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GPU Computing and Applications
by Yiyu Cai Simon SeeThis book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
GPU Parallel Program Development Using CUDA (Chapman & Hall/CRC Computational Science)
by Tolga SoyataGPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.
GPU Pro: Advanced Rendering Techniques
by Wolfgang EngelThis book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi
GPU Pro 2
by Wolfgang EngelThis book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
GPU PRO 3: Advanced Rendering Techniques
by Wolfgang EngelGPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a h
GPU Pro 360 Guide to 3D Engine Design
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Geometry Manipulation
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P> Key Features: <li> Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li> Covers specific challenges involved in creating games on various platforms <li> Explores the latest developments in the rapidly evolving field of real-time rendering <li> Takes a practical approach that helps graphics programmers solve their daily challenges
GPU PRO 360 Guide to GPGPU
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Image Space
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P> Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Lighting
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in the rapidly evolving field of real-time rendering <li>Takes a practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Mobile Devices
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Mobile Devices is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Rendering
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
GPU Pro 360 Guide to Shadows
by Wolfgang EngelWolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges
GPU Pro 4: Advanced Rendering Techniques
by Wolfgang EngelGPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali
GPU Pro 5: Advanced Rendering Techniques
by Wolfgang EngelIn GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render
GPU Pro 6: Advanced Rendering Techniques
by Wolfgang EngelThe latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance
GPU Pro 7: Advanced Rendering Techniques
by Wolfgang EngelThe latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc
GPU Solutions to Multi-scale Problems in Science and Engineering
by David A. Yuen Lennart Johnsson Long Wang Wei Ge Xuebin Chi Yaolin ShiThis book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.
Grab Life by the Balls: And Other Life Lessons from The Good Advice Cupcake
by Loryn Brantz Kyra KupetskyFollow along with The Good Advice Cupcake as she doles out razor-smart, hilarious, and shocking advice on everything from career goals to falling in love! The Good Advice Cupcake -- or Cuppy, to those in the know -- may be cute, but she's not afraid to grab life by the balls! In this charming gift book, Cuppy shares her tried-and-true wisdom on everything from love and money, to self-care and fashion, to career and happiness, and the crazy, sticky things in between -- all the while managing to look completely adorable and delicious. Whether she's advising you to take more naps or fit cheese into your diet, you don't want to miss a minute of advice from everyone's favorite sassy cupcake.
Gradient Expectations: Structure, Origins, and Synthesis of Predictive Neural Networks
by Keith L. DowningAn insightful investigation into the mechanisms underlying the predictive functions of neural networks—and their ability to chart a new path for AI.Prediction is a cognitive advantage like few others, inherently linked to our ability to survive and thrive. Our brains are awash in signals that embody prediction. Can we extend this capability more explicitly into synthetic neural networks to improve the function of AI and enhance its place in our world? Gradient Expectations is a bold effort by Keith L. Downing to map the origins and anatomy of natural and artificial neural networks to explore how, when designed as predictive modules, their components might serve as the basis for the simulated evolution of advanced neural network systems.Downing delves into the known neural architecture of the mammalian brain to illuminate the structure of predictive networks and determine more precisely how the ability to predict might have evolved from more primitive neural circuits. He then surveys past and present computational neural models that leverage predictive mechanisms with biological plausibility, identifying elements, such as gradients, that natural and artificial networks share. Behind well-founded predictions lie gradients, Downing finds, but of a different scope than those that belong to today&’s deep learning. Digging into the connections between predictions and gradients, and their manifestation in the brain and neural networks, is one compelling example of how Downing enriches both our understanding of such relationships and their role in strengthening AI tools. Synthesizing critical research in neuroscience, cognitive science, and connectionism, Gradient Expectations offers unique depth and breadth of perspective on predictive neural-network models, including a grasp of predictive neural circuits that enables the integration of computational models of prediction with evolutionary algorithms.
