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Learning First, Technology Second in Practice: New Strategies, Research and Tools for Student Success

by Liz Kolb

Building on the bestselling Learning First, Technology Second, this book helps teachers choose technology tools and instructional strategies based on an understanding of how students learn. <p><p>After observing teachers and students interact with technology over many years, Liz Kolb began to wonder: While students' attention levels are high when they use digital devices, how can we move them to an equally high level of commitment to their learning tasks? Her extensive research into this question led to the development of the Triple E Framework, in which the learning goal—not the tool—is the most important element of a given lesson. <p><p>With this understanding, this book extends the ideas from Learning First, Technology Second, offering: <p><p>- An overview of the popular and highly regarded Triple E Framework. <p>- A compelling myth vs. reality format through which to apply the research and strategies tied to the Triple E Framework. <p>- A step-by-step process for instructional designers and tech coaches to use the framework with classroom teachers for better lesson design. <p>- Twelve authentic lessons designed by K-12 teachers to meet all three elements of the Triple E Framework, with suggestions on how to improve lessons with technology. <p>- Examples of how two schools have systematically integrated the framework across their district. <p><p>For Learning First, Technology Second readers, this book builds on their knowledge, providing new research, scenarios, cases and ideas for using technology in education. For readers new to the framework, this book provides all of the essential research and tools mentioned above, along with an overview of the framework, so they can apply what they learn without missing a beat.

Learning Flash CS4 Professional: Getting Up to Speed with Flash (Adobe Developer Library)

by Rich Shupe

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!

Learning Flash Media Server 3

by William Sanders

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:Recording and playing back streaming audio and video in VP6 and H.264 formatsUsing the new Flash Media Encoder to stream and record videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side streamsSetting up a software load handler using FMS3's new server-side NetStreamBringing in data and working with configuration filesAt the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 3

by William B. Sanders

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flask Framework

by Charles Leifer Matt Copperwaite

Build dynamic, data-driven websites and modern web applications with Flask About This Book * Discover the most popular Flask resources on the web with ease * Familiarize yourself with third-party libraries commonly used with Flask * Create a fast, interactive, and secure web app with this hands-on guide Who This Book Is For This book is for anyone who wants to develop their knowledge of Python into something that can be used on the web. Flask follows the Python design principles and can be easily understood by anyone who knows Python, and even by those who do not. What You Will Learn * Create your web pages to add modularity and flexibility to your web app using templates * Store and retrieve relational data using SQLAlchemy * Develop schema migrations with Alembic * Produce an admin section using flask-admin * Build RESTful APIs using Flask-Restless * Simulate requests and sessions using the Flask test client * Make Ajax requests from Jinja2 templates In Detail Flask is a small and powerful web development framework for Python. It does not presume or force a developer to use a particular tool or library. Flask supports extensions that can add application features as if they were implemented in Flask itself. Flask's main task is to build web applications quickly and with less code. With its lightweight and efficient web development framework, Flask combines rapid development and clean, simple design. This book will take you through the basics of learning how to apply your knowledge of Python to the web. Starting with the creation of a "Hello world" Flask app, you will be introduced to the most common Flask APIs and Flask's interactive debugger. You will learn how to store and retrieve blog posts from a relational database using an ORM and also to map URLs to views. Furthermore, you will walk through template blocks, inheritance, file uploads, and static assets. You will learn to authenticate users, build log in/log out functionality, and add an administrative dashboard for the blog. Moving on, you will discover how to make Ajax requests from the template and see how the Mock library can simplify testing complex interactions. Finally, you will learn to deploy Flask applications securely and in an automated, repeatable manner, and explore some of the most popular Flask resources on the web. Style and approach A comprehensive guide packed with real-world examples and popular use cases; starting with basic overviews and diving into the practical aspects of Flask Framework.

Learning Flex 3: Getting up to Speed with Rich Internet Applications (Adobe Developer Library)

by Alaric Cole

How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:Set up your environment with FlexBuilder and Eclipse Create a new Flex project Use the different design views in Flex Write code with MXML Lay out your Flex application Embed images and graphics Build a user interface Add interactivity with ActionScript Handle user input Move, display, and collect data Add custom components with MXML Add sound effects, filters, and transitions Style your applications with CSS, skins, and themes Deploy applications to the Web, or to the desktop using Adobe AIR Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.

