- Table View
- List View
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
by David WolffOver 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
OpenGL 4 Shading Language Cookbook - Second Edition
by David WolffOpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
OpenGL Data Visualization Cookbook
by William C. Y. Lo Raymond C. H. LoOver 40 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL About This Book * Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D datasets for many common applications * Explore interactive, real-time visualization of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering. * Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed. What You Will Learn * Install, compile, and integrate the OpenGL pipeline into your own project * Create interactive applications using GLFW and handle user inputs with callback functions * Use OpenGL primitives and features in the OpenGL Shading Language (GLSL) * Render complex 3D volumetric data with techniques such as data slicers and multiple viewpoint projection * Implement a hardware-accelerated data visualizer, heat map generator, point cloud rendering, perspective rendering, and alpha blending * Process images or video sources with texture mapping and custom fragment shader programs for image resizing and wrapping * Develop video see-through augmented reality applications with OpenGL * Visualize 3D models using meshes and surfaces with dynamic lighting In Detail OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices. Style and approach This is an easy-to-follow, comprehensive Cookbook showing readers how to create an application with real-time, interactive data visualization in stereoscopic 3D. Each topic is explained in a step-by-step format. A range of hot topics is included, including data visualization on mobile and wearable platforms."
OpenGL Development Cookbook
by Muhammad Mobeen MovaniaThis hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C++ programmers. Full of practical techniques for implementing amazing computer graphics and visualizations, using OpenGL. Crammed full of useful recipes, OpenGL Development Cookbook will help you exploit OpenGL to its full potential. OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.
OpenGL ES 2 for Android: A Quick-Start Guide
by Kevin BrothalerPrinted in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.
OpenGL ES 3.0 Cookbook
by Parminder SinghIf you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.
OpenGL Game Development By Example
by Robert Madsen Stephen MadsenDesign and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book * Create 2D and 3D games completely, through a series of end-to-end game projects * Learn to render high performance 2D and 3D graphics using OpenGL * Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn * Set up your development environment in Visual Studio using OpenGL * Use 2D and 3D coordinate systems * Implement an input system to handle the mouse and the keyboard * Create a state machine to handle complex changes in the game * Load, display, and manipulate both 2D and 3D graphics * Implement collision detection and basic physics * Discover the key components needed to complete a polished game * Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games-a 2D platform game called Roboracer 2D and a 3D first-person space shooter game-using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.
OpenGL Insights
by Patrick Cozzi Christophe RiccioGet Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques
Opening Science
by Sönke Bartling Sascha FriesikeModern information and communication technologies, together with a cultural upheaval within the research community, have profoundly changed research in nearly every aspect. Ranging from sharing and discussing ideas in social networks for scientists to new collaborative environments and novel publication formats, knowledge creation and dissemination as we know it is experiencing a vigorous shift towards increased transparency, collaboration and accessibility. Many assume that research workflows will change more in the next 20 years than they have in the last 200. This book provides researchers, decision makers, and other scientific stakeholders with a snapshot of the basics, the tools, and the underlying visions that drive the current scientific (r)evolution, often called 'Open Science. '
Opening Spaces: Writing Technologies and Critical Research Practices
by Patricia Sullivan James E. PorterThis book argues for a "post critical research methodology" and applies this frame to the study of computers and writing: the book opens a space where theoretical scholarship and empirical research can interact.
OpenJDK Cookbook
by Stanislav Kobylyanskiy Alex KaskoIf you are an experienced Java developer using Java 7 platform and want to get your grips on OpenJDK for Java development, this is the book for you. JDK users who wish to migrate to OpenJDK will find this book very useful.
OpenLayers 2.10 Beginner's Guide
by Erik HazzardThis is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference.This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
OpenLayers 3: Beginner's Guide
by Thomas Gratier Paul SpencerWhether you are a hobbyist or a professional web developer, if you wish to use maps on your website, then this book is for you. A basic understanding of JavaScript will be helpful, but is not necessary. If you've never worked with maps before, this book will introduce you to some common mapping topics and will guide you through the OpenLayers library. Experienced developers can also use this book as a reference to OpenLayers 3 components and to further enhance their knowledge.
