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Real-World Python: A Hacker's Guide to Solving Problems with Code
by Lee VaughanA project-based approach to learning Python programming for beginners. Intriguing projects teach you how to tackle challenging problems with code.You've mastered the basics. Now you're ready to explore some of Python's more powerful tools. Real-World Python will show you how.Through a series of hands-on projects, you'll investigate and solve real-world problems using sophisticated computer vision, machine learning, data analysis, and language processing tools. You'll be introduced to important modules like OpenCV, NumPy, Pandas, NLTK, Bokeh, Beautiful Soup, Requests, HoloViews, Tkinter, turtle, matplotlib, and more. You'll create complete, working programs and think through intriguing projects that show you how to:Save shipwrecked sailors with an algorithm designed to prove the existence of GodDetect asteroids and comets moving against a starfieldProgram a sentry gun to shoot your enemies and spare your friendsSelect landing sites for a Mars probe using real NASA mapsSend unbreakable messages based on a book codeSurvive a zombie outbreak using data scienceDiscover exoplanets and alien megastructures orbiting distant starsTest the hypothesis that we're all living in a computer simulationAnd more!If you're tired of learning the bare essentials of Python Programming with isolated snippets of code, you'll relish the relevant and geeky fun of Real-World Python!
Real-World Software Development: A Project-Driven Guide to Fundamentals in Java
by Raoul-Gabriel Urma Richard WarburtonExplore the latest Java-based software development techniques and methodologies through the project-based approach in this practical guide. Unlike books that use abstract examples and lots of theory, Real-World Software Development shows you how to develop several relevant projects while learning best practices along the way.With this engaging approach, junior developers capable of writing basic Java code will learn about state-of-the-art software development practices for building modern, robust and maintainable Java software. You’ll work with many different software development topics that are often excluded from software develop how-to references.Featuring real-world examples, this book teaches you techniques and methodologies for functional programming, automated testing, security, architecture, and distributed systems.
Real-World Solutions for Developing High-Quality PHP Frameworks and Applications
by Stefan Priebsch Sebastian BergmannLearn to develop high-quality applications and frameworks in PHPPacked with in-depth information and step-by-step guidance, this book escorts you through the process of creating, maintaining and extending sustainable software of high quality with PHP. World-renowned PHP experts present real-world case studies for developing high-quality applications and frameworks in PHP that can easily be adapted to changing business requirements. . They offer different approaches to solving typical development and quality assurance problems that every developer needs to know and master.Details the process for creating high-quality PHP frameworks and applications that can easily be adapted to changing business requirementsCovers the planning, execution, and automation of tests for the different layers and tiers of a Web applicationDemonstrates how to establish a successful development processShares real-world case studies from well-known companies and their PHP expertsWith this book, you'll learn to develop high-quality PHP frameworks and applications that can easily be maintained with reasonable cost and effort.
Real-World SRE: The Survival Guide for Responding to a System Outage and Maximizing Uptime
by Nat WelchThis hands-on survival manual will give you the tools to confidently prepare for and respond to a system outage. Key Features Proven methods for keeping your website running A survival guide for incident response Written by an ex-Google SRE expert Book Description Real-World SRE is the go-to survival guide for the software developer in the middle of catastrophic website failure. Site Reliability Engineering (SRE) has emerged on the frontline as businesses strive to maximize uptime. This book is a step-by-step framework to follow when your website is down and the countdown is on to fix it. Nat Welch has battle-hardened experience in reliability engineering at some of the biggest outage-sensitive companies on the internet. Arm yourself with his tried-and-tested methods for monitoring modern web services, setting up alerts, and evaluating your incident response. Real-World SRE goes beyond just reacting to disaster—uncover the tools and strategies needed to safely test and release software, plan for long-term growth, and foresee future bottlenecks. Real-World SRE gives you the capability to set up your own robust plan of action to see you through a company-wide website crisis. The final chapter of Real-World SRE is dedicated to acing SRE interviews, either in getting a first job or a valued promotion. What you will learn Monitor for approaching catastrophic failure Alert your team to an outage emergency Dissect your incident response strategies Test automation tools and build your own software Predict bottlenecks and fight for user experience Eliminate the competition in an SRE interview Who this book is for Real-World SRE is aimed at software developers facing a website crisis, or who want to improve the reliability of their company's software. Newcomers to Site Reliability Engineering looking to succeed at interview will also find this invaluable.
