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Graph-Theoretic Concepts in Computer Science

by Gerhard J. Woeginger Hans L. Bodlaender

The 29th International Workshop on Graph-Theoretic Concepts in Computer Science(WG2003)washeldintheMennorodeconferenceCenterinElspeet,The Netherlands. TheworkshopwasorganizedbytheCenterforAlgorithmicSystems of the Institute of Information and Computing Sciences of Utrecht University. The workshop took place June 19-21, 2003. The 72 participants of WG 2003 came from universities and research institutes from 18 di?erent countries and ?ve di?erent continents. The workshop looks back at a long tradition. It was ?rst held in 1975, and has been held 20 times in Germany, twice in Austria, and once in Italy, Slo- kia, Switzerland, and the Czech Republic, and has now been held for the third time in The Netherlands. The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computerscience,orbyextractingnewproblemsfromapplications. Itisdevoted to the theoretical and practical aspects of graph concepts in computer science. The goal is to present recent research results and to identify and explore - rections of future research. The talks given at the workshop showed how recent research results from algorithmic graph theory can be used in computer science and which graph-theoretic questions arise from new developments in computer science.

Graph-Theoretic Concepts in Computer Science

by Pinar Heggernes

This book constitutes revised selected papers from the 42nd International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2016, held in Istanbul, Turkey, in June 2016. The 25 papers presented in this volume were carefully reviewed and selected from 74 submissions. The WG conferences aim to connect theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas of computer science and by extracting new graph problems from applications. Their goal is to present new research results and to identify and explore directions of future research.

Graph-Theoretic Concepts in Computer Science: 44th International Workshop, WG 2018, Cottbus, Germany, June 27–29, 2018, Proceedings (Lecture Notes in Computer Science #11159)

by Andreas Brandstädt Ekkehard Köhler Klaus Meer

This book constitutes the revised selected papers of the 44th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2018, held in Cottbus, Germany, in June 2018. The 30 full papers presented in this volume were carefully reviewed and selected from 66 submissions. They cover a wide range of areas, aiming at connecting theory and applications by demonstrating how graph-theoretic concepts can be applied in various areas of computer science. Another focus is on presenting recent results and on identifying and exploring promising directions of future research.

Graph-Theoretic Concepts in Computer Science: 45th International Workshop, WG 2019, Vall de Núria, Spain, June 19–21, 2019, Revised Papers (Lecture Notes in Computer Science #11789)

by Ignasi Sau Dimitrios M. Thilikos

This book constitutes the revised papers of the 45th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2019, held in Vall de Núria, Spain, in June 2019. The 29 full papers presented in this volume were carefully reviewed and selected from 87 submissions. They cover a wide range of areas, aiming at connecting theory and applications by demonstrating how graph-theoretic concepts can be applied in various areas of computer science. Another focus is on presenting recent results and on identifying and exploring promising directions of future research.

Graph-Theoretic Concepts in Computer Science: 46th International Workshop, WG 2020, Leeds, UK, June 24–26, 2020, Revised Selected Papers (Lecture Notes in Computer Science #12301)

by Isolde Adler Haiko Müller

This book constitutes the revised papers of the 46th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2020, held in Leeds, UK, in June 2020. The workshop was held virtually due to the COVID-19 pandemic. The 32 full papers presented in this volume were carefully reviewed and selected from 94 submissions. They cover a wide range of areas, aiming to present emerging research results and to identify and explore directions of future research of concepts on graph theory and how they can be applied to various areas in computer science.

Graph-Theoretic Concepts in Computer Science: 47th International Workshop, WG 2021, Warsaw, Poland, June 23–25, 2021, Revised Selected Papers (Lecture Notes in Computer Science #12911)

by Łukasz Kowalik Michał Pilipczuk Paweł Rzążewski

This book constitutes the proceedings of the 47th International Workshop on Graph-Theoretic Concepts in Computer Science which was held during June 23–25, 2021. The conference was planned to take place in Warsaw, Poland, but changed to an online event due to the COVID-19 pandemic. The 30 full papers included in this volume were carefully reviewed and selected from 73 submissions. The conference aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science or by extracting new graph-theoretic problems from applications.Chapter “Bears with Hats and Independence Polynomials” is are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Graph-Theoretic Concepts in Computer Science: 49th International Workshop, WG 2023, Fribourg, Switzerland, June 28–30, 2023, Revised Selected Papers (Lecture Notes in Computer Science #14093)

by Daniël Paulusma Bernard Ries

This volume constitutes the thoroughly refereed proceedings of the 49th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2023. The 33 full papers presented in this volume were carefully reviewed and selected from a total of 116 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, or by extracting new graph theoretic problems from applications.

