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Multimodal Interactive Pattern Recognition and Applications
by Enrique Vidal Francisco Casacuberta Alejandro Héctor ToselliThis book presents a different approach to pattern recognition (PR) systems, in which users of a system are involved during the recognition process. This can help to avoid later errors and reduce the costs associated with post-processing. The book also examines a range of advanced multimodal interactions between the machine and the users, including handwriting, speech and gestures. Features: presents an introduction to the fundamental concepts and general PR approaches for multimodal interaction modeling and search (or inference); provides numerous examples and a helpful Glossary; discusses approaches for computer-assisted transcription of handwritten and spoken documents; examines systems for computer-assisted language translation, interactive text generation and parsing, relevance-based image retrieval, and interactive document layout analysis; reviews several full working prototypes of multimodal interactive PR applications, including live demonstrations that can be publicly accessed on the Internet.
The Multimodal Learning Analytics Handbook
by Michail Giannakos Daniel Spikol Daniele Di Mitri Kshitij Sharma Xavier Ochoa Rawad HammadThis handbook is the first book ever covering the area of Multimodal Learning Analytics (MMLA). The field of MMLA is an emerging domain of Learning Analytics and plays an important role in expanding the Learning Analytics goal of understanding and improving learning in all the different environments where it occurs. The challenge for research and practice in this field is how to develop theories about the analysis of human behaviors during diverse learning processes and to create useful tools that could augment the capabilities of learners and instructors in a way that is ethical and sustainable. Behind this area, the CrossMMLA research community exchanges ideas on how we can analyze evidence from multimodal and multisystem data and how we can extract meaning from this increasingly fluid and complex data coming from different kinds of transformative learning situations and how to best feed back the results of these analyses to achieve positive transformative actions on those learning processes. This handbook also describes how MMLA uses the advances in machine learning and affordable sensor technologies to act as a virtual observer/analyst of learning activities. The book describes how this “virtual nature” allows MMLA to provide new insights into learning processes that happen across multiple contexts between stakeholders, devices and resources. Using such technologies in combination with machine learning, Learning Analytics researchers can now perform text, speech, handwriting, sketches, gesture, affective, or eye-gaze analysis, improve the accuracy of their predictions and learned models and provide automated feedback to enable learner self-reflection. However, with this increased complexity in data, new challenges also arise. Conducting the data gathering, pre-processing, analysis, annotation and sense-making, in a way that is meaningful for learning scientists and other stakeholders (e.g., students or teachers), still pose challenges in this emergent field. This handbook aims to serve as a unique resource for state of the art methods and processes. Chapter 11 of this book is available open access under a CC BY 4.0 license at link.springer.com.
Multimodal Learning for Clinical Decision Support: 11th International Workshop, ML-CDS 2021, Held in Conjunction with MICCAI 2021, Strasbourg, France, October 1, 2021, Proceedings (Lecture Notes in Computer Science #13050)
by Tanveer Syeda-Mahmood Xiang Li Anant Madabhushi Hayit Greenspan Quanzheng Li Richard Leahy Bin Dong Hongzhi WangThis book constitutes the refereed joint proceedings of the 11th International Workshop on Multimodal Learning for Clinical Decision Support, ML-CDS 2021, held in conjunction with the 24th International Conference on Medical Imaging and Computer-Assisted Intervention, MICCAI 2021, in Strasbourg, France, in October 2021. The workshop was held virtually due to the COVID-19 pandemic.The 10 full papers presented at ML-CDS 2021 were carefully reviewed and selected from numerous submissions. The ML-CDS papers discuss machine learning on multimodal data sets for clinical decision support and treatment planning.
Multimodal Learning for Clinical Decision Support and Clinical Image-Based Procedures: 10th International Workshop, ML-CDS 2020, and 9th International Workshop, CLIP 2020, Held in Conjunction with MICCAI 2020, Lima, Peru, October 4–8, 2020, Proceedings (Lecture Notes in Computer Science #12445)
by Tanveer Syeda-Mahmood Klaus Drechsler Hayit Greenspan Anant Madabhushi Alexandros Karargyris Marius George Linguraru Cristina Oyarzun Laura Raj Shekhar Stefan Wesarg Miguel Ángel González Ballester Marius ErdtThis book constitutes the refereed joint proceedings of the 10th International Workshop on Multimodal Learning for Clinical Decision Support, ML-CDS 2020, and the 9th International Workshop on Clinical Image-Based Procedures, CLIP 2020, held in conjunction with the 23rd International Conference on Medical Imaging and Computer-Assisted Intervention, MICCAI 2020, in Lima, Peru, in October 2020. The workshops were held virtually due to the COVID-19 pandemic. The 4 full papers presented at ML-CDS 2020 and the 9 full papers presented at CLIP 2020 were carefully reviewed and selected from numerous submissions to ML-CDS and 10 submissions to CLIP. The ML-CDS papers discuss machine learning on multimodal data sets for clinical decision support and treatment planning. The CLIP workshops provides a forum for work centered on specific clinical applications, including techniques and procedures based on comprehensive clinical image and other data.
