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Going GAS: From VBA to Google Apps Script
by Bruce McphersonWhether you’re moving from Microsoft Office to Google Docs or simply want to learn how to automate Docs with Google Apps Script, this practical guide shows you by example how to work with each of the major Apps Script services.Office still supports VBA, but it’s not likely to do so for much longer. If you’re a VBA or .NET developer, you’ll learn how to port existing VBA code and structure to their JavaScript-based Apps Script equivalents with minimal effort. Author Bruce Mcpherson introduces JavaScript basics for experienced developers unfamiliar with the language, and demonstrates ways to build real-world apps using all of the Apps Script services previously covered.Use App Script’s equivalent of Excel’s object modelTarget the most commonly used parts of Microsoft WordAutomate processes in Gmail, Calendar, and ContactsAccess the local client filesystem with Google DriveBuild and run applications in a browserStore persistent data convenientlyRender HTML content in response to HTTP requestsAutomate the maintenance and creation of pages and contentInteract with a REST service or NoSQL databaseAccess Apps Script capabilities from other platforms
Going Global through Social Sciences and Humanities: Proceedings of the 2nd International Conference “Going Global through Social Sciences and Humanities”, 27-28 February 2019, Tomsk, Russia (Advances in Intelligent Systems and Computing #907)
by Zhanna AnikinaThis book presents contributions submitted to the 2nd international conference Going Global through Social Sciences and Humanities (GGSSH 2019) held in Tomsk, Russia on 27–28 February 2019. The conference focused on such issues as interdisciplinary pedagogy, language teaching and learning, cultural studies and linguistics, particularly highlighting global academic integration and professional development for research. As such, the event provided a platform for discussions and sharing publication activities, to help Russian academics to take first steps toward global research.Showcasing the ongoing Russian research in focus areas, this book is of interest to a diverse academic audience working in social sciences and humanities, particularly those from the post-Soviet countries.
Going Google: Powerful Tools for 21st Century Learning
by Jared CoviliUnique ideas for authentic, 21st-century learning! Use this easy-access guide to discover exactly how and why Google’s latest internet tools can help prepare your students for the modern workplace! Quickly scan for detailed guidance and learn: Which tools help you meet 21st century learning skills and the new ISTE Standards for Students of Google Classroom, Google Drive, Google Earth, YouTube, and more 5 major points to consider before using each tool Includes a handy glossary of tech terms, a new companion website, teacher vignettes, screen casts, project tutorials, and classroom management tips.
Going Google: Powerful Tools for 21st Century Learning
by Jared CoviliUnique ideas for authentic, 21st-century learning! Use this easy-access guide to discover exactly how and why Google’s latest internet tools can help prepare your students for the modern workplace! Quickly scan for detailed guidance and learn: Which tools help you meet 21st century learning skills and the new ISTE Standards for Students of Google Classroom, Google Drive, Google Earth, YouTube, and more 5 major points to consider before using each tool Includes a handy glossary of tech terms, a new companion website, teacher vignettes, screen casts, project tutorials, and classroom management tips.
Going Mobile: Building the Real-Time Enterprise with Mobile Applications that Work
by Keri Hayes...this is the first business book to come through my desk which merits a mention of good content. ... I liked the content in the fact that it gave me an overview from a business perspective. The book brings smart information for the uninformed manager
Going Pro: How to Make the Leap from Aspiring to Professional Photographer
by Skip Cohen Scott BourneYou've got the gear, the training, and the technology. You're ready to make the leap from aspiring to professional photographer. Now what? With today's affordable, high-quality cameras, Internet technology, and training, any weekend warrior can hang a shingle and open a photography business. But what then? While anyone can buy a professional quality camera, few have the skills to turn their dreams into a profitable business.Going Pro is the essential guide to leaping successfully into any genre of professional photography. Industry powerhouses Scott Bourne and Skip Cohen share invaluable advice on defining your niche, putting together a portfolio, pricing and showing your work, marketing, positioning your brand, and, most important, building an online social media platform from the ground up. Throughout, advice and tips are offered from 25 of the biggest names in the industry, including Chase Jarvis, Vincent Laforet, Matthew Jordan Smith, Jeremy Cowart, Jules Bianchi, Bambi Cantrell, Tony Corbell, Kevin Kubota, Jerry Ghionis, and more.Hundreds of thousands of photographers are already tuning in to the Going Pro podcast and blog (goingpro2011.com). Going Pro, the book, now joins the movement, giving amateurs everywhere the confidence and tools they need to make the leap into professional photography.
