- Table View
- List View
Reverse Design: Super Mario World
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. <P><P>Key Features <li>Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Reverse Design: Half-Life
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: <li>How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design. <li>How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre <li>The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design <li>Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games <li>Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
Reverse Design: Final Fantasy VI
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: <li>How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production <li>How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth <li>How the systems were designed to allow the player to use any combination of characters with equal levels of success <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design <li>Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas <li>Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily
Reverse Engineering Social Media: Software, Culture, and Political Economy in New Media Capitalism
by Robert W. GehlRobert Gehl's timely critique, Reverse Engineering Social Media, rigorously analyzes the ideas of social media and software engineers, using these ideas to find contradictions and fissures beneath the surfaces of glossy sites such as Facebook, Google, and Twitter. Gehl adeptly uses a mix of software studies, science and technology studies, and political economy to reveal the histories and contexts of these social media sites. Looking backward at divisions of labor and the process of user labor, he provides case studies that illustrate how binary "Like" consumer choices hide surveillance systems that rely on users to build content for site owners who make money selling user data, and that promote a culture of anxiety and immediacy over depth. Reverse Engineering Social Media also presents ways out of this paradox, illustrating how activists, academics, and users change social media for the better by building alternatives to the dominant social media sites.
Reverse Engineering with Terraform: An Introduction to Infrastructure Automation, Integration, and Scalability using Terraform
by Sumit Bhatia Chetan GabhaneThis book is a comprehensive guide for employing Terraform in infrastructure as code automation, and its application to infrastructure operations. Reverse Engineering with Terraform begins with an introduction to Terraform’s core functionalities, including state files, configuration files, and providers, followed by a deep dive into the tool. You’ll then learn how to pinpoint problems with Terraform automation and how reverse engineering can help you resolve them. Drilling down, authors Sumit Bhatia and Chetan Gabhane walk you through the various steps in reverse engineering with an eye towards more effective Terraform integration with preexisting and legacy IT infrastructure. Using a real-world reverse engineering example, they demonstrate how to import a preexisting resource into your infrastructure, which can help you develop an automatable and scalable method for Terrraform adoption. You’ll also learn how to create reusable, shareable components to streamline infrastructure code and foster collaboration within teams, and advanced techniques for using Terraform to optimize infrastructure provisioning, configuration, and management. Filled with real-world case studies, tips and tricks, and best practices, this book will leave you with a thorough understanding of the infrastructure as code paradigm, and how to leverage Terraform automation with legacy as well as modern IT infrastructure. What You Will Learn Understand Terraform and its infrastructure automation capabilities Explore how Terraform can be used with other platforms like AWS, Azure and VMware Master the basic concepts of reverse engineering for legacy infrastructure entities Enable Terraform in legacy IT environments through reverse engineering Who This Book Is For IT architects, admins, technical managers, and infrastructure solution experts. Minimal knowledge of Python programming is the only prerequisite.
Reversibility and Universality: Essays Presented To Kenichi Morita On The Occasion Of His 70th Birthday (Emergence, Complexity And Computation Ser. #30)
by Andrew AdamatzkyThis book is a tribute to Kenichi Morita’s ideas and achievements in theoretical computer science, reversibility and computationally universal mathematical machines. It offers a unique source of information on universality and reversibility in computation and is an indispensable book for computer scientists, mathematicians, physicists and engineers. Morita is renowned for his works on two-dimensional language accepting automata, complexity of Turing machines, universality of cellular automata, regular and context-free array grammars, and undecidability. His high-impact works include findings on parallel generation and parsing of array languages by means of reversible automata, construction of a reversible automaton from Fredkin gates, solving a firing squad synchronization problem in reversible cellular automata, self-reproduction in reversible cellular spaces, universal reversible two-counter machines, solution of nondeterministic polynomial (NP) problems in hyperbolic cellular automata, reversible P-systems, a new universal reversible logic element with memory, and reversibility in asynchronous cellular automata.Kenichi Morita’s achievements in reversibility, universality and theory of computation are celebrated in over twenty high-profile contributions from his colleagues, collaborators, students and friends. The theoretical constructs presented in this book are amazing in their diversity and depth of intellectual insight, addressing: queue automata, hyperbolic cellular automata, Abelian invertible automata, number-conserving cellular automata, Brownian circuits, chemical automata, logical gates implemented via glider collisions, computation in swarm networks, picture arrays, universal reversible counter machines, input-position-restricted models of language acceptors, descriptional complexity and persistence of cellular automata, partitioned cellular automata, firing squad synchronization algorithms, reversible asynchronous automata, reversible simulations of ranking trees, Shor’s factorization algorithms, and power consumption of cellular automata.
