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Sport History in the Digital Era

by Murray G Phillips Gary Osmond

From statistical databases to story archives, from fan sites to the real-time reactions of Twitter-empowered athletes, the digital communication revolution has changed the way fans relate to LeBron's latest triple double or Tom Brady's last second touchdown pass. In this volume, contributors from Australia, Ireland, New Zealand, the United Kingdom, and the United States analyze the parallel transformation in the field of sport history, showing the ways powerful digital tools raise vital philosophical, epistemological, ontological, methodological, and ethical questions for scholars and students alike. Chapters consider how philosophical and theoretical understandings of the meaning of history influence engagement with digital history, and conceptualize the relationship between history making and the digital era. As the writers show, digital media's mostly untapped potential for studying the recent past via media like blogs, chat rooms, and gambling sites forge a symbiosis between sports and the internet while offering historians new vistas to explore and utilize. In this new era, digital history becomes a dynamic site of enquiry and discussion where scholars enter into a give-and-take with individuals and invite their audience to grapple with, rather than passively absorb, evidence. Timely and provocative, Sport History in the Digital Era affirms how the information revolution has transformed sport and sport history--and shows the road ahead. Contributors include Douglas Booth, Mike Cronin, Martin Johnes, Matthew Klugman, Geoffery Z. Kohe, Tara Magdalinski, Fiona McLachlan, Bob Nicholson, Rebecca Olive, Gary Osmond, Murray G. Phillips, Stephen Robertson, Synthia Sydnor, Holly Thorpe, and Wayne Wilson.

Sport and Video Games (Frontiers of Sport)

by Łukasz Muniowski

This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally.Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawk’s Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the player’s experience. It also considers how video games are used by leagues and sports franchises, through sponsorship and in-game advertisements, to reinforce their brands. Furthermore, it presents a concise history of sports video games, and using narrative methods, it takes a close look at the importance of storytelling in sports video games, not only in the sense of the stories built into the structure of a game but also in the way that fans and media organizations build their own stories in sport, in both real and virtual worlds. The book also asks how sports video games illuminate our understanding of key social issues, including race and gender.This is fascinating reading for anybody with an interest in the sociology or culture of sport or video games, sport business, or the gaming industry.

Sportinformatik: Modellbildung, Simulation, Datenanalyse und Visualisierung von sportbezogenen Daten

by Daniel Memmert

In den letzten Jahren ist die Sportinformatik extrem gewachsen, vor allem weil immer mehr und neuere Daten verfügbar wurden. Sportinformatische Tools – sei es im Training zur Gegnervorbereitung, im Wettkampf oder in der Wissenschaft – sind im Sport heute auf unterschiedlichen Expertise-Ebenen unverzichtbar. Durch den Einsatz in den vier großen Anwendungsfeldern Vereine und Verbände, Wirtschaft, Wissenschaft sowie Medien ist ein völlig neuer Markt entstanden, der innerhalb der universitären Forschungs- und Lehraktivitäten zunehmend an Bedeutung gewinnt.Dieses Lehrbuch möchte der mittlerweile breiten Vielfalt der Sportinformatik gerecht werden, indem mehr als 30 Autorinnen und Autoren aus ihrem Spezialgebiet berichten und neueste Erkenntnisse prägnant zusammenfassen. Das Werk gliedert sich in vier Hauptabschnitte: Datensätze, Modellbildung, Simulation sowie Datenanalyse. Neben Hintergründen zu Programmiersprachen und zur Visualisierung wird es von der Historie und einem Ausblick eingerahmt. Studierende mit Bezug zur Sportwissenschaft erhalten einen umfassenden Einblick in die Sportinformatik, unterstützt durch ein didaktisch ausgefeiltes Konzept, das eine einfache Vermittlung der Lerninhalte ermöglicht. Zahlreiche digitale Übungsfragen untermauern den Lerneffekt und gewährleisten eine optimale Prüfungsvorbereitung. Für Fortgeschrittene bietet die vertiefende Diskussion von Zeitreihen Data Mining, künstlichen neuronalen Netzwerken, Convolution Kernel, Transfer Learning und Random Forests einen zusätzlichen Mehrwert.

