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Half-Real: Video Games between Real Rules and Fictional Worlds
by Jesper JuulVideo games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
Half-Real: Video Games between Real Rules and Fictional Worlds
by Jesper JuulVideo games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.
Hallyu 2. 0: The Korean Wave In The Age Of Social Media
by Sangjoon Lee Abé Markus NornesCollectively known as Hallyu, Korean music, television programs, films, online games, and comics enjoy global popularity, thanks to new communication technologies. In recent years, Korean popular culture has also become the subject of academic inquiry. Whereas the Hallyu's impact on Korea's national image and domestic economy, as well as on transnational cultural flows, have received much scholarly attention, there has been little discussion of the role of social media in Hallyu's propagation. Contributors to Hallyu 2. 0: The Korean Wave in the Age of Social Media explore the ways in which Korean popular cultural products are shared by audiences around the globe; how they generate new fans, markets, and consumers through social media networks; and how scholars can analyze, interpret, and envision the future of this unprecedented cultural phenomenon.
Halo 2 Hacks
by Stephen CawoodEven if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.
Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time
by Jennifer ThomasonHalo Effect is an unauthorized collection of essays on the bestselling video game Halo. Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone who wants to truly understand this amazingly successful video game. With discussions on the role of religion and science in the game, this collection of essays also looks into the creation of and community reaction to the launch of the Halo series.
Halo Encyclopedia
by MicrosoftIn the 26th century, humanity relentlessly continues their fight for survival, an enduring conflict set against the backdrop of the enigmatic and ancient ringworld known as Halo. The universe of Halo is remarkably vast in scale and astonishingly elaborate in detail, telling rich stories filled with bold characters, breathtaking worlds, and thrilling conflicts. In celebration of the 20th anniversary of Halo, Dark Horse and 343 Industries have teamed up to deliver the most definitive guide to the universe thus far. Spanning over a hundred millennia and encompassing over a hundred thousand light years, the Halo Encyclopedia captures two decades of storytelling with stunning, never-before-seen art and the most detailed exploration of the universe&’s many characters, worlds, and technologies to have ever been created
Halo: Escalation Volume 1 (Halo)
by Christopher SchlerfFollowing the events of Halo 4, the UNSC Infinity is deployed to security detail for a peace summit between the Elites and Brutes. When the negotiations are ambushed by a mercenary fleet, Infinity is drawn into a plot which leads them to the discovery of a long-lost UNSC asset trapped behind enemy lines. This graphic novel collects the comics Halo: Escalation 1 through 6.Don't miss the thrilling new adventures set in the Halo universe!
Halo: Escalation Volume 3 (Halo)
by VariousHalo 4&’s Spartan Opscontinues here as the UNSC Infinity battles the Covenant for control of the all-powerful Forerunner Janus Key. Plus, Spartan Tanaka&’s thrilling origin story revealed—all in this volume collecting Halo: Escalation issues #13–#18 by Duffy Boudreau (BlackAcre), Sergio Ariño (Ms. Marvel), and Douglas Franchin (Person of Interest).&“The art is really great. It feels emotional and really adds to the writing. The colors are vivid from panel to panel. I really like it. Halo: Escalation is a fantastic series.&”—Unleash the Fanboy
Halo: Escalation Volume 4
by Duffy BoudreauAn unexpected ally joins a crack team of Spartans for their most dangerous operation—a secret mission into the mysterious Forerunner site known as the Absolute Record. The Halo® saga continues in this volume collecting Halo: Escalation #19–#24 by Duffy Boudreau (BlackAcre, Bloodshot), Ian Richardson (Noble Causes), and Douglas Franchin (Person of Interest).* An essential addition to the Halo canon!* The start of a new arc and a great jumping-on point for new readers!
