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Showing 52,601 through 52,625 of 55,662 results

Tutorial Guide To AutoCAD 2017

by Shawna Lockhart

In fifteen clear and comprehensive chapters, author Shawna Lockhart guides readers through all the important commands and techniques in AutoCAD 2017, from 2D drawing to solid modeling and finally finishing with rendering. In each lesson, the author provides step-by-step instructions with frequent illustrations showing exactly what appears on the AutoCAD screen. Later, individual steps are no longer provided, and readers are asked to apply what they've learned by completing sequences on their own. A carefully developed pedagogy reinforces this cumulative-learning approach and supports readers in becoming skilled AutoCAD users.

A Tutorial Introduction to VHDL Programming

by Orhan Gazi

This book helps readers create good VHDL descriptions and simulate VHDL designs. It teaches VHDL using selected sample problems, which are solved step by step and with precise explanations, so that readers get a clear idea of what a good VHDL code should look like.The book is divided into eight chapters, covering aspects ranging from the very basics of VHDL syntax and the module concept, to VHDL logic circuit implementations. In the first chapter, the entity and architecture parts of a VHDL program are explained in detail. The second chapter explains the implementations of combinational logic circuits in VHDL language, while the following chapters offer information on the simulation of VHDL programs and demonstrate how to define data types other than the standard ones available in VHDL libraries. In turn, the fifth chapter explains the implementation of clocked sequential logic circuits, and the sixth shows the implementation of registers and counter packages. The book’s last two chapters detail how components, functions and procedures, as well as floating-point numbers, are implemented in VHDL. The book offers extensive exercises at the end of each chapter, inviting readers to learn VHDL by doing it and writing good code.

TV-Anytime

by Rafael G. Sotelo Bovino Alberto Gil Solla

Television is a mature mass media with close to eight decades of regular broadcasts since its beginnings in Germany, the UK and the USA. Today, despite the spectacular growth of the Internet and social networks, television is still the leading medium for entertainment and information across the world, exerting an unparalleled influence on public opinion. Until recently television had undergone a rather slow evolution regarding the interaction with its users, yet this is beginning to change. The ongoing trend of digitalization has accelerated the process, and the computational capacity of televisions and set-top boxes has increased the possibilities of communication and implementation of services. This book provides the first descriptive and structured presentation of the TV-Anytime norm, which will standardize information formats and communication protocols to create a framework for the development of novel and intelligent services in the audiovisual market. The standard, the dissemination of which has been entrusted to the European Telecommunications Standards Institute, ensures manufacturers and service providers that their products will be presented to the widest possible market, without fear of being constrained by the wars of interest typical for emerging technologies. The individual chapters provide detailed descriptions of the new standard's most important capabilities and contributions, including metadata management, customization and personalization processes, uni- and bidirectional data transfer, and remote receiver programming. Overall, the authors deliver a solid introduction to the standard. To ensure a better understanding of concepts and tools, they present a wide range of simple examples illustrating many different usage scenarios that can be found when describing users, equipment and content. This presentation style mainly targets professionals in the television and broadcasting industry who are interested in acquainting themselves with the standard and the possibilities it offers.

TV Content Analysis: Techniques and Applications (Multimedia Computing, Communication And Intelligence Ser.)

by Yiannis Kompatsiaris Bernard Merialdo Shiguo Lian

The rapid advancement of digital multimedia technologies has not only revolutionized the production and distribution of audiovisual content, but also created the need to efficiently analyze TV programs to enable applications for content managers and consumers. Leaving no stone unturned, TV Content Analysis: Techniques and Applications provides a de

TV White Space Spectrum Technologies: Regulations, Standards, and Applications

by Rashid A. Saeed Stephen J. Shellhammer

Although sophisticated wireless radio technologies make it possible for unlicensed wireless devices to take advantage of un-used broadcast TV spectra, those looking to advance the field have lacked a book that covers cognitive radio in TV white spaces (TVWS). Filling this need, TV White Space Spectrum Technologies: Regulations, Standards and Applic

Tweak Your Mac Terminal: Command Line macOS

by Daniel Platt

Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You'll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple's built-in PHP is usually a major release behind. You'll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you'll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You'll discover the power of bash, PHP, and Python. And then you'll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You'll LearnCustomize the terminal to make it perfect for your needsDevelop web applications using basic coding skills in the terminalInstall HomeBrew and by extension Linux and Unix applicationsWho This Book Is ForMac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.