Real-World Web Development with .NET 9: Build websites and services using mature and proven ASP.NET Core MVC, Web API, and Umbraco CMS
by null Mark J. PriceA practical guide for building websites and services with mature and proven ASP.NET Core controller-based technologies.Key FeaturesMaster ASP.NET Core MVC, Web API, and OData for building robust web services.Get hands-on experience with web testing, security, and containerization techniques.Learn how to implement Umbraco CMS for content management websites.Book DescriptionReal-World Web Development with .NET 9 equips you to build professional websites and services using proven technologies like ASP.NET Core MVC, Web API, and OData—trusted by organizations for delivering robust web applications. You’ll learn to design and build efficient web applications with ASP.NET Core MVC, creating well-structured, maintainable code that follows industry best practices. From there, you'll dive into Web API, mastering how to build RESTful services that are both secure and scalable. Along the way, you’ll also explore testing, authentication, containerization for deployment, ensuring that your solutions are fully production-ready. In the final part of the book, you will be introduced to Umbraco CMS, a popular content management system for .NET. By mastering this tool, you’ll learn how to empower users to manage website content independently. By the end of this book, you'll not only have a solid grasp of controller-based development but also the practical know-how to build dynamic, content-driven websites using a popular .NET CMS.What you will learnBuild web applications using ASP.NET Core MVC with well-structured, maintainable codeDevelop secure and scalable RESTful services using Web API and ODataImplement authentication and authorization for your applicationsTest and containerize your .NET projects for smooth deploymentOptimize application performance with caching and other techniquesLearn how to use and implement Umbraco CMSWho this book is forThis book is aimed at intermediate .NET developers with a good understanding of C# and .NET fundamentals. It is ideal for developers looking to expand their skills in building professional, controller-based web applications.
Real World Web Services: Integrating EBay, Google, Amazon, FedEx and more
by Will IversonThe core idea behind Real World Web Services is simple: after years of hype, what are the major players really doing with web services? Standard bodies may wrangle and platform vendors may preach, but at the end of the day what are the technologies that are actually in use, and how can developers incorporate them into their own applications? Those are the answers Real World Web Services delivers. It's a field guide to the wild and wooly world of non-trivial deployed web services.The heart of the book is a series of projects, demonstrating the use and integration of Google, Amazon, eBay, PayPal, FedEx, and many more web services. Some of these vendors have been extremely successful with their web service deployments: for example, eBay processes over a billion web service requests a month!The author focuses on building 8 fully worked out example web applications that incorporate the best web services available today. The book thoroughly documents how to add functionality like automating listings for auctions, dynamically calculating shipping fees, automatically sending faxes to your suppliers, using an aggregator to pull data from multiple news and web service feeds into a single format or monitoring the latest weblog discussions and Google searches to keep web site visitors on top of topics of interest-by integrating APIs from popular websites most people are already familiar with.For each example application, the author provides a thorough overview, architecture, and full working code examples.This book doesn't engage in an intellectual debate as to the correctness of web services on a theological level. Instead, it focuses on the practical, real world usage of web services as the latest evolution in distributed computing, allowing for structured communication via Internet protocols. As you ll see, this includes everything from sending HTTP GET commands to retrieving an XML document through the use of SOAP and various vendor SDKs.
