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Matrix Transforms for Computer Games and Animation

by John Vince

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging. Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants. Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

Maturing the Snowflake Data Cloud: A Templated Approach to Delivering and Governing Snowflake in Large Enterprises

by Andrew Carruthers Sahir Ahmed

This project-oriented book gives you a hands-on approach to designing, developing, and templating your Snowflake platform delivery. Written by seasoned Snowflake practitioners, the book is full of practical guidance and advice to accelerate and mature your Snowflake journey. Working through the examples helps you develop the skill, knowledge, and expertise to expand your organization’s core Snowflake capability and prepare for later incorporation of additional Snowflake features as they become available. Your Snowflake platform will be resilient, fit for purpose, extensible, and guarantee rapid, consistent, and repeatable, pattern-based deployments ready for application delivery.When a Snowflake account is delivered there are no controls, guard rails, external monitoring, nor governance mechanisms baked in. From a large organization perspective, this book explains how to deliver your core Snowflake platform in the form of a Landing Zone, a consistent, templated approach that assumes familiarity with Snowflake core concepts and principles. The book also covers Snowflake from a governance perspective and addresses the “who can see what?” question, satisfying requirements to know for certain that your Snowflake accounts properly adhere to your organization’s data usage policies.The book provides a proven pathway to success by equipping you with skill, knowledge, and expertise to accelerate Snowflake adoption within your organization. The patterns delivered within this book are used for production deployment, and are proven in real-world use. Examples in the book help you succeed in an environment in which governance policies, processes, and procedures oversee and control every aspect of your Snowflake platform development and delivery life cycle. Your environment may not be so exacting, but you’ll still benefit from the rigorous and demanding perspective this book’s authors bring to the table. The book shows you how to leverage what you already know and adds what you don’t know, all applied to deliver your Snowflake accounts. You will know how to position your organization to deliver consistent Snowflake accounts that are prepared and ready for immediate application development.What You Will LearnCreate a common, consistent deployment framework for Snowflake in your organizationEnable rapid up-skill and adoption of Snowflake, leveraging the benefits of cloud platformsDevelop a deep understanding of Snowflake administration and configurationImplement consistent, approved design patterns that reduce account provisioning timesManage data consumption by monitoring and controlling access to datasetsWho This Book Is ForSystems administrators charged with delivering a common implementation pattern for all Snowflake accounts within an organization; senior managers looking to simplify the delivery of complex technology into their existing infrastructure; developers seeking to understand guard rails, monitoring, and controls to ensure that Snowflake meets their organization's requirements; sales executives needing to understand how their data usage can be monitored and gain insights into how their data is being consumed; governance colleagues wanting to know who can see each data set, and wanting to identify toxic role combinations, and have confidence that their Snowflake accounts are properly provisioned

Maturity and Innovation in Digital Libraries: 20th International Conference on Asia-Pacific Digital Libraries, ICADL 2018, Hamilton, New Zealand, November 19-22, 2018, Proceedings (Lecture Notes in Computer Science #11279)

by Milena Dobreva Annika Hinze Maja Žumer

This book constitutes the refereed proceedings of the 20th International Conference on Asia-Pacific Digital Libraries, ICADL 2018, held in Hamilton, New Zealand, in November 2018. The 20 full, 6 short, and 11 work in progress papers presented in this volume were carefully reviewed and selected from 77 submissions. The papers were organized in topical sections named: topic modeling and semantic analysis; social media, web, and news; heritage and localization; user experience; digital library technology; and use cases and digital librarianship.