Multimodal Location Estimation of Videos and Images
by Jaeyoung Choi Gerald FriedlandThis book presents an overview of the field of multimodal location estimation. The authors' aim is to describe the research results in this field in a unified way. The book describes fundamental methods of acoustic, visual, textual, social graph, and metadata processing as well as multimodal integration methods used for location estimation. In addition, the book covers benchmark metrics and explores the limits of the technology based on a human baseline. The book also outlines privacy implications and discusses directions for future research in the area.
Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction
by Friedhelm Schwenker Stefan SchererThis book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.
Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction: 5th IAPR TC 9 Workshop, MPRSS 2018, Beijing, China, August 20, 2018, Revised Selected Papers (Lecture Notes in Computer Science #11377)
by Friedhelm Schwenker Stefan SchererThis book constitutes the refereed post-workshop proceedings of the 5th IAPR TC9 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2018, held in Beijing, China, in August 2018. The 10 revised papers presented in this book focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition and pain intensity estimation, especially the question how to distinguish between human emotions from pain or stress induced by pain is discussed.
Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction
by Friedhelm Schwenker Stefan Scherer Louis-Philippe MorencyThis book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.
Multimodal Retrieval in the Medical Domain
by Antonio Foncubierta Rodriguez Georg Langs Allan Hanbury Oscar Alfonso Jimenez del Toro Henning MüllerThis book constitutes the proceedings of the First International Workshop on Multimodal Retrieval in the Medical Domain, MRMD 2015, held in Vienna, Austria, on March 29, 2015. The workshop was held in connection with ECIR 2015. The 14 full papers presented, including one invited paper, a workshop overview and five papers on the VISCERAL Retrieval Benchmark, were carefully reviewed and selected from 18 submissions. The papers focus on the following topics: importance of data other than text for information retrieval; semantic data analysis; scalability approaches towards big data sets.
Multimodal Sentiment Analysis (Socio-Affective Computing #8)
by Soujanya Poria Amir Hussain Erik CambriaThis latest volume in the series, Socio-Affective Computing, presents a set of novel approaches to analyze opinionated videos and to extract sentiments and emotions. Textual sentiment analysis framework as discussed in this book contains a novel way of doing sentiment analysis by merging linguistics with machine learning. Fusing textual information with audio and visual cues is found to be extremely useful which improves text, audio and visual based unimodal sentiment analyzer. This volume covers the three main topics of: textual preprocessing and sentiment analysis methods; frameworks to process audio and visual data; and methods of textual, audio and visual features fusion. The inclusion of key visualization and case studies will enable readers to understand better these approaches. Aimed at the Natural Language Processing, Affective Computing and Artificial Intelligence audiences, this comprehensive volume will appeal to a wide readership and will help readers to understand key details on multimodal sentiment analysis.
Multimodal Usability
by Laila Dybkjær Niels Ole BernsenThis book is about how to develop and evaluate multimodal systems which are usable by, or fit, people. The main objective is to answer the practical question of what system developers need to know and be able to do in order to develop usable new multimodal applications. The need to know is addressed in the first part of the book, in which the role of development and evaluation for multimodal usability in the software engineering life-cycle is described, and 9 key multimodal usability parameters are presented as well as theory of modalities and multimodality. The need to be able to do is addressed in the second part of the book. The distinction between interleaved and iteratively performed (i) development for multimodal usability and (ii) evaluation for usability is discussed.
