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Object Thinking

by David West

<div xmlns="http://www.w3.org/1999/xhtml"><p>Master the underlying concepts and principles of object thinking\u2014the foundation of all object-oriented software design, including agile methods such as extreme programming\u2014to improve software development at all phases of the process.</p></div>

Object Tracking Technology: Trends, Challenges and Applications (Contributions to Environmental Sciences & Innovative Business Technology)

by Ashish Kumar Anand Nayyar Rachna Jain Ajantha Devi Vairamani

With the increase in urban population, it became necessary to keep track of the object of interest. In favor of SDGs for sustainable smart city, with the advancement in technology visual tracking extends to track multi-target present in the scene rather estimating location for single target only. In contrast to single object tracking, multi-target introduces one extra step of detection. Tracking multi-target includes detecting and categorizing the target into multiple classes in the first frame and provides each individual target an ID to keep its track in the subsequent frames of a video stream. One category of multi-target algorithms exploits global information to track the target of the detected target. On the other hand, some algorithms consider present and past information of the target to provide efficient tracking solutions. Apart from these, deep leaning-based algorithms provide reliable and accurate solutions. But, these algorithms are computationally slow when applied in real-time. This book presents and summarizes the various visual tracking algorithms and challenges in the domain. The various feature that can be extracted from the target and target saliency prediction is also covered. It explores a comprehensive analysis of the evolution from traditional methods to deep learning methods, from single object tracking to multi-target tracking. In addition, the application of visual tracking and the future of visual tracking can also be introduced to provide the future aspects in the domain to the reader. This book also discusses the advancement in the area with critical performance analysis of each proposed algorithm. This book will be formulated with intent to uncover the challenges and possibilities of efficient and effective tracking of single or multi-object, addressing the various environmental and hardware challenges. The intended audience includes academicians, engineers, postgraduate students, developers, professionals, military personals, scientists, data analysts, practitioners, and people who are interested in exploring more about tracking.· Another projected audience are the researchers and academicians who identify and develop methodologies, frameworks, tools, and applications through reference citations, literature reviews, quantitative/qualitative results, and discussions.

Object-Orientation, Abstraction, and Data Structures Using Scala (Chapman & Hall/CRC Textbooks in Computing)

by Lisa L. Lacher Mark C. Lewis

Mark Lewis’ Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Object-Orientation, Abstraction, and Data Structures Using Scala, Second Edition is intended to be used as a textbook for a second or third semester course in Computer Science. The Scala programming language provides powerful constructs for expressing both object orientation and abstraction. This book provides students with these tools of object orientation to help them structure solutions to larger, more complex problems, and to expand on their knowledge of abstraction so that they can make their code more powerful and flexible. The book also illustrates key concepts through the creation of data structures, showing how data structures can be written, and the strengths and weaknesses of each one. Libraries that provide the functionality needed to do real programming are also explored in the text, including GUIs, multithreading, and networking. The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show construction of code from the ground up and this type of "live coding" is invaluable for learning to program, as it allows students into the mind of a more experienced programmer, where they can see the thought processes associated with the development of the code. About the Authors Mark Lewis is an Associate Professor at Trinity University. He teaches a number of different courses, spanning from first semester introductory courses to advanced seminars. His research interests included simulations and modeling, programming languages, and numerical modeling of rings around planets with nearby moons.? Lisa Lacher is an Assistant Professor at the University of Houston, Clear Lake with over 25 years of professional software development experience. She teaches a number of different courses spanning from first semester introductory courses to graduate level courses. Her research interests include Computer Science Education, Agile Software Development, Human Computer Interaction and Usability Engineering, as well as Measurement and Empirical Software Engineering.

Object-Oriented Analysis, Design and Implementation

by Brahma Dathan Sarnath Ramnath

The second edition of this textbook includes revisions based on the feedback on the first edition. In a new chapter the authors provide a concise introduction to the remainder of UML diagrams, adopting the same holistic approach as the first edition. Using a case-study-based approach for providing a comprehensive introduction to the principles of object-oriented design, it includes: A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc. A good introduction to the stage of requirements analysis Use of UML to document user requirements and design An extensive treatment of the design process Coverage of implementation issues Appropriate use of design and architectural patterns Introduction to the art and craft of refactoring Pointers to resources that further the reader's knowledge The focus of the book is on implementation aspects, without which the learning is incomplete. This is achieved through the use of case studies for introducing the various concepts of analysis and design, ensuring that the theory is never separate from the implementation aspects. All the main case studies used in this book have been implemented by the authors using Java. An appendix on Java provides a useful short tutorial on the language.

