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Learning UML 2.0

by Russ Miles Kim Hamilton

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language." --Richard Mark Soley, Chairman and CEO, OMG If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include:Capturing your system's requirements in your model to help you ensure that your designs meet your users' needsModeling the parts of your system and their relationshipsModeling how the parts of your system work together to meet your system's requirementsModeling how your system moves into the real world, capturing how your system will be deployed Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0.Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

Learning UML 2.0

by Russell Miles Kim Hamilton

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language." --Richard Mark Soley, Chairman and CEO, OMG If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage. The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include: Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs Modeling the parts of your system and their relationships Modeling how the parts of your system work together to meet your system's requirements Modeling how your system moves into the real world, capturing how your system will be deployed Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at www.learninguml2.com . Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

Learning Underscore.js

by Alex Pop

Explore the Underscore.js library by example using a test-driven development approachAbout This BookUnderstand and learn to apply functional programming principles using the built-in functions of Underscore.jsLeverage and reuse Underscore.js-based code to create code that targets client, server, or database contextsTake Underscore.js further by reusing code between client and server and by learning about other closely related librariesWho This Book Is ForIf you are a developer with fundamental JavaScript knowledge and want to use modern JavaScript libraries to extend your functional programming skills, then Underscore.js is an important library you should be familiar with.What You Will LearnReference and call Underscore.js functions using a modern JavaScript development workflowApply Underscore.js to JavaScript arrays, objects, and functionsTake advantage of object-oriented or functional programming techniques with Underscore.jsLeverage Underscore.js to create code that targets client, server, or database contextsExtend Underscore.js functionality with other closely related librariesReuse Underscore.js-based code between client and server applicationsPrepare for the upcoming JavaScript standard ECMAScript 6 and support older browsersIn DetailUnderscore.js is one of the most popular modern JavaScript libraries used for functional programming. It can be used as a base for building complex JavaScript applications in a sustainable manner and for building other JavaScript libraries. It embraces functional programming principles but is not opinionated and can be used with imperative, object-oriented, functional, or other programming styles.This book explores how to use Underscore.js to power your code and understand modern JavaScript development concepts while applying a lightweight and efficient workflow to build applications.The book starts with an incremental Underscore.js introduction by exploring key JavaScript concepts. You will then explore the basic features of Underscore.js in action and establish a lightweight development workflow that allows the provided examples to be guided by tests. The book then covers the functionality of Underscore.js with in-depth examples and explanations for understanding and applying the Underscore.js API. You'll also learn how to use Underscore.js as a base for your own modules and libraries within an object-oriented or functional programming style, and will be able to explore Underscore.js use cases in different environments.Eventually, you'll learn about libraries that are closely related with Underscore.js, how to share code between client and server, and how to prepare for the upcoming JavaScript standard ECMAScript 6.Style and approachThis book takes an example-driven approach to describing some of the essential JavaScript concepts and practices that are useful for building sustainable applications.

Learning Unity 2D Game Development by Example

by Venita Pereira

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

Learning Unity Android Game Development

by Thomas Finnegan

If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.

Learning Unity iOS Game Development

by Kyle Langley

Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5's new tools to create a fully interactive mobile game * Learn how to connect your iTunes developer account and use Unity 5 to communicate with it * Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn * Create your own iTunes Connect Developer account and create an app within it * Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 * Construct a game using C# that allows users to interactively control the game character * Use Unity 5's editor window to create a custom editor tool specific for the game made in the book * Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods * Use all game features so the player is able to fully navigate menus between the front menu and in the game state * Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Learning Unity Physics

by K. Aava Rani

If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using the two together, then this book is for you.

Learning Unix for Mac OS X

by Dave Taylor Jerry Peek

The success of Apple's operating system, Mac OS X, and its Unix roots has brought many new potential Unix users searching for information. The Terminal application and that empty command line can be daunting at first, but users understand it can bring them power and flexibility. Learning Unix for Mac OS X is a concise introduction to just what a reader needs to know to get a started with Unix on Mac OS X. Many Mac users are familiar and comfortable with the easy-to-use elegance of the GUI. With Mac OS X, they now have the ability to not only continue to use their preferred platform, but to explore the powerful capabilities of Unix. Learning Unix for Mac OS X gives the reader information on how to use the Terminal application, become functional with the command interface, explore many Unix applications, and learn how to take advantage of the strengths of both interfaces. The reader will find all the common commands simply explained with accompanying examples, exercises, and opportunities for experimentation. The book even includes problem checklists along the way to help the reader if they get stuck. The books begins with a introduction to the Unix environment to encourage the reader to get comfortable with the command line. The coverage then expands to launching and configuring the Terminal application--the heart of the Unix interface for the Mac OS X user. The text also introduces how to manage, create, edit, and transfer files. Most everyone using a computer today knows the importance of the internet. And L earning Unix for Mac OS X provides instruction on how to use function such as mail, chat, and web browsing from the command line. A unique challenge for Mac OS X users is printing from the command line. The book contains an entire chapter on how to configure and utilize the various print functions. The book has been reviewed by Apple for technological accuracy and brandishes the Apple Development Connection (ADC) logo.