Going Social: Excite Customers, Generate Buzz, and Energize Your Brand with the Power of Social Media
by Jeremy GoldmanIf you're not social, it's like you're not even there. That's how critical social media marketing has become. Businesses everywhere are struggling to adapt, but transitioning from traditional marketing to online engagement is fraught with questions, such as: How much is a Facebook "like" worth? How can you effectively engage online influencers? What are the best dashboards for monitoring multiple social channels simutaneously? How do you keep it all going around the clock? For more than a decade, author Jeremy Goldman has helped companies inject "social" into their processes. In Going Social, he explains the ins-and-outs of platforms such as Facebook,Twitter, LinkedIn, Google+, Foursquare, Instagram, Pinterest, and others - and shows readers how to: - Formulate a social strategy - Pinpoint their audience and where they "live" online - Give their brand a unique voice and personality - Get good at listening - Create relevant, engaging content - Identify and reward influencers - Build strong bonds with bloggers - Become truly customer-centric - Avoid pitfalls when possible - and respond to negative feedback when a misstep is made - Cultivate brand spokespeople - Use targeting to engage more effectively - Turn employees into social marketers - Engage with ROI in mind The digital landscape offers unprecedented opportunities to breathe new life into brands, spread the word about products, and magnify loyalty. Featuring insights from entrepreneurs, social media directors, community managers, bloggers, and other experts, Going Social is an indispensable guide to connecting with customers in the brave new social frontier.
Going Viral: The 9 Secrets Of Irresistible Marketing
by Brent CokerEveryone wants their voice to be heard above the noise of other brands. But how do you get your messages to spread far and wide? <p><p> It’s not just down to luck. If you want to make an impact, you need to make your marketing messages magnetic and, in this fascinating book, Brent Coker will show you how. Packed full of practical techniques, expert research and real-life examples, you’ll quickly uncover the nine secrets of irresistible marketing that will work whatever the size of your company. Discover the science behind the world’s most viral ideas, learn how to create messages that people can’t resist sharing and effortlessly build your brand.
Going Wi-Fi: Networks Untethered with 802.11 Wireless Technology
by Janice ReynoldsMake informed decisions about planning and installing 802.11 'Wi-Fi' wireless networks. This book helps you tackle the challenge, whether installing Wi-Fi within an existing corporate network or setting up a wireless network from scratch in any business
Going Wireless: Transform Your Business with Mobile Technology
by Jaclyn EastonGoing Wireless delivers the unexpected by showing how wireless is transforming every type of enterprise from micro-businesses to multi-national conglomerates. Award-winning technology journalist Jaclyn Easton begins with an in-depth look at owning your customers and clients through mobile commerce -- whether your company focuses on consumers or business-to-business. From there you will learn about the advantages of wirelessly fortifying your mobile workforce of itinerant executives, sales personnel, and field service technicians as well as how wireless is dramatically redefining customer service, marketing, and advertising. Going Wireless also delves deep inside the corporation. First you'll find out why most companies are "handsizing" in addition to deploying wireless technology to rejuvenate warehouses, supply chains, procurement procedures, data collection, competitive intelligence, and much more. The best part is that these scenarios are supported by over 40 brand-name success stories, including: How Sears saves millions by wirelessly enabling 100 percent of their appliance repair technicians; How the Gap proved that by sewing wireless technology in their clothing they could reduce labor distribution costs by 50 percent; How McKessanHBOC -- a Fortune 40 corporation -- used mobile technology to entirely eliminate all their manifest imaging costs. While most people associate wireless with cell phones and Palm handhelds, you'll also learn that wireless has been around for over 100 years and has spawned mobile options you've never heard of and is being used in ways you've never imagined. This makes Going Wireless the perfect book for executives and managers who need a comprehensive overview of the wireless options that can make their companies more competitive, more productive, and more profitable.
Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
by David Catuhe Josh ElsterLearn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finishKey FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook DescriptionBabylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game.The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more.By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is forThis book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
Going the Distance: The Teaching Profession in a Post-COVID World
by Lora Bartlett Judith Warren Little Alisun Thompson Riley CollinsAn unflinching yet ultimately hopeful appraisal of the workplace factors that determine career risk and resilience among K–12 teachers, informed by the lessons of the COVID-19 crisis
GoldenEye 007 (Boss Fight Books)
by Alyse KnorrBond—James Bond. In the 80s and 90s, the debonair superspy&’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other&’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye&’s success was far from a sure thing. For years of development, GoldenEye&’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game&’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye&’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.
GoldenEye 007: Deluxe Edition (Boss Fight Books)
by Alyse KnorrBond—James Bond. In the 80s and 90s, the debonair superspy&’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed GoldenEye 007 in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other&’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation. But GoldenEye&’s success was far from a sure thing. For years of development, GoldenEye&’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game&’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film GoldenEye, the game nearly came out an entire Bond movie too late. Through extensive interviews with GoldenEye&’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why GoldenEye 007 has continued to kick the living daylights out of every other Bond game since.
Gonzo Capitalism: How to Make Money in An Economy That Hates You
by Chris GuillebeauDiscover &“new paths to prosperity you never knew existed&” in this &“must-read guide to the new economy.&” (Ozan Varol, author of Awaken Your Genius) The traditional ways of earning a living are outdated, if not outright rigged. That&’s why a growing number of enterprising individuals are instead turning to the growing ecosystem of decentralized, fast-moving virtual markets to pursue a host of previously unheard-of ways to pay the bills. Join New York Times bestselling author Chris Guillebeau on a fascinating tour of this brave new world where novelty is currency, and the creators are in control. Along the way, you&’ll meet a colorful cast of renegades who are driving this money revolution, including: A teenager who earned more than $400,000 helping indecisive parents pick the perfect name for their newborn child The armchair pundits and pop culture enthusiasts making hundreds of dollars a day betting on everything from local elections to who will be next to be voted off Love Island via online &“prediction markets&”. A broke 29-year-old who bartered her way from a hairpin to a new house—twice—while gaining internet fame in the process. The gamers racking up digital currency by breeding virtual crabs in the metaverse. A remote worker who collects two six-figure salaries from simultaneously working two different jobs. Gonzo Capitalism is your field guide to the new rules of money, where any and everything is for sale. In it, you&’ll learn how capitalize on today&’s technology and platforms to turn your time, talents, and creativity into income—on your own terms.
Gonzo Marketing: Winning Through Worst Practices
by Christopher LockeA Harvard Business Review Top-10 Business Book of 2001Gonzo Marketing is a knuckle-whitening ride to the place where social criticism, biting satire, and serious commerce meet--and where the outdated ideals of mass marketing and broadcast media are being left in the dust. Invoking the spirit of gonzo journalism, Locke rails against business practices that treat customers like cattle, and urges marketers of all stripes to tap into Web-based communities, or "micromarkets," based on candor, trust, passion, and a general disdain for anything that smacks of corporate smugness. Gonzo Marketing shows how companies that support and promote these communities can have everything they've always wanted: greater market share, customer loyalty, and brand equity. Laced with Locke's inimitable wit and penetrating point of view, Gonzo Marketing is the raucous wake-up call that no one in business--from the trading-room floor to the boardroom--can afford to ignore.