Halo: Fall of Reach
by Brian ReedThe Master Chief&’s origin story!In the year 2517, humanity&’s last hope is with Dr. Catherine Halsey, the SPARTAN-II program, and one six-year-old boy: John-117. Kidnapped and ruthlessly trained, John endures and rises as the leader of the Spartans: he becomes the Master Chief! These legendary heroes are entrusted with stopping the Covenant at all costs…but will their harrowing biological augmentation and unparalleled MJOLNIR armor be enough to rise to victory?* From the lead writer of Halo 5: Guardians!* A perfect companion for the Halo: The Fall of Reach animated series!
Halo Graphic Novel (New Edition)
by Lee Hammock Ed Lee Jay Faerber Andrew RobinsonDark Horse Books is proud to present the legendary graphic novel that introduced Halo to the world of comics--back for the first time in over a decade!This book includes four classic Halo stories that expand the deep lore of the Halo universe told by some of the finest creators in comic-book history. Artist Simon Bisley and writer Lee Hammock give us the central tale titled "The Last Voyage of the Infinite Succor." Award-winning mangaka Tsutomu Nihei writes and draws a tale of Sgt. Johnson's epic escape in "Breaking Quarantine". Ed Lee, Andrew Robinson, and Jay Faerber team up on a story of technology in the 26th century with "Armor Testing." Finally, Brett Lewis and the world-renowned artist Jean "Moebius" Giraud round out this one-of-a-kind Halo experience with a story that showcases humanity's plight against the Covenant from a unique civilian perspective in "Second Sunrise Over New Mombasa."
Halo: Initiation (Halo)
by Brian ReedHalo®—one of the most iconic video game franchises in history—comes to Dark Horse! Before she was a supersolider defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST—Orbital Drop Shock Trooper—carrying out the most dangerous missions behind enemy lines! Join her on her dramatic journey from the ranks of humanity's toughest leathernecks to the highest echelon of elite warriors in the galaxy. Collects the three-issue miniseries. * A new era of Halo® comics begins at Dark Horse! * The Halo franchise has sales eclipsing $3 billion over its lifetime! * From one of the writers on Halo 4—comics veteran Brian Reed!
Halo: Legacy Collection
by Brian Michael Bendis Peter David Fred Van LenteThis massive collection features three classic Halo tales by some of the best writers and artists in comics.Halo: Uprising follows the Master Chief as he single-handedly takes on the Covenant's miles-long Forerunner Dreadnought as it makes its way to Earth! Then, join the ranks of the UNSC's meanest, most battle-hardened Marines in Helljumper, as a group of ODST respond to a remote science colony's SOS call and discover an enormous Covenant military presence! Finally, a UNSC ship encounters a strange phenomenon that sends it plummeting toward an unknown planet. The Spartan Black fireteam needs to unlock the secrets of an ancient Forerunner installation if they're going to survive the experience but, to complicate matters, they're not the only ones shipwrecked. Check out their story in Halo: Blood Line!
Halo: The Official Cookbook (Gaming)
by Victoria RosenthalTravel through the otherworldly culinary adventures of the Halo universe!They say an army marches on its stomach, and the UNSC is no exception! Learn to make awesome appetizers, sumptuous snacks, decadent desserts, and main dishes to fuel even the hungriest of Spartans on the longest of missions. With step-by-step instructions and beautiful photography, this book gives you everything you need to go from Master Chief to Master Chef. OVER 70 RECIPES FOR EVERY OCCASION: From portable snacks you can take with you in the Warthog to decadent spreads to feed the entire squadron, this book contains recipes to satisfy every UNSC member and beyond! PERFECT FOR COOKS OF EVERY SKILL LEVEL: With step-by step directions and beautiful photos, learn to make foods inspired by the iconic Halo universe—whether you&’re an experienced cook or a raw recruit, this book gives you the intel you need to complete your culinary mission. INSPIRING PHOTOGRAPHY: Gorgeous photos of finished recipes help ensure success. A STUNNING ADDITION TO YOUR COLLECTION: This exquisitely detailed hardcover book is the perfect acquisition for your kitchen library—a must have for every Halo fan.
