Browse Results

Showing 30,626 through 30,650 of 54,499 results

Learning CFEngine 3

by Diego Zamboni

<div><p>The main audience for this book will be experienced system administrators of null-to-medium expertise with cfengine, although more advanced cfengine users may also find useful snippets and techniques. The goal of the book is to serve as a complement to the existing reference guides, not describing every single aspect of cfengine configuration but rather tracing a path through it with examples and techniques that can be put to work straight away.<br/></p>\n<p>\nCFEngine is used by many companies that manage large datacenters, including Google, IBM, Facebook and HP. A large number of system administrators, by choice or by mandate, are getting introduced to cfengine in recent times, and they are looking for a good practical guide to the topic. Let us provide it to them.</p></div>

Learning Chaos Engineering: Discovering and Overcoming System Weaknesses Through Experimentation

by Russ Miles

Most companies work hard to avoid costly failures, but in complex systems a better approach is to embrace and learn from them. Through chaos engineering, you can proactively hunt for evidence of system weaknesses before they trigger a crisis. This practical book shows software developers and system administrators how to plan and run successful chaos engineering experiments.System weaknesses go beyond your infrastructure, platforms, and applications to include policies, practices, playbooks, and people. Author Russ Miles explains why, when, and how to test systems, processes, and team responses using simulated failures on Game Days. You’ll also learn how to work toward continuous chaos through automation with features you can share across your team and organization.Learn to think like a chaos engineerBuild a hypothesis backlog to determine what could go wrong in your systemDevelop your hypotheses into chaos engineering experiment Game DaysWrite, run, and learn from automated chaos experiments using the open source Chaos ToolkitTurn chaos experiments into tests to confirm that you’ve overcome the weaknesses you discoveredObserve and control your automated chaos experiments while they are running

Learning Chef

by Rishabh Sharma Mitesh Soni

If you are a system administrator, Linux administrator, cloud developer, cloud administrator, or someone who just wants to learn and apply Chef automation to your existing or new infrastructure, this book is for you. Some real-time understanding of IT processes and familiarity with Linux systems, Ruby, and JSON is essential.

Learning Chef: A Guide to Configuration Management and Automation

by Seth Vargo Mischa Taylor

Get a hands-on introduction to the Chef, the configuration management tool for solving operations issues in enterprises large and small. Ideal for developers and sysadmins new to configuration management, this guide shows you to automate the packaging and delivery of applications in your infrastructure. You'll be able to build (or rebuild) your infrastructure's application stack in minutes or hours, rather than days or weeks.After teaching you how to write Ruby-based Chef code, this book walks you through different Chef tools and configuration management concepts in each chapter, using detailed examples throughout. All you need to get started is command-line experience and familiarity with basic system administration.Configure your Chef development environment and start writing recipesCreate Chef cookbooks with recipes for each part of your infrastructureUse Test Kitchen to manage sandbox testing environmentsManage single nodes with Chef client, and multiple nodes with Chef ServerUse data bags for storing shared global data between nodesSimulate production Chef Server environments with Chef ZeroClassify different types of services in your infrastructure with rolesModel life stages of your application, including development, testing, staging, and production

Learning ClojureScript

by W. David Jarvis Rafik Naccache Allen Rohner

Master the art of agile single page web application development with ClojureScript About This Book * Set up interactive development workflows for the browser or Node.js thanks to the ClojureScript ecosystem * Learn the basics of interactive single page web app development taking advantage of the functional nature of ClojureScript * Delve into advanced rich web application development concepts such as Om, along with core.async, using zippers and logic programming, and preparing code for production with testing or optimizing via the Google Closure Compiler Who This Book Is For This book is for web application developers who want to benefit from the power of ClojureScript to get an agile and highly productive development platform that targets mainly browser JavaScript. You are not required to be fluent in Clojure, but it will be easier for you if you have a basic understanding of browser and server-side JavaScript. What You Will Learn * Understand how the ClojureScript compiler operates * Set up interactive development workflows for ClojureScript * Grasp the basics of the ClojureScript language, including basic syntax, data structures, variable scoping, namespaces, and finally the powerful sequence abstraction * Delve into advanced concepts such as functional programming, macro writing, asynchronous programming, app routing, and real-time web * Develop simple one page web applications * Explore techniques to make your web apps aware of the external world through external or embedded database access or Oauth 2 integration * Learn more advanced ClojureScript concepts like in app routing, real-time web * Prepare your work for production, getting insights into optional type-checking, writing portable Clojure/ClojureScript code, and testing In Detail Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use. Style and approach This book is a comprehensive reference guide on ClojureScript development for the front end, and will gradually help you master interactive ClojureScript development workflows, through detailed step-by-step information illustrated with annotated code samples.

