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Let′s All Teach Computer Science!: A Guide to Integrating Computer Science Into the K-12 Classroom

by Kiki Prottsman

You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let′s All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills–such as reading, writing, and mathematics– by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, art, and more Highlights the importance of addressing implicit biases and promoting computer science as an inclusive field for all students Includes insights on classroom technology and educational technology, as well as AI and its role in education Encourages educators to work together to nurture digital innovators while recognizing potential challenges and frustrations Let′s All Teach Computer Science is an essential guide that equips K-12 teachers with the knowledge and tools necessary to begin teaching computer science immediately–and does so in an enjoyable way, thanks to Prottsman’s friendly and playful style.

Level 1/Level 2 Cambridge National in Creative iMedia (J834)

by Kevin Wells Sarah McAtominey Judi Brown

Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence.This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in IT (J836): Second Edition

by Sonia Stuart Richard Howe Maureen Everett

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessibleintroduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is:- Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in IT (J836): Second Edition

by Sonia Stuart Richard Howe Maureen Everett

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessibleintroduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is:- Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level Design: Concept, Theory, and Practice

by Rudolf Kremers

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Level Design: Processes and Experiences

by Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Level Set Methods for Fluid-Structure Interaction (Applied Mathematical Sciences #210)

by Georges-Henri Cottet Emmanuel Maitre Thomas Milcent

This monograph is devoted to Eulerian models for fluid-structure interaction by applying the original point of view of level set methods.In the last 15 years, Eulerian models have become popular tools for studying fluid-structure interaction problems. One major advantage compared to more conventional methods such as ALE methods is that they allow the use of a single grid and a single discretization method for the different media. Level set methods in addition provide a general framework to follow the fluid-solid interfaces, to represent the elastic stresses of solids, and to model the contact forces between solids.This book offers a combination of mathematical modeling, aspects of numerical analysis, elementary codes and numerical illustrations, providing the reader with insights into ​​the applications and performance of these models.Assuming background at the level of a Master’s degree, Level Set Methods for Fluid-Structure Interaction provides researchers in the fields of numerical analysis of PDEs, theoretical and computational mechanics with a basic reference on the topic. Its pedagogical style and organization make it particularly suitable for graduate students and young researchers.

Level Up 2023: An Afk Book

by Scholastic

Check out the ultimate annual video game guide from Scholastic AFK! Level Up 2023 is full of the latest information on the hottest games of the last year, how they were developed, and how to beat them.Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2023! Level Up 2023 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments.This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Level Up 2023 are rated T for Teen or younger -- perfect for young gamers.

Level Up 2024: An AFK Book

by Catalysed Productions

Get ready for the ultimate annual video game guide from Scholastic AFK! Level Up 2024 is brimming with tips, tricks, and info on the years hottest games!Get set for crazy year of gaming with this mega guide to all the year's best games, not to mention a sneak peak at what's coming in 2024!Level Up 2024 is your one-stop-shop guide to all the best games, consoles, and hidden gems - you absolutely won't want to miss it!All games featured in AFK's Level Up 2024 are rated T for Teen or younger -- perfect for young gamers.

Level Up 2025: An AFK Book

by Dynamo Limited

Get ready for the ultimate annual video game guide! From scoops on the hottest games on the horizon to tips and tricks that will help you become a certified gaming master, Level Up 2025 has got it all!Get hyped for a wild year of gaming with this guide to all the year's latest and greatest! Level Up 2025 is has got you covered with info on all the coolest games and consoles that you may have missed, as well as what to look out for next! From heavy hitters like Mario and Zelda to secret indie gems, this guide has it all!All games featured in AFK's Level Up 2025 are rated T for Teen or younger -- perfect for young gamers.

Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials

by Teresa K. Kwant

Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials Tired of spending hours on lesson plans? Discover strategies to streamline your planning process and maximize student engagement. Access exclusive templates, tools, and resources designed to help you create effective lessons that align with learning standards. Save time, reduce stress, and elevate your teaching game. In Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials, teacher Teresa Kwant delivers an exciting and practical instruction book for teachers interested in adding fun into their lesson plans, without sacrificing educational strategies. The book walks you through how to transform your teaching materials and lessons into interactive, collaborative and enjoyable learning experiences for both the teacher and students. Kwant draws on personal and professional experiences to give actionable steps you can implement immediately. You'll also find: Tips for aligning your lessons with standards to make them both fun and engaging Strategies for building your own instructional plans for daily success with student learning Techniques to develop your own lessons plans efficiently, and with high engagement Perfect for new and veteran classroom teachers looking for student engagement tips, Level Up Your Lesson Plans is a hands-on playbook for planning smarter, so you teach better. This book is the hands-on, creative teaching playbook the education community has been waiting for.

Level Up Your Web Apps With Go: Performance, Concurrency, Scalability

by Mal Curtis

Go is an open-source language from Google that's a bit like C. Designed for programmer productivity, it's got a clean syntax, and emphasizes concurrency. This book gives you all you need to use Go in your web applications. You'll learn the basic concepts - language structures, the standard library, and Go tools - then tackle more advanced features like concurrency concepts, testing methodologies, and package structures. At each step, you'll get advice for better coding in Go. You'll see how to structure projects, how to use concurrency effectively, and best practices for testing - as well as many valuable hints and tips gleaned from real world experience of developing web applications with Go. You'll learn: Get to grips with Go language basics (types, the standard library, tools)Use Go with HTTPWork with imagesUnderstand concurrencyTest effectivelyMaster deploymentAnd much more ...

Level Up!

by Scott Rogers

Design and build cutting-edge video games with help from video game expert Scott Rogers!If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experienceCovers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and moreOffers techniques for creating non-human characters and using the camera as a characterShares helpful insight on the business of design and how to create design documentsSo, put your game face on and start creating memorable, creative, and unique video games with this book!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:Developing your game design from the spark of inspiration all the way to productionLearning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challengedCreating games for mobile and console systems - including detailed rules for touch and motion controlsMonetizing your game from the design upWriting effective and professional design documents with the help of brand new examplesLevel Up! 2nd Edition is includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe -making it an even more indispensable guide for video game designers both "in the field" and the classroom.Grab your copy of Level Up! 2nd Edition and let's make a game!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls Monetizing your game from the design up Play test your game to get the best feedback from your players Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both “in the field” and the classroom.

Leveling Up with SQL: Advanced Techniques for Transforming Data into Insights

by Mark Simon

Learn to write SQL queries to select and analyze data, and improve your ability to manipulate data. This book will help you take your existing skills to the next level. Author Mark Simon kicks things off with a quick review of basic SQL knowledge, followed by a demonstration of how efficient SQL databases are designed and how to extract just the right data from them. You’ll then learn about each individual table’s structure and how to work with the relationships between tables. As you progress through the book, you will learn more sophisticated techniques such as using common table expressions and subqueries, analyzing your data using aggregate and windowing functions, and how to save queries in the form of views and other methods. This book employs an accessible approach to work through a realistic sample, enabling you to learn concepts as they arise to improve parts of the database or to work with the data itself. After completing this book, you will have a more thorough understanding of database structure and how to use advanced techniques to extract, manage, and analyze data. What Will You Learn Gain a stronger understanding of database design principles, especially individual tablesUnderstand the relationships between tablesUtilize techniques such as views, subqueries, common table expressions, and windowing functions Who Is This Book For: SQL Databases users who want to improve their knowledge and techniques.

Leveling the Playing Field: Improving Technology Access and Design for People with Intellectual Disabilities

by Presidents Committee for People w/Intellectual Disabilities

The President's Committee for People with Intellectual Disabilities is honored to advise the President and the Secretary of Health and Human Services about the role of technology in improving the quality of life for people with ID and ensuring their full citizenship rights. A new generation of technologies continues to redefine, at an accelerated pace, how we all live, grow, and excel. The same should be true for people with ID. Access to technology is critical for people with ID to fully engage in the everyday life of our society.

