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A Holistic Approach to Ship Design: Volume 2: Application Case Studies

by Apostolos Papanikolaou

This book deals with modern Computer-Aided Design (CAD) software tools and platforms implemented in ship design, the integration of techno-economic databases, the use of optimisation and simulation software tools, which are integrated in these platforms, and the virtual modelling of ships and their operation by using a Virtual Vessel Framework (VVF). It contains a series of application case studies related to the developed holistic approach to ship design and operation. Nine case studies are described, referring to the design and operation of various ship types, namely RoPax, cruise ship, double-ended ferry, bulk carrier, containership, offshore support vessel, ocean surveillance ship and research vessel and one offshore structure. All case studies are driven by leading representatives of the European Maritime Industry. This book complements A Holistic Approach to Ship Design, volume 1, which covers methods and tools for the life cycle optimisation and assessment of ship design and operation.

Holistic Business Model Transformation: Systematic Process Digitization with the Support of the MITO Method Tool

by Hartmut F. Binner

This book describes the control loop-oriented change management process for implementing a digital business model via the holistic Organization 4.0 MITO configuration management. The content chapter structure of this MITO book with the description of the different transformation design views is based on the higher-level operational control loop principle within the MITO model segments shown in Figure 1. Whereby the management segment (M) is still subdivided on the default side into the process-related management segment and on the feedback side into the fact-related management segment. The MITO business model based on this supplements the 5 model segments with the downstream customer and upstream supplier segments and integrates the hierarchical process level model into the MITO model representation for the conception of the process-oriented target, management and control system.This book is a translation of the original German 1st edition Ganzheitliche Businessmodell-Transformation by Hartmut F. Binner, published by Springer Fachmedien Wiesbaden GmbH, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

by Penny De Byl

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. <P><P>Key Features <li>Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. <li>Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. <li>Revised to cover the Unity 5 game engine. <li>New coverage of Augmented Reality, Networking, and Virtual Reality. <li>An introduction to essential two- and three-dimensional mathematical and physics concepts. <li>A portfolio of royalty free reusable game mechanics. <P><P>Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

by Penny de Byl

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Holistic Mobile Game Development with Unity

by Penny de Byl

Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.

A Holistic Solution for Smart Grids based on LINK– Paradigm: Architecture, Energy Systems Integration, Volt/var Chain Process (Power Systems)

by Albana Ilo Daniel-Leon Schultis

This book presents a holistic solution for Smart Grids that includes the electricity: producers, electricity storages, grids, market and customer plants. The authors have derived the architectural paradigm for Smart Grids LINK from the signature of their fractal structure. The presented LINK-based holistic architecture enables the large-scale integration of distributed energy resources by minimising the data to be exchanged, thus considering privacy and cyber security by design. The straightforwardness of LINK-Solution is related to its standardised structures, enabling the coupling of energy and non-energy sectors and Energy Communities. The Volt/var chain control as one of the most challenging operation processes of Smart Grids is covered in detail in this edition. Chapter by chapter, the reader is smoothly introduced to this unique solution, facilitating its practical implementation. This book is a valuable resource for experts, consultants, engineers, scientists, and students in the Smart Grids area and actors of the electricity market and politicians.

A Holistic View of Software and Hardware Reuse: Dependable Reuse of Components and Systems (Studies in Systems, Decision and Control #315)

by Fevzi Belli Ferdinand Quella

This book focuses on software reuse and the chances, dependability tests and recommendations for best reuse practice. A short introduction of the Ecodesign of hardware is given combined with the latest update of relevant EU legislation and standardization. It also describes the combination of different states of software in a E&E system in order to guarantee dependability of the product to be resold.