Learning Cloudera Impala

by Avkash Chauhan

This book is an easy-to-follow, step-by-step tutorial where each chapter takes your knowledge to the next level. The book covers practical knowledge with tips to implement this knowledge in real-world scenarios. A chapter with a real-life example is included to help you understand the concepts in full.Using Cloudera Impala is for those who really want to take advantage of their Hadoop cluster by processing extremely large amounts of raw data in Hadoop at real-time speed. Prior knowledge of Hadoop and some exposure to HIVE and MapReduce is expected.

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

by Paris Buttfield-Addison Jonathon Manning

<p>Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you don&#8217;t have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started&#8212;from object-oriented programming to working with iCloud.</p>

Learning Cocoa with Objective-C

by James Duncan Davidson

Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder. After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters. You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying. Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Learning Cocoa with Objective-C

by James N. Davidson

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. This is the "must-have" book for people who want to develop applications fo

Learning Cocoa with Objective-C

by James N. Davidson

Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder. After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters. You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying. Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Learning Cocoa with Objective-C

by Tim Nugent Jonathon Manning Paris Buttfield-Addison

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.Learn the application lifecycle on OS X and iOSWork with the user-interface system in Cocoa and Cocoa TouchUse AV Foundation to display video and audioBuild apps that let users create, edit, and work with documentsStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsInteract with the outside world with Core Location and Core MotionUse blocks and operation queues for multiprocessing

Learning Cocos2d-JS Game Development

by Emanuele Feronato

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Learning Cocos2d-x Game Development

by Siddharth Shekar

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

A Learning Community of Reflective Teachers: From Whispers to Resonance

by Neeraja Raghavan

Teachers possess a wealth of untapped wisdom and valuable experience. Whether it’s in matter of educational policy, curriculum development or textbook selection, teachers carry a trove of information and insights to share. Traditionally, teacher development has been driven by administrators of schools, and it often takes the form of a ‘mentor’ teaching the staff of a school. But what happens when teachers across different locations collaborate and learn together? This volume documents such an initiative, sparked off by the Covid-19 pandemic, which brought people together online. It underscores the power of teachers debating, discussing, and learning from each other. Based on an Indian experience, the book addresses a range of issues teachers and educators face across the world — encompassing pedagogy, classroom management, school culture and teacher development. A unique story of community building and teacher education, this book also contains key outcomes and insights which take us through their action research projects and showcases a model of teacher development that can be adopted by interested readers. Above all, it brings out the crying need for a teacher’s voice to be heard — for far too long, teachers have been mere implementers of decisions taken by policy makers or managements of schools. By means of networking communities such as the one described in this book, the transformation of teachers going from whispers to resonance is greatly amplified. An important intervention in the domain of teacher development, this volume will be of great interest to students, researchers and practitioners of education, teacher education, and sociology of education. It will also be useful for teacher trainees, academicians, teacher educators, policymakers, schoolteachers, curriculum developers, teacher training institutes, and universities offering teacher education programs.