Good Code, Bad Code: Think like a software engineer
by Tom LongPractical techniques for writing code that is robust, reliable, and easy for team members to understand and adapt.Summary In Good Code, Bad Code you&’ll learn how to: Think about code like an effective software engineer Write functions that read like well-structured sentences Ensure code is reliable and bug free Effectively unit test code Identify code that can cause problems and improve it Write code that is reusable and adaptable to new requirements Improve your medium and long-term productivity Save yourself and your team time The difference between good code or bad code often comes down to how you apply the established practices of the software development community. In Good Code, Bad Code you&’ll learn how to boost your productivity and effectiveness with code development insights normally only learned through careful mentorship and hundreds of code reviews. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Software development is a team sport. For an application to succeed, your code needs to be robust and easy for others to understand, maintain, and adapt. Whether you&’re working on an enterprise team, contributing to an open source project, or bootstrapping a startup, it pays to know the difference between good code and bad code. About the book Good Code, Bad Code is a clear, practical introduction to writing code that&’s a snap to read, apply, and remember. With dozens of instantly-useful techniques, you&’ll find coding insights that normally take years of experience to master. In this fast-paced guide, Google software engineer Tom Long teaches you a host of rules to apply, along with advice on when to break them! What's inside Write functions that read like sentences Ensure your code stays bug-free How to sniff out bad code Save time for yourself and your team About the reader For coders early in their careers who are familiar with an object-oriented language, such as Java or C#. About the author Tom Long is a software engineer at Google where he works as a tech lead. Among other tasks, he regularly mentors new software engineers in professional coding best practices. Table of Contents PART 1 IN THEORY 1 Code quality 2 Layers of abstraction 3 Other engineers and code contracts 4 Errors PART 2 IN PRACTICE 5 Make code readable 6 Avoid surprises 7 Make code hard to misuse 8 Make code modular 9 Make code reusable and generalizable PART 3 UNIT TESTING 10 Unit testing principles 11 Unit testing practices
Good Data: An Optimist's Guide to Our Digital Future
by Sam GilbertAN FT BUSINESS BOOK OF THE MONTHThe book that will make you rethink everything you thought you knew about data, privacy and the future of Big Tech. 'We are currently living in a moment of extreme pessimism about data. This book will change your mind.' Almost everything we do generates data.Digital technology is now so pervasive that it's very hard to escape its influence, and with that growth comes fear. But whatever the news has told you about data and technology, think again.Data expert and tech insider Sam Gilbert shows that, actually, this data revolution could be the best thing that ever happened to us.Good Data examines the incredible new ways this information explosion is already helping us – whether that's combating inequality, creating jobs, advancing the frontiers of knowledge or protecting us from coronavirus – and explains why the best is yet to come.Data touches everything, from our biggest hates (online advertising) to our greatest loves (our pets), and in this fascinating new book, Gilbert explores how, if we can embrace the revolution (even the ads), we could all live vastly improved lives.We are standing on the edge of greatness, we just need to know how to get there.
Good Habits for Great Coding: Improving Programming Skills With Examples In Python
by Michael StuebenImprove your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more. Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginners is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book. Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice.What You'll LearnCreate readable code through examples of good and bad styleWrite difficult algorithms by comparing your code to the author's codeDerive and code difficult algorithms using dynamic programmingUnderstand the psychology of the coding processWho This Book Is ForStudents or novice programmers who have taken a beginning programming course and understand coding basics. Teachers will appreciate the author's road-tested ideas that they may apply to their own teaching.
Good Luck Have Fun: The Rise of eSports
by Roland LiEsports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.