OpenLayers 3 Beginner's Guide
by Thomas Gratier<P><P>About This Book <P><P>Create and display maps online with the latest HTML5 features available, using the OpenLayers 3 library <P><P>Learn how to interact with the map and learn best practices to improve the loading time for a map <P><P>A practical beginner's guide, which also serves as a quick reference with useful screenshots and detailed code explanations <P><P>Who This Book Is For <P><P>Whether you are a hobbyist or a professional web developer, if you wish to use maps on your website, then this book is for you. A basic understanding of JavaScript will be helpful, but is not necessary. If you've never worked with maps before, this book will introduce you to some common mapping topics and will guide you through the OpenLayers library. Experienced developers can also use this book as a reference to OpenLayers 3 components and to further enhance their knowledge. <P><P>What You Will Learn <P><P>Build a complete, real-world OpenLayers application optimized for production use <P><P>Work with different raster data sources to create a base map <P><P>Overlay vector data sources and work with vector features directly <P><P>Customize the appearance of vector layers <P><P>Understand the concept of map projections and how to use them <P><P>Manage and work with interactions such as click and touch <P><P>Work with controls to enhance the user experience <P><P>Target mobile platforms and explore challenges presented by mobile development <P><P>In Detail <P><P>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library. <P><P>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.
OpenLayers 3.x Cookbook - Second Edition
by Peter J. Langley Antonio Santiago PerezOver 50 comprehensive recipes to help you create spectacular maps with OpenLayers 3 About This Book * Create highly customized mapping apps for the web with rich interactivity and diverse content using JavaScript * See how successful mapping apps work and how they integrate with third-party services * Packed full of code examples, screenshots, and explanations from professionals in the industry Who This Book Is For If you are a GIS-related professional with basic knowledge of web technologies and want to gain in-depth knowledge of creating web mapping applications, then this book is for you. The recipes will be appropriately mixed to suit JavaScript beginners or experts and cover basic to advanced topics on OpenLayers. What You Will Learn * Create stunning maps, and understand projection. * Add customized raster and vector layers * Work with important tile providers * Work with OGCs, WMS, and WFS compliant servers * Read/write features from/to different data sources * Style features to improve their visualization * Understand events and work with the main controls * Enhance maps with HTML5 technologies such as Geolocation In Detail Data visualization and analytics has become an important task across all technology-based industries. OpenLayers 3,is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications. You'll get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers and styling in-depth. This book also includes problem solving and how-to recipes for the most common and important tasks. The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events,working with the main controls, reading features from different data sources, styling features, and understanding the underlying architecture. It will also cover solutions and optimizations to challenges commonly faced in modern applications. Style and approach This book teaches you how to create stunning maps that are highly interactive and visually appealing with the help of 50 handpicked recipes. Each recipe will address your need to visualize data on a map. Just follow the steps in the recipes to create maps of your choice in no time.
OpenLayers Cookbook
by Antonio Santiago PerezThis cookbook follows a problem-solution approach to doing important tasks and is packed with examples accompanied by the necessary code and screenshots. If you are a GIS-related professional with some basic knowledge of web technologies and want to start or gain in-depth knowledge of creating web mapping applications, this book is written for you. The recipes are appropriately mixed to suit JavaScript newbies or experts and cover basic to advanced topics on OpenLayers.
OpenMP: 15th International Workshop on OpenMP, IWOMP 2019, Auckland, New Zealand, September 11–13, 2019, Proceedings (Lecture Notes in Computer Science #11718)
by Xing Fan Bronis R. de Supinski Oliver Sinnen Nasser GiacamanThis book constitutes the proceedings of the 15th International Workshop on Open MP, IWOMP 2019, held in Auckland, New Zealand, in September 2019. The 22 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: best paper; tools, accelerators, compilation, extensions, tasking, and using OpenMP.
OpenMP: Memory, Devices, and Tasks
by Naoya Maruyama Bronis R. Supinski Mohamed WahibThis book constitutes the proceedings of the 12th International Workshop on OpenMP, IWOMP 2016, held in Nara, Japan, in October 2016. The 24 full papers presented in this volume were carefully reviewed and selected from 28 submissions. They were organized in topical sections named: applications, locality, task parallelism, extensions, tools, accelerator programming, and performance evaluations and optimization.
OpenMP: 17th International Workshop on OpenMP, IWOMP 2021, Bristol, UK, September 14–16, 2021, Proceedings (Lecture Notes in Computer Science #12870)
by Simon McIntosh-Smith Bronis R. de Supinski Jannis KlinkenbergThis book constitutes the proceedings of the 17th International Workshop on OpenMP, IWOMP 2021, held virtually in September 2021 and hosted by the High Performance Computing research group at the University of Bristol, UK.The 15 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: synchronization and data; tasking expansions; applications; case studies; and heterogenous computing and memory. Chapter ‘FOTV: A Generic Device Offloading Framework for OpenMP’ is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
OpenMP: 19th International Workshop on OpenMP, IWOMP 2023, Bristol, UK, September 13–15, 2023, Proceedings (Lecture Notes in Computer Science #14114)
by Simon McIntosh-Smith Michael Klemm Bronis R. de Supinski Tom Deakin Jannis KlinkenbergThis book constitutes the proceedings of the 19th International Workshop on OpenMP, IWOMP 2023, held in Bristol, UK, during September 13–15, 2023.The 15 full papers presented in this book were carefully reviewed and selected from 20 submissions. The papers are divided into the following topical sections: OpenMP and AI; Tasking Extensions; OpenMP Offload Experiences; Beyond Explicit GPU Support; and OpenMP Infrastructure and Evaluation.
