that has proven to be unconquerable—himself. But a war against oneself is unwinnable, and only invites madness. Collects God of War: Fallen God #1–#4.
The Godfather of Silicon Valley: Ron Conway and the Fall of the Dot-coms
by Gary RivlinGary Rivlin tells the story of Ron Conway, the man who has placed more bets on Internet start-ups than anyone eise in Silicon Valley. Conway is a reader-friendly way into the realm of angel financing, where independently wealthy investors link up with companies just as they are being born. The Godfather of Silicon Valley takes you into this fascinating world on the edges of the financial universe, where the pace is frantic, the story lines are rich, and every moment is perilous.
Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance
by Jeff JohnsonExplore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiencyPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesTake advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality gamesStreamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor featuresDiscover what's changed in GDScript 2.0 and Shader additions to enhance your game development skillsBook DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learnSpeed up 2D game development with new TileSet and TileMap updatesImprove 2D and 3D rendering with the Vulkan RendererMaster the new animation editor in Godot 4 for advanced game developmentEnhance visuals and performance with visual shaders and the updated shader languageImport Blender blend files into Godot to optimize your workflowExplore new physics system additions for improved realism and behavior of game objectsExperience innovative features by building multiplayer games in Godot 4Who this book is forThe Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
by Chris BradfieldA project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage Godot’s node and scene system to design robust, reusable game objectsIntegrate Blender easily and efficiently with Godot to create powerful 3D gamesBook DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learnGet started with the Godot game engine and editorOrganize a game projectImport graphical and audio assetsUse Godot’s node and scene system to design robust, reusable game objectsWrite code in GDScript to capture input and build complex behaviorsImplement user interfaces to display informationCreate visual effects to spice up your gameLearn techniques that you can apply to your own game projectsWho this book is forGodot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Goetia (Hellgate: London #2)
by Mel OdomThe trilogy that began in Exodus continues: 2024: Four years after the Demons opened the planar rift known as the Hellgate, mankind's desperate struggle to survive continues. Simon Cross, expatriate of the secret Templar order, works to find and transport survivors out of the ruined city. Hiding within London's Underground system, Simon is raising an army to fight against the encroaching Darkness. Now, he battles the monsters that roam the city and fends off a jealous Knight who plans to take Simon down...all while striving to reunite the divided Templar forces. Warren Schimmer, a Cabalist who is magically linked to a powerful demon, searches for Goetia. Also known as the Lesser Key of Solomon, this ancient artifact could provide the forces of good or evil with an edge in the ongoing war. Standing in his path is Simon Cross. Warren has made a bargain with his Demon lord for survival and the promise of vengeance against the persuasive Templar...but a Demon's promise is made to be broken.
Going Digital: Simple Tools and Techniques for Sharing and Enjoying Your Digital Photos and Home Movies
by Alex L. GoldfaynGet digital prints that look better than film, create amazing photo and video DVDs, and even learn to use your camera phone to its maximum potential with this non-technical, easy-to-understand guide Imagine displaying your photos on your television in big-screen glory, set to your favorite music. Imagine digitizing your old home movies, editing out unwanted parts, and sharing them on DVDs. And imagine sharing photos and movies of your child's first steps moments after they happen -- online, over the cell phone, or even on an electronic picture frame half a world away. With today's technology, all that is possible -- and more! Going Digital will arm you with the tools and techniques you need to share your digital memories with friends and family -- online and offline, on the computer, and in the living room. Written in down-to-earth language for people with all levels of technological knowledge, it's a user-friendly guide that will change your life -- and your family's.
Going GAS: From VBA to Google Apps Script
by Bruce McphersonWhether you’re moving from Microsoft Office to Google Docs or simply want to learn how to automate Docs with Google Apps Script, this practical guide shows you by example how to work with each of the major Apps Script services.Office still supports VBA, but it’s not likely to do so for much longer. If you’re a VBA or .NET developer, you’ll learn how to port existing VBA code and structure to their JavaScript-based Apps Script equivalents with minimal effort. Author Bruce Mcpherson introduces JavaScript basics for experienced developers unfamiliar with the language, and demonstrates ways to build real-world apps using all of the Apps Script services previously covered.Use App Script’s equivalent of Excel’s object modelTarget the most commonly used parts of Microsoft WordAutomate processes in Gmail, Calendar, and ContactsAccess the local client filesystem with Google DriveBuild and run applications in a browserStore persistent data convenientlyRender HTML content in response to HTTP requestsAutomate the maintenance and creation of pages and contentInteract with a REST service or NoSQL databaseAccess Apps Script capabilities from other platforms
Going Global through Social Sciences and Humanities: Proceedings of the 2nd International Conference “Going Global through Social Sciences and Humanities”, 27-28 February 2019, Tomsk, Russia (Advances in Intelligent Systems and Computing #907)
by Zhanna AnikinaThis book presents contributions submitted to the 2nd international conference Going Global through Social Sciences and Humanities (GGSSH 2019) held in Tomsk, Russia on 27–28 February 2019. The conference focused on such issues as interdisciplinary pedagogy, language teaching and learning, cultural studies and linguistics, particularly highlighting global academic integration and professional development for research. As such, the event provided a platform for discussions and sharing publication activities, to help Russian academics to take first steps toward global research.Showcasing the ongoing Russian research in focus areas, this book is of interest to a diverse academic audience working in social sciences and humanities, particularly those from the post-Soviet countries.