Reversible Computation
by Simon Devitt Ivan LaneseThis book constitutes the refereed proceedings of the 8th International Conference on Reversible Computation, RC 2016, held in Bologna, Italy, in July 2016. The 18 full and 5 short papers included in this volume were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections named: process calculi; reversible models; programming languages; quantum computing; quantum programming; circuit theory; and syntheses.
Reversible Computation: 10th International Conference, RC 2018, Leicester, UK, September 12-14, 2018, Proceedings (Lecture Notes in Computer Science #11106)
by Jarkko Kari Irek UlidowskiThis book constitutes the refereed proceedings of the 10th International Conference on Reversible Computation, RC 2018, held in Leicester, UK, in September 2018. The 13 full, 7 short, and one tutorial papers included in this volume together with four invited talks were carefully reviewed and selected from 28 submissions. The papers are organized in the following topical sections: reversible concurrent computation; quantum circuits; reversible programming languages; and applications.
Reversible Computation: 15th International Conference, RC 2023, Giessen, Germany, July 18–19, 2023, Proceedings (Lecture Notes in Computer Science #13960)
by Martin Kutrib Uwe MeyerThis book constitutes the refereed proceedings of the 15th International Conference on Reversible Computation, RC 2023, held in Giessen, Germany, during July 18–19, 2023.The 11 full papers and 3 short papers included in this book were carefully reviewed and selected from 19 submissions. They were organized in topical sections as follows: Foundations; Reversible Programming; Quantum Computing; and Quantum Circuits.
Reversible Computation: 12th International Conference, RC 2020, Oslo, Norway, July 9-10, 2020, Proceedings (Lecture Notes in Computer Science #12227)
by Ivan Lanese Mariusz RawskiThis book constitutes the refereed proceedings of the 12th International Conference on Reversible Computation, RC 2020, held in Oslo, Norway, in July 2020. The 17 full papers included in this volume were carefully reviewed and selected from 22 submissions. The papers are organized in the following topical sections: theory and foundation; programming languages; circuit synthesis; evaluation of circuit synthesis; and applications and implementations.
Reversible Computation: Selected Results of the COST Action IC1405 (Lecture Notes in Computer Science #12070)
by Ivan Lanese Irek Ulidowski Ulrik Pagh Schultz Carla FerreiraThis open access State-of-the-Art Survey presents the main recent scientific outcomes in the area of reversible computation, focusing on those that have emerged during COST Action IC1405 "Reversible Computation - Extending Horizons of Computing", a European research network that operated from May 2015 to April 2019.Reversible computation is a new paradigm that extends the traditional forwards-only mode of computation with the ability to execute in reverse, so that computation can run backwards as easily and naturally as forwards. It aims to deliver novel computing devices and software, and to enhance existing systems by equipping them with reversibility. There are many potential applications of reversible computation, including languages and software tools for reliable and recovery-oriented distributed systems and revolutionary reversible logic gates and circuits, but they can only be realized and have lasting effect if conceptual and firm theoretical foundations are established first.
Reversible Computation: 14th International Conference, RC 2022, Urbino, Italy, July 5–6, 2022, Proceedings (Lecture Notes in Computer Science #13354)
by Claudio Antares Mezzina Krzysztof PodlaskiThis book constitutes the refereed proceedings of the 14th International Conference on Reversible Computation, RC 2022, which was held in Urbino, Italy, during July 5-6, 2021. The 10 full papers and 6 short papers included in this book were carefully reviewed and selected from 20 submissions. They were organized in topical sections named: Reversible and Quantum Circuits; Applications of quantum Computing; Foundations and Applications.
Reversible Computation: 16th International Conference, RC 2024, Toruń, Poland, July 4–5, 2024, Proceedings (Lecture Notes in Computer Science #14680)
by Torben Ægidius Mogensen Łukasz MikulskiThis book constitutes the refereed proceedings of the 16th International Conference on Reversible Computation, RC 2024, held in Toruń, Poland, during July 4–5, 2024. The 10 full papers and 3 short papers included along with two invited papers in this book were carefully reviewed and selected from 18 submissions. They were organized in topical sections as follows: Models of Reversible Computation; Experiments in Reversible Programming; Reversible and Quantum Programming Languages; and Synthesis, Verification, and Analysis of Reversible and Quantum Systems.
Reversible Computation
by Hafizur Rahaman Iain PhillipsThis book constitutes the refereed proceedings of the 9th International Conference on Reversible Computation, RC 2017, held in Kolkata, India, in July 2017. The 13 full and 5 short papers included in this volume together with one invited paper were carefully reviewed and selected from 47 submissions. The papers are organized in the following topical sections: foundations; reversible circuit synthesis; reversible circuit optimization; testing and fault tolerance; and quantum circuits.