Hollywood Vault: Film Libraries before Home Video

by Eric Hoyt

Hollywood Vault is the story of how the business of film libraries emerged and evolved, spanning the silent era to the sale of feature libraries to television. Eric Hoyt argues that film libraries became valuable not because of the introduction of new technologies but because of the emergence and growth of new markets, and suggests that studying the history of film libraries leads to insights about their role in the contemporary digital marketplace. The history begins in the mid-1910s, when the star system and other developments enabled a market for old films that featured current stars. After the transition to films with sound, the reissue market declined but the studios used their libraries for the production of remakes and other derivatives. The turning point in the history of studio libraries occurred during the mid to late 1940s, when changes in American culture and an industry-wide recession convinced the studios to employ their libraries as profit centers through the use of theatrical reissues. In the 1950s, intermediary distributors used the growing market of television to harness libraries aggressively as foundations for cross-media expansion, a trend that continues today. By the late 1960s, the television marketplace and the exploitation of film libraries became so lucrative that they prompted conglomerates to acquire the studios. The first book to discuss film libraries as an important and often underestimated part of Hollywood history, Hollywood Vault presents a fascinating trajectory that incorporates cultural, legal, and industrial history.

HoloLens Beginner's Guide

by Jason Odom

Create interactive and intuitiveness HoloLens applications with ease About This Book • Start developing immersive and interactive apps for Microsoft HoloLens • Explore the Windows Universal Development platform for HoloLens development • Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn • Write an app that responds to verbal commands • Communicate between devices in the boundaries of the UWP model • Create sounds in the app and place them in a 3D space • Build simple apps that display holograms • Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively. Style and approach This book takes a step-by-step tutorial-style approach. It will guide you through every step with practical examples and make sure that you are confident enough to create your own HoloLens app from scratch by the end of the book.

HoloLens Blueprints

by Abhijit Jana Mallikarjuna Rao Manish Sharma

Unveil the world of mixed reality with HoloLens About This Book • Bring holographic insights to existing line-of-business applications, tools, and workflows • Focus on developing end-to-end realistic holographic application. • Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn • Interact with holograms using different interaction models • Develop your first holographic app • Integrate holographic applications with cloud systems • Visualize data feeds coming from the cloud through holograms • Manage the application distribution of enterprise-enabled HoloLens • Integrate HoloLens applications with services deployed on Azure • Identify and create 3D Assets and Scenes • Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Home Accountz For Dummies

by Quentin Pain David Bradforth John Taylor

Take control of your home accounting!Accounting from home can be a difficult task--but not an impossible one with the right tools. Home Accountz For Dummies shows you exactly how to use the UK's number one home finance software to look after household expenditures and effectively budget for a positive future. Author Quentin Pain shows you the ins and outs of managing your money with Home Accountz and this easy-to-understand book provides you with the tools you need to predict future financial capabilities.Explains installation, setup, creating accounts, and connecting to banksTeaches you how to effectively understand accounts, import data from other software, and set up budgetsExplores importing data from software such as Microsoft Money, Quicken, or spreadsheetsCovers dealing with transactions in foreign currenciesAddresses setting up automatic transactionsShows how to watch where your money goes with customizable reportsHome Accountz For Dummies is a fun, easy to use guide that takes the chore out of home accounting and puts you in control of your money.

Home Automation For Dummies

by Dwight Spivey

The easy way to control your home appliances Do you want to control common household appliances and amenitiesfrom your smartphone or tablet, wherever you happen to be? HomeAutomation For Dummies guides you through installing andsetting up app-controlled devices in your home, such as heating andair conditioning, lighting, multimedia systems, game consoles, andsecurity and monitoring devices--and even suggests popularproducts to consider.The saturation of the mobile market with smart devices has ledto an upsurge in domestic devices, such as thermostats,refrigerators, smoke detectors, security systems, among others,that can be controlled by those devices. Both Google and Appleoffer fully-integrated solutions for connecting mobile devices tohome theater and audio systems, and now Google has branched outinto smart thermostats and smoke detectors. If you've caught thebug and want to get your feet wet in this cool new phenomenon,Home Automation For Dummies gives you plain-English,step-by-step instructions for tech-ifying your home withoutbreaking a sweat.Provides clear instructions on remotely controlling your homeappliancesShows you how to set preferences to automatically adjustlighting or temperatureExplores digital "life hacks" that explain how non-app-readyappliances can be controlled via smart phones using third-partygo-betweensCovers an emerging segment of the industry that was one of theprimary focuses of this year's Consumer Electronic ShowIf you're looking to find new ways to simplify and bettercontrol your home environment using app-driven devices, your phone,or tablet, Home Automation For Dummies makes it easier.