Leveraging Applications of Formal Methods, Verification and Validation. Adaptation and Learning: 11th International Symposium, ISoLA 2022, Rhodes, Greece, October 22–30, 2022, Proceedings, Part III (Lecture Notes in Computer Science #13703)

by Tiziana Margaria Bernhard Steffen

This four-volume set LNCS 13701-13704 constitutes contributions of the associated events held at the 11th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2022, which took place in Rhodes, Greece, in October/November 2022. The contributions in the four-volume set are organized according to the following topical sections: specify this - bridging gaps between program specification paradigms; x-by-construction meets runtime verification; verification and validation of concurrent and distributed heterogeneous systems; programming - what is next: the role of documentation; automated software re-engineering; DIME day; rigorous engineering of collective adaptive systems; formal methods meet machine learning; digital twin engineering; digital thread in smart manufacturing; formal methods for distributed computing in future railway systems; industrial day.

Leveraging Applications of Formal Methods, Verification and Validation. Application Areas: 12th International Symposium, ISoLA 2024, Crete, Greece, October 27–31, 2024, Proceedings, Part V (Lecture Notes in Computer Science #15223)

by Tiziana Margaria Bernhard Steffen

The ISoLA 2024 proceedings constitutes contributions of the associated events held at the 12th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2024, which took place in Crete, Greece, in October 2024. ISoLA 2024 provides a forum for developers, users, and researchers to discuss issues related to the adoption and use of rigorous tools and methods for the specification, analysis, verification, certification, construction, test, and maintenance of systems from the point of view of their different application domains.

Leveraging Applications of Formal Methods, Verification and Validation. Distributed Systems: 8th International Symposium, ISoLA 2018, Limassol, Cyprus, November 5-9, 2018, Proceedings, Part III (Lecture Notes in Computer Science #11246)

by Tiziana Margaria Bernhard Steffen

The four-volume set LNCS 11244, 11245, 11246, and 11247 constitutes the refereed proceedings of the 8th International Symposium on Leveraging Applications of Formal Methods, Verification and Validation, ISoLA 2018, held in Limassol, Cyprus, in October/November 2018. The papers presented were carefully reviewed and selected for inclusion in the proceedings. Each volume focusses on an individual topic with topical section headings within the volume:Part I, Modeling: Towards a unified view of modeling and programming; X-by-construction, STRESS 2018.Part II, Verification: A broader view on verification: from static to runtime and back; evaluating tools for software verification; statistical model checking; RERS 2018; doctoral symposium.Part III, Distributed Systems: rigorous engineering of collective adaptive systems; verification and validation of distributed systems; and cyber-physical systems engineering. Part IV, Industrial Practice: runtime verification from the theory to the industry practice; formal methods in industrial practice - bridging the gap; reliable smart contracts: state-of-the-art, applications, challenges and future directions; and industrial day.

Leveraging Applications of Formal Methods, Verification and Validation. Industrial Practice: 8th International Symposium, Isola 2018, Limassol, Cyprus, November 5-9, 2018, Proceedings, Part Iv (Lecture Notes in Computer Science #11247)

by Tiziana Margaria Bernhard Steffen

The four-volume set LNCS 11244, 11245, 11246, and 11247 constitutes the refereed proceedings of the 8th International Symposium on Leveraging Applications of Formal Methods, Verification and Validation, ISoLA 2018, held in Limassol, Cyprus, in October/November 2018. The papers presented were carefully reviewed and selected for inclusion in the proceedings. Each volume focusses on an individual topic with topical section headings within the volume:Part I, Modeling: Towards a unified view of modeling and programming; X-by-construction, STRESS 2018.Part II, Verification: A broader view on verification: from static to runtime and back; evaluating tools for software verification; statistical model checking; RERS 2018; doctoral symposium.Part III, Distributed Systems: rigorous engineering of collective adaptive systems; verification and validation of distributed systems; and cyber-physical systems engineering. Part IV, Industrial Practice: runtime verification from the theory to the industry practice; formal methods in industrial practice - bridging the gap; reliable smart contracts: state-of-the-art, applications, challenges and future directions; and industrial day.