Graph-Theoretic Concepts in Computer Science: 50th International Workshop, WG 2024, Gozd Martuljek, Slovenia, June 19–21, 2024, Revised Selected Papers (Lecture Notes in Computer Science #14760)

by Daniel Kráľ Martin Milanič

This book constitutes the refereed proceedings of the 50th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2024, held in Gozd Martuljek, Slovenia in June 2024, The 31 papers presented in this volume were carefully reviewed and selected from 89 submissions. Additionally, this volume also contains a survey on approximation algorithms for tree-width, path-width, and tree-depth prepared by Hans Bodlander, who delivered the Test of Time Award talk at WG 2024. The WG 2024 workshop aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science or by extracting new graph-theoretic problems from applications.

Graph-related Optimization and Decision Support Systems (Wiley-iste Ser.)

by Saoussen Krichen Jouhaina Chaouachi

Constrained optimization is a challenging branch of operations research that aims to create a model which has a wide range of applications in the supply chain, telecommunications and medical fields. As the problem structure is split into two main components, the objective is to accomplish the feasible set framed by the system constraints. The aim of this book is expose optimization problems that can be expressed as graphs, by detailing, for each studied problem, the set of nodes and the set of edges. This graph modeling is an incentive for designing a platform that integrates all optimization components in order to output the best solution regarding the parameters' tuning. The authors propose in their analysis, for optimization problems, to provide their graphical modeling and mathematical formulation and expose some of their variants. As a solution approaches, an optimizer can be the most promising direction for limited-size instances. For large problem instances, approximate algorithms are the most appropriate way for generating high quality solutions. The authors thus propose, for each studied problem, a greedy algorithm as a problem-specific heuristic and a genetic algorithm as a metaheuristic.

GraphQL in Action

by Samer Buna

GraphQL in Action gives you the tools to get comfortable with the GraphQL language, build and optimize a data API service, and use it in a front-end client application.Summary Reduce bandwidth demands on your APIs by getting only the results you need—all in a single request! The GraphQL query language simplifies interactions with web servers, enabling smarter API queries that can hugely improve the efficiency of data requests. In GraphQL in Action, you'll learn how to bring those benefits to your own APIs, giving your clients the power to ask for exactly what they need from your server, no more, no less. Practical and example-driven, this book teaches everything you need to get started with GraphQL—from design principles and syntax right through to performance optimization. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology GraphQL APIs are fast, efficient, and easy to maintain. They reduce app latency and server cost while boosting developer productivity. This powerful query layer offers precise control over API requests and returns, making apps faster and less prone to error. About the book GraphQL in Action gives you the tools to get comfortable with the GraphQL language, build and optimize a data API service, and use it in a front-end client application. By working through set up, security, and error handling you'll learn to create a complete GraphQL server. You'll also unlock easy ways to incorporate GraphQL into your existing codebase so you can build simple, scalable data APIs. What's inside Define a GraphQL schema for relational and document databases Implement GraphQL types using both the schema language and object constructor methods Optimize GraphQL resolvers with data caching and batching Design GraphQL fragments that match UI components' data requirements Consume GraphQL API queries, mutations, and subscriptions with and without a GraphQL client library About the reader For web developers familiar with client-server applications. About the author Samer Buna has over 20 years of experience in software development including front-ends, back-ends, API design, and scalability. Table of Contents PART 1- EXPLORING GRAPHQL 1 Introduction to GraphQL 2 Exploring GraphQL APIs 3 Customizing and organizing GraphQL operations PART 2 - BUILDING GRAPHQL APIs 4 Designing a GraphQL schema 5 Implementing schema resolvers 6 Working with database models and relations 7 Optimizing data fetching 8 Implementing mutations PART 3 - USING GRAPHQL APIs 9 Using GraphQL APIs without a client library 10 Using GraphQL APIs with Apollo client