Home Automation with Intel Galileo

by Onur Dundar

This book is for anyone who wants to learn Intel Galileo for home automation and cross-platform software development. No knowledge of programming with Intel Galileo is assumed, but knowledge of the C programming language is essential.

Home in A Hybrid World: or To Dwell in A Networked Environment (River Publishers Series In Information Science And Technology Ser.)

by Martin Pot

Whilst our outside world is modifying into a more complex and hybrid networked world, our most intimate dwelling, our home, is at risk of falling behind as for many it seems to have remained the same as it has been for many decades. This book explores what it means to have a home in such a networked world. It describes what architecture can, or perhaps should, contribute to enable a more participatory role for inhabitants. This forward-thinking book will try to answer the question - What is the role and position of technology in our most intimate locations both now and what could it be like in the future?

Home Networking: The Missing Manual

by Scott Lowe

Millions of computers around the world today are connected by the Internet, so why is it still so hard to hook up a few PCs in you own home? Whether you want to share an Internet connection, install WiFi, or maybe just cut down on the number of printers you own, home networks are supposed to help make your life easier. Instead, most aspiring home networkers get lost in a confusing maze of terms and technologies: 802.11g, Fast Ethernet, Cat 5 cable (or was it Cat 5e?), Powerline, and on and confusingly on. That's where Home Networking: The Missing Manual comes in. Using clear language, straightforward explanations, and a dash of humor, this book shows you how to do everything you need to set up a home network. Coverage includes: WiFi, Ethernet, or Powerline? There are several kinds of digital pipes that you can use to create your network, and none of them have friendly names. This book tells you what they are, explains the pros and cons of each, and helps you figure out what you need to buy, and how to install it. Windows and Mac info included. Half the battle in home networking takes place after you've bought your gear and plugged it in. That's because the routers, network adapters, and cables that you need get you only part way towards networking nirvana. Whether you've got PCs or Macs or both, you'll need help tweaking your computers' settings if you want to get all your machines talking to each other. This book covers most known operating system flavors, including Windows XP, 2000, Me, and 98, and Mac OS X and OS 9. Fun things to do with your network. The real fun starts once your network is up and running. This book shows you how to do much more than simply share an Internet connection and a printer. You'll learn how to stream music from your PCs to your stereo, how to display pictures on your TV, how to hook up game consoles to your network, and more! Most important, this book helps you understand the difference between what you need to know to create and use your home network and what's best left to those looking for a career as a system administrator. In Home Networking: The Missing Manual you'll find everything you need to get your network running-and nothing more.

Home Networking All-in-One Desk Reference For Dummies

by Eric Geier

If your household harbors more than one computer, you've probably wondered about home networking. Maybe you've gone so far as to start setting up a network and given up in frustration. Well, now you can relax. Home Networking All-In-One Desk Reference For Dummies has come to the rescue! A network will make your life easier, and Home Networking All-In-One Desk Reference For Dummies makes it easier to create one. It shows you how to choose the right hardware, add user accounts, get different operating systems to work together, secure your network, exchange files, add wireless devices, and even use Wi-Fi out in public. Seven individual, self-contained minibooks cover: What a network will do for you, including a low-tech explanation of how it works Choosing a network type that will work best for your needs, and planning what equipment you'll need Installing and configuring your computers and networking gear Upgrading your equipment with the manufacturer's updates The ins and outs of using particular versions of operating systems - Windows, Mac, and Linux - with your network Step-by-step directions on connecting to networks, sharing files and printers, checking connection status, and much more Discovering networking accessories and gadgets to get the most out of your network Finding and using Wi-Fi hotspots, plus setting up your own You'll even find troubleshooting tips to help find and fix common problems. Home Networking All-In-One Desk Reference For Dummies will be your personal network assistant!