Real World Windows 10 Development
by Edward Moemeka Elizabeth MoemekaEmphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10. Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub. Readers will learn how to: Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications Build adaptive user interfaces that scale to the screen dimensions they are displayed on Monitize your apps Introduce mapping What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment. Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps. In this book, you'll get: Detailed descriptions of Windows 10 app development Samples emphasizing the use of XAML/C# Adherence to Windows 10 guidelines for successful app acceptance
Real World Windows 8 App Development with JavaScript
by Elizabeth Lomasky Edward MoemekaLearn from the new set of cutting-edge Windows 8 expert developers, and get the low-down from an author with experience from the front line of Windows 8 app development. Theory is all well and good, but when it comes down to it, you can't beat practical advice from someone who's been there and done it. Real World Windows 8 App Development with JavaScript dives into the topics that are essential for making the most of this new platform for application development. You will discover important tips, such as adding monetization options after the project is published on the store to avoid issues with the go-live API, steering clear of problems with the current roaming infrastructure, and how to include health and activity monitoring components built into your app to give you more advanced usage telemetry than that offered by the Windows store. This book is for developers, by a developer who has already fought these battles. You will come away from this book with all the tools, ideas, and inspiration to create successful Windows 8 JavaScript apps.You will learn how to make the most of Microsoft's APIs for hooking into Windows 8 on all devices, including the core ideas of the Promise and the asynchronous programming model, along with new ideas such as contracts and charms that make life easier for you as a developer and give the user a strong unified experience. The release of Windows 8 ushers in a virtually limitless market for developers wanting to publish apps to a worldwide market. Real World Windows 8 App Development with JavaScript addresses developers who aim to break into this market by providing detailed and highly practical explanations of Windows 8 development and samples from an author who's been there an earned the experience. The real world examples in the book adhere to the stylistic guidelines Microsoft has put in place to maintain a consistent look and feel for all applications on this platform. This book includes: Detailed descriptions of Windows 8 App Development Samples emphasizing the use of JavaScript and HTML 5 Adherence to Windows 8 guidelines for successful app acceptance
Real World Windows 8 Development
by Samidip BasuReal World Windows 8 Development is a developer's handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more. Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development. What you'll learn Discover the pertinent points of the technology stack in Windows 8 from a developer's perspective. Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more. Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system. Learn from crisp, standalone discussion of topics in each chapter Who this book is for Real World Windows 8 Development is by a developer, for developers. The book is for . NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and . NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you. Table of Contents Part I - Knowing the Ecosystem: Introduction to Windows 8 Part I - Knowing the Ecosystem: Modern UI Design Part II - Getting Started: The Platform & Developer Tools Part II - Getting Started: The Right Controls Part II - Getting Started: The Look & Feel Part II - Getting Started: Content Structuring & Navigation Part III - Into the Groove: Orientation & Visual States Part III - Into the Groove: Handling Data Part III - Into the Groove: Application Lifecycle Management Part III - Into the Groove: Contracts Part IV - The Bling: Media & Sensors Part IV - The Bling: Tiles, Badges, and Toasts Part V - Above & Beyond: Cloud Augmentation Part V - Above & Beyond: Live Service Integration Part V - Above & Beyond: Real-World Techniques Part V - Above & Beyond: Deployment
Real-World Wireless Sensor Networks
by Koen Langendoen Wen Hu Federico Ferrari Marco Zimmerling Luca MottolaThis edited book presents the results of the 5th Workshop on Real-world Wireless Sensor Networks (REALWSN). The purpose of this workshop was to bring together researchers and practitioners working in the area of sensor networks, with focus on real-world experiments or deployments of wireless sensor networks. Included were, nonetheless, emerging forms of sensing such as those that leverage smart phones, Internet of Things, RFIDs, and robots. Indeed, when working with real-world experiments or deployments, many new or unforeseen issues may arise: the network environment may be composed of a variety of different technologies, leading to very heterogeneous network structures; software development for large scale networks poses new types of problems; the performance of prototype networks may differ significantly from the deployed system; whereas actual sensor network deployments may need a complex combination of autonomous and manual configuration. Furthermore, results obtained through simulation are typically not directly applicable to operational networks; it is therefore imperative for the community to produce results from experimental research. The workshop collected the state of the art in emerging and current research trends dealing with Real-world Wireless Sensor Networks, with the aim of representing a stepping stone for future research in this field.
REALBasic: The Definitive Guide, 2nd Edition
by Matt NeuburgREALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily.REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X.The book is divided into three sections:Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less timeUser Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer.Reaching Out: Internet communications, databases, multimedia, game programming and more!