Tweet This!: Twitter for Business (Tweet This! Ser.)

by Jessica Miller-Merrell

“Jam-packed with creative yet simple strategies for small businesses and consultants to leverage Twitter to grow and market their business.” —Craig Grotts, CFO, Nelson Auto GroupGuaranteed to help you manage your Twitter for business account in thirty minutes a day or less!Build relationships and grow your business by using Twitter, the world’s fastest growing social media networking platform with an audience of more than twenty-seven million users from all across the country.Tweet This!: Twitter for Business offers basic instruction as well as advanced networking and marketing strategies for consultants, entrepreneurs, and small business owners.Start tweeting in minutes with:Customizable marketing plansForty-plus business case studies and real-world examplesAn easy-to-use glossary and indexAdvice on legal considerations, implications, and Twitter guidelinesAchieve “Twittertopia” with Tweet This!“Provides much needed clarity for small businesses looking to take their first steps into social media. Jessica’s book is the guide every small business and nonprofit that’s new to social media should read.” —Chris Wilson, digital brand strategist and author of The Fresh Peel blog“Jessica is a walking, talking, and tweeting example of how powerful social media for business and Twitter can be. Her book provides its readers with a ton of ways to leverage Twitter while providing simple and practical advice to join the conversation.” —Jack Chapman, career coach and author of Negotiating Your Salary

Tweet This Book: The 1,400 Greatest Quotes of All Time in 140 Characters or Less

by Sayre Van Young Marin Van Young

THE TWITTER ANSWER TO YOUR FAVORITE QUOTATION DICTIONARY, WITH TWEETABLE-LENGTH QUOTES THAT ARE CLEVER, COOL, SMART, TOUCHING, WISE, FUNNY, AND MOREBrevity may be the soul of wit, but 140 characters is the absolute limit on Twitter! Luckily, Tweet This Book allows you to spice up their microblog with the greatest quotes of all time. Each one is not only brief - it is officially tweetable. The quick, punchy quotes in this wonderfully diverse collection come from all circles and include literary greats; politicians like Abe Lincoln, Winston Churchill, and Barack Obama; and sports figures, musicians, and celebrities like Yogi Berra, Tupac Shakur, and Hunter S. Thompson. With an easy-to-use, A-to-Z organization by topic, you can quickly find the perfect quote for anything you want to tweet about. "The only time to eat diet food is while you're waiting for the steak to cook."-Julia Child "Some cause happiness wherever they go; others whenever they go."-Oscar Wilde "Life is too short to blend in."-Paris Hilton "Whatever you are, be a good one."-Abraham Lincoln "Women need a reason to have sex. Men just need a place."-Billy Crystal

#tweetsmart

by J. S. Mcdougall

<p>"OK. I&#8217;ve got my Twitter account&#8230;now what can I do with it?" Sound familiar? <i>#tweetsmart</i> provides the answer with 25 creative projects to help your business, cause, or organization grow. But this isn&#8217;t just another social media marketing book&#8212;it&#8217;s the anti-marketing how-to community-engagement book. You&#8217;ll find projects to help you approach your Twitter audience in ways that are strategic, measurable, and fun.</p>

#tweetsmart: 25 Twitter Projects to Help You Build Your Community

by J. S. Mcdougall

"OK. I’ve got my Twitter account…now what can I do with it?" Sound familiar? #tweetsmart provides the answer with 25 creative projects to help your business, cause, or organization grow. But this isn’t just another social media marketing book—it’s the anti-marketing how-to community-engagement book.Twitter is not a marketing channel (and should never be used as such) but it is a community of interested, engaged, and influential people. Meeting and getting to know these people can help you build your own community. In this useful guide, you’ll find projects to help you approach your Twitter audience in ways that are strategic, measurable, and fun.Put a new wrinkle on an old contest: "be the 10th person to tweet"Create a hashtag game around your company or productsInstead of polling, ask your followers to help you make a product decisionMake MadLibs out of your marketing copy or mission statementHold a scavenger hunt, and relay clues via TwitterOrganize a weekly Twitter chat on various subjectsSolicit funny product shots, using Twitter’s photo-sharing utilitySpontaneously tweet from a store location: "Meet me now and win!"

The Twenty-Six Words That Created the Internet

by Jeff Kosseff

"No provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider."Did you know that these twenty-six words are responsible for much of America's multibillion-dollar online industry? What we can and cannot write, say, and do online is based on just one law—a law that protects online services from lawsuits based on user content. Jeff Kosseff exposes the workings of Section 230 of the Communications Decency Act, which has lived mostly in the shadows since its enshrinement in 1996. Because many segments of American society now exist largely online, Kosseff argues that we need to understand and pay attention to what Section 230 really means and how it affects what we like, share, and comment upon every day.The Twenty-Six Words That Created the Internet tells the story of the institutions that flourished as a result of this powerful statute. It introduces us to those who created the law, those who advocated for it, and those involved in some of the most prominent cases decided under the law. Kosseff assesses the law that has facilitated freedom of online speech, trolling, and much more. His keen eye for the law, combined with his background as an award-winning journalist, demystifies a statute that affects all our lives –for good and for ill. While Section 230 may be imperfect and in need of refinement, Kosseff maintains that it is necessary to foster free speech and innovation. For filings from many of the cases discussed in the book and updates about Section 230, visit jeffkosseff.com

