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Learning First, Technology Second in Practice: New Strategies, Research and Tools for Student Success

by Liz Kolb

Building on the bestselling Learning First, Technology Second, this book helps teachers choose technology tools and instructional strategies based on an understanding of how students learn. <p><p>After observing teachers and students interact with technology over many years, Liz Kolb began to wonder: While students' attention levels are high when they use digital devices, how can we move them to an equally high level of commitment to their learning tasks? Her extensive research into this question led to the development of the Triple E Framework, in which the learning goal—not the tool—is the most important element of a given lesson. <p><p>With this understanding, this book extends the ideas from Learning First, Technology Second, offering: <p><p>- An overview of the popular and highly regarded Triple E Framework. <p>- A compelling myth vs. reality format through which to apply the research and strategies tied to the Triple E Framework. <p>- A step-by-step process for instructional designers and tech coaches to use the framework with classroom teachers for better lesson design. <p>- Twelve authentic lessons designed by K-12 teachers to meet all three elements of the Triple E Framework, with suggestions on how to improve lessons with technology. <p>- Examples of how two schools have systematically integrated the framework across their district. <p><p>For Learning First, Technology Second readers, this book builds on their knowledge, providing new research, scenarios, cases and ideas for using technology in education. For readers new to the framework, this book provides all of the essential research and tools mentioned above, along with an overview of the framework, so they can apply what they learn without missing a beat.

Learning First, Technology Second: The Educator's Guide to Designing Authentic Lessons

by Liz Kolb

Learning with technology does not happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it is not uncommon for teachers to use a tool because it is “fun” or because the developer promises it will help students learn. <p><p> Learning First, Technology Second offers teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning. <p> This book includes: an introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives; effective strategies for using technology to create authentic learning experiences for their students; case studies to guide appropriate tech integration; and a lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction.

Learning Flash CS4 Professional: Getting Up to Speed with Flash (Adobe Developer Library)

by Rich Shupe

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!

Learning Flash Media Server 3

by William B. Sanders

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 3

by William Sanders

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:Recording and playing back streaming audio and video in VP6 and H.264 formatsUsing the new Flash Media Encoder to stream and record videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side streamsSetting up a software load handler using FMS3's new server-side NetStreamBringing in data and working with configuration filesAt the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flask Framework

by Matt Copperwaite Charles Leifer

Build dynamic, data-driven websites and modern web applications with Flask About This Book * Discover the most popular Flask resources on the web with ease * Familiarize yourself with third-party libraries commonly used with Flask * Create a fast, interactive, and secure web app with this hands-on guide Who This Book Is For This book is for anyone who wants to develop their knowledge of Python into something that can be used on the web. Flask follows the Python design principles and can be easily understood by anyone who knows Python, and even by those who do not. What You Will Learn * Create your web pages to add modularity and flexibility to your web app using templates * Store and retrieve relational data using SQLAlchemy * Develop schema migrations with Alembic * Produce an admin section using flask-admin * Build RESTful APIs using Flask-Restless * Simulate requests and sessions using the Flask test client * Make Ajax requests from Jinja2 templates In Detail Flask is a small and powerful web development framework for Python. It does not presume or force a developer to use a particular tool or library. Flask supports extensions that can add application features as if they were implemented in Flask itself. Flask's main task is to build web applications quickly and with less code. With its lightweight and efficient web development framework, Flask combines rapid development and clean, simple design. This book will take you through the basics of learning how to apply your knowledge of Python to the web. Starting with the creation of a "Hello world" Flask app, you will be introduced to the most common Flask APIs and Flask's interactive debugger. You will learn how to store and retrieve blog posts from a relational database using an ORM and also to map URLs to views. Furthermore, you will walk through template blocks, inheritance, file uploads, and static assets. You will learn to authenticate users, build log in/log out functionality, and add an administrative dashboard for the blog. Moving on, you will discover how to make Ajax requests from the template and see how the Mock library can simplify testing complex interactions. Finally, you will learn to deploy Flask applications securely and in an automated, repeatable manner, and explore some of the most popular Flask resources on the web. Style and approach A comprehensive guide packed with real-world examples and popular use cases; starting with basic overviews and diving into the practical aspects of Flask Framework.