Learning Flex 4: Getting Up to Speed with Rich Internet Application Design and Development (Adobe Developer Library)

by Elijah Robison Alaric Cole

Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you'll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex's UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. Learning Flex 4 offers tips and tricks the authors have collected from years of real-world experience, and straightforward explanations of object-oriented programming concepts to help you understand how Flex 4 works. Work with Flash Builder 4 and the Eclipse IDE Learn the basics of ActionScript, MXML, and FXG Design a Flex application layout Build an engaging user interface Add interactivity with ActionScript Handle user input with rich forms Link Flex to a server with PHP and MySQL Gather and display data Style applications and add effects, filters, and transitions Deploy applications to the Web, or to the desktop using Adobe AIR

Learning for Adaptive and Reactive Robot Control: A Dynamical Systems Approach (Intelligent Robotics and Autonomous Agents series)

by Aude Billard Sina Mirrazavi Nadia Figueroa

Methods by which robots can learn control laws that enable real-time reactivity using dynamical systems; with applications and exercises.This book presents a wealth of machine learning techniques to make the control of robots more flexible and safe when interacting with humans. It introduces a set of control laws that enable reactivity using dynamical systems, a widely used method for solving motion-planning problems in robotics. These control approaches can replan in milliseconds to adapt to new environmental constraints and offer safe and compliant control of forces in contact. The techniques offer theoretical advantages, including convergence to a goal, non-penetration of obstacles, and passivity. The coverage of learning begins with low-level control parameters and progresses to higher-level competencies composed of combinations of skills. Learning for Adaptive and Reactive Robot Control is designed for graduate-level courses in robotics, with chapters that proceed from fundamentals to more advanced content. Techniques covered include learning from demonstration, optimization, and reinforcement learning, and using dynamical systems in learning control laws, trajectory planning, and methods for compliant and force control . Features for teaching in each chapter: • applications, which range from arm manipulators to whole-body control of humanoid robots; • pencil-and-paper and programming exercises; • lecture videos, slides, and MATLAB code examples available on the author&’s website . • an eTextbook platform website offering protected material[EPS2] for instructors including solutions.

Learning for Decision and Control in Stochastic Networks (Synthesis Lectures on Learning, Networks, and Algorithms)

by Longbo Huang

This book introduces the Learning-Augmented Network Optimization (LANO) paradigm, which interconnects network optimization with the emerging AI theory and algorithms and has been receiving a growing attention in network research. The authors present the topic based on a general stochastic network optimization model, and review several important theoretical tools that are widely adopted in network research, including convex optimization, the drift method, and mean-field analysis. The book then covers several popular learning-based methods, i.e., learning-augmented drift, multi-armed bandit and reinforcement learning, along with applications in networks where the techniques have been successfully applied. The authors also provide a discussion on potential future directions and challenges.

Learning Force.com Application Development

by Chamil Madusanka

If you are a developer who wants to learn how to develop and deploy applications from the Salesforce.com platform, then this book is for you. No prior knowledge of Salesforce is necessary.

Learning FPGAs: Digital Design for Beginners with Mojo and Lucid HDL

by Justin Rajewski

Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor.Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.Set up your environment by installing Xilinx ISE and the author’s Mojo IDELearn how hardware designs are broken into modules, comparable to functions in a software programCreate digital hardware designs and learn the basics on how they’ll be implemented by the FPGABuild your projects with Lucid, a beginner-friendly hardware description language, based on Verilog, with syntax similar to C/C++ and Java

Learning FreeNAS

by Gary Sims

This book has been written from the system administrator's perspective, tackling the topics that will be most important to help you understand FreeNAS, and get it set up as securely and quickly as possible. You will just see how to get the job done. This book is for systems administrators who want a low cost, simple way to provide large amounts of network-attached storage. It does not assume knowledge of BSD, and will work for people using FreeNAS in any network environment.

Learning from Animations in Science Education: Innovating in Semiotic and Educational Research (Innovations in Science Education and Technology #25)

by Len Unsworth

This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Learning from Data Streams in Dynamic Environments

by Moamar Sayed-Mouchaweh

This book addresses the problems of modeling, prediction, classification, data understanding and processing in non-stationary and unpredictable environments. It presents major and well-known methods and approaches for the design of systems able to learn and to fully adapt its structure and to adjust its parameters according to the changes in their environments. Also presents the problem of learning in non-stationary environments, its interests, its applications and challenges and studies the complementarities and the links between the different methods and techniques of learning in evolving and non-stationary environments.

Learning from Data Streams in Evolving Environments: Methods And Applications (Studies in Big Data #41)

by Moamar Sayed-Mouchaweh

This edited book covers recent advances of techniques, methods and tools treating the problem of learning from data streams generated by evolving non-stationary processes. The goal is to discuss and overview the advanced techniques, methods and tools that are dedicated to manage, exploit and interpret data streams in non-stationary environments. The book includes the required notions, definitions, and background to understand the problem of learning from data streams in non-stationary environments and synthesizes the state-of-the-art in the domain, discussing advanced aspects and concepts and presenting open problems and future challenges in this field. Provides multiple examples to facilitate the understanding data streams in non-stationary environments;Presents several application cases to show how the methods solve different real world problems;Discusses the links between methods to help stimulate new research and application directions.

