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HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IX (Lecture Notes in Computer Science #15382)
by Helmut Degen Stavroula NtoaThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III (Lecture Notes in Computer Science #15376)
by Vincent G. DuffyThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VIII (Lecture Notes in Computer Science #15381)
by Don Harris Wen-Chin Li Heidi KrömkerThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I (Lecture Notes in Computer Science #15374)
by Masaaki Kurosu Ayako Hashizume Hirohiko Mori Yumi Asahi Dylan D. Schmorrow Cali M. FidopiastisThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VII (Lecture Notes in Computer Science #15380)
by Aaron Marcus Elizabeth Rosenzweig Marcelo M. Soares Pei-Luen Patrick Rau Abbas MoallemThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V (Lecture Notes in Computer Science #15378)
by Panayiotis Zaphiris Andri Ioannou Robert A. Sottilare Jessica Schwarz Matthias RauterbergThis nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
HCI International 2024 – Late Breaking Posters: 26th International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II (Communications in Computer and Information Science #2320)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe three-volume set CCIS 2319-2321 constitutes the proceedings of the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. For the HCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The posters presented in these three volumes are organized in the following topical sections: Part I: User Interface and Interaction Design; Usability and User Experience Evaluation; Innovative Technologies and Human-Centered Solutions. Part II: Innovations in Extended Reality; Smart Systems and Intelligent Design; AI and Design for Human-Centric Applications. Part III: Design for Health and Well-being; Advanced Interactive Technologies for Learning; Gaming, Gamification, and Immersive Design; Technology-Enhanced Experiences in Cultural Heritage.
HCI International 2024 – Late Breaking Posters: 26th International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I (Communications in Computer and Information Science #2319)
by Constantine Stephanidis Margherita Antona Stavroula Ntoa Gavriel SalvendyThe three-volume set CCIS 2319-2321 constitutes the proceedings of the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. For the HCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The posters presented in these three volumes are organized in the following topical sections: Part I: User Interface and Interaction Design; Usability and User Experience Evaluation; Innovative Technologies and Human-Centered Solutions. Part II: Innovations in Extended Reality; Smart Systems and Intelligent Design; AI and Design for Human-Centric Applications. Part III: Design for Health and Well-being; Advanced Interactive Technologies for Learning; Gaming, Gamification, and Immersive Design; Technology-Enhanced Experiences in Cultural Heritage.
HCI International 2024 – Late Breaking Posters: 26th International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III (Communications in Computer and Information Science #2321)
by Constantine Stephanidis Margherita Antona Stavroula Ntoa Gavriel SalvendyThe three-volume set CCIS 2319-2321 constitutes the proceedings of the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. For the HCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The posters presented in these three volumes are organized in the following topical sections: Part I: User Interface and Interaction Design; Usability and User Experience Evaluation; Innovative Technologies and Human-Centered Solutions. Part II: Innovations in Extended Reality; Smart Systems and Intelligent Design; AI and Design for Human-Centric Applications. Part III: Design for Health and Well-being; Advanced Interactive Technologies for Learning; Gaming, Gamification, and Immersive Design; Technology-Enhanced Experiences in Cultural Heritage.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II (Communications in Computer and Information Science #2115)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part IV (Communications in Computer and Information Science #2117)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I (Communications in Computer and Information Science #2114)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VII (Communications in Computer and Information Science #2120)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III (Communications in Computer and Information Science #2116)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V (Communications in Computer and Information Science #2118)
by Gavriel Salvendy Margherita Antona Constantine Stephanidis Stavroula NtoaThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI International 2024 Posters: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part VI (Communications in Computer and Information Science #2119)
by Constantine Stephanidis Margherita Antona Stavroula Ntoa Gavriel SalvendyThe seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments.
HCI Outdoors: Theory, Design, Methods and Applications (Human–Computer Interaction Series)
by Michael Jones D. Scott McCrickard Timothy L. StelterAdvances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.
HCNA Networking Study Guide
by Huawei Technologies Co. Ltd.This book is a study guide for Huawei (HCNA) certification. It has been written to help readers understand the principles of network technologies. It covers topics including network fundamentals, Ethernet, various protocols such as those used in routing, and Huawei's own VRP operating system--all essential aspects of HCNA certification. Presenting routing and switching basics in depth, it is a valuable resource for information and communications technology (ICT) practitioners, university students and network technology fans.
HDInsight Essentials
by Rajesh NadipalliThis book is a fast-paced guide full of step-by-step instructions on how to build a multi-node Hadoop cluster on Windows servers.If you are a data architect or developer who wants to understand how to transform your data using open source software, such as MapReduce, Hive, Pig and JavaScript, and also leverage the Windows infrastructure; this book is perfect for you. It is also ideal if you are part of a team who is starting or planning a Hadoop implementation, and you want to understand the key components of Hadoop, and how HDInsight provides added value in administration and reporting.
HDInsight Essentials - Second Edition
by Rajesh NadipalliIf you want to discover one of the latest tools designed to produce stunning Big Data insights, this book features everything you need to get to grips with your data. Whether you are a data architect, developer, or a business strategist, HDInsight adds value in everything from development, administration, and reporting.