Multimodality in Architecture: Collaboration, Technology and Education
by Ju Hyun Lee Michael J. Ostwald Mi Jeong KimThis book examines multimodality in architecture and its impacts on collaborative, technical and educational processes or systems. Multimodality is becoming increasingly critical in contemporary architectural practice and education. Creative design teams face new challenges when they embrace new modes of communication, technology, and knowledge development processes. From diverse online modes of communication to shared digital environments, generative AI and advanced hardware solutions, new modes of information creation, sharing, and application are changing the ways architects and designers work.The book presents new research which empowers international researchers and designers to work more effectively in a diverse range of digital environments.Whether the readers are architects, teachers, students, or scholars, this book provides critical insights and practical tools for understanding and optimising processes in architecture and design.
Multiobjective Linear Programming
by Dinh The LucThis book introduces the reader to the field of multiobjective optimization through problems with simple structures, namely those in which the objective function and constraints are linear. Fundamental notions as well as state-of-the-art advances are presented in a comprehensive way and illustrated with the help of numerous examples. Three of the most popular methods for solving multiobjective linear problems are explained, and exercises are provided at the end of each chapter, helping students to grasp and apply key concepts and methods to more complex problems. The book was motivated by the fact that the majority of the practical problems we encounter in management science, engineering or operations research involve conflicting criteria and therefore it is more convenient to formulate them as multicriteria optimization models, the solution concepts and methods of which cannot be treated using traditional mathematical programming approaches.
Multiobjective Optimization Algorithms for Bioinformatics
by Ujjwal Maulik Sanghamitra Bandyopadhyay Anirban Mukhopadhyay Sumanta RayThis book provides an updated and in-depth introduction to the application of multiobjective optimization techniques in bioinformatics. In particular, it presents multiobjective solutions to a range of complex real-world bioinformatics problems. The authors first provide a comprehensive yet concise and self-contained introduction to relevant preliminary methodical constructions such as genetic algorithms, multiobjective optimization, data mining and several challenges in the bioinformatics domain. This is followed by several systematic applications of these techniques to real-world bioinformatics problems in the areas of gene expression and network biology. The book also features detailed theoretical and mathematical notes to facilitate reader comprehension. The book offers a valuable asset for a broad range of readers – from undergraduate to postgraduate, and as a textbook or reference work. Researchers and professionals can use the book not only to enrich their knowledge of multiobjective optimization and bioinformatics, but also as a comprehensive reference guide to applying and devising novel methods in bioinformatics and related domains.
Multiobjective Programming and Planning
by Jared L. CohonThis text takes a broad view of multiobjective programming, emphasizing the methods most useful for continuous problems. It reviews multiobjective programming methods in the context of public decision-making problems, developing each problem within a context that addresses practical aspects of planning issues. Topics include a review of linear programming, the formulation of the general multiobjective programming problem, classification of multiobjective programming methods, techniques for generating noninferior solutions, multiple-decision-making methods, multiobjective analysis of water resource problems, and multiobjective analysis of facility location problems. 1978 edition.
Multiphase Flow and Heat Transfer in Pebble Bed Reactor Core
by Shengyao Jiang Jiyuan Tu Xingtuan Yang Nan GuiThis book introduces readers to gas flows and heat transfer in pebble bed reactor cores. It addresses fundamental issues regarding experimental and modeling methods for complex multiphase systems, as well as relevant applications and recent research advances. The numerical methods and experimental measurements/techniques used to solve pebble flows, as well as the content on radiation modeling for high-temperature pebble beds, will be of particular interest. This book is intended for a broad readership, including researchers and practitioners, and is sure to become a key reference resource for students and professionals alike.
Multiphysics in Porous Materials
by Zhen Leo LiuThis book summarizes, defines, and contextualizes multiphysics with an emphasis on porous materials. It covers various essential aspects of multiphysics, from history, definition, and scope to mathematical theories, physical mechanisms, and numerical implementations. The emphasis on porous materials maximizes readers’ understanding as these substances are abundant in nature and a common breeding ground of multiphysical phenomena, especially complicated multiphysics. Dr. Liu’s lucid and easy-to-follow presentation serve as a blueprint on the use of multiphysics as a leading edge technique for computer modeling. The contents are organized to facilitate the transition from familiar, monolithic physics such as heat transfer and pore water movement to state-of-the-art applications involving multiphysics, including poroelasticity, thermohydro-mechanical processes, electrokinetics, electromagnetics, fluid dynamics, fluid structure interaction, and electromagnetomechanics. This volume serves as both a general reference and specific treatise for various scientific and engineering disciplines involving multiphysics simulation and porous materials.
