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Maximizing Benefits from IT Project Management: From Requirements to Value Delivery

by Jose Lopez Soriano

With the majority of IT projects being delivered late, over budget, or cancelled altogether, it is clear that traditional project management methodologies do not provide an effective framework for today's IT projects. It is evident that a new Return-on-Investment (ROI) oriented approach is required that focuses on the ROI of a project fro

Maximizing ROI on Software Development

by Vijay Sikka

Maximizing ROI on Software Development explains how to execute best quality software development and testing while maximizing business value. It discusses Applied ROI in the context of methodologies such as Agile and Extreme Programming, and traditional methodologies including Six Sigma, the Capability Maturity Model (CMM ), Total Cost of Ownershi

Maximizing Tableau Server: A beginner's guide to accessing, sharing, and managing content on Tableau Server

by Patrick Sarsfield Brandi Locker Adam Mico

Enhance the way you use Tableau Server's analytical tools by learning how to manage content to drive user engagementKey FeaturesUnderstand how to quickly get connected, start publishing workbooks, and adjust basic settingsNavigate the Tableau Server interface to filter and locate content, customize viewing options, and automate various tasksLearn best practices for improving the efficiency of workbooks and data sourcesBook DescriptionTableau Server is a business intelligence application that provides a centralized location to store, edit, share, and collaborate on content, such as dashboards and curated data sources. This book gets you up and running with Tableau Server to help you increase end-user engagement for your published work as well as reduce or eliminate redundant tasks. You'll explore Tableau Server's structure and how to get started by connecting, publishing content, and navigating the software interface. Next, you'll learn when and how to update the settings of your content at various levels to best utilize Tableau Server's features. You'll understand how to interact with the Tableau Server interface to locate, sort, filter, manage and customize content. Later, the book shows you how to leverage other valuable features that enable you and your audience to share, download, and interact with content on Tableau Server. As you progress, you'll cover principles to increase the performance of your published content. All along, the book shows you how to navigate, interact with, and use Tableau Server with the help of engaging examples and best practices shared by recognized Tableau professionals. By the end of this Tableau book, you'll have a solid understanding of how to use Tableau Server to manage content, automate tasks, and increase end-user engagement.What you will learnGet well-versed in Tableau Server's interface to quickly and easily access essential contentExplore the different types of content and navigate through the project hierarchy quicklyUnderstand how to connect, publish, manage, and modify content on Tableau ServerDiscover how to share content and collaborate with othersAutomate tedious tasks by creating custom views, alerts, subscriptions, and data refresh schedulesBuild data visualizations using Web EditUnderstand how to monitor disparate metrics on multiple dashboardsWho this book is forThis Tableau software book is for BI developers, data analysts, and everyday users who have access to Tableau Server and possess basic web navigation skills. No prior experience with Tableau Server is required.

Maximizing The Enterprise Information Assets

by Timothy Wells Christine Sevilla

The ramifications of this new Information Age are still not well understood. Most businesses do not know how to turn their information into a beneficial capital asset. Unfortunately, their focus has been almost exclusively on technology, while human and managerial factors are left unexplored.Maximizing the Enterprise Information Assets defi

Maximum Lego Ev3: Building Robots With Java Brains (Lego Mindstorms)

by Brian Bagnall

This is the third generation of Mindstorms books. As a mass market device with hundreds of pieces and a suite of available programming tools, this book walks readers through an in depth introduction to the kit, laying down the fundamental principles of robotics and Java programming, while delivering dozens of spectacular robot projects. This knowledge will maximize the reader's creativity and give robots the abilities they need to handle almost any situation. Complete 3-D-rendered building instructions for eight robots are included, and 28 unique chapters provide tutorials for constructing robots effectively using LEGO® parts, how to program in Java&; and fundamental concepts including navigation, localization, balance, arm theory, behavior-based robotics, hacking EV3's Linux, and more.