Learning from First Responders: When Your Systems Have to Work

by Dylan Richard

One of the side stories of the 2012 presidential campaign was the success of Obama's software team. The team built their software in-house, and put into practice many ideas from the DevOps world. Game day was one of the most important: an exercise in which part of the team tried as hard as possible to break their systems, while the rest of the team tried to keep things running. They simulated everything from database failure to massive network outages. And as a result, when the election came, they were certain that they could respond to any crisis.

Learning from Imbalanced Data Sets

by Alberto Fernández Salvador García Mikel Galar Ronaldo C. Prati Bartosz Krawczyk Francisco Herrera

This book provides a general and comprehensible overview of imbalanced learning. It contains a formal description of a problem, and focuses on its main features, and the most relevant proposed solutions. Additionally, it considers the different scenarios in Data Science for which the imbalanced classification can create a real challenge. This book stresses the gap with standard classification tasks by reviewing the case studies and ad-hoc performance metrics that are applied in this area. It also covers the different approaches that have been traditionally applied to address the binary skewed class distribution. Specifically, it reviews cost-sensitive learning, data-level preprocessing methods and algorithm-level solutions, taking also into account those ensemble-learning solutions that embed any of the former alternatives. Furthermore, it focuses on the extension of the problem for multi-class problems, where the former classical methods are no longer to be applied in a straightforward way.This book also focuses on the data intrinsic characteristics that are the main causes which, added to the uneven class distribution, truly hinders the performance of classification algorithms in this scenario. Then, some notes on data reduction are provided in order to understand the advantages related to the use of this type of approaches.Finally this book introduces some novel areas of study that are gathering a deeper attention on the imbalanced data issue. Specifically, it considers the classification of data streams, non-classical classification problems, and the scalability related to Big Data. Examples of software libraries and modules to address imbalanced classification are provided.This book is highly suitable for technical professionals, senior undergraduate and graduate students in the areas of data science, computer science and engineering. It will also be useful for scientists and researchers to gain insight on the current developments in this area of study, as well as future research directions.

Learning from jQuery: Building on Core Skills

by Callum Macrae

If you’re comfortable with jQuery but a bit shaky with JavaScript, this concise guide will help you expand your knowledge of the language—especially the code that jQuery covers up for you. Many jQuery devotees write as little code as possible, but with some JavaScript under your belt, you can prevent errors, reduce overhead, and make your application code more efficient.This book explores event handling, prototypes, and working with the DOM and AJAX through examples and lots of code. You’ll learn common conventions and patterns in JavaScript and—if you’ve never coded with JavaScript before—a tutorial will take you through the basics.Enhance your jQuery code by using object constructors and prototypesReduce overhead and gain more control by handling events with JavaScriptWork with the DOM much faster with JavaScript than you can with jQuerySend a few AJAX requests without having to load the entire jQuery libraryUnderstand the importance of JavaScript code standards, comments, code reuse, and anti-patternsEnlist JavaScript resources, such as a good IDE, a syntax checker, and version control

Learning from VLSI Design Experience

by Weng Fook Lee

This book shares with readers practical design knowledge gained from the author’s 24 years of IC design experience. The author addresses issues and challenges faced commonly by IC designers, along with solutions and workarounds. Guidelines are described for tackling issues such as clock domain crossing, using lockup latch to cross clock domains during scan shift, implementation of scan chains across power domain, optimization methods to improve timing, how standard cell libraries can aid in synthesis optimization, BKM (best known method) for RTL coding, test compression, memory BIST, usage of signed Verilog for design requiring +ve and -ve calculations, state machine, code coverage and much more. Numerous figures and examples are provided to aid the reader in understanding the issues and their workarounds.

Learning FuelPHP for Effective PHP Development

by Ross Tweedie

The book follows a standard tutorial approach, which will enable readers to use the FuelPHP framework efficiently while developing PHP applications.If you are a PHP developer who is looking to learn more about using the FuelPHP framework for effective PHP development, this book is ideal for you. If you are interested in this book, you should already have a basic understanding of general PHP development.

