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Showing 32,901 through 32,925 of 61,641 results

Learn to Code by Solving Problems: A Python Programming Primer

by Daniel Zingaro

Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer.Computers are capable of solving almost any problem when given the right instructions. That&’s where programming comes in. This beginner&’s book will have you writing Python programs right away. You&’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you&’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You&’ll learn how to: • Run Python code, work with strings, and use variables • Write programs that make decisions • Make code more efficient with while and for loops • Use Python sets, lists, and dictionaries to organize, sort, and search data • Design programs using functions and top-down design • Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you&’ll not only be proficient in Python, but you&’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

Learn to Code with Games

by John M. Quick

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro

Learn to Create WordPress Themes by Building 5 Projects.: Master the fundamentals of WordPress theme development and create attractive WordPress themes from scratch

by Eduonix Learning Solution Pvt. Ltd

Key Features Learn the basics of WordPress theme development in a step by step manner Make your themes more dynamic by integrating components of Bootstrap and JQuery 5 carefully-selected projects to help you get beyond the theory and create highly marketable WordPress themes from scratch Book Description WordPress has emerged as a powerful, easy-to-use tool to design attractive, engaging websites. Themes play a big role in making WordPress as popular as it is today, and having an eye-catching, fully-functional theme could separate your website from the rest! This book will help you take your first steps in the WordPress theme development process, with 5 different projects centered around creating unique and responsive WordPress themes. Start with creating a simple WordPress theme using HTML5, CSS, and PHP. Then, you will move on to incorporate different APIs, widgets, and tools such as Bootstrap and jQuery to create more dynamic and highly-functional themes. Whether you want to create a photo gallery theme, a highly customizable e-commerce theme, or a theme designed to suit a particular business, this book will teach you everything you need to know. By the end of this highly interactive book, you will have the required mastery to develop WordPress themes from scratch. What you will learn Simple and advanced themes – covers basic syntax and files along with archives and search pages Photo Gallery – add simple animation and use the W3.CSS framework to design a photo gallery theme Wordstrap – incorporate Twitter Bootstrap into the theme and use the WP_NavWalker class E-commerce theme – build an e-commerce theme using the Foundation framework

Learn to Implement Games with Code

by John M. Quick

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.

Learn to Play: Designing Tutorials for Video Games

by Matthew M. White

See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Learn to Program

by Chris Pine

It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming.Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in.At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way.What You Need:All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Learn to Program (Facets of Ruby)

by Chris Pine

Printed in full color.For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques. Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine would do it": answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a "Rosetta Stone" for more elegant solutions.Computers are everywhere, on every desk, in your iPod, cell phone, and PDA. To live well in the 21st century, you need to know how to make computers do things. And to really make computers do what you want, you have to learn to program. Fortunately, that's easier now than ever before. Chris Pine's book will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to advance to fully structured, real programs. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.It's now easier to learn to write your own computer software than it has ever been before. Now everyone can learn to write programs for themselves---no previous experience is necessary. Chris takes a thorough, but light-hearted approach that teaches you how to program with a minimum of fuss or bother.Printed in full color.

Learn to Program with App Inventor: A Visual Introduction to Building Apps

by Lyra Logan

Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch.You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app!App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter.You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglassesJoin the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.

Learn to Program with Assembly: Foundational Learning for New Programmers

by Jonathan Bartlett

Many programmers have limited effectiveness because they don't have a deep understanding of how their computer actually works under the hood. In Learn to Program with Assembly, you will learn to program in assembly language - the language of the computer itself. Assembly language is often thought of as a difficult and arcane subject. However, author Jonathan Bartlett presents the material in a way that works just as well for first-time programmers as for long-time professionals. Whether this is your first programming book ever or you are a professional wanting to deepen your understanding of the computer you are working with, this book is for you. The book teaches 64-bit x86 assembly language running on the Linux operating system. However, even if you are not running Linux, a provided Docker image will allow you to use a Mac or Windows computer as well.The book starts with extremely simple programs to help you get your grounding, going steadily deeper with each chapter. At the end of the first section, you will be familiar with most of the basic instructions available on the processor that you will need for any task. The second part deals with interactions with the operating system. It shows how to make calls to the standard library, how to make direct system calls to the kernel, how to write your own library code, and how to work with memory. The third part shows how modern programming language features such as exception handling, object-oriented programming, and garbage collection work at the assembly language level. Additionally, the book comes with several appendices covering various topics such as running the debugger, vector processing, optimization principles, a list of common instructions, and other important subjects.This book is the 64-bit successor to Jonathan Bartlett's previous book, Programming from the Ground Up, which has been a programming classic for more than 15 years. This book covers similar ground but with modern 64-bit processors, and also includes a lot more information about how high level programming language features are implemented in assembly language.What You Will LearnHow the processor operates How computers represent data internally How programs interact with the operating systemHow to write and use dynamic code librariesHow high-level programming languages implement their features Who This Book Is ForAnyone who wants to know how their computer really works under the hood, including first time programmers, students, and professionals.