Maven: A Developer's Notebook

by Vincent Massol Tim O'Brien

Maven is a new project management and comprehension tool which provides an elegant way to share build logic across projects. In terms of capabilities, Maven is an improvement to Apache Ant-thanks to numerous plug-ins and built-in integration with unit testing frameworks such as JUnit. Tired of writing the same build logic for every project? Using Maven, you can leverage the experience of the community to avoid the tedious process of creating yet another build script for each new project. Maven: A Developer's Notebook begins by introducing you to the concept of project object model (POM), and then offers further details on the essential features of Maven. Like all titles in O'Reilly's Developer's Notebook series, this no-nonsense book skips the boring prose and cuts right to the chase. It's an approach that forces you to get your hands dirty by working through a series of poignant labs-exercises that speak to you instead of at you. Plus, Maven: A Developer's Notebook is the first book on the subject to hit the market, so you know the information is fresh and timely. If you're a Java programmer, you'll be armed with all the critical information you need to get up to speed on this powerful new build tool. You'll discover how Maven can help you: manage a project's build, reporting, and documentation, all from a central piece of information break a complex project into a series of smaller subprojects report on code quality, unit tests, code duplication, and project activity create a custom remote repository build simple and complex plug-ins In the end, you'll find yourself spending less time working on your project's build system and more time working on your project's code.

Maven: A Developer's Notebook

by Timothy M. O'Brien Vincent Massol

Maven is a new project management and comprehension tool which provides an elegant way to share build logic across projects. In terms of capabilities, Maven is an improvement to Apache Ant-thanks to numerous plug-ins and built-in integration with unit testing frameworks such as JUnit. Tired of writing the same build logic for every project? Using Maven, you can leverage the experience of the community to avoid the tedious process of creating yet another build script for each new project. Maven: A Developer's Notebook begins by introducing you to the concept of project object model (POM), and then offers further details on the essential features of Maven. Like all titles in O'Reilly's Developer's Notebook series, this no-nonsense book skips the boring prose and cuts right to the chase. It's an approach that forces you to get your hands dirty by working through a series of poignant labs-exercises that speak to you instead of at you. Plus, Maven: A Developer's Notebook is the first book on the subject to hit the market, so you know the information is fresh and timely. If you're a Java programmer, you'll be armed with all the critical information you need to get up to speed on this powerful new build tool. You'll discover how Maven can help you: manage a project's build, reporting, and documentation, all from a central piece of information break a complex project into a series of smaller subprojects report on code quality, unit tests, code duplication, and project activity create a custom remote repository build simple and complex plug-ins In the end, you'll find yourself spending less time working on your project's build system and more time working on your project's code.

Maven: The Definitive Guide

by Sonatype Company

Written by Maven creator Jason Van Zyl and his team at Sonatype, Maven: The Definitive Guide clearly explains how this popular tool can bring order to your software development projects. The first part of the book demonstrates Maven's capabilities through the development of several sample applications from ideation to deployment, and the second part offers a complete reference guide. Concise and to the point, this is the only guide you need to manage your project.

Maven: The Definitive Guide

by Sonatype Company

For too long, developers have worked on disorganized application projects, where every part seemed to have its own build system, and no common repository existed for information about the state of the project. Now there's help. The long-awaited official documentation to Maven is here.Written by Maven creator Jason Van Zyl and his team at Sonatype, Maven: The Definitive Guide clearly explains how this tool can bring order to your software development projects. Maven is largely replacing Ant as the build tool of choice for large open source Java projects because, unlike Ant, Maven is also a project management tool that can run reports, generate a project website, and facilitate communication among members of a working team.To use Maven, everything you need to know is in this guide. The first part demonstrates the tool's capabilities through the development, from ideation to deployment, of several sample applications -- a simple software development project, a simple web application, a multi-module project, and a multi-module enterprise project.The second part offers a complete reference guide that includes:The POM and Project RelationshipsThe Build LifecyclePluginsProject website generationAdvanced site generationReportingPropertiesBuild ProfilesThe Maven RepositoryTeam CollaborationWriting PluginsIDEs such as Eclipse, IntelliJ, ands NetBeansUsing and creating assembliesDeveloping with Maven ArchetypesSeveral sources for Maven have appeared online for some time, but nothing served as an introduction and comprehensive reference guide to this tool -- until now. Maven: The Definitive Guide is the ideal book to help you manage development projects for software, web applications, and enterprise applications. And it comes straight from the source.