HDR Photography Photo Workshop
by Robert Correll Peter CarrLearn the intricacies of High Dynamic Range photography from experts and get feedback on your workHigh Dynamic Range (HDR) photography offers a new range of creative possibilities to the photographer who is skilled in the technique. HDR requires specific camera skills as well as the use of specialized software, and the photographers who wrote this book are experts in both. They explain the process of shooting the same subject at different exposures, combining those shots into a single HDR image, fine-tuning brightness and contrast, minimizing noise, layering images, and more, including creative techniques with Photoshop and Lightroom.You can submit your HDR images for feedback at photoworkshop.com.High Dynamic Range (HDR) photography offers creative possibilities through specific camera and software techniques that produce highly detailed and imaginative imagesTwo professional photographers team up to provide expert instruction in HDR camera and software techniques for those new to HDRCovers the latest software and concepts, a comprehensive exploration of HDR basics, various techniques for shooting and merging images, and creative tricks with Photoshop and LightroomLavishly illustrated with new examples and full of suggestions for developing a personal HDR styleStudents can upload their own images for feedback at photoworkshop.comAny photographer who is new to HDR will find this guide loaded with helpful instructions and encouraging advice.
The HDRI Handbook 2.0
by Christian BlochHigh dynamic range imaging (HDRI) takes photography to a whole new level. It opens the door to unprecedented creative freedom in digital post-processing by capturing everything from the darkest shadows to the brightest highlights. HDRI means truly lossless image editing, full exposure control, and the ability to master any scene's contrast without artificial lighting and preserve all light from a scene so it can be digitally revisited anytime in the future. Combined with panoramic photography, this captured light can even be used to render 3D objects with a deceivingly realistic appearance. In 2007, The HDRI Handbook was the first book to present this revolutionary new field to a larger audience. These days HDRI is a fully mature technology available to everyone. Real estate and landscape photographers have adopted it as part of their regular workflow, it has become one of the hottest trends for ambitious amateurs and creative professionals alike, and the modern movie industry would be completely dysfunctional without it. Now The HDRI Handbook 2. 0 redefines its own gold standard. It has been completely rewritten and is packed with practical hints and tips, background knowledge, reference tools, breathtaking artist portfolios, and inspiring interviews. The book includes dozens of new step-by-step tutorials, which are easy to follow with the material provided on the DVD. Beginners will get a methodically solid introduction and advanced readers will be able to refine their technique to perfection. Whether you are a photographer, CG artist, compositor, or cinematographer, this book is sure to enlighten you. Topics include: Understanding the foundation of HDRI HDR software comparisons and evaluations Capturing HDR images: today and tomorrow Tonemapping for creating superior prints HDR image processing and compositing Shooting and stitching HDR panoramas Image-based lighting and CG rendering 2. 0 updates include: New cameras, sensors, and HDR beamsplitter rigs Open Camera Controller for endless auto-bracketing Correct RAW pre-processing and ghost removal Dozens of practical, easy-to-follow tutorials A structured approach to tonemapping, inspired by Ansel Adams Set etiquette and tips for capturing HDR panos for visual effects Seven artist spotlights showing unique perspectives on HDRI Seven crossword puzzles: a fun way to test yourself A companion DVD loaded with goodies
Head and Neck Tumor Segmentation: First Challenge, HECKTOR 2020, Held in Conjunction with MICCAI 2020, Lima, Peru, October 4, 2020, Proceedings (Lecture Notes in Computer Science #12603)
by Vincent Andrearczyk Valentin Oreiller Adrien DepeursingeThis book constitutes the First 3D Head and Neck Tumor Segmentation in PET/CT Challenge, HECKTOR 2020, which was held in conjunction with the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, in Lima, Peru, in October 2020. The challenge took place virtually due to the COVID-19 pandemic.The 2 full and 8 short papers presented together with an overview paper in this volume were carefully reviewed and selected form numerous submissions. This challenge aims to evaluate and compare the current state-of-the-art methods for automatic head and neck tumor segmentation. In the context of this challenge, a dataset of 204 delineated PET/CT images was made available for training as well as 53 PET/CT images for testing. Various deep learning methods were developed by the participants with excellent results.
Head and Neck Tumor Segmentation and Outcome Prediction: Second Challenge, HECKTOR 2021, Held in Conjunction with MICCAI 2021, Strasbourg, France, September 27, 2021, Proceedings (Lecture Notes in Computer Science #13209)
by Vincent Andrearczyk Valentin Oreiller Mathieu Hatt Adrien DepeursingeThis book constitutes the Second 3D Head and Neck Tumor Segmentation in PET/CT Challenge, HECKTOR 2021, which was held in conjunction with the 24th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2021. The challenge took place virtually on September 27, 2021, due to the COVID-19 pandemic.The 29 contributions presented, as well as an overview paper, were carefully reviewed and selected form numerous submissions. This challenge aims to evaluate and compare the current state-of-the-art methods for automatic head and neck tumor segmentation. In the context of this challenge, a dataset of 325 delineated PET/CT images was made available for training.
Head and Neck Tumor Segmentation and Outcome Prediction: Third Challenge, HECKTOR 2022, Held in Conjunction with MICCAI 2022, Singapore, September 22, 2022, Proceedings (Lecture Notes in Computer Science #13626)
by Vincent Andrearczyk Valentin Oreiller Mathieu Hatt Adrien DepeursingeThis book constitutes the Third 3D Head and Neck Tumor Segmentation in PET/CT Challenge, HECKTOR 2022, which was held in conjunction with the 25th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2022, on September 22, 2022.The 22 contributions presented, as well as an overview paper, were carefully reviewed and selected from 24 submissions. This challenge aims to evaluate and compare the current state-of-the-art methods for automatic head and neck tumor segmentation. In the context of this challenge, a dataset of 883 delineated PET/CT images was made available for training.