Realidad Virtual
by Ajit SinghEl rápido desarrollo de la tecnología la ha vuelto omnipresente. La computadora es el producto más representativo, ya que en unas pocas décadas ha logrado una amplia aceptación. Ahora bien, hay muchas clases diferentes de computadoras, por ejemplo, el enorme servidor ubicado en la habitación, la computadora personal en la mesa, la computadora portátil, el teléfono inteligente y la tableta e incluso el dispositivo portátil en nuestra muñeca o en nuestra cabeza. La relación entre la computadora y el ser humano ha atravesado por un cambio fundamental. La interacción ente el hombre y la computadora (IHC) es un campo de estudio que ayuda a las personas a controlar las máquinas con mayor facilidad, de modo que una gran variedad de usuarios pueden utilizar las computadoras, desde una minoría especializada hasta la gran mayoría de las personas en todo el mundo. La ACM define a la IHC como "Una disciplina relacionada con el diseño, evaluación e implementación de sistemas informáticos interactivos y el estudio de los principales fenómenos que los rodean". (Hewett et al., 2009). En sus inicios, solo podíamos escribir el comando para que la computadora funcionara, luego, después del desarrollo de la interfaz gráfica, con el nacimiento del mouse, comenzamos a hacer clic en los íconos. En los últimos años, la tecnología de la pantalla táctil ha liberado nuestra mano y ya podemos tocar la pantalla para usar nuestro dispositivo. Aún así, se siguen investigando nuevas formas de interacción. Oculus Rift, Google Glass y HoloLens representan la tecnología más avanzada en el campo de la Realidad virtual / Realidad aumentada. Las personas repiten tediosas actividades cotidianas y se sienten aburridas. ¿Hay alguna manera de hacer que el mundo real esté lleno de variedad? Este libro presentará la historia y el desarrollo de la interacción humano-computadora y la Realidad virtual / Realidad aumentada. Analizará las tres tecnologías m�
The Realism-Antirealism Debate in the Age of Alternative Logics
by Giuseppe Primiero Mathieu Marion Shahid RahmanThe relation between logic and knowledge has been at the heart of a lively debate since the 1960s. On the one hand, the epistemic approaches based their formal arguments in the mathematics of Brouwer and intuitionistic logic. Following Michael Dummett, they started to call themselves `antirealists'. Others persisted with the formal background of the Frege-Tarski tradition, where Cantorian set theory is linked via model theory to classical logic. Jaakko Hintikka tried to unify both traditions by means of what is now known as `explicit epistemic logic'. Under this view, epistemic contents are introduced into the object language as operators yielding propositions from propositions, rather than as metalogical constraints on the notion of inference. The Realism-Antirealism debate has thus had three players: classical logicians, intuitionists and explicit epistemic logicians. The editors of the present volume believe that in the age of Alternative Logics, where manifold developments in logic happen at a breathtaking pace, this debate should be revisited. Contributors to this volume happily took on this challenge and responded with new approaches to the debate from both the explicit and the implicit epistemic point of view.
Realistic Architectural Visualization with 3ds Max and mental ray
by Jamie Cardoso Roger CussonRevitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.
Realistic Asset Creation with Adobe Substance 3D: Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager
by Zeeshan Jawed ShahGain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive bookKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.
Realitätstreue, Natürlichkeit, Plausibilität
by Clemens Kuhn-RahloffDieses Buch richtet sich an Ingenieure und Forscher im Bereich der Kommunikationsakustik und anderen Gebieten der Wahrnehmungsforschung. Es bewegt sich im interdisziplinären Feld von Kommunikationsakustik, Informationstheorie und Wahrnehmungspsychologie und liefert einen wesentlichen Beitrag zum Verständnis der akustischen Wahrnehmung. Im Zentrum steht dabei der Begriff der Plausibilität als grundlegender Bestandteil kommunikationsakustischer Technik. Um Eigenschaften von Plausibilitätsurteilen bei der akustischen Wahrnehmung zu von Menschen zu erörtern, stellt das Buch ausgewählte top-down-Prozesse der Wahrnehmung in den Vordergrund, die das Urteilsverhalten beeinflussen. Plausibilität wird im Kontext existierender Modelle für perzeptive Messungen dargestellt und die Anforderungen werden diskutiert, die an den Begriff gestellt werden, wenn er im psychoakustischen Sinn als Messgröße aufgefasst wird.