Learning Flex 3: Getting up to Speed with Rich Internet Applications (Adobe Developer Library)

by Alaric Cole

How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:Set up your environment with FlexBuilder and Eclipse Create a new Flex project Use the different design views in Flex Write code with MXML Lay out your Flex application Embed images and graphics Build a user interface Add interactivity with ActionScript Handle user input Move, display, and collect data Add custom components with MXML Add sound effects, filters, and transitions Style your applications with CSS, skins, and themes Deploy applications to the Web, or to the desktop using Adobe AIR Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.

Learning Flex 4: Getting Up to Speed with Rich Internet Application Design and Development (Adobe Developer Library)

by Alaric Cole Elijah Robison

Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you'll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex's UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. Learning Flex 4 offers tips and tricks the authors have collected from years of real-world experience, and straightforward explanations of object-oriented programming concepts to help you understand how Flex 4 works. Work with Flash Builder 4 and the Eclipse IDE Learn the basics of ActionScript, MXML, and FXG Design a Flex application layout Build an engaging user interface Add interactivity with ActionScript Handle user input with rich forms Link Flex to a server with PHP and MySQL Gather and display data Style applications and add effects, filters, and transitions Deploy applications to the Web, or to the desktop using Adobe AIR

Learning Force.com Application Development

by Chamil Madusanka

If you are a developer who wants to learn how to develop and deploy applications from the Salesforce.com platform, then this book is for you. No prior knowledge of Salesforce is necessary.

Learning FreeNAS

by Gary Sims

This book has been written from the system administrator's perspective, tackling the topics that will be most important to help you understand FreeNAS, and get it set up as securely and quickly as possible. You will just see how to get the job done. This book is for systems administrators who want a low cost, simple way to provide large amounts of network-attached storage. It does not assume knowledge of BSD, and will work for people using FreeNAS in any network environment.

Learning FuelPHP for Effective PHP Development

by Ross Tweedie

The book follows a standard tutorial approach, which will enable readers to use the FuelPHP framework efficiently while developing PHP applications.If you are a PHP developer who is looking to learn more about using the FuelPHP framework for effective PHP development, this book is ideal for you. If you are interested in this book, you should already have a basic understanding of general PHP development.

Learning Functional Data Structures and Algorithms

by Atul S. Khot Raju Kumar Mishra

Learn functional data structures and algorithms for your applications and bring their benefits to your work now About This Book • Moving from object-oriented programming to functional programming? This book will help you get started with functional programming. • Easy-to-understand explanations of practical topics will help you get started with functional data structures. • Illustrative diagrams to explain the algorithms in detail. • Get hands-on practice of Scala to get the most out of functional programming. Who This Book Is For This book is for those who have some experience in functional programming languages. The data structures in this book are primarily written in Scala, however implementing the algorithms in other functional languages should be straight forward. What You Will Learn • Learn to think in the functional paradigm • Understand common data structures and the associated algorithms, as well as the context in which they are commonly used • Take a look at the runtime and space complexities with the O notation • See how ADTs are implemented in a functional setting • Explore the basic theme of immutability and persistent data structures • Find out how the internal algorithms are redesigned to exploit structural sharing, so that the persistent data structures perform well, avoiding needless copying. • Get to know functional features like lazy evaluation and recursion used to implement efficient algorithms • Gain Scala best practices and idioms In Detail Functional data structures have the power to improve the codebase of an application and improve efficiency. With the advent of functional programming and with powerful functional languages such as Scala, Clojure and Elixir becoming part of important enterprise applications, functional data structures have gained an important place in the developer toolkit. Immutability is a cornerstone of functional programming. Immutable and persistent data structures are thread safe by definition and hence very appealing for writing robust concurrent programs. How do we express traditional algorithms in functional setting? Won't we end up copying too much? Do we trade performance for versioned data structures? This book attempts to answer these questions by looking at functional implementations of traditional algorithms. It begins with a refresher and consolidation of what functional programming is all about. Next, you'll get to know about Lists, the work horse data type for most functional languages. We show what structural sharing means and how it helps to make immutable data structures efficient and practical. Scala is the primary implementation languages for most of the examples. At times, we also present Clojure snippets to illustrate the underlying fundamental theme. While writing code, we use ADTs (abstract data types). Stacks, Queues, Trees and Graphs are all familiar ADTs. You will see how these ADTs are implemented in a functional setting. We look at implementation techniques like amortization and lazy evaluation to ensure efficiency. By the end of the book, you will be able to write efficient functional data structures and algorithms for your applications. Style and approach Step-by-step topics will help you get started with functional programming. Learn by doing with hands-on code snippets that give you practical experience of the subject.

