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Programming in ANSI C
by E. BalagurusamyAccessible textbook of Programming in ANSI C, eighth edition by E. Balagurusamy. A text book with theoretical and practical approach to learning ANSI C programming with examples and exercises. It contains concepts from elementary to advanced level programming covering critical concepts, such as Arrays, Strings, Functions, Pointers, Self-referential Structures, Dynamic Memory Allocation, etc. which makes this book a great reference guide for the beginners as well as advanced learners.
Programming in C++ for Engineering and Science
by Larry NyhoffDeveloped from the author's many years of teaching computing courses, Programming in C++ for Engineering and Science guides students in designing programs to solve real problems encountered in engineering and scientific applications. These problems include radioactive decay, pollution indexes, digital circuits, differential equations, Internet addr
Programming In C (Fourth Edition)
by Stephen G. KochanProgramming in C will teach you how to write programs in the C programming language. Whether you're a novice or experienced programmer, this book will provide you with a clear understanding of this language, which is the foundation for many object-oriented programming languages such as C++, Objective-C, C#, and Java. <P><P> This book teaches C by example, with complete C programs used to illustrate each new concept along the way. Stephen Kochan provides step-by-step explanations for all C functions. You will learn both the language fundamentals and good programming practices. Exercises at the end of each chapter make the book ideally suited for classroom use or for self-instruction. <P><P> All the features of the C language are covered in this book, including the latest additions added with the C11 standard. Appendixes provide a detailed summary of the language and the standard C library, both organized for quick reference.
Programming in C# (MCSD) Guide: Learn basic to advanced concepts of C#, including C# 8, to pass Microsoft MCSD 70-483 exam
by Simaranjit Singh BhallaThe book is intended to the aspirants of Microsoft certifications and C# developers wanting to become a Microsoft specialist. The book assumes C# knowledge and promises to take it to a practical level.
Programming in Haskell
by Graham HuttonHaskell is a purely functional language that allows programmers to rapidly develop clear, concise, and correct software. The language has grown in popularity in recent years, both in teaching and in industry. This book is based on the author's experience of teaching Haskell for more than twenty years. All concepts are explained from first principles and no programming experience is required, making this book accessible to a broad spectrum of readers. While Part I focuses on basic concepts, Part II introduces the reader to more advanced topics. This new edition has been extensively updated and expanded to include recent and more advanced features of Haskell, new examples and exercises, selected solutions, and freely downloadable lecture slides and example code. The presentation is clean and simple, while also being fully compliant with the latest version of the language, including recent changes concerning applicative, monadic, foldable, and traversable types. This new edition has been extensively revised and expanded, including four new chapters as well as many new examples and exercises. Fully compliant with the latest version of Haskell, and updated to include more recent features. An accompanying website provides a range of supporting materials, including PowerPoint slides and Haskell code for the extended examples. <P><P><i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. To explore further access options with us, please contact us through the Book Quality link on the right sidebar. Benetech is actively working on projects to improve accessibility issues such as these.</i>
Programming in Haskell
by Graham HuttonHaskell is a purely functional language that allows programmers to rapidly develop clear, concise, and correct software. The language has grown in popularity in recent years, both in teaching and in industry. This book is based on the author's experience of teaching Haskell for more than twenty years. All concepts are explained from first principles and no programming experience is required, making this book accessible to a broad spectrum of readers. While Part I focuses on basic concepts, Part II introduces the reader to more advanced topics. This new edition has been extensively updated and expanded to include recent and more advanced features of Haskell, new examples and exercises, selected solutions, and freely downloadable lecture slides and example code. The presentation is clean and simple, while also being fully compliant with the latest version of the language, including recent changes concerning applicative, monadic, foldable, and traversable types.