Sports Analytics: Data-Driven Sports and Decision Intelligence

by Dieu Hack-Polay Ali B. Mahmoud P. Mary Jeyanthi A. Mansurali

In "Sports Analytics: Data-Driven Sports and Decision Intelligence," embark on a journey through the exhilarating world of sports enhanced by the power of data-driven insights. From the nail-biting moments on the field to the strategic decisions behind the scenes, this comprehensive guide unveils the secrets that propel teams to victory and champions to greatness.It explores the cutting-edge techniques and methodologies that revolutionize the way we understand and analyze sports performance. From player evaluations to game strategies, injury prevention to fan engagement, this book equips you with the tools to gain a competitive edge in any sport. Whether you're a coach, player, analyst, or simply a passionate fan, this book will change the way you see the game. This book details how to use analytics and machine learning to highlight key performance indicators (KPIs) of sports for analysis. The authors show how to apply various statistical techniques, machine learning and data mining algorithms for on-field and off-field analysis. They go on to show how analytical algorithms are used in the sports ecosystem to derive solutions for the team and leadership, helping team managers and coaches to monitor games and player information through dashboards. The book then shows how to deploy machine learning algorithms for validating and improving teams and players performance. The book is relevant to professionals and academics working in machine learning and data analysis related to sports.

Sports Analytics: First International Conference, ISACE 2024, Paris, France, July 12–13, 2024, Proceedings (Lecture Notes in Computer Science #14794)

by Jin Song Dong Zhe Hou Masoumeh Izadi

This book constitutes the refereed proceedings of the First International Conference on Sports Analytics, ISACE 2024, held in Paris, France, during July 12–13, 2024. The 19 full papers, 1 short paper and 7 Practical Experience papers included in this volume were carefully reviewed and selected from a total of 66 submissions. The vision of this new International Sports Analytics Conference and Exhibition (ISACE) series is to bring leading academics, researchers, coaches, psychologists, managers and technologists together to advance the state-of-the-art of sports analytics.

Sports Data Mining

by Hsinchun Chen Osama K. Solieman Robert P. Schumaker

Data mining is the process of extracting hidden patterns from data, and it's commonly used in business, bioinformatics, counter-terrorism, and, increasingly, in professional sports. First popularized in Michael Lewis' best-selling Moneyball: The Art of Winning An Unfair Game, it is has become an intrinsic part of all professional sports the world over, from baseball to cricket to soccer. While an industry has developed based on statistical analysis services for any given sport, or even for betting behavior analysis on these sports, no research-level book has considered the subject in any detail until now. Sports Data Mining brings together in one place the state of the art as it concerns an international array of sports: baseball, football, basketball, soccer, greyhound racing are all covered, and the authors (including Hsinchun Chen, one of the most esteemed and well-known experts in data mining in the world) present the latest research, developments, software available, and applications for each sport. They even examine the hidden patterns in gaming and wagering, along with the most common systems for wager analysis.

Sports Engineering and Computer Science: Proceedings of the International Conference on Sport Science and Computer Science (SSCS 2014), Singapore, 16-17 September 2014 (Advances in Sports Engineering and Technology)

by Qi Luo

Sports Engineering and Computer Science contains papers presented at the 2014 International Conference on Sport Science and Computer Science (SSCS 2014), held September 16-17, 2014 in Singapore and at the 2014 International Conference on Biomechanics and Sports Engineering (BSE 2014), held October 24-25, 2014, in Riga, Latvia. The contributions hav

Sports Ergonomics: Proceedings of HWWE 2022 (Design Science and Innovation)

by Rauf Iqbal Vivek Khanzode Ajita D. Singh

This book presents select proceedings of the International Conference on Humanizing Work and Work Environment (HWWE-2022) conducted at Punjabi University, Patiala. The conference proceedings examine a range of issues confronted by researchers and practitioners in the field of ergonomics and human factors engineering today. The book showcases latest research on physical ergonomics, workplace design, product design for usability, user interface and experience design, and assessment of cognitive workload, among other topics. The book also discusses various methodological approaches used by researchers and scientists in the field of ergonomics, such as participatory ergonomics, survey research, experimental design, data driven modeling and other recent approaches. This book will be a useful reference for researchers, practitioners, professionals, and consultants in the field of ergonomics, human factors engineering, and worksystem design.