Object-Oriented Analysis, Design and Implementation: An Integrated Approach (Undergraduate Topics in Computer Science)

by Brahma Dathan Sarnath Ramnath

This new edition demonstrates a modeling-based approach to object-oriented development. It is a significant and comprehensive revision of the book. While the central focus remains the same as in previous editions, the reader will notice substantial improvements in the presentation. Salient features All expected background materials are now in one chapter, making it easier for both the teacher and the learner. The treatment of modeling concepts and UML diagrams is both broader and deeper. Securing the software is considered in the design and implementation phases. The design is evaluated for bad smells, which are corrected by refactoring. Implementation is carried out in both JavaFX and Swing. Software reuse is dealt with in much greater depth. The role of substitutability is examined and explained in this context. Comparison of the finite state machine and use case models is provided. A procedure to assist readers in analysis and design using the finite state machine model is included.

Object-Oriented Design Choices

by Adair Dingle

Do modern programming languages, IDEs, and libraries make coding easy? Maybe, but coding is not design. Large-scale or expensive apps clearly require evaluation of design choices. Still, software design directly impacts code reuse and longevity even for small-scale apps with limited overhead. This text evaluates and contrasts common object-oriented designs. A given problem may have many solutions. A developer may employ different design techniques – composition, inheritance, dependency injection, delegation, etc. – to solve a particular problem. A skilled developer can determine the costs and benefits of different design responses, even amid competing concerns. A responsible developer documents design choices as a contract with the client, delineating external and internal responsibilities. To promote effective software design, this book examines contractual, object-oriented designs for immediate and sustained use as well as code reuse. The intent of identifying design variants is to recognize and manage conflicting goals such as short versus long-term utility, stability versus flexibility, and storage versus computation. Many examples are given to evaluate and contrast different solutions and to compare C# and C++ effects. No one has a crystal ball; however, deliberate design promotes software longevity. With the prominence of legacy OO code, a clear understanding of different object-oriented designs is essential. Design questions abound. Is code reuse better with inheritance or composition? Should composition rely on complete encapsulation? Design choices impact flexibility, efficiency, stability, longevity, and reuse, yet compilers do not enforce design and syntax does not necessarily illustrate design. Through deliberate design, or redesign when refactoring, developers construct sustainable, efficient code.

Object-Oriented Design for Temporal GIS

by Monica Wachowicz

There has been an increasing demand in GIS for systems that support historical data: time-series data as well as mobility information. From a modelling perspective, there are advantages in integrating object-oriented analysis and design to databases as well as to visualisation capabilities of GIS.Object-Oriented Design for Temporal GIS explores

Object-Oriented Design with ABAP

by James E. Mcdonough

Conquer your fear and anxiety learning how the concepts behind object-oriented design apply to the ABAP programming environment. Through simple examples and metaphors this book demystifies the object-oriented programming model. Object-Oriented Design with ABAP presents a bridge from the familiar procedural style of ABAP to the unfamiliar object-oriented style, taking you by the hand and leading you through the difficulties associated with learning these concepts, covering not only the nuances of using object-oriented principles in ABAP software design but also revealing the reasons why these concepts have become embraced throughout the software development industry. More than simply knowing how to use various object-oriented techniques, you'll also be able to determine whether a technique is applicable to the task the software addresses. This book: Shows how object-oriented principles apply to ABAP program design Provides the basics for creating component design diagrams Teaches how to incorporate design patterns in ABAP programs What You'll Learn Write ABAP code using the object-oriented model as comfortably and easily as using the procedural model Create ABAP design diagrams based on the Unified Modeling Language Implement object-oriented design patterns into ABAP programs Reap the benefits of spending less time designing and maintaining ABAP programs Recognize those situations where design patterns can be most helpful Avoid long and exhausting searches for the cause of bugs in ABAP programs Who This Book Is For Experienced ABAP programmers who remain unfamiliar with the design potential presented by the object-oriented aspect of the language >

Object-Oriented Engineering: Building Engineering Systems Usig Smalltalk-80

by John R. Bourne

This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).

Object-Oriented JavaScript

by Stoyan Stefanov

The book requires no prior knowledge of JavaScript and works from the ground up to give you a thorough grounding in this powerful language. If you do already know some JavaScript, you will find plenty of eye-openers as you discover just what the language can do. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help review what you have learned.

Object-Oriented JavaScript - Second Edition

by Stoyan Stefanov Kumar Chetan Sharma

You will first be introduced to object-oriented programming, then to the basics of objects in JavaScript. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help you review what you have learned.For new to intermediate JavaScript developer who wants to prepare themselves for web development problems solved by smart JavaScript!