May Contain Lies: How Stories, Statistics, and Studies Exploit Our Biases—And What We Can Do about It

by Alex Edmans

How our biases cause us to fall for misinformation—and how to combat it. Our lives are minefields of misinformation. It ripples through our social media feeds, our daily headlines, and the pronouncements of politicians, executives, and authors. Stories, statistics, and studies are everywhere, allowing people to find evidence to support whatever position they want. Many of these sources are flawed, yet by playing on our emotions and preying on our biases, they can gain widespread acceptance, warp our views, and distort our decisions. In this eye-opening book, renowned economist Alex Edmans teaches us how to separate fact from fiction. Using colorful examples—from a wellness guru’s tragic but fabricated backstory to the blunders that led to the Deepwater Horizon disaster to the diet that ensnared millions yet hastened its founder’s death—Edmans highlights the biases that cause us to mistake statements for facts, facts for data, data for evidence, and evidence for proof. Armed with the knowledge of what to guard against, he then provides a practical guide to combat this tide of misinformation. Going beyond simply checking the facts and explaining individual statistics, Edmans explores the relationships between statistics—the science of cause and effect—ultimately training us to think smarter, sharper, and more critically. May Contain Lies is an essential read for anyone who wants to make better sense of the world and better decisions.

Maya 2012 in Simple Steps

by Kogent Learning Solution Inc

This book helps you to create, send, and receive e-mail messages and keep track of appointments and To-Do List. With the help of this book, you will learn to schedule your meetings, appointments, and events. In addition, this book teaches you to manage your tasks and events as well as apply rules on an e-mail message. Through this book, you can also learn to secure your e-mail messages and apply digital signatures on them. The key features of this book include a detailed coverage of MS Outlook 2010 along with its new features in an easy-to-understand language with lots of illustrations. The content of the book is arranged in such a way that it would be beneficial for both the beginners as well as for professionals who want to upgrade their learning skills. The book covers: Launching the MS Outlook 2010 application and exploring its user interface Introducing new features, which include the Backstage view, Ribbon, the Conversation view, Quick Steps, Mail Tips, Suggested Contacts, Outlook Social Connector, Cleanup tools, the Ignore option, Paste Preview, Insert Screenshots, the Schedule view, and Publish Calendar Online Composing, sending, receiving, replying, and forwarding an e-mail message Managing Contacts and working with Outlook Social Connector Scheduling your appointments, meetings, and events Working with Tasks, Notes, and Rules Securing an e-mail message by encrypting it and creating a digital signature

Maya Programming with Python Cookbook

by Adrian Herbez

Master complex workflows and conquer the world with Python and Maya About This Book * Improve your modelling skills and reduce your scripting problems using Python in Maya * Learn to communicate with web applications using Python for easier team development * A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn * Find out how to use Python scripting to automate tedious tasks * Create functional user interfaces to make scripts easy to share with others * Add new functionality to Maya via the power of scripting * Import and export arbitrary data into and out of Maya * Improve your workflow, and that of your team * Create custom create custom controls to make rigs that are easy to work with * Implement a system to render 3D assets for isometric games * Use script jobs to trigger actions automatically in response to user interaction * Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

Maya Python for Games and Film: A Complete Reference for the Maya Python API

by Adam Mechtley Ryan Trowbridge

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

Maya Studio Projects

by Michael Mckinley

Use Maya to create realistic environments and props for digital gamesWeapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable objectMany games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the characterMaya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2Learn effective Maya studio techniques with this handy, step-by-step, full-color book.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Texturing and Lighting

by Lee Lanier

Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Maya Visual Effects The Innovator's Guide

by Eric Keller

Create innovative CG solutions with Maya and this creative guideProfessional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadlineGives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsetsOffers workable ideas that can be applied, no matter which version of Maya software is being usedPresents projects in an engaging style, with pages of full-color imagery to illustrate conceptsCreate amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Maybe This Will Help: How to Feel Better When Things Stay the Same