Sports Marketing

by Donald P. Roy Michael J. Fetchko Vassilis Dalakas

Highly practical and engaging, Sports Marketing equips students with the skills, techniques, and tools they need to be successful marketers in any sporting environment. The book blends relevant marketing theory—focusing on industry-specific terminology and practices—with practitioner insights into current issues and future directions in the sports industry. This anticipated third edition has been fully updated to incorporate a broad range of global and diverse perspectives from industry experts and international case studies throughout. Contemporary topics within the sports industry have been expanded upon, including esports, social responsibility, sustainability, digital and social media, and personal branding. Popular "You Make the Call" cases, insider and early career insights, and review questions stimulate lively classroom discussion, while chapter summaries and terms support further support learning. Overall, this exciting text will: • Increase students’ depth of knowledge about sports marketing • Challenge students to apply concepts to real-world situations • Profile best practices of organizations and individuals within the sports industry as they relate to the book’s content • Equip students to position themselves to compete for entry-level positions in sports business • Provide faculty with a concise but thorough text that meets their needs. Sports Marketing remains a core textbook for undergraduate and postgraduate students of sports marketing and management, providing a firm grasp of the ins and outs of working in sports. Additional online resources include PowerPoint slides for each chapter, a test bank of questions, and an instructor’s manual.

Sports Research with Analytical Solution using SPSS

by J. P. Verma

A step-by-step approach to problem-solving techniques using SPSS® in the fields of sports science and physical education Featuring a clear and accessible approach to the methods, processes, and statistical techniques used in sports science and physical education, Sports Research with Analytical Solution using SPSS® emphasizes how to conduct and interpret a range of statistical analysis using SPSS. The book also addresses issues faced by research scholars in these fields by providing analytical solutions to various research problems without reliance on mathematical rigor. Logically arranged to cover both fundamental and advanced concepts, the book presents standard univariate and complex multivariate statistical techniques used in sports research such as multiple regression analysis, discriminant analysis, cluster analysis, and factor analysis. The author focuses on the treatment of various parametric and nonparametric statistical tests, which are shown through the techniques and interpretations of the SPSS outputs that are generated for each analysis. Sports Research with Analytical Solution using SPSS® also features: Numerous examples and case studies to provide readers with practical applications of the analytical concepts and techniques Plentiful screen shots throughout to help demonstrate the implementation of SPSS outputs Illustrative studies with simulated realistic data to clarify the analytical techniques covered End-of-chapter short answer questions, multiple choice questions, assignments, and practice exercises to help build a better understanding of the presented concepts A companion website with associated SPSS data files and PowerPoint® presentations for each chapter Sports Research with Analytical Solution using SPSS® is an excellent textbook for upper-undergraduate, graduate, and PhD-level courses in research methods, kinesiology, sports science, medicine, nutrition, health education, and physical education. The book is also an ideal reference for researchers and professionals in the fields of sports research, sports science, physical education, and social sciences, as well as anyone interested in learning SPSS.

Sports Science Research and Technology Support: Third International Congress, icSPORTS 2015, Lisbon, Portugal, November 15-17, 2015, Revised Selected Papers (Communications in Computer and Information Science #632)

by Jan Cabri and Pedro Pezarat Correia

This book contains extended and revised versions of selected papers from the Third International Congress on Sports Science Research and Technology Support, icSPORTS 2015, held in Lisbon, Portugal, in 2015.The 9 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from originally 93 submissions. The papers cover topics in the following main areas: signal processing and motor behavior; sports medicine and support technology; health, sports performance and support technology; and computer systems in sports.

Sports Videogames

by Mia Consalvo Abe Stein Konstantin Mitgutsch

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Sports and Action Photography In A Day For Dummies (In A Day For Dummies)

by Jonathan Streetman

Take better actions shots with this terrific, 100-page e-book! From pro to hobbyist, from your child's first baseball game to the championship match, every photographer wants to be able to capture thrilling action shots. Now you can sharpen your photography skills with this fast-paced, In A Day For Dummies e-book that really zeros in on the specifics. See how to freeze action, add motion blur, and work with the variety of conditions you'll face when shooting live action. Focuses on techniques that help you successfully capture sports and live action photographs, such as freezing action or adding motion blur Covers getting the right gear, setting your camera for the shot, capturing the shot, editing the results, and more Includes a "Beyond the book" online component, where you can find step-by-step tutorials, videos, and a bonus lesson on creating a high-dynamic range sports photo Shows you techniques that work effectively on digital SLR cameras and point-and-shoot cameras Get Sports & Action Photography In A Day For Dummies and take action!