Learning Functional Data Structures and Algorithms

by Raju Kumar Mishra Atul S. Khot

Learn functional data structures and algorithms for your applications and bring their benefits to your work now About This Book • Moving from object-oriented programming to functional programming? This book will help you get started with functional programming. • Easy-to-understand explanations of practical topics will help you get started with functional data structures. • Illustrative diagrams to explain the algorithms in detail. • Get hands-on practice of Scala to get the most out of functional programming. Who This Book Is For This book is for those who have some experience in functional programming languages. The data structures in this book are primarily written in Scala, however implementing the algorithms in other functional languages should be straight forward. What You Will Learn • Learn to think in the functional paradigm • Understand common data structures and the associated algorithms, as well as the context in which they are commonly used • Take a look at the runtime and space complexities with the O notation • See how ADTs are implemented in a functional setting • Explore the basic theme of immutability and persistent data structures • Find out how the internal algorithms are redesigned to exploit structural sharing, so that the persistent data structures perform well, avoiding needless copying. • Get to know functional features like lazy evaluation and recursion used to implement efficient algorithms • Gain Scala best practices and idioms In Detail Functional data structures have the power to improve the codebase of an application and improve efficiency. With the advent of functional programming and with powerful functional languages such as Scala, Clojure and Elixir becoming part of important enterprise applications, functional data structures have gained an important place in the developer toolkit. Immutability is a cornerstone of functional programming. Immutable and persistent data structures are thread safe by definition and hence very appealing for writing robust concurrent programs. How do we express traditional algorithms in functional setting? Won't we end up copying too much? Do we trade performance for versioned data structures? This book attempts to answer these questions by looking at functional implementations of traditional algorithms. It begins with a refresher and consolidation of what functional programming is all about. Next, you'll get to know about Lists, the work horse data type for most functional languages. We show what structural sharing means and how it helps to make immutable data structures efficient and practical. Scala is the primary implementation languages for most of the examples. At times, we also present Clojure snippets to illustrate the underlying fundamental theme. While writing code, we use ADTs (abstract data types). Stacks, Queues, Trees and Graphs are all familiar ADTs. You will see how these ADTs are implemented in a functional setting. We look at implementation techniques like amortization and lazy evaluation to ensure efficiency. By the end of the book, you will be able to write efficient functional data structures and algorithms for your applications. Style and approach Step-by-step topics will help you get started with functional programming. Learn by doing with hands-on code snippets that give you practical experience of the subject.

Learning Functional Programming: Managing Code Complexity by Thinking Functionally

by Jack Widman

Learn how to think and write code like a functional programmer. With this practical guide, software developers familiar with object-oriented programming will dive into the core concepts of functional programming and learn how to use both functional and OOP features together on large or complex software projects.Author Jack Widman uses samples from Java, Python, C#, Scala, and JavaScript to help you gain a new perspective and a set of tools for managing the complexity in your problem domain. You'll be able to write code that's simpler, reusable, easier to test and modify, and more consistently correct. This book also shows you how to use patterns from category theory to help bridge the gap between OOP and functional programming.Learn functional programming fundamentals and explore the way functional programmers approach problemsUnderstand how FP differs from object-oriented and imperative programmingUse a set of practical, applicable design patterns that model reality in a functional wayLearn how to incorporate FP and OOP features into software projectsApply functional design patterns appropriately and use them to write correct, robust, and easily modifiable code

Learning Functional Programming in Go

by Lex Sheehan

Function literals, Monads, Lazy evaluation, Currying, and more About This Book • Write concise and maintainable code with streams and high-order functions • Understand the benefits of currying your Golang functions • Learn the most effective design patterns for functional programming and learn when to apply each of them • Build distributed MapReduce solutions using Go Who This Book Is For This book is for Golang developers comfortable with OOP and interested in learning how to apply the functional paradigm to create robust and testable apps. Prior programming experience with Go would be helpful, but not mandatory. What You Will Learn • Learn how to compose reliable applications using high-order functions • Explore techniques to eliminate side-effects using FP techniques such as currying • Use first-class functions to implement pure functions • Understand how to implement a lambda expression in Go • Compose a working application using the decorator pattern • Create faster programs using lazy evaluation • Use Go concurrency constructs to compose a functionality pipeline • Understand category theory and what it has to do with FP In Detail Functional programming is a popular programming paradigm that is used to simplify many tasks and will help you write flexible and succinct code. It allows you to decompose your programs into smaller, highly reusable components, without applying conceptual restraints on how the software should be modularized. This book bridges the language gap for Golang developers by showing you how to create and consume functional constructs in Golang. The book is divided into four modules. The first module explains the functional style of programming; pure functional programming (FP), manipulating collections, and using high-order functions. In the second module, you will learn design patterns that you can use to build FP-style applications. In the next module, you will learn FP techniques that you can use to improve your API signatures, to increase performance, and to build better Cloud-native applications. The last module delves into the underpinnings of FP with an introduction to category theory for software developers to give you a real understanding of what pure functional programming is all about, along with applicable code examples. By the end of the book, you will be adept at building applications the functional way. Style and approach This book takes a pragmatic approach and shows you techniques to write better functional constructs in Golang. We'll also show you how use these concepts to build robust and testable apps.

Learning Game AI Programming with Lua

by David Young

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Learning Game Physics with Bullet Physics and OpenGL

by Chris Dickinson

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

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