Maven Build Customization

by Lorenzo Anardu Roberto Baldi

This book is for developers and delivery managers who have some experience with Maven and Java, but want to extend their knowledge to automate the building process, thereby reducing human errors.

Maven Essentials

by Prabath Siriwardena

Get started with the essentials of Apache Maven and get your build automation system up and running quickly About This Book * Explore the essentials of Apache Maven essentials to arm yourself with all the ingredients needed to develop a comprehensive build automation system * Identify the extension points in Apache Maven and learn more about them in-depth * Improve developer productivity by optimizing the build process with best practices in Maven using this compact guide Who This Book Is For The book is ideal for for experienced developers who are already familiar with build automation, but want to learn how to use Maven and apply its concepts to the most difficult scenarios in build automation. What You Will Learn * Comprehend the key concepts in Apache Maven * Build your own custom plugins and get to know how Maven extension points are used * Troubleshoot build issues with greater confidence * Optimize Maven's configuration settings * Write custom lifecycles and extensions * Get hands-on and create a Maven assembly * Explore the best practices to design a build system that improves developer productivity In Detail Maven is the #1 build tool used by developers and it has been around for more than a decade. Maven stands out among other build tools due to its extremely extensible architecture, which is built on of the concept of convention over configuration. It's widely used by many open source Java projects under Apache Software Foundation, Sourceforge, Google Code, and more. Maven Essentials is a fast-paced guide to show you the key concepts in Maven and build automation. We get started by introducing you to Maven and exploring its core concepts and architecture. Next, you will learn about and write a Project Object Model (POM) while creating your own Maven project. You will also find out how to create custom archetypes and plugins to establish the most common goals in build automation. After this, you'll get to know how to design the build to prevent any maintenance nightmares, with proper dependency management. We then explore Maven build lifecycles and Maven assemblies. Finally, you will discover how to apply the best practices when designing a build system to improve developer productivity. Style and approach This book is a practical and compact guide that will show you how to use Apache Maven in an optimal way to address enterprise build requirements. It provides technical guidance to get you started with Maven and build automation.

Maven for Eclipse

by Sanjay Shah

If you want to learn about Maven and use it from within Eclipse to develop Java projects, this is the book for you. Prior experience in developing Java projects and using the Eclipse IDE is presumed. Whether you are a beginner or an experienced developer, this book will get you up and running quickly, with a hands-on approach.

Maximize Your Investment: 10 Key Strategies for Effective Packaged Software Implementations

by Grady Brett Beaubouef

This is a handbook covering ten principles for packaged software implementations that project managers, business owners, and IT developers should pay attention to. The book also has practical real-world coverage including a sample agenda for conducting business solution modeling, customer case studies, and a road map to implement guiding principles. This book is aimed at enterprise architects, development leads, project managers, business systems analysts, business systems owners, and anyone who wants to implement packaged software effectively. If you are a customer looking to implement COTS software in the future then this book will provide a strategy to maximize your investment. If you are in an internal IT role and you find that your internal software development methodology doesn't quite work for an off-the-shelf business software package then this book will provide you with perspective on how to adjust your approach. If you are an implementation partner looking to minimize the blood, sweat, and tears shed with implementing COTS software then this book will be a guide to filter out obstacles and enable implementation focus.

Maximize Your Social: A One-Stop Guide to Building a Social Media Strategy for Marketing and Business Success

by Neal Schaffer

Today, a large number of companies still don't have a strategic approach to social media. Others fail to calculate how effective they are at social media, one of the critical components of implementing any social media strategy. When companies start spending time and money on their social media efforts, they need to create an internal plan that everyone can understand. Maximize Your Social offers a clear vision of what businesses need to do to create--and execute upon--their social media for business road map.