by Michelle Rial

A visual pep talk of charts and essays on feeling better about not feeling better.Maybe This Will Help is one part the funny and relatable graphs that fans of Am I Overthinking This? and of Michelle Rial know and love, and one part the honest stories behind what makes those graphs so poignant. Michelle Rial brings to light her struggles with chronic pain, grief, and creative uncertainty in a way that reflects the universality of dealing with the unthinkable. Equal parts funny and moving, this book delves into the more serious side of things, finding levity and collective experience in the invisible difficulties that so many of us face. Through humorous charts and intimate peeks into the author's life, it explores the big things that can feel unmanageable and the everyday humor that keeps us moving forward.SELF-HELP WITH HUMOR: This book brings levity and laughter to serious topics without undermining the important message and relatability that makes it resonate.BELOVED AUTHOR: Michelle Rial's first book was beloved by her tens of thousands of fans as well as by the media, including Wired, Vulture, Book Riot—and the New Yorker even published her chart-based article on "Book Publishing by the Numbers."JUST THE RIGHT TONE: This book perfectly captures trying to figure out the "magic pill" that will fix things, struggling to find peace in how things are, and the humor in even the hardest times. It makes an ideal gift for someone struggling with physical or mental pain when you want to help but aren't sure how to.Perfect for: Fans of Michelle Rial's Instagram and first book, Am I Overthinking This?; people in their 20s and 30s grappling with big life changes or chronic illness

Mazes for Programmers: Code Your Own Twisty Little Passages

by Jamis Buck

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!What You Need:The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Maîtriser Bitcoin - Guide du débutant pour commencer à gagner de l'argent avec Bitcoin

by Adidas Wilson

Le Bitcoin est une crypto-monnaie et un système de paiement numérique inventé par un programmeur inconnu, ou un groupe de programmeurs, sous le nom de Satoshi Nakamoto. Il est sorti en tant que logiciel open source en 2009. Le système est pair à pair et les transactions ont lieu directement entre les utilisateurs, sans intermédiaire. Ces transactions sont vérifiées par des nœuds de réseau et enregistrées dans un registre public distribué appelé blockchain. Étant donné que le système fonctionne sans référentiel central ni administrateur unique, le bitcoin est appelé la première monnaie numérique décentralisée. En plus d'être créé en récompense de l'exploitation minière, le bitcoin peut être échangé contre d'autres devises, produits et services sur les marchés légaux ou noirs. En février 2015, plus de 100 000 commerçants et vendeurs ont accepté le bitcoin comme moyen de paiement. Selon une recherche réalisée par l'Université de Cambridge en 2017, 2,9 à 5,8 millions d'utilisateurs uniques utilisent un portefeuille de crypto-monnaie, la plupart utilisant du bitcoin.

Maîtriser les applications: Guide du débutant pour commencer à gagner de l'argent avec les applications

by Adidas Wilson

Les technologies de la communication évoluent constamment pour suivre l’époque. Les applications de messagerie sont énormes en ce moment. Dépasser complètement les médias sociaux en devenant le principal moyen de communication en ligne. Lorsque la plupart des entrepreneurs débutent, ils aiment lire des articles sur «comment tuer avec votre première application», «créer l'application de plusieurs milliards de dollars» et la plupart des livres liés à ce sujet. Ils sont collés à ce côté de l'histoire et aveuglés à l'autre. Pour avoir votre propre réussite, vous devez découvrir pourquoi d'autres applications échouent. La triste vérité est qu'il y a plus d'applications qui ont échoué que celles qui ont réussi.