Going Google: Powerful Tools for 21st Century Learning
by Jared CoviliUnique ideas for authentic, 21st-century learning! Use this easy-access guide to discover exactly how and why Google’s latest internet tools can help prepare your students for the modern workplace! Quickly scan for detailed guidance and learn: Which tools help you meet 21st century learning skills and the new ISTE Standards for Students of Google Classroom, Google Drive, Google Earth, YouTube, and more 5 major points to consider before using each tool Includes a handy glossary of tech terms, a new companion website, teacher vignettes, screen casts, project tutorials, and classroom management tips.
Going Google: Powerful Tools for 21st Century Learning
by Jared CoviliUnique ideas for authentic, 21st-century learning! Use this easy-access guide to discover exactly how and why Google’s latest internet tools can help prepare your students for the modern workplace! Quickly scan for detailed guidance and learn: Which tools help you meet 21st century learning skills and the new ISTE Standards for Students of Google Classroom, Google Drive, Google Earth, YouTube, and more 5 major points to consider before using each tool Includes a handy glossary of tech terms, a new companion website, teacher vignettes, screen casts, project tutorials, and classroom management tips.
Going Mobile: Building the Real-Time Enterprise with Mobile Applications that Work
by Keri Hayes...this is the first business book to come through my desk which merits a mention of good content. ... I liked the content in the fact that it gave me an overview from a business perspective. The book brings smart information for the uninformed manager
Going Pro: How to Make the Leap from Aspiring to Professional Photographer
by Skip Cohen Scott BourneYou've got the gear, the training, and the technology. You're ready to make the leap from aspiring to professional photographer. Now what? With today's affordable, high-quality cameras, Internet technology, and training, any weekend warrior can hang a shingle and open a photography business. But what then? While anyone can buy a professional quality camera, few have the skills to turn their dreams into a profitable business.Going Pro is the essential guide to leaping successfully into any genre of professional photography. Industry powerhouses Scott Bourne and Skip Cohen share invaluable advice on defining your niche, putting together a portfolio, pricing and showing your work, marketing, positioning your brand, and, most important, building an online social media platform from the ground up. Throughout, advice and tips are offered from 25 of the biggest names in the industry, including Chase Jarvis, Vincent Laforet, Matthew Jordan Smith, Jeremy Cowart, Jules Bianchi, Bambi Cantrell, Tony Corbell, Kevin Kubota, Jerry Ghionis, and more.Hundreds of thousands of photographers are already tuning in to the Going Pro podcast and blog (goingpro2011.com). Going Pro, the book, now joins the movement, giving amateurs everywhere the confidence and tools they need to make the leap into professional photography.
Going Social: Excite Customers, Generate Buzz, and Energize Your Brand with the Power of Social Media
by Jeremy GoldmanIf you're not social, it's like you're not even there. That's how critical social media marketing has become. Businesses everywhere are struggling to adapt, but transitioning from traditional marketing to online engagement is fraught with questions, such as: How much is a Facebook "like" worth? How can you effectively engage online influencers? What are the best dashboards for monitoring multiple social channels simutaneously? How do you keep it all going around the clock? For more than a decade, author Jeremy Goldman has helped companies inject "social" into their processes. In Going Social, he explains the ins-and-outs of platforms such as Facebook,Twitter, LinkedIn, Google+, Foursquare, Instagram, Pinterest, and others - and shows readers how to: - Formulate a social strategy - Pinpoint their audience and where they "live" online - Give their brand a unique voice and personality - Get good at listening - Create relevant, engaging content - Identify and reward influencers - Build strong bonds with bloggers - Become truly customer-centric - Avoid pitfalls when possible - and respond to negative feedback when a misstep is made - Cultivate brand spokespeople - Use targeting to engage more effectively - Turn employees into social marketers - Engage with ROI in mind The digital landscape offers unprecedented opportunities to breathe new life into brands, spread the word about products, and magnify loyalty. Featuring insights from entrepreneurs, social media directors, community managers, bloggers, and other experts, Going Social is an indispensable guide to connecting with customers in the brave new social frontier.