Learn to Program with C

by Noel Kalicharan

Learn to Program with C teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don't be. It is a myth that you must be good at mathematics to learn programming. C is considered a 'modern' language even though its roots date back to the 1970s. Originally, C was designed for writing 'systems' programs--things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well--word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i. e. , Arduino), educational software--the list is endless. Note: Appendices A-D are available as part of the free source code download on apress. com. What you'll learn How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who this book is for This book is intended for anyone who is learning programming for the first time, regardless of age or institution. Table of Contents 1. Elementary Programming Concepts 2. C The Basics 3. Programs with Sequence Logic 4. Programs with Selection Logic 5. Programs with Repetition Logic 6. Working with Characters and Strings 7. Working with Functions 8. Working with Arrays 9. Working with Structures A. Keywords in C B. ASCII C. Integers D. C Compilers

Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing

by Tim Lavers

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod

by Andy Hunt

The first edition of this book used the Bukkit modding server and library, which was taken down due to a legal dispute in September 2014. This new edition has been completely revised to replace Bukkit with the CanaryMod library.The bestselling, kid-tested book for Minecraft is now updated for CanaryMod! Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. Add your own features to the Minecraft game by developing Java code that "plugs in" to the server. You'll manipulate and control elements in the 3D graphical game environment without having to write tons of code or learn huge frameworks. No previous programming experience necessary.Expand your Minecraft experience! You'll learn how to write Java code and build plugins for your own Minecraft servers using the popular Java programming language. This new edition has been completely revised to use the freely-available CanaryMod library.You'll create plugins that can change blocks from air to stone, or spawn cows and creepers. You'll write plugins that react to game events, and even schedule tasks that will run later in the game. Readers from age 9 to 99 will learn how to use variables and functions to build plugins that fling players into the sky, create flying creepers, and of course, shoot flaming cows.Along the way you'll learn real programming using Java, from classes, objects, and data structures (including arrays and hashes) to exception handling and threads. You'll even learn how to back up your code (and go back in time!) using Git, and run your own server at home or in the cloud. A progress bar shows you how far you've come in each chapter, and by the end of the book you'll be able to design and code your own plugins.Put your gaming to good use, and learn real programming skills today.What You Need:A modern PC running the Windows, Mac OS X, or Linux operating systems. The book explains how to download Java, the CanaryMod server and API, and all the tools you'll need.

Learn to Program with Minecraft: Transform Your World with the Power of Python

by Craig Richardson

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor?In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold.You’ll also write programs that:–Take you on an automated teleportation tour around your Minecraft world–Build massive monuments, pyramids, forests, and more in a snap!–Make secret passageways that open when you activate a hidden switch–Create a spooky ghost town that vanishes and reappears elsewhere–Show exactly where to dig for rare blocks–Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move–Make mischief with dastardly lava traps and watery curses that cause huge floodsWhether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over!Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with Python

by Irv Kalb

Get started in the world of software development: go from zero knowledge of programming, through variables, assignment operators, functions, string manipulation, data and networking, and finally into game programming. Along the way you'll learn about Python and its IDLE IDE, which you'll use to write and debug all your Python apps. In Learn to Program with Python author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a very conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on the previous lesson. And, examples are provided along the way, including a game app example using the PyGame extension. What you'll learn Use fundamental concepts including variables, functions, if/else statements, loops, and lists Work with the IDLE IDE to write and debug your Python programs Build simple text-based programs Manipulate your data using Python's built-in features Harness the PyGame extension to write games Who this book is for This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.