Graphentheorie und Netzwerkanalyse: Eine kompakte Einführung mit Beispielen, Übungen und Lösungsvorschlägen

by Christin Schmidt

Dieses Lehrbuch bietet eine kompakte Einführung in die Grundlagen der Graphentheorie und die Methoden der Netzwerkanalyse. Zahlreiche praktische Beispiele und Übungsaufgaben mit Lösungsvorschlägen helfen Leser:innen dabei, die theoretischen Konzepte besser zu verstehen und anzuwenden. Dabei werden unterschiedliche Technologien und Programmiersprachen verwendet, um ein breites Spektrum an Anwendungen abzudecken. Darüber hinaus beleuchten spezielle Kapitel die Methodik mit Blick auf die Planung und Durchführung eigener Netzwerkanalyseprojekte sowie ethische und datenschutzrechtliche Aspekte. So liefert das Buch nicht nur einen theoretischen Überblick, sondern auch praktische Tipps und Anleitungen für die Untersuchung eigener netzwerkanalytischer Fragestellungen. Dieses Buch eignet sich nicht nur als Nachschlagewerk für Studierende und Dozierende vielfältiger Fachdisziplinen mit curricularem Bezug zum Thema, sondern auch als Ergänzung des Repertoires von Praktiker:innen im Bereich Data Science mit Interesse an der Untersuchung von Netzwerken. Ob als theoretischer Einstieg oder als praktischer Ratgeber - dieses Buch leistet einen Beitrag für die Untersuchung und Analyse von Netzwerken und bietet eine Grundlage für weiterführende Studien und Projekte.

Graphic Design Basics (Fourth Edition)

by Amy E. Arntson

The text combines history, current technology, and design principles to give a rich, well-rounded view of this ever-evolving field.

Graphic Design For Dummies

by Ben Hannam

The complete, full-color graphic design guide for beginners The field of graphic design is constantly evolving, with new design tools, methods, technology, and modes of expression being introduced all the time. Graphic Design For Dummies will teach you how to get started, introducing you to basic design principles as well as the latest best practices, software, and trends. You'll learn how to successfully plan and execute compelling design projects, even if you're not a trained designer. This fun and friendly book will empower you with the information you need to create design solutions. You'll also have the opportunity to test your skills with a series of interactive design activities, starting with step-by-step guidance and slowly building up your skills until you're ready to fly solo. Unleash your inner graphic designer with this Dummies guide. Create compelling visuals for a wide range of tasks and purposes Learn the basic concepts of graphic design and get the tools you need to start Get hands-on experience by following tutorials to create great designs Become proficient in graphic design—no art degree needed Graphic Design For Dummies is a practical and user-friendly resource for those looking to create better design solutions quickly.

Graphic Design Portfolio 2022: Adobe InDesign, Illustrator and Photoshop

by Against The Clock

The tight integration between different Adobe CC applications makes it easier than ever to create professional design for print. <p><p>This book provides a solid foundation in the three most popular software applications – Photoshop, Illustrator, and InDesign. The projects in this book were designed to represent a range of jobs you will likely encounter during your career in graphic design. You will learn to: <p> • Customize and manage the user interface in Adobe CC applications to enhance productivity. <p> • Define appropriate file dimensions and resolution for a variety of different print jobs. <p> • Use Photoshop’s powerful controls for compositing images and graphics, correcting colors, adjusting lighting, and repairing visual damage in images. <p> • Use Illustrator’s enhanced toolset to create custom vector graphics from both basic shapes and complex Bezier curves. <p> • Use InDesign’s sophisticated options to combine various elements — including text, colors, images, and graphics — into finished compositions with settings that are appropriate for commercial printing.

Graphic Design Portfolio 2023: Adobe InDesign, Illustrator & Photoshop

by Against The Clock

ALL BOOKS ORDERED FROM PUBLISHER WILL SHIP WITHIN 24 to 48 HOURS AND Include New Codes for Student Files. Super Popular Project-Based Series of books designed so that you can Learn while you're building real-world projects. The tight integration between different Adobe CC applications makes it easier than ever to create professional design for print. This book provides a solid foundation in the three most popular software applications – Photoshop, Illustrator, and InDesign. The projects in this book were designed to represent a range of jobs you will likely encounter during your career in graphic design. You will learn to: Customize and manage the user interface in Adobe CC applications to enhance productivity. Define appropriate file dimensions and resolution for a variety of different print jobs. Use Photoshop’s powerful controls for compositing images and graphics, correcting colors, adjusting lighting, and repairing visual damage in images. Use Illustrator’s enhanced toolset to create custom vector graphics from both basic shapes and complex Bezier curves. Use InDesign’s sophisticated options to combine various elements — including text, colors, images, and graphics — into finished compositions with settings that are appropriate for commercial printing.