OpenMP: 16th International Workshop on OpenMP, IWOMP 2020, Austin, TX, USA, September 22–24, 2020, Proceedings (Lecture Notes in Computer Science #12295)
by Kent Milfeld Bronis R. de Supinski Lars Koesterke Jannis KlinkenbergThis book constitutes the proceedings of the 16th International Workshop on OpenMP, IWOMP 2020, held in Austin, TX, USA, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 21 full papers presented in this volume were carefully reviewed and selected for inclusion in this book. The papers are organized in topical sections named: performance methodologies; applications; OpenMP extensions; performance studies; tools; NUMA; compilation techniques; heterogeneous computing; and memory.The chapters ‘A Case Study on Addressing Complex Load Imbalance in OpenMP’ and ‘A Study of Memory Anomalies in OpenMP Applications’ are available open access under a Creative Commons Attribution 4.0 License via link.springer.com.
OpenMP: Heterogenous Execution and Data Movements
by Matthias S. Müller Barbara M. Chapman Pablo Reble Bronis R. de Supinski Christian TerbovenThis book constitutes the refereed proceedings of the 11th International Workshop on OpenMP, held in Aachen, Germany, in October 2015. The 19 technical full papers presented were carefully reviewed and selected from 22 submissions. The papers are organized in topical sections on applications, accelerator applications, tools, extensions, compiler and runtime, and energy.
The OpenMP Common Core: Making OpenMP Simple Again (Scientific and Engineering Computation)
by Timothy G. Mattson Yun (Helen) He Alice E. KonigesHow to become a parallel programmer by learning the twenty-one essential components of OpenMP.This book guides readers through the most essential elements of OpenMP—the twenty-one components that most OpenMP programmers use most of the time, known collectively as the “OpenMP Common Core.” Once they have mastered these components, readers with no prior experience writing parallel code will be effective parallel programmers, ready to take on more complex aspects of OpenMP. The authors, drawing on twenty years of experience in teaching OpenMP, introduce material in discrete chunks ordered to support effective learning. OpenMP was created in 1997 to make it as simple as possible for applications programmers to write parallel code; since then, it has grown into a huge and complex system. The OpenMP Common Core goes back to basics, capturing the inherent simplicity of OpenMP. After introducing the fundamental concepts of parallel computing and history of OpenMP's development, the book covers topics including the core design pattern of parallel computing, the parallel and worksharing-loop constructs, the OpenMP data environment, and tasks. Two chapters on the OpenMP memory model are uniquely valuable for their pedagogic approach. The key for readers is to work through the material, use an OpenMP-enabled compiler, and write programs to experiment with each OpenMP directive or API routine as it is introduced. The book's website, updated continuously, offers a wide assortment of programs and exercises.
OpenMP in a Modern World: 18th International Workshop on OpenMP, IWOMP 2022, Chattanooga, TN, USA, September 27–30, 2022, Proceedings (Lecture Notes in Computer Science #13527)
by Michael Klemm Bronis R. de Supinski Jannis Klinkenberg Brandon NethThis book constitutes the proceedings of the 18th International Workshop on OpenMP, IWOMP 2022, held in Chattanooga, TN, USA, in September 2022.The 11 full papers presented in this volume were carefully reviewed and selected for inclusion in this book from the 13 submissions. The papers are organized in topical sections named: OpenMP and multiple nodes; exploring new and recent OpenMP extensions; effectie use of advanced heterogeneous node architectures; OpenMP tool support; OpenMP and multiple translation units.Chapter "Improving Tool Support for Nested Parallel Regions with Introspection Consistency" is publshed Open Access and licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
OpenNebula 3 Cloud Computing
by Giovanni ToraldoThis is a step-by-step practical guide to get you started easily with openNebula. It guides you to build, maintain, and configure your cloud infrastructure, providing real-world examples in a simple and coherent manner. If you are a GNU/Linux system administrator with no experience with virtualization or cloud computing but eager to learn about it, or you are thwarted by your current virtualized infrastructure, this book is for you. You are expected to have some basic knowledge of GNU/Linux, with knowledge of basic package management tools and system configuration.