Learning Computer Applications: Projects and Exercises Third Edition

by Lisa A. Bucki

Learning Computer Applications: Projects And Exercises Chapters: Introduction to computers and applications -- File management -- Word processing -- Desktop publishing -- Spreadsheet -- Database -- Presentation graphics--

Learning Computer Architecture with Raspberry Pi

by Eben Upton Jeffrey Duntemann Ralph Roberts Tim Mamtora Ben Everard

Use your Raspberry Pi to get smart about computing fundamentals In the 1980s, the tech revolution was kickstarted by a flood of relatively inexpensive, highly programmable computers like the Commodore. Now, a second revolution in computing is beginning with the Raspberry Pi. Learning Computer Architecture with the Raspberry Pi is the premier guide to understanding the components of the most exciting tech product available. Thanks to this book, every Raspberry Pi owner can understand how the computer works and how to access all of its hardware and software capabilities. Now, students, hackers, and casual users alike can discover how computers work with Learning Computer Architecture with the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems. You'll also learn how programming works and how the operating system relates to the Raspberry Pi's physical components. Co-authored by Eben Upton, one of the creators of the Raspberry Pi, this is a companion volume to the Raspberry Pi User Guide An affordable solution for learning about computer system design considerations and experimenting with low-level programming Understandable descriptions of the functions of memory storage, Ethernet, cameras, processors, and more Gain knowledge of computer design and operation in general by exploring the basic structure of the Raspberry Pi The Raspberry Pi was created to bring forth a new generation of computer scientists, developers, and architects who understand the inner workings of the computers that have become essential to our daily lives. Learning Computer Architecture with the Raspberry Pi is your gateway to the world of computer system design.

Learning Computers and Technology

by Suzanne Weixel Jennifer Fulton Lisa A. Bucki

NIMAC-sourced textbook

Learning Concurrency in Kotlin: Build highly efficient and robust applications

by Miguel Angel Castiblanco Torres

Take advantage of Kotlin's concurrency primitives to write efficient multithreaded applicationsKey FeaturesLearn Kotlin’s unique approach to multithreadingWork through practical examples that will help you write concurrent non-blocking codeImprove the overall execution speed in multiprocessor and multicore systemsBook DescriptionThe primary requirements of modern-day applications are scalability, speed, and making the most use of hardware. Kotlin meets these requirements with its immense support for concurrency. Many concurrent primitives of Kotlin, such as channels and suspending functions, are designed to be non-blocking and efficient. This allows for new approaches to concurrency and creates unique challenges for the design and implementation of concurrent code. Learning Concurrency in Kotlin addresses those challenges with real-life examples and exercises that take advantage of Kotlin's primitives. Beginning with an introduction to Kotlin's coroutines, you will learn how to write concurrent code and understand the fundamental concepts needed to be able to write multithreaded software in Kotlin. You'll explore how to communicate between and synchronize your threads and coroutines to write asynchronous applications that are collaborative. You'll also learn how to handle errors and exceptions, as well as how to leverage multi-core processing. In addition to this, you’ll delve into how coroutines work internally, allowing you to see the bigger picture. Throughout the book you'll build an Android application – an RSS reader – designed and implemented according to the different topics covered in the bookWhat you will learnUnderstand Kotlin’s approach to concurrencyImplement sequential and asynchronous suspending functionsCreate suspending data sources that are resumed on demandExplore the best practices for error handlingUse channels to communicate between coroutinesUncover how coroutines work under the hoodWho this book is forIf you’re a Kotlin or Android developer interested in learning how to program concurrently to enhance the performance of your applications, this is the book for you.