Going the Distance: The Teaching Profession in a Post-COVID World
by Lora Bartlett Alisun Thompson Judith Warren Little Riley CollinsAn unflinching yet ultimately hopeful appraisal of the workplace factors that determine career risk and resilience among K–12 teachers, informed by the lessons of the COVID-19 crisis
Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
by David Catuhe Josh ElsterLearn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finishKey FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook DescriptionBabylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game.The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is forThis book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
Going Viral: The 9 Secrets Of Irresistible Marketing
by Brent CokerEveryone wants their voice to be heard above the noise of other brands. But how do you get your messages to spread far and wide? <p><p> It’s not just down to luck. If you want to make an impact, you need to make your marketing messages magnetic and, in this fascinating book, Brent Coker will show you how. Packed full of practical techniques, expert research and real-life examples, you’ll quickly uncover the nine secrets of irresistible marketing that will work whatever the size of your company. Discover the science behind the world’s most viral ideas, learn how to create messages that people can’t resist sharing and effortlessly build your brand.
Going Wi-Fi: Networks Untethered with 802.11 Wireless Technology
by Janice ReynoldsMake informed decisions about planning and installing 802.11 'Wi-Fi' wireless networks. This book helps you tackle the challenge, whether installing Wi-Fi within an existing corporate network or setting up a wireless network from scratch in any business
Going Wireless: Transform Your Business with Mobile Technology
by Jaclyn EastonGoing Wireless delivers the unexpected by showing how wireless is transforming every type of enterprise from micro-businesses to multi-national conglomerates. Award-winning technology journalist Jaclyn Easton begins with an in-depth look at owning your customers and clients through mobile commerce -- whether your company focuses on consumers or business-to-business. From there you will learn about the advantages of wirelessly fortifying your mobile workforce of itinerant executives, sales personnel, and field service technicians as well as how wireless is dramatically redefining customer service, marketing, and advertising. Going Wireless also delves deep inside the corporation. First you'll find out why most companies are "handsizing" in addition to deploying wireless technology to rejuvenate warehouses, supply chains, procurement procedures, data collection, competitive intelligence, and much more. The best part is that these scenarios are supported by over 40 brand-name success stories, including: How Sears saves millions by wirelessly enabling 100 percent of their appliance repair technicians; How the Gap proved that by sewing wireless technology in their clothing they could reduce labor distribution costs by 50 percent; How McKessanHBOC -- a Fortune 40 corporation -- used mobile technology to entirely eliminate all their manifest imaging costs. While most people associate wireless with cell phones and Palm handhelds, you'll also learn that wireless has been around for over 100 years and has spawned mobile options you've never heard of and is being used in ways you've never imagined. This makes Going Wireless the perfect book for executives and managers who need a comprehensive overview of the wireless options that can make their companies more competitive, more productive, and more profitable.
GoLang: The Ultimate Guide
by Sufyan bin UzayrGo, also known as GoLang, is a Google-developed open-source, compiled, and statically typed computer language. Go is a general purpose programming language with a straightforward syntax and a large standard library. The building of highly accessible and scalable web apps is one of the primary areas where GoLang is widely used. It may also be used to develop command-line programs, desktop applications, and even mobile apps. Go was designed from the ground up for networking and infrastructure-related applications. It was developed as a replacement for popular server-side languages like Java and C++. The Go programming language aims to combine the efficiency and safety of a statically typed, compiled language with the simplicity of programming of an interpreted, dynamically typed language. It also aspires to be cutting edge, with networked and multicore computer capabilities. Why Should You Learn GoLang? GoLang is becoming one of the most popular languages, which means that learning it can open up new doors of opportunity and even help you land a job at various companies that use Go extensively. Ease of writing concurrent programs, fast compilation, simple syntax, and static linking are some of the features that make Go an ideal candidate for developing various applications. This Book Includes: • A step-by-step approach to problem solving and skill development • A quick run-through of the basic concepts, in the form of a "Crash Course" • Advanced, hands-on core concepts, with a focus on real-world problems • Industry-level coding paradigms, and a practice-oriented explanatory approach • Special emphasis on writing clean and optimized code, with additional chapters focused on coding methodology
The Golden Age of Data Visualization: How Did We Get Here?
by Kim MarriottWe are living in the Golden Age of Data Visualization. The COVID-19 pandemic has demonstrated how we increasingly use data visualizations to make sense of the world. Business analysts fill their presentations with charts, journalists use infographics to engage their readers, we rely on the dials and gauges on our household appliances, and we use mapping apps on our smartphones to find our way.This book explains how and why this has happened. It details the evolution of information graphics, the kinds of graphics at the core of data visualization—maps, diagrams, charts, scientific and medical images—from prehistory to the present day. It explains how the cultural context, production and presentation technologies, and data availability have shaped the history of data visualization. It considers the perceptual and cognitive reasons why data visualization is so effective and explores the little-known world of tactile graphics—raised-line drawings used by people who are blind. The book also investigates the way visualization has shaped our modern world. The European Renaissance and the Scientific Revolution relied on maps and technical and scientific drawings, and graphics influence how we think about abstract concepts like time and social connection.This book is written for data visualization researchers and professionals and anyone interested in data visualization and the way we use graphics to understand and think about the world.