Home Networking Annoyances

by Kathy Ivens

The beauty of a home network is that it can make life so easy--what could be better than sharing an Internet connection so that everyone can be online at the same time? With home networking you can move files from one computer to another, share resources, print to a single printer or multiple printers from any computer in the house, and IM the kids when they're holed up in their rooms. And the downside? Anyone who's ever had to troubleshoot a network glitch doesn't need to ask that question. The simple words, "Why can't I print? Why can't I get to the Internet? Why does my computer say 'Access Denied' today, when it worked fine yesterday?" are enough to send the home network administrator running for cover. And the concept of "network security" can keep the soundest sleeper tossing and turning all night. Currently, more than 8 million homes in the US have installed a network of some kind, and within five years, that number is expected to jump to 37 million. This speaks to the availability of easy-to-install home networking products. Unfortunately, there's also a glut of potential headaches that can occur after installation (and during, sometimes) with no warning label on the box saying, "This product sure to cause annoyances." But help is here. Home Networking Annoyances will ease the headaches and annoyances of anyone who runs a home network. This book tackles all the common annoyances associated with running your network--whether it's wired or wireless, or a combination thereof. Its friendly, off-the-cuff approach will put you in a position of power over those home networking glitches, including file sharing, printing, cabling, security, and much more. You'll find dozens of on-target tips, workarounds, and fixes that will help you improve your home networking experience in every way possible. Whether you're a mainstream business user or a home user with newly installed network hardware, you've probably had your patience tested by frustrating network maintenance issues. Take a stand against annoyances now: just as the bestselling PC Annoyances brought peace and happiness to PC users everywhere, Home Networking Annoyances is your ticket to serenity.

Home Networking Do-It-Yourself For Dummies

by Lawrence C. Miller

Step by step guide to connecting all your electronic devices into one networkA home network allows you to share Internet connections, photos, video, music, game consoles, printers, and other electronic gadgets. This do-it-yourself guide shows you step by step how to create a wired or wireless network in your home.In the For Dummies tradition of making technology less intimidating, Home Networking Do-It-Yourself For Dummies breaks down the process into easy steps with clear instructions.Increasing broadband speeds, cellular technology, the explosive growth of iPhone sales, and the new Home Group feature in Windows 7 all contribute to a booming interest in home networkingThis step-by-step guide walks do-it-yourselfers through the process of setting up a wired or wireless network with Windows 7 and Windows VistaDemonstrates how to connect desktops or laptops, printers, a home server, a router, high-speed Internet access, a video game system, a telephone line, and entertainment peripheralsShows how to share files, music, and video, and connect to an iPhoneProvides maintenance and troubleshooting tipsHome Networking Do-It-Yourself For Dummies enables you to take advantage of everything a home network can offer without hiring a technology wizard.

Home Theater Hacks

by Brett Mclaughlin

It might be the long lines at the theater, the $4.00 for a small bag of popcorn, or the cutting-edge technology that's now so readily available to the home market. Whatever the reason, the home theater market today is booming like the soundtrack to Star Wars! Want proof? A Google search for home theater reveals over three million results. Yikes! It's simply undeniable: More and more people prefer watching their favorite movies, television shows, and videos from the comfort of their own sofas and couches. What's also undeniable is the inexperience of most people who choose to install or upgrade their home theaters. Until now, the knowledge, technique, and experiences of those who've encountered similar conditions to yours could only be accessed through laborious web searches, stacks of magazines, and water cooler conversations. Home Theater Hacks from O'Reilly is the perfect remedy for this group. A smart collection of insider tips and tricks, Home Theater Hacks covers home theater installation from start to finish, purchase to experience. Just imagine: no frustrating trial-and-error process and better yet, no expensive appointments with installation experts. Home Theater Hacks prevents both by imparting down-and-dirty technique not found anywhere else. The book begins with a quick glossary of terms so you can speak the lingo when you go shopping, and then dives right into hush-hush, insider tricks. It's all covered where to find the right audio and video components, how to deal with speakers and wiring, understanding cable connectivity, mastering remote controls, how to fully grasp TiVo, and so much more. And to top it off, each of these insider tips is presented in a concise yet delightfully entertaining style. Bringing the Jurassic Park dinosaurs into your living room has never been so easy! A seasoned veteran with numerous O'Reilly titles under his belt, author Brett McLaughlin leaves no stone unturned in helping you customize your home theater experience to your own personal environment.