Sports and Technology Have the Power to Change the World: Driving Positive Change Through the Use of Data and AI

by Jon Flynn

Discover how the explosions in data analytics, AI, and digital communication are benefiting sports and sports fans around the world In Sports and Technology Have The Power To Change The World: Driving Positive Change Through The Use of Data and AI, the Director of Microsoft Sports, Jon Flynn, delivers an insightful new take on the transformative power of sport and its ability to unite people, break down barriers, and generate positive change. The author explains the critical role that technology has played in growing the impact of sporting events and enabling social change while fostering community improvement. In the book, you’ll explore many of the ways in which sports, enabled by new tech, have made significant contributions to society and promoted individual development, health, and wellbeing. You’ll also find: Discussions of green technologies and climate and sustainability initiatives linked to sport, with a case study about the 2022 Beijing Winter Olympics Explorations of the impact of advanced data analytics, with a case study focusing on the 2013 NBA Final matchup between the Miami Heat and the San Antonio Spurs How sport scientists are optimizing player performance Perfect for anyone interested in the intersection of sport, society, and technology, Sports and Technology Have The Power To Change The World is an easy to read and endlessly fascinating look at how the unique combination of athletics and tech makes the world a better place.

Spotify For Dummies

by Kim Gilmour

The ultimate beginner guide to the groundbreaking music service, Spotify!Spotify is a free online streaming music platform that allows users to listen to songs on demand over the Internet--without having to buy or own the actual tracks. This fun and friendly guide walks you through how best to use this sweet-sounding service. Covering everything from using Spotify on selected mobile phones to creating and sharing your own playlists, Spotify For Dummies has it all. Experienced author Kim Gilmour details the ins and outs of this revolutionary music, from installing and setup to discovering new artists and taking your musical enjoyment to new levels. Explores the social networking aspects of Spotify and how to integrate with themHelps you navigate through the various editions of SpotifyShows you how to take Spotify with you on your mobile deviceEncourages you to merge your own music collection with SpotifyThis book is spot on! Start using Spotify today with this handy guide by your side.

Spotlight on Coding Club! #4 (Girls Who Code #4)

by Michelle Schusterman

Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code!It's almost time for the talent show at school, and Erin couldn't be more excited. It's her time to take center stage! Plus, she and her friends from coding club are putting together an awesome coding program for the show. But Erin has a big secret: she has anxiety. And when things start piling up at home and school, she starts having trouble handling everything. Her friends from coding club have always been there for her, but will they be as understanding when the going gets tough? Sometimes in coding--like in friendship--things don't go exactly as planned, but the outcome can be even better than you'd imagined.

Spotting Dottie (Orca Currents)

by Gail Anderson-Dargatz

Key Selling Points Fourteen-year-old Charlotte is determined to use her new drone to prove the existence of an elusive lake monster. This story explores family dynamics and intergenerational relationships, as well as themes of conservation, responsibility and doing the right thing. The appeal of mythical creatures like the Loch Ness Monster is universal, and drone pilots are increasingly using drones to search for lake monsters. The author’s husband is a drone pilot, and consumer-level drones are becoming increasingly popular. This fictional town and community of Dorothy Lake was inspired by the Shuswap-Okanagan region of British Columbia, which is where the author grew up and is also the home of two lake monsters: the famous Ogopogo of Okanagan Lake and Shuswaggi of Shuswap Lake. Enhanced features (dyslexia-friendly font, cream paper, larger trim size) to increase reading accessibility for dyslexic and other striving readers.

Sprachverarbeitung und Sprachübertragung

by Klaus Fellbaum

In dem Standardwerk der Informationsverarbeitung werden nicht nur die elektroakustischen und nachrichtentechnischen Grundlagen dargestellt, auch die Sprache als menschliche Kommunikationsform wird aus linguistischer und physiologischer Perspektive beschrieben. Berücksichtigt wird dabei neben der Theorie stets die Anwendung - auf dem neuesten Stand der Technik. Die 2. Auflage bietet neue Abschnitte zu den Grundzügen der Signalanalyse und zu Sprachdialogsystemen. Audiobeispiele und multimediale Vortragselemente zum Download auf extras.springer.com.

Spreading Activation, Lexical Priming and the Semantic Web: Early Psycholinguistic Theories, Corpus Linguistics and AI Applications

by Michael Pace-Sigge

This book explores the interconnections between linguistics and Artificial Intelligence (AI) research, their mutually influential theories and developments, and the areas where these two groups can still learn from each other. It begins with a brief history of artificial intelligence theories focusing on figures including Alan Turing and M. Ross Quillian and the key concepts of priming, spread-activation and the semantic web. The author details the origins of the theory of lexical priming in early AI research and how it can be used to explain structures of language that corpus linguists have uncovered. He explores how the idea of mirroring the mind’s language processing has been adopted to create machines that can be taught to listen and understand human speech in a way that goes beyond a fixed set of commands. In doing so, he reveals how the latest research into the semantic web and Natural Language Processing has developed from its early roots. The book moves on to describe how the technology has evolved with the adoption of inference concepts, probabilistic grammar models, and deep neural networks in order to fine-tune the latest language-processing and translation tools. This engaging book offers thought-provoking insights to corpus linguists, computational linguists and those working in AI and NLP.