Réalité Virtuelle
by Ajit SinghLes gens veulent toujours trouver plus de moyens pour interagir avec l’ordinateur. En tant que l’un des principaux types d’interaction Homme-machine, la Réalité Virtuelle est devenue un sujet brûlant dans les années récentes. Oculus Rift, Google Glass and HoloLens représentent la technologie la plus avancée dans le domaine de la Réalité Virtuelle/Réalité Augmentée (RA). La communication entre les Etres humains et le monde réel est assez normale, le monde virtuel est très isolé, y a-t-il donc une plateforme de communication entre la réalité et la virtualité, qui aide les gens à trouver plus d’amis ? Les gens ne font que répéter les activités fastidieuses de la vie quotidienne et s’ennuient. Y a-t-il un moyen pouvant rendre le monde réel plein de variété ? La technologie RA peut résoudre ces problème ci-dessus ; c’est une technologie qui peut améliorer et combler les nouvelles demandes et elle sera la prochaine grande chose. Ce livre introduira l’histoire et le développement de l’interaction homme-machine et Réalité Virtuelle/Réalité Augmentée. Il analysera trois technologies les plus représentative à savoir, Oculus Rift, Google Glass et HoloLens. Sous la base de cela, il discutera des avantages et des inconvénients de ces technologies, et se clôtura sur la possibilité pour La technologie RV et RA d’être la prochaine étape de l’IHM.
The Reality Game: How the Next Wave of Technology Will Break the Truth
by Samuel WoolleyFake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives?Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings.Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia.Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.
The Reality Game: A gripping investigation into deepfake videos, the next wave of fake news and what it means for democracy
by Samuel WoolleyTHIS ISN'T AN EPISODE OF BLACK MIRROR. THIS. IS. THE. FUTURE. 'A mind-blowing and essential book for a future that's practically already here. This book scares the hell out of me, but if we listen to Woolley's wake-up call, then I also have hope.' Jane McGonigal, author of Reality is BrokenThe problem of online disinformation is only getting worse. Social media may well play a role in the US 2020 presidential election and other major political events. But that doesn't even begin to describe what future propaganda will look like. As Samuel Woolley shows, we will soon be navigating new technologies such as human-like automated voice systems, machine learning, 'deep-fake' AI-edited videos and images, interactive memes, virtual reality and augmented reality. In stories both deeply researched and compellingly written, Woolley describes this future, and explains how the technology can be manipulated, who might control it and its impact on political strategy. Finally, Woolley proposes strategic responses to this threat with the ultimate goal of empowering activists and pushing technology builders to design for democracy. We may not be able to alter how the internet was used to challenge democracy in years past but we can follow the signals to prevent manipulation in the future - and to use these powerful new tools not to control people but to empower them.
The Reality Game: A gripping investigation into deepfake videos, the next wave of fake news and what it means for democracy
by Samuel WoolleyThe problem of online disinformation is only getting worse. Social media may well play a role in the the US 2020 presidential election and other major political events. But that doesn't even begin to describe what future propaganda will look like. As Samuel Woolley shows, we will soon be navigating new technologies such as human-like automated voice systems, machine learning, 'deep-fake' AI-edited videos and images, interactive memes, virtual reality and augmented reality. In stories both deeply researched and compellingly written, Woolley describes this future, and explains how the technology can be manipulated, who might control it and its impact on political strategy. (p) 2020 Octopus Publishing GroupFinally, Woolley proposes strategic responses to this threat with the ultimate goal of empowering activists and pushing technology builders to design for democracy. We may not be able to alter how the internet was used to challenge democracy in years past but we can follow the signals to prevent manipulation in the future - and to use these powerful new tools not to control people but to empower them.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
by Jane McgonigalVisionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, , and play games.Watch a Video
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
by Jane McgonigalA visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.From the Trade Paperback edition.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
by Jane McgonigalVisionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
Reality Is Broken
by Jane McgonigalVisionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, , and play games. Watch a Video .
Reality Media: Augmented and Virtual Reality
by Jay David Bolter Maria Engberg Blair MacIntyreHow augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.TThis book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term &“reality media,&” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book&’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.