Object-Oriented JavaScript - Third Edition

by Stoyan Stefanov Ved Antani

Learn everything you need to know about object-oriented JavaScript with this comprehensive guide. Enter the world of cutting-edge development! About This Book • This book has been updated to cover all the new object-oriented features introduced in ECMAScript 6 • It makes object-oriented programming accessible and understandable to web developers • Write better and more maintainable JavaScript code while exploring interactive examples that can be used in your own scripts Who This Book Is For This book is ideal for new to intermediate JavaScript developers who want to prepare themselves for web development problems solved by object-oriented JavaScript! What You Will Learn • Apply the basics of object-oriented programming in the JavaScript environment • Use a JavaScript Console with complete mastery • Make your programs cleaner, faster, and compatible with other programs and libraries • Get familiar with Iterators and Generators, the new features added in ES6 • Find out about ECMAScript 6's Arrow functions, and make them your own • Understand objects in Google Chrome developer tools and how to use them • Use a mix of prototypal inheritance and copying properties in your workflow • Apply reactive programming techniques while coding in JavaScript In Detail JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages. This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries. By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications. Style and approach Filled with practical instructions, the book shows you how to implement object-oriented features of JavaScript in the real world. The to-the-point nature of the book will benefit developers who are looking for a fast-paced guide to learn object-oriented JavaScript.

Object-Oriented Programming in ColdFusion

by Matt Gifford

This book is a fast-paced tutorial to developing ColdFusion applications using an object-oriented programming approach. Complete with code examples that can be altered and applied to your application and careful explanations, this book will guide you through your first interaction with object-oriented programming within your ColdFusion applications. If you are a web developer wanting to implement object-oriented programming with ColdFusion, then this book is for you. If your goal is to get a good grounding in the basics of object-oriented programming concepts, this book is perfect for you. No prior knowledge of object-oriented programming is expected, but basic knowledge of ColdFusion development skills is assumed.

Object-Oriented Programming with PHP5

by Hasin Hayder

This book explains how to take full advantage of PHPâ TMs OOP features in simple language. It contains plentiful examples to help you to understand OOP. From Beginners to Intermediate Users of PHP5

Object-Oriented Programming with Visual Basic .NET

by J. P. Hamilton

Visual Basic .NET is a language that facilitates object-oriented programming, but does not guarantee good code. That's where Object-Oriented Programming with Visual Basic .NET comes in. It will show you how to think about similarities in your application logic and how to design and create objects that maximize the benefit and power of .NET. Packed with examples that will guide you through every step, Object-Oriented Programming with Visual Basic .NET is for those with some programming experience.

Object-Oriented Python: Master OOP by Building Games and GUIs

by Irv Kalb

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You&’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You&’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you&’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.

Object-Oriented Software Design in C++

by Ronald Mak

Learn the fundamentals of Object-Oriented design by investigating good—and bad—code!Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Using an engaging &“before-and-after&” approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In Object-Oriented Software Design in C++, you&’ll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you&’re developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions Object-Oriented Software Design in C++ is a vital guide to building the kind of high performance applications delivered by the pros—all using industry-proven design principles and patterns. You&’ll learn how to gather and analyze requirements so you&’re building exactly what your client is looking for, backtrack mistakes with iterative development, and build a toolbox of design patterns that troubleshoot common issues with application architecture. The book&’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology Good design is the foundation of great software. Mastering the principles of object-oriented design is the surest way to create applications that run fast, have few bugs, and last well into the future. Written especially for new C++ programmers, this easy-to-read book gently mentors you in the art of designing great software. About the book Object-Oriented Software Design in C++ introduces object-oriented design principles, practices, and patterns in clear, jargon-free language. The instantly-familiar before-and-after examples highlight the benefits of good design. Each chapter is full of friendly conversations that anticipate your questions and help point out the subtleties you might overlook. Along the way, you&’ll pick up tips about idiomatic C++ style that will set your code apart. What's inside Design-code-test iterations Design principles for common programming problems Architecture design patterns in plain English Recursion and multithreading About the reader Examples are in C++ 17. About the author Ronald Mak is a former NASA senior scientist. Currently, he teaches computer science at San Jose State University. The technical editor on this book was Juan Rufes. Table of Contents PART 1 1 The path to well-designed software 2 Iterate to achieve good design PART 2 3 Get requirements to build the right application 4 Good class design to build the application right PART 3 5 Hide class implementations 6 Don&’t surprise your users 7 Design subclasses right PART 4 8 The Template Method and Strategy Design Patterns 9 The Factory Method and Abstract Factory Design Patterns 10 The Adapter and Façade Design Patterns 11 The Iterator and Visitor Design Patterns 12 The Observer Design Pattern 13 The State Design Pattern 14 The Singleton, Composite, and Decorator Design Patterns PART 5 15 Designing solutions with recursion and backtracking 16 Designing multithreaded programs

Object-Oriented Technology

by Suad Alagić

The core idea of this book is that object- oriented technology is a generic technology whose various technical aspects can be presented in a unified and consistent framework. This applies to both practical and formal aspects of object-oriented technology. Course tested in a variety of object-oriented courses, numerous examples, figures and exercises are presented in each chapter. The approach in this book is based on typed technologies, and the core notions fit mainstream object-oriented languages such as Java and C#. The book promotes object-oriented constraints (assertions), their specification and verification. Object-oriented constraints apply to specification and verification of object-oriented programs, specification of the object-oriented platform, more advanced concurrent models, database integrity constraints and object-oriented transactions, their specification and verification.