Grading for Growth: A Guide to Alternative Grading Practices that Promote Authentic Learning and Student Engagement in Higher Education
by David Clark Robert TalbertAre you satisfied with your current and traditional grading system? Does it accurately reflect your students’ learning and progress? Can it be gamed? Does it lead to grade-grubbing and friction with your students?The authors of this book – two professors of mathematics with input from colleagues across disciplines and institutions – offer readers a fundamentally more effective and authentic approach to grading that they have implemented for over a decade. Recognizing that traditional grading penalizes students in the learning process by depriving them of the formative feedback that is fundamental to improvement, the authors offer alternative strategies that encourage revision and growth.Alternative grading is concerned with students’ eventual level of understanding. This leads to big changes: Students take time to review past failures and learn from them. Conversations shift from “why did I lose a point for this” to productive discussions of content and process.Alternative grading can be used successfully at any level, in any situation, and any discipline, in classes that range from seminars to large multi-section lectures.This book offers a comprehensive introduction to alternative grading, beginning with a framework and rationale for implementation and evidence of its effectiveness. The heart of the book includes detailed examples – including variations on Standards-Based Grading, Specifications Grading, and ungrading -- of how alternative grading practices are used in all kinds of classroom environments, disciplines and institutions with a focus on first-hand accounts by faculty who share their practices and experience. The book includes a workbook chapter that takes readers through a step-by-step process for building a prototype of their own alternatively graded class and ends with concrete, practical, time-tested advice for new practitioners.The underlying principles of alternative grading involve·Evaluating student work using clearly defined and context-appropriate content standards.·Giving students helpful, actionable feedback.·Summarizing the feedback with marks that indicate progress rather than arbitrary numbers.·Allowing students to revise without penalty, using the feedback they receive, until the standards are met or exceeded.This book is intended for faculty interested in exploring alternative forms of learning assessment as well as those currently using alternative grading systems who are looking for ideas and options to refine practice.
Grading for Growth: A Guide to Alternative Grading Practices that Promote Authentic Learning and Student Engagement in Higher Education
by David Clark Robert TalbertAre you satisfied with your current and traditional grading system? Does it accurately reflect your students’ learning and progress? Can it be gamed? Does it lead to grade-grubbing and friction with your students?The authors of this book – two professors of mathematics with input from colleagues across disciplines and institutions – offer readers a fundamentally more effective and authentic approach to grading that they have implemented for over a decade.Recognizing that traditional grading penalizes students in the learning process by depriving them of the formative feedback that is fundamental to improvement, the authors offer alternative strategies that encourage revision and growth.Alternative grading is concerned with students’ eventual level of understanding. This leads to big changes: Students take time to review past failures and learn from them. Conversations shift from “why did I lose a point for this” to productive discussions of content and process.Alternative grading can be used successfully at any level, in any situation, and any discipline, in classes that range from seminars to large multi-section lectures. This book offers a comprehensive introduction to alternative grading, beginning with a framework and rationale for implementation and evidence of its effectiveness. The heart of the book includes detailed examples – including variations on Standards-Based Grading, Specifications Grading, and ungrading -- of how alternative grading practices are used in all kinds of classroom environments, disciplines and institutions with a focus on first-hand accounts by faculty who share their practices and experience. The book includes a workbook chapter that takes readers through a step-by-step process for building a prototype of their own alternatively graded class and ends with concrete, practical, time-tested advice for new practitioners.The underlying principles of alternative grading involve·Evaluating student work using clearly defined and context-appropriate content standards.·Giving students helpful, actionable feedback.·Summarizing the feedback with marks that indicate progress rather than arbitrary numbers.·Allowing students to revise without penalty, using the feedback they receive, until the standards are met or exceeded.This book is intended for faculty interested in exploring alternative forms of learning assessment as well as those currently using alternative grading systems who are looking for ideas and options to refine practice.
Gradle Beyond the Basics: Customizing Next-Generation Builds
by Tim BerglundIf you’re familiar with Gradle’s basics elements—possibly through the author’s previous O’Reilly book, Building and Testing with Gradle—this more advanced guide provides the recipes, techniques, and syntax to help you master this build automation tool. With clear, concise explanations and lots of ready-to-use code examples, you’ll explore four discrete areas of Gradle functionality: file operations, custom Gradle plugins, build lifecycle hooks, and dependency management.Learn how to use Gradle’s rich set of APIs and Groovy-based Domain Specific Language to customize build software that actually conforms to your product. By using the techniques in this book, you’ll be able to write domain-specific builds that support every other line of code your team creates.Examine Gradle’s file API, including copy tasks, pattern matching, content filtering, and the FileCollection interfaceUnderstand the process for building and packaging a custom Gradle plug-inManage build complexity with hook methods and Gradle’s rule featureLearn how Gradle handles dependency management natively and through customizationExplore Gradle’s core plug-ins as well as key examples from the Gradle community
Gradle Dependency Management
by Hubert Klein IkkinkIf you work on Java projects, use Gradle as a build automation tool, and you use dependencies in your project, this is the book for you. Additionally, if you want to deploy your project artifacts as dependencies for other developers using Gradle, you've found the right book.
Gradle Effective Implementation Guide
by Hubert Klein IkkinkWritten in Packt's tutorial format the hands on examples and real life applications that will guide you through Gradle and give you the knowledge to use it every day. If you are a Java developer who wants to automate compiling, packaging and deploying your application this book is for you.