Programming in Haskell
by Graham HuttonHaskell is one of the leading languages for teaching functional programming, enabling students to write simpler and cleaner code, and to learn how to structure and reason about programs. This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics. The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and simple, and benefits from having been refined and class-tested over several years. The result is a text that can be used with courses, or for self-learning. Features include: freely accessible powerpoint slides for each chapter; solutions to exercises, and examination questions (with solutions) available to instructors; downloadable code that's fully compliant with the latest Haskell release.
Programming in HTML and PHP
by David R. BrooksThis concise and accessible textbook will enable readers to quickly develop the working skills necessary to solve computational problems in a server-based environment, using HTML and PHP. The importance of learning by example (as opposed to simply learning by copying) is emphasized through extensive use of hands-on exercises and examples, with a specific focus on useful science and engineering applications. The clearly-written text is designed to be simple to follow for the novice student, without requiring any background in programming or mathematics beyond algebra. Topics and features: describes the creation of HTML pages and the characteristics of HTML documents, showing how to use HTML tables, forms, lists, and frames to organize documents for use with PHP applications; explains how to set up a PHP environment, using a local or remote server; introduces the capabilities and syntax of the PHP language, including coverage of array syntax and use; examines user-defined functions in programming, summarizing PHP functions for reading and writing files, viewing the content of variables, and manipulating strings; reviews the PHP GD graphics library, presenting applications for creating pie charts, bar graphs, and line graphs suitable for displaying scientific data; includes appendices listing HTML and ASCII special characters, and highlighting the essential basic strategies for solving computational problems. Supplying all of the tools necessary to begin coding in HTML and PHP, this invaluable textbook is ideal for undergraduate students taking introductory courses in programming. The book will also serve as a helpful self-study text for professionals in any technical field.
Programming in ILE RPG, Fifth Edition
by Bryan Meyers Jim BuckSince its original publication, Programming in RPG IV has given thousands of students and professionals a strong foundation in the essentials of business programming using RPG IV. Now, the long-awaited Fifth Edition, retitled Programming in ILE RPG, produces the most significant update to this "gold standard" book in many years. The book has been reorganized and updated to the newest software release. It includes exclusive coverage of free-format RPG, new attention to SQL, and expanded emphasis on ILE modules, procedures, and service programs. All-new programming exercises and assignments add even more value for learning. The book includes complete coverage of the program development process, the newest development tools, RPG IV instructions and operations, creating and using files, program workflow and structured design, arithmetic operations and functions, accessing and updating database files, writing interactive applications, modular programming, service programs, error handling, subfiles, APIs, and more. This book is the one guide you need to learn how to be successful with all aspects of ILE RPG.
Programming in Two Semesters: Using Python and Java (Texts in Computer Science)
by Quentin Charatan Aaron KansThis highly accessible textbook teaches programming from first principles. In common with many programming courses, it uses Python as the introductory programming language before going on to use Java as the vehicle for more advanced programming concepts. The first part, which teaches Python, covers fundamental programming concepts, such as data types and control structures and functions. It introduces more complex data types such as lists and dictionaries and also deals with file handling. It introduces object-oriented concepts and ends with a case study bringing together all the topics of the first semester. The second part uses Java to teach advanced concepts and centres around object-oriented programming, teaching key object-oriented concepts such as inheritance and polymorphism. The semester again ends with an advanced case study bringing together all the topics of the second semester. Topics and features: Assumes no prior knowledge, and makes the transition from Python to Java a smooth process Features numerous exercises and also an illustrative case study for each language Examines procedural and object-oriented methodologies, as well as design principles Covers such advanced topics as interfaces and lambda expressions, exceptions and Collections Includes a chapter on graphics programming in Python using Tkinter Introduces the latest Java technology for graphical interfaces, JavaFX Explains design concepts using UML notation Offering a gentle introduction to the field and assuming no prerequisite background, Programming in Two Semesters is the ideal companion to undergraduate modules in software development or programming. In addition, it will serve as a strong primer for professionals looking to strengthen their knowledge of programming with these languages.