Learning Functional Programming in Go

by Lex Sheehan

Function literals, Monads, Lazy evaluation, Currying, and more About This Book • Write concise and maintainable code with streams and high-order functions • Understand the benefits of currying your Golang functions • Learn the most effective design patterns for functional programming and learn when to apply each of them • Build distributed MapReduce solutions using Go Who This Book Is For This book is for Golang developers comfortable with OOP and interested in learning how to apply the functional paradigm to create robust and testable apps. Prior programming experience with Go would be helpful, but not mandatory. What You Will Learn • Learn how to compose reliable applications using high-order functions • Explore techniques to eliminate side-effects using FP techniques such as currying • Use first-class functions to implement pure functions • Understand how to implement a lambda expression in Go • Compose a working application using the decorator pattern • Create faster programs using lazy evaluation • Use Go concurrency constructs to compose a functionality pipeline • Understand category theory and what it has to do with FP In Detail Functional programming is a popular programming paradigm that is used to simplify many tasks and will help you write flexible and succinct code. It allows you to decompose your programs into smaller, highly reusable components, without applying conceptual restraints on how the software should be modularized. This book bridges the language gap for Golang developers by showing you how to create and consume functional constructs in Golang. The book is divided into four modules. The first module explains the functional style of programming; pure functional programming (FP), manipulating collections, and using high-order functions. In the second module, you will learn design patterns that you can use to build FP-style applications. In the next module, you will learn FP techniques that you can use to improve your API signatures, to increase performance, and to build better Cloud-native applications. The last module delves into the underpinnings of FP with an introduction to category theory for software developers to give you a real understanding of what pure functional programming is all about, along with applicable code examples. By the end of the book, you will be adept at building applications the functional way. Style and approach This book takes a pragmatic approach and shows you techniques to write better functional constructs in Golang. We'll also show you how use these concepts to build robust and testable apps.

Learning Functional Programming: Managing Code Complexity by Thinking Functionally

by Jack Widman

Learn how to think and write code like a functional programmer. With this practical guide, software developers familiar with object-oriented programming will dive into the core concepts of functional programming and learn how to use both functional and OOP features together on large or complex software projects.Author Jack Widman uses samples from Java, Python, C#, Scala, and JavaScript to help you gain a new perspective and a set of tools for managing the complexity in your problem domain. You'll be able to write code that's simpler, reusable, easier to test and modify, and more consistently correct. This book also shows you how to use patterns from category theory to help bridge the gap between OOP and functional programming.Learn functional programming fundamentals and explore the way functional programmers approach problemsUnderstand how FP differs from object-oriented and imperative programmingUse a set of practical, applicable design patterns that model reality in a functional wayLearn how to incorporate FP and OOP features into software projectsApply functional design patterns appropriately and use them to write correct, robust, and easily modifiable code

Learning GNU Emacs, 2nd Edition

by Debra Cameron Bill Rosenblatt Eric S. Raymond

This comprehensive guide to the GNU Emacs editor, one of the most widely used and powerful editors available under UNIX, covers basic editing, several important "editing modes" (special Emacs features for editing specific types of documents, including email, Usenet News, and the Web), and customization and Emacs LISP programming. It is aimed at new Emacs users, whether or not they are programmers. Covers Version 19.30.