Halo: Tales from Slipspace
by Variousn all-new original graphic novel anthology!This action-packed original graphic novel contains all-new Halo® stories from some of the comic industry&’s best—Jonathan Wayshak, Eric Nguyen, Alex Irvine, Vasilis Lolos, Kody Chamberlain, Dave Crosland, John Jackson Miller, Jonathan Goff, Simon Roy, and Halo: Escalation writer Duffy Boudreau—as well as 343 Industries&’ own franchise development director, Frank O&’Connor, and franchise producer, Tyler Jeffers!* This action-packed anthology is essential reading for all Halofans!* Standalone OGN is also great for new readers!
Halo Volume 2 Escalation
by Brian ReedThe Fall of New Phoenix, Master Chief's return to action, and a dark plot by the Office of Naval Intelligence--all in this volume collecting Halo: Escalation issues #7-#12 by Brian Reed (Amazing Spider-Man), Duffy Boudreau (Blackacre), Sergio Ariño (Ms. Marvel) and Ricardo Sánchez (Green Arrow).
Hamlet On the Holodeck
by Janet Horowitz MurrayWritten by a former MIT professor, this book is one of the groundbreaking explorations of how literature and technology, narrative and cyberspace, overlap.
Hamlet's BlackBerry: A Practical Philosophy for Building a Good Life in the Digital Age
by William PowersA crisp, passionately argued answer to the question that everyone who's grown dependent on digital devices is asking: "Where's the rest of my life?"At a time when we're all trying to make sense of our relentlessly connected lives, this revelatory book presents a bold new approach to the digital age. Part intellectual journey, part memoir, Hamlet's BlackBerry sets out to solve what William Powers calls the conundrum of connectedness. Our computers and mobile devices do wonderful things for us. But they also impose an enormous burden, making it harder for us to focus, do our best work, build strong relationships, and find the depth and fulfillment we crave.Hamlet's BlackBerry argues that we need a new way of thinking, an everyday philosophy for life with screens. To find it, Powers reaches into the past, uncovering a rich trove of ideas that have helped people manage and enjoy their connected lives for thousands of years. New technologies have always brought the mix of excitement and stress that we feel today. Drawing on some of history's most brilliant thinkers, from Plato to Shakespeare to Thoreau, he shows that digital connectedness serves us best when it's balanced by its opposite, disconnectedness. Using his own life as laboratory and object lesson, Powers demonstrates why this is the moment to revisit our relationship to screens and mobile technologies, and how profound the rewards of doing so can be. Lively, original, and entertaining, Hamlet's BlackBerry will challenge you to rethink your digital life.
The Hamster Revolution: How to Manage Your Email Before it Manages You
by Mike Song Vicki Halsey Tim Burress Ken BlanchardThe Hamster Revolution is a timely solution to both the widespread problem of email overload as well as most people's inefficient (or nonexistent) systems for categorizing and storing email messages.
The “Hand-eye-brain” System of Intelligent Robot: From Interdisciplinary Perspective of Information Science and Neuroscience (Research on Intelligent Manufacturing)
by Hong Qiao Chao Ma Rui LiThis book reports the new results of intelligent robot with hand-eye-brain, from the interdisciplinary perspective of information science and neuroscience. It collects novel research ideas on attractive region in environment (ARIE), intrinsic variable preserving manifold learning (IVPML) and biologically inspired visual congnition, which are theoretically important but challenging to develop the intelligent robot. Furthermore, the book offers new thoughts on the possible future development of human-inspired robotics, with vivid illustrations. The book is useful for researchers, R&D engineers and graduate students working on intelligent robots.
The Handbook for Beginning Programmers with Examples in JavaScript, Third Edition
by Rex A. BarzeeJammed full of hands on exercises and computer programming examples, this book will help you avoid frustration as you learn computer programming. From this book you will learn how to program a computer to perform calculations, make decisions, and repeat commands. You will learn how to organize your programs into functions and how to use arrays to store and process large amounts of data.