Mbusiness: The Strategic Implications of Mobile Communications

by Stuart Barnes

MBusiness: The Strategic Implications of Mobile Communications presents recent theory and evidence on wireless information technologies and their application in business. Such information is useful in both the classroom and for interested practitioners contemplating new technological developments.MBusiness is a very fast moving area and consequently there is a need to provide relevant material for those who wish to understand the subject. This text provides recent teachings, moving beyond existing wireless technology publications, and differentiates itself strongly via its emphasis on the strategic business application of mobile communications. It stands apart by virtue of the degree of academic rigour with which it tackles the material and is an excellent resource for teaching and learning in the classroom.

Me and Banksy

by Tanya Lloyd Kyi

A Banksy-style protest against cameras in classrooms brings a group of middle-grade students together. For fans of Rebecca Stead, Susin Nielsen and Gordon Korman. <P><P>Dominica's private school is covered in cameras, and someone is hacking into them and posting embarrassing moments for the whole school to see. Like Ana picking her nose. When Dominica quickly changes her shirt from inside out in what she thinks is the privacy of a quiet corner in the library, she's shocked -- and embarrassed -- to discover a video has captured this and is currently circulating amongst her schoolmates. So mortifying, especially since over the past three years, they've had a half-dozen school talks about social media safety. <P><P>Who has access to the school security cameras and why are they doing this? Dominica and her best friends, Holden and Saanvi, are determined to find out, and in the process start an art-based student campaign against cameras in the classroom.

Me++: The Cyborg Self and the Networked City

by William J. Mitchell

William Mitchell describes the transformation of wireless technology in the hundred years since Marconi; the scaling up of networks and the scaling down of the apparatus for transmission and reception.

Mean Field Game and its Applications in Wireless Networks (Wireless Networks)

by Zhu Han Reginald A. Banez Lixin Li Chungang Yang

This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well.Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.

Meaning Is Everywhere: Language, Artificial Intelligence, Society

by Prashant Parikh

Meaning Is Everywhere sketches a theory of meaning from the ground up—with potentially profound consequences. In a sweeping narrative that arcs from the origins of meaning through the emergence of present-day science and technology, Prashant Parikh offers a fresh perspective on some of the most significant challenges and opportunities of the contemporary world, including the promise of AI, relief from scarcity and polarization, and the possibility of at least partial utopias.

Meaningful Futures with Robots: Designing a New Coexistence (Chapman & Hall/CRC Artificial Intelligence and Robotics Series)

by Marc Hassenzahl Judith Dörrenbächer Ronda Ringfort-Felner Robin Neuhaus

Soon, robots will leave the factories and make their way into living rooms, supermarkets, and care facilities. They will cooperate with humans in everyday life, taking on more than just practical tasks. How should they communicate with us? Do they need eyes, a screen, or arms? Should they resemble humans? Or may they enrich social situations precisely because they act so differently from humans? Meaningful Futures with Robots: Designing a New Coexistence provides insight into the opportunities and risks that arise from living with robots in the future, anchored in current research projects on everyday robotics. As well as generating ideas for robot developers and designers, it also critically discusses existing theories and methods for social robotics from different perspectives - ethical, design, artistical and technological – and presents new approaches to meaningful human-robot interaction design. Key Features: Provides insights into current research on robots from different disciplinary angles with a particular focus on a value-driven design. Includes contributions from designers, psychologists, engineers, philosophers, artists, and legal scholars, among others.

Meaningful Game Design: The Methodology and Psychology of Tabletop Games

by Chris Evans Devon Allcoat

This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more. This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.

Meaningful Online Learning: Integrating Strategies, Activities, and Learning Technologies for Effective Designs

by Nada Dabbagh Jane L. Howland Rose M. Marra

Meaningful Online Learning explores the design and facilitation of high-quality online learning experiences and outcomes through the integration of theory-based instructional strategies, learning activities, and proven educational technologies. Building on the authors’ years of synthesized research and expertise, this textbook prepares instructors in training to create, deliver, and evaluate learner-centered online pedagogies. Pre- and in-service K–12 teachers, higher education faculty, and instructional designers in private, corporate, or government settings will find a comprehensive approach and support system for their design efforts.

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