Spreadsheet Tools for Engineers Using Excel 2007

by Byron S. Gottfried

This practical text is a perfect fit for introductory engineering courses by successfully combining an introduction to Excel fundamentals with a clear presentation on how Excel can be used to solve common engineering problems. Updated to ensure compatibility with Excel 2007,Spreadsheet Tools for Engineers Using Excel 2007provides beginning engineering students with a strong foundation in problem solving using Excel as the modern day equivalent of the slide rule. As part of McGraw-Hill's BEST series for freshman engineering curricula, this text is particularly geared toward introductory students. The author provides plenty of background information on technical terms, and provides numerous examples illustrating both traditional and spreadsheet solutions for a variety of engineering problems. The first three chapters introduce the basics of problem solving and Excel fundamentals. Beyond that, the chapters are largely independent of one another. Topics covered include graphing data, unit conversions, data analysis, interpolation and curve fitting, solving equations, evaluating integrals, creating macros, and comparing economic alternatives.

Spreadsheets with Excel (Learning Made Simple Ser.)

by Stephen Morris

This handy textbook covers all you need to get started with spreadsheets.Learning Made Simple books give you skills without frills. They are matched to the main qualifications, and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to your needs.Learning Made Simple titles provide both a new colorful way to study and a useful adjunct to any training course. Using full color throughout, and written by leading teachers and writers, Learning Made Simple books will help you learn new skills and develop your talents. Whether studying at college, training at work, or reading at home, aiming for a qualification or simply getting up to speed, Learning Made Simple books will give you the advantage of easy, well-organised training materials in a handy volume with two or four-page sections for each topic for ease of use.

Spring 2.5 Aspect Oriented Programming

by Massimiliano Dessì

Employing a comprehensive tutorial-based approach, this easy-to-follow book shows the reader various means of using AOP with Spring in a real-world scenario. Clear step-by-step instructions ensure that you will not get lost in the new world of AOP and Spring. If you are a Java software architect, engineer, or developer and want to be able to write applications in a more modular and concise way by using Spring, then you need this book. Readers need basic knowledge of Spring and its configuration.

Spring 5 Design Patterns

by Dinesh Rajput

This book is for developers who would like to use design patterns to address common problems while designing an app using the Spring framework. Basic knowledge of the Spring framework and Java is assumed.

Spring 5 Design Patterns

by Dinesh Rajput

Learn about design patterns and best practices required with the Spring Framework to solve common problems when designing an application or system. This book not only covers the essential GoF design patterns but also those patterns, considerations, and best practices required at different stages in Application Development. It will demonstrate the Reactive design pattern approach to making applications scalable.

Spring 5 Recipes

by Josh Long Marten Deinum Daniel Rubio

Solve all your Spring 5 problems using complete and real-world code examples. When you start a new project, you'll be able to copy the code and configuration files from this book, and then modify them for your needs. This can save you a great deal of work over creating a project from scratch. The recipes in Spring 5 Recipes cover Spring fundamentals such as Spring IoC container, Spring AOP/ AspectJ, and more. Other recipes include Spring enterprise solutions for topics such as Spring Java EE integration, Spring Integration, Spring Batch, Spring Remoting, messaging, transactions, and working with big data and the cloud using Hadoop and MongoDB. Finally, Spring web recipes cover Spring MVC, other dynamic scripting, integration with the popular Grails Framework (and Groovy), REST/web services, and more. You'll also see recipes on new topics such as Spring Framework 5, reactive Spring, Spring 5 microservices, the functional web framework and much more. This book builds upon the best-selling success of the previous editions and focuses on the latest Spring Framework features for building enterprise Java applications. What You'll Learn Get re-usable code recipes and snippets for core Spring, annotations and other development tools Access Spring MVC for web development Work with Spring REST and microservices for web services development and integration into your enterprise Java applications Use Spring Batch, NoSQL and big data for building and integrating various cloud computing services and resources Integrate Java Enterprise Edition and other Java APIs for use in Spring Use Grails code and much more Who This Book Is For Experienced Java and Spring programmers.

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Showing 51,951 through 51,975 of 61,821 results