Graphic Design Portfolio 2024: InDesign, Illustrator & Photoshop

by Against The Clock

Against The Clock Super Popular Project-Based Series of books designed so that you can Learn while you're building real-world projects. The tight integration between different Adobe applications makes it easier than ever to create professional design for print. This book provides a solid foundation in the three most popular software applications — Adobe Photoshop 2024, Adobe Illustrator, and Adobe InDesign. The projects in this book were designed to represent a range of jobs you will likely encounter during your career in graphic design. In this Photoshop 2024 Book, you will learn to: Customize and manage the user interface in Adobe CC applications to enhance productivity. Define appropriate file settings and resolution for a variety of different print jobs. Use Photoshop software’s powerful controls for compositing images and graphics, correcting colors, adjusting lighting, and repairing visual damage in images. Use Illustrator’s enhanced toolset to create custom vector graphics from both basic shapes and complex Bézier curves. Use InDesign’s sophisticated options to combine text, colors, images, and graphics into finished compositions with settings that are appropriate for commercial printing.

Graphic Design Portfolio CS6: Indesign, Illustrator And Photoshop

by Against The Clock

The seamless interaction between the various applications in Adobe Creative Suite 5 makes it easier than ever to create professional designs. This book provides a solid foundation in the three most popular software titles - Photoshop, Illustrator, and InDesign. The ten projects in this book were designed to represent the range of jobs likely to be encountered during a professional career in graphic design. The step-by-step exercises are intended to simulate a realistic workflow while you master these three popular applications.

Graphic Design: Learn It, Do It

by Katherine A. Hughes

Graphic Design: Learn It, Do It is introduction to the fundamentals of graphic design and the Adobe Creative Cloud applications used to put these concepts into practice. This book is intended for production-oriented audiences, those interested in the what, why and how of graphic design. The "what" is effective graphic design, a visual solution created using the design principles that stands out in a crowded marketplace. This discussion includes color theory, typography and page layout. Focus on the "why" of design begins with the reasons why we communicate. Attention is paid to the purpose of the visual solution and to its audiences. The conversation highlights output options (print vs. onscreen) and their related file properties. The "how" of design addresses the stages of production and use of Adobe Photoshop CC, Illustrator CC and InDesign CC to translate an idea into a visual solution. Following an overview of each application and its uses, step-by-step exercises are provided to foster familiarity with each application’s workspace and its tools. These exercises provide opportunities to implement the design principles and to produce examples of work for a design portfolio. Key Features: Content based on over a decade’s worth of experience teaching graphic design Contemporary examples and online references Guided exercises for working in the Adobe Creative Cloud applications, Photoshop CC, Illustrator CC and InDesign CC Accompanying exercise files and supporting materials available for download from the book’s companion website Discussion questions and activities included at the end of chapters to expand the presented topics

Graphic Horizons: Volume 3 - Graphics for Knowledge (Springer Series in Design and Innovation #44)

by João Pedro Xavier Luis Hermida González Inés Pernas Alonso Carlos Losada Pérez

This book reports on several advances in architectural graphics, with a special emphasis on education, research and heritage. It gathers a selection of contributions to the 20th International Congress of Architectural Graphic Expression, EGA 2024, held on May 27-29, 2024, in Porto, Portugal, with the motto: "Graphic Horizons". This is the third volume of a 3-volume set.

Graphic Imprints: The Influence Of Representation And Ideation Tools In Architecture

by Carlos L. Marcos

This is the Proceedings of the International Congress of Graphic Design in Architecture, EGA 2018, held in Alicante, Spain, May 30-June 1, 2018. About 200 professionals and researchers from 18 different countries attended the Congress. This book will be of interest to researchers in the field of architecture and Engineering. Topics discussed are Innovations in Architecture, graphic design and architecture, history and heritage among others.