Reversible Computation: 11th International Conference, RC 2019, Lausanne, Switzerland, June 24–25, 2019, Proceedings (Lecture Notes in Computer Science #11497)
by Michael Kirkedal Thomsen Mathias SoekenThis book constitutes the refereed proceedings of the 11th International Conference on Reversible Computation, RC 2019, held in Lausanne, Switzerland, in June 2019.The 12 full papers and two short papers included in this volume were carefully reviewed and selected from 22 submissions. One invited talk is also included. The papers are organized in the following topical sections: theory and foundation; programming languages; circuit synthesis; evaluation of circuit synthesis; and applications and implementations.
Reversible Computation: 13th International Conference, RC 2021, Virtual Event, July 7–8, 2021, Proceedings (Lecture Notes in Computer Science #12805)
by Shigeru Yamashita Tetsuo YokoyamaThis book constitutes the refereed proceedings of the 13th International Conference on Reversible Computation, RC 2021, which was held online during July 7-8, 2021. The 11 papers included in this book were carefully reviewed and selected from 21 submissions. The book also contains 2 invited talks in full-paper length, 3 work-in-progress papers and 1 tool paper. They were organized in topical sections named: programming and programming languages; reversible concurrent computation; theory and foundations; and circuit synthesis.
Reversible Computing
by Alexis De VosWritten by one of the few top internationally recognized experts in the field, this book concentrates on those topics that will remain fundamental, such as low power computing, reversible programming languages, and applications in thermodynamics. It describes reversible computing from various points of view: Boolean algebra, group theory, logic circuits, low-power electronics, communication, software, quantum computing. It is this multidisciplinary approach that makes it unique.Backed by numerous examples, this is useful for all levels of the scientific and academic community, from undergraduates to established academics.
Reversible Logic Synthesis Methodologies with Application to Quantum Computing
by Saleem Mohammed Ridha TahaThis book opens the door to a new interesting and ambitious world of reversible and quantum computing research. It presents the state of the art required to travel around that world safely. Top world universities, companies and government institutions are in a race of developing new methodologies, algorithms and circuits on reversible logic, quantum logic, reversible and quantum computing and nano-technologies. In this book, twelve reversible logic synthesis methodologies are presented for the first time in a single literature with some new proposals. Also, the sequential reversible logic circuitries are discussed for the first time in a book. Reversible logic plays an important role in quantum computing. Any progress in the domain of reversible logic can be directly applied to quantum logic. One of the goals of this book is to show the application of reversible logic in quantum computing. A new implementation of wavelet and multiwavelet transforms using quantum computing is performed for this purpose. Researchers in academia or industry and graduate students, who work in logic synthesis, quantum computing, nano-technology, and low power VLSI circuit design, will be interested in this book.
Reversible Steganography and Authentication via Transform Encoding (Studies in Computational Intelligence #901)
by Jyotsna Kumar MandalThis book focuses on reversible steganography and authentication via transform encoding, fully discussing in detail the reversibility computation of six transformation techniques: DFT, DCT, wavelets, Z, binomial and grouplet, as well as chaos-based authentication. The book also describes algorithmic approaches based on all transformations along with implementation details and results. Further topics include embedding and extraction into the spatial domain, tuning using GA-based approaches and embedding into imaginary coefficients of the Z domain. Featuring detailed algorithms for encryption and descriptions of all techniques, including embedding techniques for all transform-based steganographic processes, the book also explores the adjustment of pixel values after embedding and presents numerical examples of reversible computations. In the context of chaos-based authentication, it also describes testing the quality of generator is using Monobit, Serial and Poker tests. The book then outlines 15 test cases recommended by NIST fifteen test cases, along with their implementation on six evolutionary algorithms for neural cryptographic systems in the context of wireless computations – TPM, KSOMSCT, DHLPSCT, CHDLPSCT, CTHLPSCT and CGTHLPSCT – and verifies their satisfiability based on the implementations of these six techniques. Lastly it presents various metrics of image processing systems. This book is a valuable reference resource for research scholars, PG/UG students and practicing engineers
Reversing
by Eldad EilamBeginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the variousapplications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product.* The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products* Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware* Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language
A Review of the FBI's Trilogy Information Technology Modernization Program
by Committee on the FBI's Trilogy Information Technology Modernization ProgramThe Federal Bureau of Investigation (FBI) is in the process of developing a modern information technology (IT) system—the Trilogy program— that is designed to provide a high-speed network, modern workstations and software, and an application—the Virtual Case File (VCF)—to enhance the ability of agents to organize, access, and analyze information. Implementation of this system has encountered substantial difficulties, however, and has been the subject of much investigation and congressional concern. To help address these problems, the FBI asked the National Research Council (NRC) to undertake a quick review of the program and the progress that has been made to date. This report presents that review. The current status of four major aspects of the program—the enterprise architecture, system design, program management, and human resources—are discussed, and recommendations are presented to address the problems.