Learning GNU Emacs, 3rd Edition

by James Elliott Debra Cameron Bill Rosenblatt Eric S. Raymond Marc Loy

The third edition of Learning GNU Emacs describes Emacs 21.3 from the ground up, including new user interface features such as an icon-based toolbar and an interactive interface to Emacs customization. A new chapter details how to install and run Emacs on Mac OS X, Windows, and Linux, including tips for using Emacs effectively on those platforms.

Learning GNU Emacs, 3rd Edition

by James Elliott Debra Cameron Marc Loy

The third edition of Learning GNU Emacs describes Emacs 21.3 from the ground up, including new user interface features such as an icon-based toolbar and an interactive interface to Emacs customization. A new chapter details how to install and run Emacs on Mac OS X, Windows, and Linux, including tips for using Emacs effectively on those platforms.

Learning GNU Emacs: A Guide to Unix Text Processing

by James Elliott Debra Cameron Bill Rosenblatt Eric S. Raymond Marc Loy

GNU Emacs is the most popular and widespread of the Emacs family of editors. It is also the most powerful and flexible. Unlike all other text editors, GNU Emacs is a complete working environment--you can stay within Emacs all day without leaving. Learning GNU Emacs, 3rd Edition tells readers how to get started with the GNU Emacs editor. It is a thorough guide that will also "grow" with you: as you become more proficient, this book will help you learn how to use Emacs more effectively. It takes you from basic Emacs usage (simple text editing) to moderately complicated customization and programming.The third edition of Learning GNU Emacs describes Emacs 21.3 from the ground up, including new user interface features such as an icon-based toolbar and an interactive interface to Emacs customization. A new chapter details how to install and run Emacs on Mac OS X, Windows, and Linux, including tips for using Emacs effectively on those platforms.Learning GNU Emacs, third edition, covers:How to edit files with EmacsUsing the operating system shell through EmacsHow to use multiple buffers, windows, and framesCustomizing Emacs interactively and through startup filesWriting macros to circumvent repetitious tasksEmacs as a programming environment for Java, C++, and Perl, among othersUsing Emacs as an integrated development environment (IDE)Integrating Emacs with CVS, Subversion and other change control systems for projects with multiple developersWriting HTML, XHTML, and XML with EmacsThe basics of Emacs LispThe book is aimed at new Emacs users, whether or not they are programmers. Also useful for readers switching from other Emacs implementations to GNU Emacs.

Learning Game AI Programming with Lua

by David Young

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Learning Game Physics with Bullet Physics and OpenGL

by Chris Dickinson

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

Learning Generative Adversarial Networks

by Kuntal Ganguly

Build image generation and semi-supervised models using Generative Adversarial Networks About This Book • Understand the buzz surrounding Generative Adversarial Networks and how they work, in the simplest manner possible • Develop generative models for a variety of real-world use-cases and deploy them to production • Contains intuitive examples and real-world cases to put the theoretical concepts explained in this book to practical use Who This Book Is For Data scientists and machine learning practitioners who wish to understand the fundamentals of generative models will find this book useful. Those who wish to implement Generative Adversarial Networks and their variant architectures through real-world examples will also benefit from this book. No prior knowledge of generative models or GANs is expected. What You Will Learn • Understand the basics of deep learning and the difference between discriminative and generative models • Generate images and build semi-supervised models using Generative Adversarial Networks (GANs) with real-world datasets • Tune GAN models by addressing the challenges such as mode collapse, training instability using mini batch, feature matching, and the boundary equilibrium technique. • Use stacking with Deep Learning architectures to run and generate images from text. • Couple multiple Generative models to discover relationships across various domains • Explore the real-world steps to deploy deep models in production In Detail Generative models are gaining a lot of popularity among the data scientists, mainly because they facilitate the building of AI systems that consume raw data from a source and automatically builds an understanding of it. Unlike supervised learning methods, generative models do not require labeling of the data which makes it an interesting system to use. This book will help you to build and analyze the deep learning models and apply them to real-world problems. This book will help readers develop intelligent and creative application from a wide variety of datasets, mainly focusing on visuals or images. The book begins with the basics of generative models, as you get to know the theory behind Generative Adversarial Networks and its building blocks. This book will show you how you can overcome the problem of text to image synthesis with GANs, using libraries like Tensorflow, Keras and PyTorch. Transfering style from one domain to another becomes a headache when working with huge data sets. The author, using real-world examples, will show how you can overcome this. You will understand and train Generative Adversarial Networks and use them in a production environment and learn tips to use them effectively and accurately. Style and approach A step-by-step guide that will teach you the use of appropriate GAN models for image generation, editing and painting, text-to-image synthesis, image style transfer, and cross-domain discovery with Python libraries such as Tensorflow, Keras, and PyTorch.