Leveraging Applications of Formal Methods, Verification and Validation. Modeling: 8th International Symposium, ISoLA 2018, Limassol, Cyprus, November 5-9, 2018, Proceedings, Part I (Lecture Notes in Computer Science #11244)

by Tiziana Margaria Bernhard Steffen

The four-volume set LNCS 11244, 11245, 11246, and 11247 constitutes the refereed proceedings of the 8th International Symposium on Leveraging Applications of Formal Methods, Verification and Validation, ISoLA 2018, held in Limassol, Cyprus, in October/November 2018. The papers presented were carefully reviewed and selected for inclusion in the proceedings. Each volume focusses on an individual topic with topical section headings within the volume:Part I, Modeling: Towards a unified view of modeling and programming; X-by-construction, STRESS 2018.Part II, Verification: A broader view on verification: from static to runtime and back; evaluating tools for software verification; statistical model checking; RERS 2018; doctoral symposium.Part III, Distributed Systems: rigorous engineering of collective adaptive systems; verification and validation of distributed systems; and cyber-physical systems engineering. Part IV, Industrial Practice: runtime verification from the theory to the industry practice; formal methods in industrial practice - bridging the gap; reliable smart contracts: state-of-the-art, applications, challenges and future directions; and industrial day.

Leveraging Applications of Formal Methods, Verification and Validation. Practice: 11th International Symposium, ISoLA 2022, Rhodes, Greece, October 22–30, 2022, Proceedings, Part IV (Lecture Notes in Computer Science #13704)

by Tiziana Margaria Bernhard Steffen

This four-volume set LNCS 13701-13704 constitutes contributions of the associated events held at the 11th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2022, which took place in Rhodes, Greece, in October/November 2022. The contributions in the four-volume set are organized according to the following topical sections: specify this - bridging gaps between program specification paradigms; x-by-construction meets runtime verification; verification and validation of concurrent and distributed heterogeneous systems; programming - what is next: the role of documentation; automated software re-engineering; DIME day; rigorous engineering of collective adaptive systems; formal methods meet machine learning; digital twin engineering; digital thread in smart manufacturing; formal methods for distributed computing in future railway systems; industrial day.

Leveraging Applications of Formal Methods, Verification and Validation. REoCAS Colloquium in Honor of Rocce De Nicola: 12th International Symposium, ISoLA 2024, Crete, Greece, October 27–31, 2024, Proceedings, Part I (Lecture Notes in Computer Science #15219)

by Tiziana Margaria Bernhard Steffen

The ISoLA 2024 proceedings constitutes contributions of the associated events held at the 12th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2024, which took place in Crete, Greece, in October 2024. ISoLA 2024 provides a forum for developers, users, and researchers to discuss issues related to the adoption and use of rigorous tools and methods for the specification, analysis, verification, certification, construction, test, and maintenance of systems from the point of view of their different application domains. This volume, Part I, contains the proceedings of the Colloquium in honor of Rocco De Nicola’s 70th birthday, held jointly with the ISOLA 2024’s track on REoCAS (Rigorous Engineering of Collective Adaptive Systems). Rocco De Nicola has significantly contributed to collective adaptive systems through novel approaches for their formal specification, analysis, and verification. The Colloquium features one homage paper and 23 contributions from invited authors who reflected upon these developments within the context of Rocco’s much broader legacy in concurrency theory, distributed systems, domain-specific languages, service-oriented computing, and formal methods, exploring his recent contributions to cybersecurity.

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Showing 33,926 through 33,950 of 61,761 results