Programming In Visual Basic 2010
by Julia Case Bradley Anita MillspaughThe author team of Julia Bradley and Anita Millspaugh remain the guiding light for countless students around the world in Programming with Visual Basic 2010. How better to master the most popular object-oriented programming language than to use the bestselling textbook? Be at the cutting edge of technology with examples, feedback questions, and a full Hands On Programming Example. Apply the concepts yourself with Case Studies and Exercises. Screen captures, step-by-step exercises, and thorough appendices ensure that Programming Excellence Begins Here.
Programming in Visual Basic 2010
by Jim MckeownThis is an introduction to programming using Microsoft's Visual Basic. NET 2010, intended for novice programmers with little or no programming experience or no experience with Visual Basic. The text emphasizes programming logic and good programming techniques with generous explanations of programming concepts written from a non-technical point of view. It stresses input, processing, and output and sequence, selection, and repetition in code development. File I/O and arrays are included. Later chapters introduce objects, event programming, and databases. By taking a slow and steady approach to programming ideas, this book builds new concepts from what the reader has already learned. VB tips and quips inject both humor and insight. The book includes numerous programming examples and exercises, case studies, tutorials, and "fixing a program" sections for an in-depth look at programming problems and tools. Quizzes and review questions throughout each chapter get students to think about the materials and how to use them. Each chapter has a summary and glossary for extra review. The accompanying Web site, www.cambridge.org/us/McKeown, has code downloads, I/O, and database files from small, simple files to large files with thousands of records, flowcharts, deskchecks and audits to aid with program design, coding, and debugging; PowerPoint files for every chapter; and hundreds of ideas for programs and projects.<P> Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. To explore further access options with us, please contact us through the Book Quality link on the right sidebar. Benetech is actively working on projects to improve accessibility issues such as these.
Programming Interactivity
by Joshua Noble<p>Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. <i>Programming Interactivity</i> helps you explore common themes using Arduino, Processing, and openFrameworks in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started.</p>
Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
by Joshua NobleMake cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phonesArduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controlsOpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming languageBTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks
by Joshua NobleReady to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.Learn cutting-edge techniques for interaction design from leading artists and designersLet users provide input through buttons, dials, and other physical controlsProduce graphics and animation, including 3D images with OpenGLUse sounds to interact with users by providing feedback, input, or an element they can controlWork with motors, servos, and appliances to provide physical feedbackTurn a user’s gestures and movements into meaningful input, using Open CV
Programming Internet Email: Mastering Internet Messaging Systems
by David WoodThe Internet's "killer app" is not the World Wide Web or Push technologies: it is humble electronic mail. More people use email than any other Internet application. As the number of email users swells, and as email takes on an ever greater role in personal and business communication, Internet mail protocols have become not just an enabling technology for messaging, but a programming interface on top of which core applications are built.Programming Internet Email unmasks the Internet Mail System and shows how a loose federation of connected networks have combined to form the world's largest and most heavily trafficked message system.Programming Internet Email tames the Internet's most popular messaging service. For programmers building applications on top of email capabilities, and power users trying to get under the hood of their own email systems, Programming Internet Email stands out as an essential guide and reference book. In typical O'Reilly fashion,Programming Internet Email covers the topic with nineteen tightly written chapters and five useful appendixes.Following a thorough introduction to the Internet Mail System, the book is divided into five parts:Part I covers email formats, from basic text messages to the guts of MIME. Secure email message formats (OpenPGP and S/MIME), mailbox formats and other commonly used formats are detailed in this reference section.Part II describes Internet email protocols: SMTP and ESMTP, POP3 and IMAP4. Each protocol is covered in detail to expose the Internet Mail System's inner workings.Part III provides a solid API reference for programmers working in Perl and Java. Class references are given for commonly used Perl modules that relate to email and the Java Mail API.Part IV provides clear and concise examples of how to incorporate email capabilities into your applications. Examples are given in both Perl and Java.Part V covers the future of email on the Internet. Means and methods for controlling spam email and newly proposed Internet mail protocols are discussed.Appendixes to Programming Internet Email provide a host of explanatory information and useful references for the programmer and avid user alike, including a comprehensive list of Internet RFCs relating to email, MIME types and a list of email related URLs.Programming Internet Email will answer all of your questions about mail and extend your abilities into this most popular messaging frontier.