Learning Geospatial Analysis with Python

by Joel Lawhead

This is a tutorial-style book that helps you to perform Geospatial and GIS analysis with Python and its tools/libraries. This book will first introduce various Python-related tools/packages in the initial chapters before moving towards practical usage, examples, and implementation in specialized kinds of Geospatial data analysis.This book is for anyone who wants to understand digital mapping and analysis and who uses Python or another scripting language for automation or crunching data manually.This book primarily targets Python developers, researchers, and analysts who want to perform Geospatial, modeling, and GIS analysis with Python.

Learning Geospatial Analysis with Python: Understand GIS fundamentals and perform remote sensing data analysis using Python 3.7, 3rd Edition

by Joel Lawhead

Learn the core concepts of geospatial data analysis for building actionable and insightful GIS applications Key Features Create GIS solutions using the new features introduced in Python 3.7 Explore a range of GIS tools and libraries such as PostGIS, QGIS, and PROJ Learn to automate geospatial analysis workflows using Python and Jupyter Book Description Geospatial analysis is used in almost every domain you can think of, including defense, farming, and even medicine. With this systematic guide, you'll get started with geographic information system (GIS) and remote sensing analysis using the latest features in Python. This book will take you through GIS techniques, geodatabases, geospatial raster data, and much more using the latest built-in tools and libraries in Python 3.7. You'll learn everything you need to know about using software packages or APIs and generic algorithms that can be used for different situations. Furthermore, you'll learn how to apply simple Python GIS geospatial processes to a variety of problems, and work with remote sensing data. By the end of the book, you'll be able to build a generic corporate system, which can be implemented in any organization to manage customer support requests and field support personnel. What you will learn Automate geospatial analysis workflows using Python Code the simplest possible GIS in just 60 lines of Python Create thematic maps with Python tools such as PyShp, OGR, and the Python Imaging Library Understand the different formats that geospatial data comes in Produce elevation contours using Python tools Create flood inundation models Apply geospatial analysis to real-time data tracking and storm chasing Who this book is for This book is for Python developers, researchers, or analysts who want to perform geospatial modeling and GIS analysis with Python. Basic knowledge of digital mapping and analysis using Python or other scripting languages will be helpful.

Learning Gerrit Code Review

by Luca Milanesio

A practical and a fast paced guide that gives you all the information you need to make software development more cooperative and social. This book is written for team leaders and developers who wish to reap the benefit of Gerrit and improve collaboration by introducing code review practices.

Learning Git: A Hands-On and Visual Guide to the Basics of Git

by Anna Skoulikari

This book teaches Git in a simple, visual, and tangible manner so that you can build a solid mental model of how Git version control works. Through the use of color, storytelling, and hands-on exercises, you will learn to use this tool with confidence.The information is introduced incrementally so that you don't get bogged down with unknown terms or concepts. Learning Git is ideal for anyone who needs to use Git for personal or professional projects: coding bootcamp students, junior developers, data professionals, and technical writers, to name just a few!This book covers how to:Download Git and initialize a local repositoryAdd files to the staging area and make commitsCreate, switch, and delete branchesMerge and rebase branchesWork with remote repositories including cloning, pushing, pulling, and fetchingUse pull requests to collaborate with others

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