Learning Concurrency in Python

by Elliot Forbes

Practically and deeply understand concurrency in Python to write efficient programs About This Book • Build highly efficient, robust, and concurrent applications • Work through practical examples that will help you address the challenges of writing concurrent code • Improve the overall speed of execution in multiprocessor and multicore systems and keep them highly available Who This Book Is For This book is for Python developers who would like to get started with concurrent programming. Readers are expected to have a working knowledge of the Python language, as this book will build on these fundamentals concepts. What You Will Learn • Explore the concept of threading and multiprocessing in Python • Understand concurrency with threads • Manage exceptions in child threads • Handle the hardest part in a concurrent system — shared resources • Build concurrent systems with Communicating Sequential Processes (CSP) • Maintain all concurrent systems and master them • Apply reactive programming to build concurrent systems • Use GPU to solve specific problems In Detail Python is a very high level, general purpose language that is utilized heavily in fields such as data science and research, as well as being one of the top choices for general purpose programming for programmers around the world. It features a wide number of powerful, high and low-level libraries and frameworks that complement its delightful syntax and enable Python programmers to create. This book introduces some of the most popular libraries and frameworks and goes in-depth into how you can leverage these libraries for your own high-concurrent, highly-performant Python programs. We'll cover the fundamental concepts of concurrency needed to be able to write your own concurrent and parallel software systems in Python. The book will guide you down the path to mastering Python concurrency, giving you all the necessary hardware and theoretical knowledge. We'll cover concepts such as debugging and exception handling as well as some of the most popular libraries and frameworks that allow you to create event-driven and reactive systems. By the end of the book, you'll have learned the techniques to write incredibly efficient concurrent systems that follow best practices. Style and approach This easy-to-follow guide teaches you new practices and techniques to optimize your code, and then moves toward more advanced ways to effectively write efficient Python code. Small and simple practical examples will help you test the concepts yourself, and you will be able to easily adapt them for any application.

Learning Concurrent Programming in Scala

by Aleksandar Prokopec

This book is a must-have tutorial for software developers aiming to write concurrent programs in Scala, or broaden their existing knowledge of concurrency. This book is intended for Scala programmers that have no prior knowledge about concurrent programming, as well as those seeking to broaden their existing knowledge about concurrency. Basic knowledge of the Scala programming language will be helpful. Readers with a solid knowledge in another programming language, such as Java, should find this book easily accessible.

Learning Concurrent Programming in Scala - Second Edition

by Aleksandar Prokopec

Learn the art of building intricate, modern, scalable, and concurrent applications using Scala About This Book • Make the most of Scala by understanding its philosophy and harnessing the power of multicores • Get acquainted with cutting-edge technologies in the field of concurrency, through practical, real-world applications • Get this step-by-step guide packed with pragmatic examples Who This Book Is For If you are a Scala programmer with no prior knowledge about concurrent programming, or seeking to broaden your existing knowledge about concurrency, this book is for you. Basic knowledge of the Scala programming language will be helpful. Also if you have a solid knowledge in another programming language, such as Java, you should find this book easily accessible. What You Will Learn • Get to grips with the fundamentals of concurrent programming on modern multiprocessor systems • Build high-performance concurrent systems from simple, low-level concurrency primitives • Express asynchrony in concurrent computations with futures and promises • Seamlessly accelerate sequential programs by using data-parallel collections • Design safe, scalable, and easy-to-comprehend in-memory transactional data models • Transparently create distributed applications that scale across multiple machines • Integrate different concurrency frameworks together in large applications • Develop and implement scalable and easy-to-understand concurrent applications in Scala 2.12 In Detail Scala is a modern, multiparadigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala smoothly integrates the features of object-oriented and functional languages. In this second edition, you will find updated coverage of the Scala 2.12 platform. The Scala 2.12 series targets Java 8 and requires it for execution. The book starts by introducing you to the foundations of concurrent programming on the JVM, outlining the basics of the Java Memory Model, and then shows some of the classic building blocks of concurrency, such as the atomic variables, thread pools, and concurrent data structures, along with the caveats of traditional concurrency. The book then walks you through different high-level concurrency abstractions, each tailored toward a specific class of programming tasks, while touching on the latest advancements of async programming capabilities of Scala. It also covers some useful patterns and idioms to use with the techniques described. Finally, the book presents an overview of when to use which concurrency library and demonstrates how they all work together, and then presents new exciting approaches to building concurrent and distributed systems. Style and approach The book provides a step-by-step introduction to concurrent programming. It focuses on easy-to-understand examples that are pragmatic and applicable to real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.

Learning Construct 2

by Aryadi Subagio

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.