Object-Oriented User Interfaces for Personalized Mobile Learning

by Maria Virvou Efthimios Alepis

This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of these fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software technologies, exploiting a wide range of their current advances and additionally investigating ways to go even further by providing potential solutions to future challenges. The presented approach uses the well-known Object-Oriented method in order to address these challenges. Throughout this book, a general model is constructed using Object-Oriented Architecture. Each chapter focuses on the construction of a specific part of this model, while in the conclusion these parts are unified. This book will help software engineers build more sophisticated personalized software that targets in mobile education, while at the same time retaining a high level of adaptivity and user-friendliness within human-mobile interaction.

Object-oriented Data Structures Using Java

by Nell Dale Chip Weems Daniel T. Joyce

The updated and revised Object-Oriented Data Structures Using Java, Fourth Edition is an essential resource for students learning data structures using the Java programming language. It presents both the traditional and modern data structure topics with an emphasis on problem-solving and object-oriented software design. Beginning early and continuing throughout the text, it introduces and expands upon the use of many Java features such as classes, objects, generics, polymorphism, packages, interfaces, library classes, inheritance, exceptions, and threads.

Object-oriented Programming in Java: A Graphical Approach

by Kathryn E. Sanders Andries Van Dam

This book has a strong focus on object-oriented design and gives readers a realistic experience of writing programs that are systems of cooperating objects. Programming fundamentals are learned through visually appealing graphics applications in all examples and exercises. Introduction of object-oriented concepts from the beginning including objects, classes, polymorphism, inheritance, and interfaces. It fully embraces Java 5.0 topics including the standard scanner class and makes extensive use of graphical user interfaces and real graphics applications. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill set.

Objective Information Theory (SpringerBriefs in Computer Science)

by Shuliang Wang Zhenyu Liu Jianfeng Xu Yashi Wang Yingfei Wang Yingxu Dang

Objective Information Theory (OIT) is proposed to represent and compute the information in a large-scale complex information system with big data in this monograph. To formally analyze, design, develop, and evaluate the information, OIT interprets the information from essential nature, measures the information from mathematical properties, and models the information from concept, logic, and physic. As the exemplified applications, Air Traffic Control System (ATCS) and Smart Court SoSs (System of Systems) are introduced for practical OITs. This Open Access book can be used as a technical reference book in the field of information science and also a reference textbook for senior students and graduate ones in related majors.

Objective-C

by Jiva Devoe

A soup-to-nuts guide on the Objective-C programming languageObjective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers everything from the basics of the C language to advanced aspects of Apple development. You'll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more.Covers the basics of the C language and then quickly moves onto Objective-C and more advanced topicsDraws from the author's first-hand experience garnered while developing applications for the Mac and iPhone OS platformsIncludes chapters on classes, memory management, threads, and the Foundation frameworkAlso covers advanced topics like protocols, categories, associated objects, and blocksFeaturing real-life examples drawn from the author's experience, Objective-C offers an insider look at this amazing programming language.

Objective-C Fundamentals

by Christopher Fairbairn Collin Ruffenach Johannes Fahrenkrug

SummaryObjective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You'll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects.About the TechnologyThe iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C's concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone.About the BookObjective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you'll dive into iPhone development by building a simple game that you can run immediately. You'll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you'll learn practical techniques and patterns you can use to create solid and stable apps. And you'll find out how to avoid the most common pitfalls.No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideObjective-C from the ground upDeveloping with Xcode 4Examples that work unmodified on iPhoneTable of ContentsPART 1 GETTING STARTED WITH OBJECTIVE-CBuilding your first iOS applicationData types, variables, and constantsAn introduction to objectsStoring data in collectionsPART 2 BUILDING YOUR OWN OBJECTSCreating classesExtending classesProtocolsDynamic typing and runtime type informationMemory managementPART 3 MAKING MAXIMUM USE OF FRAMEWORK FUNCTIONALITYError and exception handlingKey-Value Coding and NSPredicateReading and writing application dataBlocks and Grand Central DispatchDebugging techniques

Objective-C Memory Management Essentials

by Gibson Tang Maxim Vasilkov

If you are new to Objective-C or a veteran in iOS application development, this is the book for you. This book will ensure that you can actively learn the methods and concepts in relation to memory management in a more engaging way. Basic knowledge of iOS development is required for this book.

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