Learn to Program with Python 3: A Step-by-step Guide To Programming

by Irv Kalb

Move from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Fully updated for Python 3, with code and examples throughout, the book explains Python coding with an accessible, step-by-step approach designed to bring you comfortably into the world of software development.Real–world analogies make the material understandable, with a wide variety of well-documented examples to illustrate each concept. Along the way, you’ll develop short programs through a series of coding challenges that reinforce the content of the chapters.Learn to Program with Python 3 guides you with material developed in the author's university computer science courses. The author's conversational style feels like you're working with a personal tutor. All material is thoughtfully laid out, each lesson building on previous ones. What You'll Learn Understand programming basics with Python, based on material developed in the author's college coursesLearn core concepts: variables, functions, conditionals, loops, lists, strings, and moreExplore example programs including simple games you can program and customizeBuild modules to reuse your own codeWho This Book Is ForThis book assumes no prior programming experience, and would be appropriate as text for a high school or college introduction to computer science.

Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math

by Majed Marji

<P>Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? <P>In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: <br>–Harness the power of repeat loops and recursion <br>–Use if/else statements and logical operators to make decisions–Store data in variables and lists to use later in your program <br>–Read, store, and manipulate user input <br>–Implement key computer science algorithms like a linear search and bubble sort <br>Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.Uses Scratch 2

Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math

by Majed Marji Ed Price

Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to:–Program your computer to greet you by name–Make a game of rock-paper-scissors using If/Else statements–Create an interactive treasure map using arrays–Draw intricate geometric patterns with just a few lines of code–Simplify complex programs by breaking them into bite-sized subroutinesYou’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more!Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Learner Autonomy and CALL Environments (Routledge Studies in Computer Assisted Language Learning #Vol. 3)

by Klaus Schwienhorst

This volume brings together two prominent strands in second language acquisition theory and research: the concept of learner autonomy and computer-assisted language learning (CALL). Learner autonomy supports learners in becoming more reflective and communicative and in experimenting with language and language learning. CALL environments offer more and qualitatively different opportunities for learner autonomy than the traditional language classroom. This book offers researchers a starting point into researching learner autonomy in CALL contexts and offers teachers practical advice on chances and pitfalls in realizing learner autonomy goals in the CALL-supported classroom.

Learner Interactions in Massive Private Online Courses

by Gang Cheng Di Sun

By employing learning analytics methodology and big data in Learning Management Systems (LMSs), this volume conducts data-driven research to identify and compare learner interaction patterns in Massive Private Online Courses (MPOCs). The uncertainties about the temporal and sequential patterns of online interaction, and the lack of specific knowledge and methods to investigate details of LMSs' dynamic interaction traces have affected the improvement of online learning effectiveness. While most research focuses on Massive Open Online Courses (MOOCs), little is investigating the learners’ interaction behaviors in MPOCs. This book attempts to fill in the gaps by including research in the past decades, big data in education presenting micro-level interaction traces, analytics-based learner interaction in massive private open courses, and a case study. Aiming to bring greater efficiency and deeper engagement to individual learners, instructors, and administrators, the title provides a reference to those who need to evaluate their learning and teaching strategies in online learning. It will be particularly useful to students and researchers in the field of Education.

Learner Support in Online Learning Environments

by Chrysta Pelissier

Learner-Centered Instructional Design and Evaluation: Principles for Flexible, Ubiquitous, Agnostic Learning in Higher Education

by Rasha AlOkaily

Learner-Centered Instructional Design and Evaluation offers a forward-thinking, evidence-based vision of technology-enhanced higher education that taps into today’s digital access opportunities for more dynamic, agnostic, and inclusive learning experiences. The recent ubiquity of digital devices has fostered a new generation of learners who are technologically adept, engage in rapid social co-construction of knowledge, and expect increased choice and personalisation of educational content and environment. Colleges and universities, however, continue to apply their technology tools into outdated, passive pedagogies. Based on theory and empirical research, this book’s innovative framework guides scholars and practitioners toward instructional design and evaluation approaches that leverage the anytime-anywhere potential of wireless networked devices to foster flexible learning experiences and device-neutral assignments. Each chapter is rich with designs, deliveries, and evaluations of lesson plans, projects, and other real-world course works exemplifying the procedures and principles that will rejuvenate learning amid the globalisation, commodification, and massification of higher education.