Graphic Intelligence: Drawing and Cognition (SpringerBriefs in Applied Sciences and Technology)

by Enrico Cicalò

This book demonstrates and discusses the hypothesis that, within the theory of multiple intelligences, graphic intelligence can be isolated and defined as the ability to use graphic skills to solve problems and create products through the integration and coordination of eye, mind and hand, that is, visual perception, thought and graphic representation. Since it is essential to the development of thought in various disciplinary and professional fields, graphic intelligence is considered an intellectual skill that needs to be taught not only in specialist training, but also in general training and at all levels of education, from pre- and primary school to higher education. The book discusses the role of graphic intelligence within the design, scientific, artistic, education and communication disciplines, highlighting how graphic skills are fundamental to enhancing cognitive and imaginative abilities in all areas of training and professional knowledge.

Graphic Medicine, Humanizing Healthcare and Novel Approaches in Anatomical Education (Biomedical Visualization #3)

by Leonard Shapiro

This book contains subjects by authors with a fresh, exciting and extensive focus within the medical humanities, offering the reader chapters which include the history of medical illustration, Graphic Medicine as a vehicle for the expression of humanistic dimensions of healthcare, equitable and ethical medical illustrations, as well as novel, art-based approaches in anatomical education. Authors consider the role of visual narratives in medical and scientific illustration, the unique affordances of the comics medium, the history of comics as a form of medical and scientific visualization, and the role of comics as didactic tools and as vehicles for the expression of the humanistic dimensions of healthcare. A chapter considers ethical and equitable implications in global healthcare practice, and highlights the work currently being undertaken to address inappropriate and problematic depictions of people in global health visualizations. This will inform the reader of emerging and current thinking about visual communication and the use of images in the public domain, as well as in the healthcare and education sectors. Novel approaches in anatomical education include the benefits of three-dimensional anatomy models made of felt, visual analogies as a method to enhance students’ learning of histology, the use of the hands for learning anatomy, and visualizing anatomy through art, archaeology and medicine. This book will appeal to readers who have an interest in the medical humanities, Graphic Medicine, and ethical medical and anatomical illustrations. These include academic and non-academic readers, medical students, medical educators, clinicians, health-care workers, as well as policy makers.

Graphic Narratives and the Mythological Imagination in India

by Roma Chatterji

This book explores graphic narratives and comics in India and demonstrates how these forms serve as sites on which myths are enacted and recast. It uses the case studies of a comics version of the Mahabharata War, a folk artist’s rendition of a comic book story, and a commercial project to re-imagine two of India’s most famous epics – the Ramayana and the Mahabharata – as science fiction and superhero tales. It discusses comic books and self-published graphic novels; bardic performance aided with painted scrolls and commercial superhero comics; myths, folklore, and science fiction; and different pictorial styles and genres of graphic narration and storytelling. It also examines the actual process of the creation of comics besides discussions with artists on the tools and location of the comics medium as well as the method and impact of translation and crossover genres in such narratives. With its clear, lucid style and rich illustrations, the book will be useful to scholars and researchers of sociology, anthropology, visual culture and media, and South Asian studies, as well as those working on art history, religion, popular culture, graphic novels, art and design, folk culture, literature, and performing arts.

Graphic Recognition. Current Trends and Challenges

by Bart Lamiroy Rafael Dueire Lins

This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submissions. They contain both classical and emerging topics of Graphics Recognition, namely symbol spotting; recognition in context; perceptual based approaches and grouping; low level processing; off-line to on-line and interactive systems; structure based approaches; performance evaluation and ground truthing; content based retrieval.

Graphical Models for Security

by Sushil Jajodia Sjouke Mauw Barbara Kordy

This volume constitutes the thoroughly refereed post-conference proceedings of the Second International Workshop on Graphical Models for Security, GraMSec 2015, held in Verona, Italy, in July 2015. The 5 revised full papers presented together with one short tool paper and one invited lecture were carefully reviewed and selected from 13 submissions. The workshop contributes to the development of well-founded graphical security models, efficient algorithms for their analysis, as well as methodologies for their practical usage, thus providing an intuitive but systematic methodology to analyze security weaknesses of systems and to evaluate potential protection measures.

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