Multiphysics Simulation
by Ercan M. Dede Jaewook Lee Tsuyoshi NomuraThis book highlights a unique combination of numerical tools and strategies for handling the challenges of multiphysics simulation, with a specific focus on electromechanical systems as the target application. Features: introduces the concept of design via simulation, along with the role of multiphysics simulation in today's engineering environment; discusses the importance of structural optimization techniques in the design and development of electromechanical systems; provides an overview of the physics commonly involved with electromechanical systems for applications such as electronics, magnetic components, RF components, actuators, and motors; reviews the governing equations for the simulation of related multiphysics problems; outlines relevant (topology and parametric size) optimization methods for electromechanical systems; describes in detail several multiphysics simulation and optimization example studies in both two and three dimensions, with sample numerical code.
The Multiplayer Classroom: Designing Coursework as a Game
by Lee SheldonGo beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
The Multiplayer Classroom: Game Plans
by Lee SheldonThe Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.
Multiplayer Game Development with HTML5
by Rodrigo SilveiraIf you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality in your games as quickly as possible, then this book is ideal for you.
Multiplayer Online Games: Origins, Players, and Social Dynamics
by Guo FreemanMultiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. <P><P>Key Features: <li>Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods <li>Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically <li>Asks promising questions based on cutting-edge research in the field of online game design and development
Multiple Access Techniques for 5G Wireless Networks and Beyond
by Mojtaba Vaezi Zhiguo Ding H. Vincent PoorThis book presents comprehensive coverage of current and emerging multiple access, random access, and waveform design techniques for 5G wireless networks and beyond. A definitive reference for researchers in these fields, the book describes recent research from academia, industry, and standardization bodies. The book is an all-encompassing treatment of these areas addressing orthogonal multiple access and waveform design, non-orthogonal multiple access (NOMA) via power, code, and other domains, and orthogonal, non-orthogonal, and grant-free random access. The book builds its foundations on state of the art research papers, measurements, and experimental results from a variety of sources.
Multiple-Aspect Analysis of Semantic Trajectories: First International Workshop, MASTER 2019, Held in Conjunction with ECML-PKDD 2019, Würzburg, Germany, September 16, 2019, Proceedings (Lecture Notes in Computer Science #11889)
by Konstantinos Tserpes Chiara Renso Stan MatwinThis open access book constitutes the refereed post-conference proceedings of the First International Workshop on Multiple-Aspect Analysis of Semantic Trajectories, MASTER 2019, held in conjunction with the 19th European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2019, in Würzburg, Germany, in September 2019.The 8 full papers presented were carefully reviewed and selected from 12 submissions. They represent an interesting mix of techniques to solve recurrent as well as new problems in the semantic trajectory domain, such as data representation models, data management systems, machine learning approaches for anomaly detection, and common pathways identification.
Multiple-Base Number System: Theory and Applications (Circuits and Electrical Engineering)
by Vassil Dimitrov Graham Jullien Roberto MuscedereComputer arithmetic has become so fundamentally embedded into digital design that many engineers are unaware of the many research advances in the area. As a result, they are losing out on emerging opportunities to optimize its use in targeted applications and technologies. In many cases, easily available standard arithmetic hardware might not necessarily be the most efficient implementation strategy. Multiple-Base Number System: Theory and Applications stands apart from the usual books on computer arithmetic with its concentration on the uses and the mathematical operations associated with the recently introduced multiple-base number system (MBNS). The book identifies and explores several diverse and never-before-considered MBNS applications (and their implementation issues) to enhance computation efficiency, specifically in digital signal processing (DSP) and public key cryptography. Despite the recent development and increasing popularity of MBNS as a specialized tool for high-performance calculations in electronic hardware and other fields, no single text has compiled all the crucial, cutting-edge information engineers need to optimize its use. The authors’ main goal was to disseminate the results of extensive design research—including much of their own—to help the widest possible audience of engineers, computer scientists, and mathematicians. Dedicated to helping readers apply discoveries in advanced integrated circuit technologies, this single reference is packed with a wealth of vital content previously scattered throughout limited-circulation technical and mathematical journals and papers—resources generally accessible only to researchers and designers working in highly specialized fields. Leveling the informational playing field, this resource guides readers through an in-depth analysis of theory, architectural techniques, and the latest research on the subject, subsequently laying the groundwork users require to begin applying MBNS.