Handbook for CTFers
by Nu1L Team“Handbook for CTFers: Zero to One” was written by the Nu1L team, one of China’s top CTF teams. As for Jeopardy-style CTFs, the content in the first 10 chapters of this book not only covers traditional categories of tasks like WEB, PWN and Crypto, but also includes some of the latest hot topics and techniques, such as blockchain. Case studies are provided for all of these types. Onsite Attack-Defend-style CTFs and penetration testing are introduced in Chapter 11 and Chapter 12. In order to help readers gain the most from the book, we have developed the N1Book platform, which addresses practical questions for different task categories. The book offers beginners a reliable, systematic tutorial on CTF competition. At the same time, it includes real case studies and a wealth of our competition experience, making it a valuable asset for experienced CTF players.
Handbook for Distance Learning in Tourism
by Kaye Sung ChonDeliver quality instruction to your students-on-campus or offThe Handbook for Distance Learning in Tourism is a practical, down-to-earth guide to developing and using print-based and Internet-based flexible learning resources for courses where students rarely, if ever, attend on-campus classes. Whether you&’re a teacher who needs to develop course notes into a flexible learning package, a Web site, or both, or you just want information about how to teach in a flexible environment, the book will provide the help you need-in language you can understand. Designed to guide you through the completion of a project-or a semester-this hands-on book offers strategies, suggestions, hints, and examples, and includes a hotel and tourism case study that illustrates effective concepts and strategies.Written by Gary Williams, co-editor of The Internet and Travel and Tourism Education (Haworth), this unique book will help you develop print-based and Internet-based learning resources instead of focusing only on one or the other, breaking down the barriers placed between learning environments. The strategies presented are timeless, with no comparisons of specific commercial or noncommercial products to become outdated and no Web site addresses to become useless. The book makes extensive use of tables, graphics, and illustrations and has its own Web site that&’s regularly updated, listing online resources arranged on a chapter-by-chapter basis.The Handbook for Distance Learning in Tourism examines: the roles and characteristics of a project manager developing and buying resources considerations before committing to a project maximizing project ownership ensuring quality content educational design guidelines media foundations production, design, and maintenance of print resources developing and using Web sites computer-mediated contact course management systems (CMS) and much more!The Handbook for Distance Learning in Tourism is an invaluable guidebook for educators working in the field of hotel and tourism management as well as academics, project managers, and educational designers who are interested in flexible learning developments.
Handbook for Online Learning Contexts: Policy and Practice
by Ann Marcus-Quinn Tríona HouriganThis book addresses the gap in the literature concerned with global case studies of successful Digital, Mobile and Open Education. The book shares experiences from international teaching and learning projects at all levels of Education, and provides advice for future policy and investment in digital teaching and learning and Open Education projects. It also provides an expectation on the future capacity and sustainability of Open Education.
Handbook for SAP PP in S/4HANA: Production Planning and Execution in SAP S/4HANA
by Himanshu GoelIf you're looking to increase your knowledge of one of the core modules of SAP S/4HANA, this is the book for you. Settle in and let a long-time SAP professional guide you through the SAP Production Planning and Execution module. Author Himanshu Goel begins by explaining the nuts and bolts of production planning in SAP S/4HANA, before delving into various manufacturing methodologies such as discrete manufacturing, repetitive manufacturing, and process industry. He'll then walk you through setting up master data such as the material master, bill of material, work center, routing, and production version. You'll then learn, step-by-step, how SAP PP processes are established from production order-based manufacturing to process order-based manufacturing.This book explains the complex concepts of production planning and execution in a straightforward manner and makes for an invaluable guide for SAP PP users from production planners to shop floor managers and even junior/mid-level SAP PP consultants. After reading this book, you'll fully understand the concepts of SAP PP, and have insight into the latest developments in S/4HANA.What You Will LearnUnderstand master data in SAP PPStudy production planning; i.e., SOP and demand managementExplore discrete and repetitive manufacturingAcquire knowledge on Process IndustryWho Is This Book ForProduction planners, shop floor managers, and junior or mid-level SAP PP consultants who are looking to understand the concepts of SAP PP in SAP S/4HANA.