Programming Interviews Exposed
by John Mongan Eric Giguere Noah KindlerBe prepared for your next job interview with this tried-and-true adviceIn today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resourcesAddresses the most important languages for a programmer to know and features examples in multiple languagesIncludes new programming questions designed to sharpen your knowledgeFeatures all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issuesWalk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.
Programming Interviews Exposed: Coding Your Way Through the Interview
by John Mongan Noah Suojanen Kindler Eric GiguereAce technical interviews with smart preparation Programming Interviews Exposed is the programmer’s ideal first choice for technical interview preparation. Updated to reflect changing techniques and trends, this new fourth edition provides insider guidance on the unique interview process that today's programmers face. Online coding contests are being used to screen candidate pools of thousands, take-home projects have become commonplace, and employers are even evaluating a candidate's public code repositories at GitHub—and with competition becoming increasingly fierce, programmers need to shape themselves into the ideal candidate well in advance of the interview. This book doesn't just give you a collection of questions and answers, it walks you through the process of coming up with the solution so you learn the skills and techniques to shine on whatever problems you’re given. This edition combines a thoroughly revised basis in classic questions involving fundamental data structures and algorithms with problems and step-by-step procedures for new topics including probability, data science, statistics, and machine learning which will help you fully prepare for whatever comes your way. Learn what the interviewer needs to hear to move you forward in the process Adopt an effective approach to phone screens with non-technical recruiters Examine common interview problems and tests with expert explanations Be ready to demonstrate your skills verbally, in contests, on GitHub, and more Technical jobs require the skillset, but you won’t get hired unless you are able to effectively and efficiently demonstrate that skillset under pressure, in competition with hundreds of others with the same background. Programming Interviews Exposed teaches you the interview skills you need to stand out as the best applicant to help you get the job you want.
Programming Interviews Exposed
by John Mongan Noah Suojanen Eric GiguereThe pressure is on during the interview process but with the right preparation, you can walk away with your dream job. This classic book uncovers what interviews are really like at America's top software and computer companies and provides you with the tools to succeed in any situation. The authors take you step-by-step through new problems and complex brainteasers they were asked during recent technical interviews. 50 interview scenarios are presented along with in-depth analysis of the possible solutions. The problem-solving process is clearly illustrated so you'll be able to easily apply what you've learned during crunch time. You'll also find expert tips on what questions to ask, how to approach a problem, and how to recover if you become stuck. All of this will help you ace the interview and get the job you want. What you will learn from this book Tips for effectively completing the job application Ways to prepare for the entire programming interview process How to find the kind of programming job that fits you best Strategies for choosing a solution and what your approach says about you How to improve your interviewing skills so that you can respond to any question or situation Techniques for solving knowledge-based problems, logic puzzles, and programming problems Who this book is for This book is for programmers and developers applying for jobs in the software industry or in IT departments of major corporations. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Programming Interviews For Dummies
by John Sonmez Eric ButowGet ready for interview success Programming jobs are on the rise, and the field is predicted to keep growing, fast. Landing one of these lucrative and rewarding jobs requires more than just being a good programmer. Programming Interviews For Dummies explains the skills and knowledge you need to ace the programming interview. Interviews for software development jobs and other programming positions are unique. Not only must candidates demonstrate technical savvy, they must also show that they’re equipped to be a productive member of programming teams and ready to start solving problems from day one. This book demystifies both sides of the process, offering tips and techniques to help candidates and interviewers alike. Prepare for the most common interview questions Understand what employers are looking for Develop the skills to impress non-technical interviewers Learn how to assess candidates for programming roles Prove that you (or your new hires) can be productive from day one Programming Interviews For Dummies gives readers a clear view of both sides of the process, so prospective coders and interviewers alike will learn to ace the interview.