Learning Continuous Integration with Jenkins

by Nikhil Pathania

A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins About This Book * Speed up and increase software productivity and software delivery using Jenkins * Automate your build, integration, release, and deployment processes with Jenkins--and learn how continuous integration (CI) can save you time and money * Explore the power of continuous delivery using Jenkins through powerful real-life examples Who This Book Is For This book is for anyone who wants to exploit the power of Jenkins. This book servers a great starting point for those who are in the field DevOps and would like to leverage the benefits of CI and continuous delivery in order to increase productivity and reduce delivery time. What You Will Learn * Take advantage of a continuous delivery solution to achieve faster software delivery * Speed up productivity using a continuous Integration solution through Jenkins * Understand the concepts of CI and continuous delivery * Orchestrate many DevOps tools using Jenkins to automate builds, releases, deployment, and testing * Explore the various features of Jenkins that make DevOps activities a piece of cake * Configure multiple build machines in Jenkins to maintain load balancing * Manage users, projects, and permissions in Jenkins to ensure better security * Leverage the power of plugins in Jenkins In Detail In past few years, Agile software development has seen tremendous growth across the world. There is huge demand for software delivery solutions that are fast yet flexible to frequent amendments. As a result, CI and continuous delivery methodologies are gaining popularity. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you'll learn to configure and set up Jenkins. You'll gain a foothold in implementing CI and continuous delivery methods. We dive into the various features offered by Jenkins one by one exploiting them for CI. After that, you'll find out how to use the built-in pipeline feature of Jenkins. You'll see how to integrate Jenkins with code analysis tools and test automation tools in order to achieve continuous delivery. Next, you'll be introduced to continuous deployment and learn to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover how easy it is to implement a CI service with Jenkins. Style and approach This is a step-by-step guide to setting up a CI and continuous delivery system loaded with hands-on examples

Learning Continuous Integration with Jenkins: A Beginner's Guide To Implementing Continuous Integration And Continuous Delivery Using Jenkins 2

by Nikhil Pathania

A step-by-step guide to quickly set up Jenkins across various platforms and create a Continuous Integration and Continuous Delivery pipeline using all the new features introduced in Jenkins 2.x such as Pipeline as a Code, Multibranch pipeline, Blue Ocean Plugin, and more.

Learning Continuous Integration with Jenkins.: A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins 2, 2nd Edition

by Nikhil Pathania Deep Mehta

Key FeaturesTake advantage of a Continuous Integration and Continuous Delivery solution to speed up productivity and achieve faster software deliverySee all the new features introduced in Jenkins 2.x, such as Pipeline as code, Multibranch pipeline, Docker Plugin, and moreLearn to implement Continuous Integration and Continuous Delivery by orchestrating multiple DevOps tools using JenkinsBook DescriptionIn past few years, agile software development has seen tremendous growth. There is a huge demand for software delivery solutions that are fast yet flexible to numerous amendments. As a result, Continuous Integration (CI) and Continuous Delivery (CD) methodologies are gaining popularity. This book starts off by explaining the concepts of CI and its significance in the Agile. Next, you'll learn how to configure and set up Jenkins in many different ways. The book exploits the concept of "pipeline as code" and various other features introduced in the Jenkins 2.x release to their full potential. We also talk in detail about the new Jenkins Blue Ocean interface and the features that help to quickly and easily create a CI pipeline. Then we dive into the various features offered by Jenkins one by one, exploiting them for CI and CD. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. Next, you'll be introduced to CD and will learn how to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover how easy it is to implement CI and CD using Jenkins.What you will learn Get to know some of the most popular ways to set up Jenkins See all the new features introduced in the latest Jenkins, such as pipeline as code, Multibranch pipeline, and more Manage users, projects, and permissions in Jenkins to ensure better security Leverage the power of plugins in Jenkins Learn how to create a CI pipeline using Jenkins Blue Ocean Create a distributed build farm using Docker and use it with Jenkins Implement CI and CD using Jenkins See the difference between CD and Continuous Deployment Understand the concepts of CI

Refine Search

Showing 30,626 through 30,650 of 54,499 results