Maximizing Benefits from IT Project Management: From Requirements to Value Delivery

by Jose Lopez Soriano

With the majority of IT projects being delivered late, over budget, or cancelled altogether, it is clear that traditional project management methodologies do not provide an effective framework for today's IT projects. It is evident that a new Return-on-Investment (ROI) oriented approach is required that focuses on the ROI of a project fro

Maximizing The Enterprise Information Assets

by Timothy Wells Christine Sevilla

The ramifications of this new Information Age are still not well understood. Most businesses do not know how to turn their information into a beneficial capital asset. Unfortunately, their focus has been almost exclusively on technology, while human and managerial factors are left unexplored.Maximizing the Enterprise Information Assets defi

Maximizing ROI on Software Development

by Vijay Sikka

Maximizing ROI on Software Development explains how to execute best quality software development and testing while maximizing business value. It discusses Applied ROI in the context of methodologies such as Agile and Extreme Programming, and traditional methodologies including Six Sigma, the Capability Maturity Model (CMM ), Total Cost of Ownershi

Maximizing Tableau Server: A beginner's guide to accessing, sharing, and managing content on Tableau Server

by Patrick Sarsfield Brandi Locker Adam Mico

Enhance the way you use Tableau Server's analytical tools by learning how to manage content to drive user engagementKey FeaturesUnderstand how to quickly get connected, start publishing workbooks, and adjust basic settingsNavigate the Tableau Server interface to filter and locate content, customize viewing options, and automate various tasksLearn best practices for improving the efficiency of workbooks and data sourcesBook DescriptionTableau Server is a business intelligence application that provides a centralized location to store, edit, share, and collaborate on content, such as dashboards and curated data sources. This book gets you up and running with Tableau Server to help you increase end-user engagement for your published work as well as reduce or eliminate redundant tasks. You'll explore Tableau Server's structure and how to get started by connecting, publishing content, and navigating the software interface. Next, you'll learn when and how to update the settings of your content at various levels to best utilize Tableau Server's features. You'll understand how to interact with the Tableau Server interface to locate, sort, filter, manage and customize content. Later, the book shows you how to leverage other valuable features that enable you and your audience to share, download, and interact with content on Tableau Server. As you progress, you'll cover principles to increase the performance of your published content. All along, the book shows you how to navigate, interact with, and use Tableau Server with the help of engaging examples and best practices shared by recognized Tableau professionals. By the end of this Tableau book, you'll have a solid understanding of how to use Tableau Server to manage content, automate tasks, and increase end-user engagement.What you will learnGet well-versed in Tableau Server's interface to quickly and easily access essential contentExplore the different types of content and navigate through the project hierarchy quicklyUnderstand how to connect, publish, manage, and modify content on Tableau ServerDiscover how to share content and collaborate with othersAutomate tedious tasks by creating custom views, alerts, subscriptions, and data refresh schedulesBuild data visualizations using Web EditUnderstand how to monitor disparate metrics on multiple dashboardsWho this book is forThis Tableau software book is for BI developers, data analysts, and everyday users who have access to Tableau Server and possess basic web navigation skills. No prior experience with Tableau Server is required.

Maximum Lego Ev3: Building Robots With Java Brains (Lego Mindstorms)

by Brian Bagnall

This is the third generation of Mindstorms books. As a mass market device with hundreds of pieces and a suite of available programming tools, this book walks readers through an in depth introduction to the kit, laying down the fundamental principles of robotics and Java programming, while delivering dozens of spectacular robot projects. This knowledge will maximize the reader's creativity and give robots the abilities they need to handle almost any situation. Complete 3-D-rendered building instructions for eight robots are included, and 28 unique chapters provide tutorials for constructing robots effectively using LEGO® parts, how to program in Java&; and fundamental concepts including navigation, localization, balance, arm theory, behavior-based robotics, hacking EV3's Linux, and more.