Programming iOS 10: Dive Deep into Views, View Controllers, and Frameworks
by Matt NeuburgIf you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autolayout and asset catalogs. All example code (now rewritten in Swift 3) is available on GitHub for you to download, study, and run.Create, arrange, draw, layer, and animate views that respond to touchUse view controllers to manage multiple screens of interfaceMaster interface classes for scroll views, table views, text, popovers, split views, web views, and controlsDive into frameworks for sound, video, maps, and sensorsAccess user libraries: music, photos, contacts, and calendarExplore additional topics, including files, networking, and threadsWant to brush up on the basics? Pick up iOS 10 Programming Fundamentals with Swift (978-1-491-97007-2) to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 10, you'll gain a solid, rigorous, and practical understanding of iOS 10 development.
Programming iOS 11: Dive Deep into Views, View Controllers, and Frameworks
by Matt NeuburgIf you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respond to touchUse view controllers to manage multiple screens of interfaceMaster interface classes for scroll views, table views, text, popovers, split views, web views, and controlsDive into frameworks for sound, video, maps, and sensorsAccess user libraries: music, photos, contacts, and calendarExplore additional topics, including files, networking, and threadsStay up-to-date on iOS 11 innovations, such as:Drag and dropAutolayout changes (including the new safe area)Stretchable navigation barsTable cell swipe buttonsDynamic type improvementsOffline sound file rendering, image picker controller changes, new map annotation types, and moreAll example code (now rewritten in Swift 4) is available on GitHub for you to download, study, and run.Want to brush up on the basics? Pick up iOS 11 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 11, you’ll gain a solid, rigorous, and practical understanding of iOS 11 development.
Programming iOS 12: Dive Deep into Views, View Controllers, and Frameworks
by Matt NeuburgIf you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respond to touchUse view controllers to manage multiple screens of interfaceMaster interface classes for scroll views, table views, text, popovers, split views, web views, and controlsDive into frameworks for sound, video, maps, and sensorsAccess user libraries: music, photos, contacts, and calendarExplore additional topics, including files, networking, and threadsStay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run.Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.
Programming iOS 13: Dive Deep into Views, View Controllers, and Frameworks
by Matt NeuburgIf you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respondto touchUse view controllers to manage multiple screens of interfaceMaster interface classes for scroll views, table views, text,popovers, split views, web views, and controlsDive into frameworks for sound, video, maps, and sensorsAccess user libraries: music, photos, contacts, and calendarExplore files, networking, and threadsStay up-to-date on iOS 13 innovations, such as:Symbol imagesLight and dark modeSheet presentationDiffable data sources and compositional layoutContext menus and previewsWindow scene delegates and multiple windows on iPadWant to brush up on the basics? Pick up iOS 13 Programming Fundamentals with Swiftto learn about Swift, Xcode, and Cocoa. Together with Programming iOS 13, you’ll gaina solid, rigorous, and practical understanding of iOS 13 development.
Programming iOS 14: Dive Deep Into Views, View Controllers, And Frameworks
by Matt NeuburgIf youâ??re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, youâ??ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.Create, arrange, draw, layer, and animate views that respond to touchUse view controllers to manage multiple screens of interfaceMaster interface classes for scroll views, table views, collection views, text, popovers, split views, web views, and controlsDive into frameworks for sound, video, maps, and sensorsAccess user libraries: music, photos, contacts, and calendarExplore additional topics, including files, networking, and threadsStay up-to-date on iOS 14 innovations, such as:Control action closures and menusTable view cell configuration objectsCollection view lists and outlinesNew split view controller architecturePointer customization on iPadNew photo picker and limited photos authorizationReduced accuracy locationColor picker, new page control behavior, revised date pickers, and more!Want to brush up on the basics? Pick up iOS 14 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 14, youâ??ll gain a solid, rigorous, and practical understanding of iOS 14 development.