Home Theater Hacks

by Brett D. Mclaughlin

It might be the long lines at the theater, the $4.00 for a small bag of popcorn, or the cutting-edge technology that's now so readily available to the home market. Whatever the reason, the home theater market today is booming like the soundtrack to Star Wars! Want proof? A Google search for home theater reveals over three million results. Yikes! It's simply undeniable: More and more people prefer watching their favorite movies, television shows, and videos from the comfort of their own sofas and couches. What's also undeniable is the inexperience of most people who choose to install or upgrade their home theaters. Until now, the knowledge, technique, and experiences of those who've encountered similar conditions to yours could only be accessed through laborious web searches, stacks of magazines, and water cooler conversations. Home Theater Hacks from O'Reilly is the perfect remedy for this group. A smart collection of insider tips and tricks, Home Theater Hacks covers home theater installation from start to finish, purchase to experience. Just imagine: no frustrating trial-and-error process and better yet, no expensive appointments with installation experts. Home Theater Hacks prevents both by imparting down-and-dirty technique not found anywhere else. The book begins with a quick glossary of terms so you can speak the lingo when you go shopping, and then dives right into hush-hush, insider tricks. It's all covered where to find the right audio and video components, how to deal with speakers and wiring, understanding cable connectivity, mastering remote controls, how to fully grasp TiVo, and so much more. And to top it off, each of these insider tips is presented in a concise yet delightfully entertaining style. Bringing the Jurassic Park dinosaurs into your living room has never been so easy! A seasoned veteran with numerous O'Reilly titles under his belt, author Brett McLaughlin leaves no stone unturned in helping you customize your home theater experience to your own personal environment.

Homebrew Game Development and The Extra Lives of Consoles

by Robin Wilde

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Homebrew Gaming and the Beginnings of Vernacular Digitality (Game Histories)

by Melanie Swalwell

The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Homeland Security: An Introduction to Principles and Practice, Third Edition

by Charles P. Nemeth

Since formed in 2002, DHS has been at the forefront of determining and furthering some of the most hotly debated security issues facing the U.S. and global community in the 21st century. Nearly 200 university programs with undergrad and graduate majors have cropped up in the last dozen-plus years with limited resources available to teach from. Homeland Security, Third Edition will continue to serve as the core textbook covering the fundamental history, formation, oversight, and reach of DHS currently. The book is fully updated with new laws, regulations and strategies across intelligence, transportation sectors, emergency management, border security, public utilities and public health.

Homeland Security and Private Sector Business: Corporations' Role in Critical Infrastructure Protection, Second Edition

by Chi-Jen Lee Cheng-Hsiung Lu Lucia H. Lee

Addressing mandates and legislation introduced since the first edition, this new edition of an essential text identifies the role the private sector plays in securing our homeland and offers strategies to aid in the fight against national and international threats. It includes updates to the NIPP (National Infrastructure Protection Plan), new case studies of both proper security policies and procedures in practice versus costly security breaches, a toolkit for improving a company‘s security posture, and new measures to assess and address vulnerabilities and threats.

Homeoffice und mobiles Arbeiten im Team effektiv umsetzen: Praxisratgeber: Remote Work und Heimarbeitsplatz technisch schnell einrichten (essentials)

by Peter Bruhn

Produktives Arbeiten im Homeoffice erfordert neben richtiger Ausstattung, guter Sprach- und Datenkommunikation und Zugriff auf Daten auch die – durch IT-Tools unterstützten – passenden Führungs- und Arbeitsmethoden. Dieser Ratgeber bietet konkrete Anleitungen, um ohne IT-Fachkenntnisse das weltweite Arbeiten im Team schnell und pragmatisch möglich zu machen.

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