Learner-Centered Theory and Practice in Distance Education: Cases From Higher Education

by Thomas M. Duffy Jamie R. Kirkley

Learner-Centered Theory and Practice in Distance Education: Cases From Higher Education brings the voice of the learning sciences to the study and design of distance learning. The contributors examine critical issues in the design of theoretically and pedagogically based distance education programs. Eight distance education programs are described in enough detail to allow readers with different interests to understand the pedagogical approaches and the implications of implementing those approaches. Issues of theory, pedagogy, design, assessment, communities of practice, collaboration, and faculty development are discussed.Each section of the book includes: *a primary chapter written by an author or authors involved with a distance education program that reflects learner-centered principles;*a formal reaction to the chapter by a specialist from the learning sciences, educational evaluation and policy, administration, or the corporate sector with expertise in issues of distance learning; and *an edited transcript of the authors' discussion of the primary chapter held at a symposium at the Asilomar Conference Center. A final "summing up" section offers two perspectives--from leading scholars outside the fields of instructional design, evaluation, and the learning sciences--on the approaches and thinking reflected in the rest of the book. This book is essential for researchers, as well as all those engaged in delivering, supporting, or administrating distance education programs at the post-secondary level. The descriptions, strategies, and principles will inform the design of continuing education, as well as degree-based education and corporate education and training, and distance education programs for adults.

Learning .NET High-performance Programming

by Antonio Esposito

If you are a .NET developer with an understanding of application development, but want to learn how to optimize the performance of your applications, this is the book for you. Basic knowledge of C# is expected.

Learning AI Tools in Tableau: Level Up Your Data Analytics and Visualization Capabilities with Tableau Pulse and Tableau Agent

by Ann Jackson

As businesses increasingly rely on data to drive decisions, the role of advanced analytics and AI in enhancing data interpretation is becoming crucial. For professionals tasked with optimizing data analytics platforms like Tableau, staying ahead of the curve with the latest tools isn't just beneficial—it's essential.This insightful guide takes you through the integration of Tableau Pulse and Einstein Copilot, explaining their roles within the broader Tableau and Salesforce ecosystems. Author Ann Jackson, an esteemed analytics professional with a deep expertise in Tableau, offers a step-by-step exploration of these tools, backed by real-world use cases that demonstrate their impact across various industries. By the end of this book, you will:Understand the functionalities of Tableau Pulse and Einstein Copilot and how to use themLearn to deploy Tableau Pulse effectively, ensuring it aligns with your business objectivesNavigate discussions on AI's role within Tableau, enhancing your strategic conversationsVisualize how Tableau Pulse operates through detailed images and scenariosUtilize Einstein Copilot in Tableau Desktop/Prep to streamline and enhance data analysis

Learning ASP.NET 2.0 with AJAX

by Jesse Liberty Dan Hurwitz Brian Macdonald

With this book, web developers can build engaging and interactive sites and applications using Microsoft's latest web development tools -- ASP.NET 2.0 and the new ASP.NET AJAX framework. You learn to create applications that have all the great tricks you see on popular commercial web sites, such as order forms and the ability to interact with a database. And you can build pages that display information interactively without a page refresh. This straightforward tutorial explains how. Learning ASP.NET 2.0 with AJAX helps you master the concepts and techniques of Microsoft's tools with plenty of annotated examples, review quizzes, web construction exercises and chapter summaries, so you can practice new skills and test your understanding as you go. With it, you'll learn to: Master the fundamental skills of ASP.NET 2.0 to build professional quality web applications Integrate new Ajax tools and CSS with ASP.NET 2.0 for flashier and more interactive sites Build applications with minimal coding using Visual Studio or its free counterpart, Visual Web Developer Connect your site with a database so that users can retrieve, interact and save data Debug your application, deal with unexpected problems, and protect your site from malicious users Use the community-maintained ASP.NET AJAX Control Toolkit to extend the controls that come with ASP.NET AJAX Use personalization tools to give your site a customized look for each user Ideal for beginning web developers, or those who are new to ASP.NET, this book gets you involved with your own learning through hands-on lessons that are clear and to the point. You get the chance to try out new techniques on the spot. Want to join the world of modern web development? This book will get you started.

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