Learning Unix for Mac OS X, 2nd Edition

by Brian Jepson Dave Taylor

This compact book provides a user-friendly tour of your Mac's Unix base. As you explore Terminal and familiarize yourself with the command line, you'll also learn about the hundreds of Unix programs that come with your Mac and begin to understand the power and flexibility of Unix. Updated to cover Jaguar (Mac OS X, 10.2), this book will keep you current with the latest features of your Mac.

Learning Unix for Mac OS X Panther

by Brian Jepson Dave Taylor

This compact book provides a user-friendly tour for the uninitiated of the Mac Unix base. You can safely explore Terminal and familiarize yourself with the command line, learning as you go about the hundreds of Unix programs that come with your Mac. You'll begin to understand the power and flexibility of Unix. And if Unix isn't new to you, you'll discover how it translates into this latest Mac incarnation. Updated to cover Mac OS X Panther (Mac OS X 10.3), this book will keep you current with the latest features of your Mac.

Learning Unix for Mac OS X Tiger

by Dave Taylor

Beneath Mac OS X Tiger's easy-to-use Aqua interface lies a powerful Unix engine. Mac users know that Unix is at their fingertips, if only they knew how to access it. Learning Unix for Mac OS X Tiger provides Mac users with a user-friendly tour of the Unix world concealed beneath Mac OS X's hood and shows how to make the most use of the command-line tools. Thoroughly revised and updated for Mac OS X Tiger, this new edition introduces Mac users to the Terminal application and shows you how to navigate the command interface, explore hundreds of Unix applications that come with the Mac, and, most importantly, how to take advantage of both the Mac and Unix interfaces. Readers will learn how to: Launch and configure the Terminal application Customize the shell environment Manage files and directories Search with Spotlight from the command line Edit and create text files with vi and Pico Perform remote logins Access internet functions, and much moreLearning Unix for Mac OS X Tiger is a clear, concise introduction to what you need to know to learn the basics of Unix on Tiger. If you want to master the command-line, this gentle guide to using Unix on Mac OS X Tiger is well worth its cover price.

Learning Unix for OS X

by Dave Taylor

Think your Mac is powerful now? This practical guide shows you how to get much more from your system by tapping into Unix, the robust operating system concealed beneath OS X's beautiful user interface. OS X puts more than a thousand Unix commands at your fingertips--for finding and managing files, remotely accessing your Mac from other computers, and using freely downloadable open source applications.If you're an experienced Mac user, this updated edition teaches you all the basic commands you need to get started with Unix. You'll soon learn how to gain real control over your system.Get your Mac to do exactly what you want, when you wantMake changes to your Mac's filesystem and directoriesUse Unix's find, locate, and grep commands to locate files containing specific informationCreate unique "super commands" to perform tasks that you specifyRun multiple Unix programs and processes at the same timeAccess remote servers and interact with remote filesystemsInstall the X Window system and learn the best X11 applicationsTake advantage of command-line features that let you shorten repetitive tasks

Learning Unix for OS X Mountain Lion

by Dave Taylor

<p>Beneath OS X easy-to-use GUI interface lies a powerful Unix engine. Mac users have Unix, as well as a host of tools ported over from Linux, at their fingertips; the just need to know how to access it. <i>Learning Unix for OS X</i> provides Mac users with a user-friendly tour of the Unix world concealed beneath OS X's hood and shows how to make the most use of the command-line tools.</p>

Learning Unreal Engine Android Game Development

by Nitish Misra

If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

Learning Unreal Engine Game Development

by Joanna Lee

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book * Learn about game development and the building blocks that go into creating a game * A simple tutorial for beginners to get acquainted with the Unreal Engine architecture * Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn * Learn what a game engine is, the history of Unreal Engine, and how game studios create games * Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level * Understand the basic structures of objects in a game, such as the differences between BSP and static meshes * Make objects interactive using level blueprints * Learn more about computer graphics rendering; how materials and light are rendered in your game * Get acquainted with the Material Editor to create materials and use different types of lights in the game levels * Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Learning Unreal® Engine iOS Game Development

by Muhammad A. Moniem

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Learning Vaadin 7: Second Edition

by Nicolas Frankel

This book begins with a tutorial on Vaadin 7, followed by a process of planning, analyzing, building, and deploying a fully functional RIA while covering troubleshooting details along the way, making it an invaluable resource for answers to all your Vaadin questions.If you are a Java developer with some experience in development either on JSP/Servlet or on Swing, and want to enter the world of rich Internet applications, then this technology and book is ideal for you. Learning Vaadin will be perfect as your next step towards building eye-catching, dynamic web applications on a Java-based platform.