Good Math: A Geek's Guide to the Beauty of Numbers, Logic, and Computation
by Mark C. Chu-CarrollMathematics is beautiful--and it can be fun and exciting as well as practical. Good Math is your guide to some of the most intriguing topics from two thousand years of mathematics: from Egyptian fractions to Turing machines; from the real meaning of numbers to proof trees, group symmetry, and mechanical computation. If you've ever wondered what lay beyond the proofs you struggled to complete in high school geometry, or what limits the capabilities of computer on your desk, this is the book for you.Why do Roman numerals persist? How do we know that some infinities are larger than others? And how can we know for certain a program will ever finish? In this fast-paced tour of modern and not-so-modern math, computer scientist Mark Chu-Carroll explores some of the greatest breakthroughs and disappointments of more than two thousand years of mathematical thought. There is joy and beauty in mathematics, and in more than two dozen essays drawn from his popular "Good Math" blog, you'll find concepts, proofs, and examples that are often surprising, counterintuitive, or just plain weird.Mark begins his journey with the basics of numbers, with an entertaining trip through the integers and the natural, rational, irrational, and transcendental numbers. The voyage continues with a look at some of the oddest numbers in mathematics, including zero, the golden ratio, imaginary numbers, Roman numerals, and Egyptian and continuing fractions. After a deep dive into modern logic, including an introduction to linear logic and the logic-savvy Prolog language, the trip concludes with a tour of modern set theory and the advances and paradoxes of modern mechanical computing.If your high school or college math courses left you grasping for the inner meaning behind the numbers, Mark's book will both entertain and enlighten you.
Good Practices and New Perspectives in Information Systems and Technologies: WorldCIST 2024, Volume 1 (Lecture Notes in Networks and Systems #985)
by Hojjat Adeli Álvaro Rocha Gintautas Dzemyda Aneta Poniszewska-Marańda Fernando MoreiraThis book is composed by a selection of articles from the 12th World Conference on Information Systems and Technologies (WorldCIST'24), held between 26 and 28 of March 2024, at Lodz University of Technology, Lodz, Poland. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main and distinctive topics covered are: A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human-Computer Interaction; J) Ethics, Computers and Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications. The primary market of this book are postgraduates and researchers in Information Systems and Technologies field. The secondary market are undergraduates and professionals as well in Information Systems and Technologies field.
Good Practices and New Perspectives in Information Systems and Technologies: WorldCIST 2024, Volume 2 (Lecture Notes in Networks and Systems #986)
by Hojjat Adeli Álvaro Rocha Gintautas Dzemyda Aneta Poniszewska-Marańda Fernando MoreiraThis book is composed by a selection of articles from the 12th World Conference on Information Systems and Technologies (WorldCIST'24), held between 26 and 28 of March 2024, at Lodz University of Technology, Lodz, Poland. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main and distinctive topics covered are: A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human-Computer Interaction; J) Ethics, Computers and Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications. The primary market of this book are postgraduates and researchers in Information Systems and Technologies field. The secondary market are undergraduates and professionals as well in Information Systems and Technologies field.
Good Practices and New Perspectives in Information Systems and Technologies: WorldCIST 2024, Volume 3 (Lecture Notes in Networks and Systems #987)
by Hojjat Adeli Álvaro Rocha Gintautas Dzemyda Aneta Poniszewska-Marańda Fernando MoreiraThis book is composed by a selection of articles from the 12th World Conference on Information Systems and Technologies (WorldCIST'24), held between 26 and 28 of March 2024, at Lodz University of Technology, Lodz, Poland. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main and distinctive topics covered are: A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human-Computer Interaction; J) Ethics, Computers and Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications. The primary market of this book are postgraduates and researchers in Information Systems and Technologies field. The secondary market are undergraduates and professionals as well in Information Systems and Technologies field.
Good Practices and New Perspectives in Information Systems and Technologies: WorldCIST 2024, Volume 4 (Lecture Notes in Networks and Systems #988)
by Hojjat Adeli Álvaro Rocha Gintautas Dzemyda Aneta Poniszewska-Marańda Fernando MoreiraThis book is composed by a selection of articles from the 12th World Conference on Information Systems and Technologies (WorldCIST'24), held between 26 and 28 of March 2024, at Lodz University of Technology, Lodz, Poland. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main and distinctive topics covered are: A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human-Computer Interaction; J) Ethics, Computers and Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications. The primary market of this book are postgraduates and researchers in Information Systems and Technologies field. The secondary market are undergraduates and professionals as well in Information Systems and Technologies field.