May Contain Lies: How Stories, Statistics, and Studies Exploit Our Biases—And What We Can Do about It

by Alex Edmans

How our biases cause us to fall for misinformation—and how to combat it. Our lives are minefields of misinformation. It ripples through our social media feeds, our daily headlines, and the pronouncements of politicians, executives, and authors. Stories, statistics, and studies are everywhere, allowing people to find evidence to support whatever position they want. Many of these sources are flawed, yet by playing on our emotions and preying on our biases, they can gain widespread acceptance, warp our views, and distort our decisions. In this eye-opening book, renowned economist Alex Edmans teaches us how to separate fact from fiction. Using colorful examples—from a wellness guru’s tragic but fabricated backstory to the blunders that led to the Deepwater Horizon disaster to the diet that ensnared millions yet hastened its founder’s death—Edmans highlights the biases that cause us to mistake statements for facts, facts for data, data for evidence, and evidence for proof. Armed with the knowledge of what to guard against, he then provides a practical guide to combat this tide of misinformation. Going beyond simply checking the facts and explaining individual statistics, Edmans explores the relationships between statistics—the science of cause and effect—ultimately training us to think smarter, sharper, and more critically. May Contain Lies is an essential read for anyone who wants to make better sense of the world and better decisions.

Maya 2012 in Simple Steps

by Kogent Learning Solution Inc

This book helps you to create, send, and receive e-mail messages and keep track of appointments and To-Do List. With the help of this book, you will learn to schedule your meetings, appointments, and events. In addition, this book teaches you to manage your tasks and events as well as apply rules on an e-mail message. Through this book, you can also learn to secure your e-mail messages and apply digital signatures on them. The key features of this book include a detailed coverage of MS Outlook 2010 along with its new features in an easy-to-understand language with lots of illustrations. The content of the book is arranged in such a way that it would be beneficial for both the beginners as well as for professionals who want to upgrade their learning skills. The book covers: Launching the MS Outlook 2010 application and exploring its user interface Introducing new features, which include the Backstage view, Ribbon, the Conversation view, Quick Steps, Mail Tips, Suggested Contacts, Outlook Social Connector, Cleanup tools, the Ignore option, Paste Preview, Insert Screenshots, the Schedule view, and Publish Calendar Online Composing, sending, receiving, replying, and forwarding an e-mail message Managing Contacts and working with Outlook Social Connector Scheduling your appointments, meetings, and events Working with Tasks, Notes, and Rules Securing an e-mail message by encrypting it and creating a digital signature

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Maya Programming with Python Cookbook

by Adrian Herbez

Master complex workflows and conquer the world with Python and Maya About This Book * Improve your modelling skills and reduce your scripting problems using Python in Maya * Learn to communicate with web applications using Python for easier team development * A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn * Find out how to use Python scripting to automate tedious tasks * Create functional user interfaces to make scripts easy to share with others * Add new functionality to Maya via the power of scripting * Import and export arbitrary data into and out of Maya * Improve your workflow, and that of your team * Create custom create custom controls to make rigs that are easy to work with * Implement a system to render 3D assets for isometric games * Use script jobs to trigger actions automatically in response to user interaction * Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

Maya Python for Games and Film: A Complete Reference for the Maya Python API

by Adam Mechtley Ryan Trowbridge

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

Maya Studio Projects

by Michael Mckinley

Use Maya to create realistic environments and props for digital gamesWeapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable objectMany games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the characterMaya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2Learn effective Maya studio techniques with this handy, step-by-step, full-color book.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Texturing and Lighting

by Lee Lanier

Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Maya Visual Effects The Innovator's Guide

by Eric Keller

Create innovative CG solutions with Maya and this creative guideProfessional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadlineGives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsetsOffers workable ideas that can be applied, no matter which version of Maya software is being usedPresents projects in an engaging style, with pages of full-color imagery to illustrate conceptsCreate amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.

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