Learning Vaadin 7

by Nicolas Frankel

This book begins with a tutorial on Vaadin 7, followed by a process of planning, analyzing, building, and deploying a fully functional RIA while covering troubleshooting details along the way, making it an invaluable resource for answers to all your Vaadin questions.If you are a Java developer with some experience in development either on JSP/Servlet or on Swing, and want to enter the world of rich Internet applications, then this technology and book is ideal for you. Learning Vaadin will be perfect as your next step towards building eye-catching, dynamic web applications on a Java-based platform.

Learning Veeam® Backup & Replication for VMware vSphere

by Christian Mohn

This is an easy-to-follow guide that will help you learn everything you need to know to administer backup, replication, and recovery in your VMware vSphere environment, with Veeam Backup and Replication. This book is aimed at VMware vSphere administrators looking to protect their infrastructure by utilizing the world's leading modern data protection solution, specifically designed for virtual environments. A good understanding of VMware vSphere architecture is recommended, but prior knowledge of Veeam Backup and Replication is not required.

Learning Virtual Reality

by Tony Parisi

Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the Web.You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.Understand core virtual reality programming conceptsLearn about emerging VR hardware platforms, including Oculus Rift, Samsung Gear VR, and Google CardboardLearn the tools of the trade for developing VR: Unity3D for native desktop and mobile; the Android Cardboard SDK; Three.js and GLAM (GL and Markup) for web and browser-based mobileCreate Unity 3D-based VR samples as you learnCreate Native Android VR samples as you learnCreate Web-based VR samples as you learnDevelop working knowledge of user interface design techniques, including menus and 3D inputBuild up to a full application in the final chapter

Learning VirtualDub: The complete guide to capturing, processing and encoding digital video

by Georgios Diamantopoulos Sohail Salehi

This book is easy to read and fun. The examples and tutorials are short, focused and interesting. You can dip in and get what you want fast. This book is written by VirtualDub enthusiasts for new and intermediate users. It's ideal if you are just starting with video processing and want a powerful and free tool, or if you've already started with VirtualDub and want to take it further.

Learning Visual Basic .NET

by Jesse Liberty

Most Visual Basic .NET books are written for experienced object-oriented programmers, but many programmers jumping on the .NET bandwagon are coming from non-object-oriented languages, such as Visual Basic 6.0 or from script programming, such as JavaScript. These programmers, and those who are adopting VB.NET as their first programming language, have been out of luck when it comes to finding a high-quality introduction to the language that helps them get started. That's why Jesse Liberty, author of the best-selling books Programming C# and Programming ASP.NET, has written an entry-level guide to Visual Basic .NET. Written in a warm and friendly manner, this book assumes no prior programming experience, and provides an easy introduction to Microsoft's most popular .NET language. Learning Visual Basic .NET is a complete introduction to VB.NET and object-oriented programming. This book will help you build a solid foundation in .NET, and show how to apply your skills by using hundreds of examples to help you become productive quickly. Learning Visual Basic .NET introduces fundamentals like Visual Studio .NET, a tool set for building Windows and Web applications. You'll learn about the syntax and structure of the Visual Basic .NET language, including operators, classes and interfaces, structs, arrays, and strings. Liberty then demonstrates how to develop various kinds of applications--including those that work with databases--and web services. By the time you've finished Learning Visual Basic .NET, you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications. Whether you have a little object-oriented programming experience or you are new to programming altogether, Visual Basic .NET will set you firmly on your way to mastering the essentials of the VB.NET language.

Learning VMware App Volumes

by Peter Von Oven

This book is for administrators and IT teams who would like to take full advantage of App Volumes to deal with application workloads. It will also be useful for virtualization professionals and teams who are working on VDI deployments and VMware end user computing solutions.

Learning VMware NSX

by Ranjit Singh

This book is for those who want to learn to install, manage, and configure VMware NSX Network Virtualization platform. You may want to explore and understand VMware NSX, are ready to deploy NSX in your environment, or are preparing for NSX certification. Knowledge of basic networking concepts and VMware components such as vCenter and vSphere is required.

Learning VMware NSX, Second Edition

by Ranjit Singh Thakurratan

VMware NSX is a platform for the software-defined data center. The book allows you a thorough understanding of implementing Software defined networks using VMware’s NSX. You will get a brief overview of the NSX Core Components NSX’s basic architecture. Once you are familiar with everything, you will get to know how to deploy various NSX features. Furthermore, you will understand how to manage and monitor NSX and its associated services and features.

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