Revision Notes: CCEA ICT for GCSE (My Revision Notes (PDF))
by Siobhan Matthewson Gerry Lynch Margaret DebbadiRevision Notes: CCEA ICT for GCSE has been written by experienced teachers and examiners so that you can be confident that it covers only the facts and ideas you will be expected to recall and use in the exam.- Essential facts are carefully organised to make revising easier.- Exams tips show you how to avoid losing marks and get the best grade.- Check your understanding questions support you in the run-up to the exams, with answers provided free online at www.hodderplus.co.uk.This book will help you plan and pace your revision to suit your learning needs and can be integrated with other revision techniques you are using.
Revision Notes: WJEC ICT for GCSE
by Ian PagetMy Revision Notes: WJEC ICT for GCSE has been written by experienced teachers and examiners so that you can be confident that it covers only the facts and ideas you will be expected to recall and use in the exam.Essential facts are carefully organised to make revising easier.Exams tips show you how to avoid losing marks and get the best grade.Check your understanding questions support you in the run-up to the exams, with answers provided free online at www.hodderplus.co.uk.This book will help you plan and pace your revision to suit your learning needs and can be integrated with other revision techniques you are using.
Revit 2020 for Architecture: No Experience Required
by Eric WingThe updated 2020 edition of the popular step-by-step tutorial for Revit Architecture Shortly after its first publication, Autodesk Revit for Architecture: No Experience Required quickly became the market-leading, real-world guide for learning and building with Revit—the powerful and sophisticated Building Information Modeling (BIM) software used by professionals the world over. Fully updated for Revit 2020, this popular, user-friendly book helps you learn the Revit interface, understand the fundamental concepts and features of the software, and design, document, and present a 3D BIM project. A continuous, step-by-step tutorial guides you through every phase of the project: from placing walls, doors, windows, structural elements, dimensions, and text, to generating documentation, advanced detailing, site grading, construction scheduling, material takeoffs, and much more. Updated and revised to include new content, this invaluable guide covers all the fundamental skills every Revit user needs. Whether used as a complete, start-to-finish lesson or as a quick-reference for unfamiliar tasks, this book will help you: Learn each phase of designing, documenting, and presenting a four-story office building using a simple yet engaging continuous tutorial Follow the tutorial sequentially or jump to any chapter by downloading the project files from the Sybex website Use the start-to-finish tutorial project as a reference for your own real-world projects and to develop a powerful Revit skillset Gain thorough knowledge of Revit’s essential concepts and features to make the move from 2D drafting to 3D building information modeling Get up to speed with advanced features, including new coverage of advanced walls, families, sites, topography, and more Autodesk Revit 2020 for Architecture No Experience Required is the go-to guide for both professionals and students seeking to learn Revit's essential functions quickly and effectively, to understand real workplace projects, processes, and workflows, and to set the stage for continuing on to more advanced skills.
Revit 2024 for Architecture: No Experience Required
by Eric WingThe latest and most authoritative version of the popular step-by-step tutorial for Revit Architecture The newly revised third edition of Revit 2024 for Architecture: No Experience Required is the latest update to the market-leading, real-world guide for learning and building with Revit—the powerful and sophisticated Building Information Modeling (BIM) software used by professionals around the world. This popular, user-friendly book teaches you the Revit interface and helps you understand the foundational concepts and features of the software. You’ll learn to design, document, and present a 3D BIM project with a continuous, step-by-step tutorial that guides you through every phase of the project: from placing walls, doors, windows, structural elements, dimensions, and text, to generating documentation, advanced detailing, site grading, construction scheduling, material takeoffs, and more. In addition, this book helps you prepare for the Autodesk Revit Architecture Certification Exam. Throughout the book, you will find helpful insights directly related to the exam. The last two chapters are dedicated entirely to the exam with a practice test at the end of the book. You’ll also: Learn each phase of designing, documenting, and presenting a four-story office building using a simple yet engaging continuous tutorial Follow the tutorial sequentially or jump to any chapter by downloading the project files from the Sybex website Use the start-to-finish tutorial project as a reference for your own real-world projects and to develop a powerful Revit skillset Gain thorough knowledge of Revit’s essential concepts and features to make the move from 2D drafting to 3D building information modeling Get up to speed with advanced features, including new coverage of advanced walls, families, sites, topography, and moreThe Autodesk Revit 2024 for Architecture: No Experience Required, 3rd Edition, is the go-to guide for professionals and students seeking to learn Revit’s essential functions quickly and effectively.