Twenty Years of Theoretical and Practical Synergies: 20th Conference on Computability in Europe, CiE 2024, Amsterdam, The Netherlands, July 8–12, 2024, Proceedings (Lecture Notes in Computer Science #14773)

by Florin Manea Elaine Pimentel Ludovic Levy Patey Lorenzo Galeotti

This book constitutes the refereed proceedings of the 20th Conference on Computabilitty in Europe, CiE 2024, held in Amsterdam, The Netherlands, during July 8–12, 2024 The 26 full papers and 2 short papers included in this book were carefully reviewed and selected from 43 submissions. This CIE 2024 focus on development of computability-related science, ranging over mathematics, computer science and applications in various natural and engineering sciences.

Twice the First: Quirino Cristiani and the Animated Feature Film

by Giannalberto Bendazzi

Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, Bendazzi focuses on the growth of animation in non-western countries. This book particularly emphasizes the contributions of Quirino Cristiani and how his work influenced other animators. Bendazzi provides in-depth coverage about Cristiani’s life, both professionally and personally. Twice the First takes the reader on an exciting journey through the historical development of animation through the eyes of Quirino Cristiani. Key Features A look back at the modest beginnings of feature film animation. An exciting account of some facts never before revealed in the history and development of animated film Among the fascinating information the reader can learn from this book, is that not all the action in cinematography took place in North America and Western Europe This book provides an important service in documenting the early period of animation and filling in the gaps in the history of the development of animation.

Twilio Best Practices

by Tim Rogers

If you have experience with at least one programming language and are looking to integrate Twilio into your applications, then this book is for you.

Twilio Cookbook

by Roger Stringer

This book is a practical, hands-on guide that provides the reader with a number of clear, step-by-step exercises.This book is great for developers who already have knowledge of PHP and MySQL and who want to learn about integrating Twilio's API into their websites for telephone solutions.

Twilio Cookbook: Second Edition

by Roger Stringer

This book is a practical, hands-on guide that provides the reader with a number of clear, step-by-step bite-size recipes. If you are a developer and want to learn about integrating Twilio's API into your websites for telephone solutions, then this book is for you. Basic knowledge of PHP and MySQL is expected.

Twin Support Vector Machines

by Jayadeva Reshma Khemchandani Suresh Chandra

This book provides a systematic and focused study of the various aspects of twin support vector machines (TWSVM) and related developments for classification and regression. In addition to presenting most of the basic models of TWSVM and twin support vector regression (TWSVR) available in the literature, it also discusses the important and challenging applications of this new machine learning methodology. A chapter on "Additional Topics" has been included to discuss kernel optimization and support tensor machine topics, which are comparatively new but have great potential in applications. It is primarily written for graduate students and researchers in the area of machine learning and related topics in computer science, mathematics, electrical engineering, management science and finance.

Twining: Critical and Creative Approaches to Hypertext Narratives

by Anastasia Salter Stuart Moulthrop

Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." —James Brown, Rutgers University, Camden

Twisted Network Programming Essentials

by Abe Fettig

<p><i>Twisted Network Programming Essentials</i> from O'Reilly is a task-oriented look at Twisted, a Python-based network application framework. Twisted is fast becoming indispensable to Python network programmers. It supports common networking protocols such as TCP/IP, SSH, and SMTP. Using Python and Twisted, you can develop web services applications, email clients and servers, and just about any other type of networking application that you can conceive.</p>

Twisted Network Programming Essentials: Event-driven Network Programming with Python

by Abe Fettig Jessica Mckellar

<p>Get started with Twisted, the event-driven networking framework written in Python. With this introductory guide, you&#8217;ll learn the key concepts and design patterns to build event-driven client and server applications for many popular networking protocols. You&#8217;ll also learn the tools to build new protocols using Twisted&#8217;s primitives.</p>

Twisted Shadows

by Patricia Potter

Romance/suspense

Twisty Little Passages: An Approach to Interactive Fiction

by Nick Montfort

From the Book Jacket: Interactive fiction-the best-known form of which is the text game or text adventure-has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an.independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages. Nick Montfort places interactive fiction in its computational and literary contexts, opening up-this-still-developing form to new consideration.

Twitch (Digital Media and Society)

by Mark R. Johnson

Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming culture. Millions of people broadcast their game play (as well as other activities) to over a hundred million people who regularly visit the site. In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek agora or public forum, Johnson demonstrates how Twitch has become the key location for game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows that Twitch is far more complex than it first appears, and is currently expanding in ways that challenge this – until now – core focus. This book is essential reading for students and scholars of game studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.

Twitch For Dummies

by Tee Morris

The first full resource to offer advice on tapping into Twitch Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It's quickly grown to host streaming events of all kinds—concerts, conferences, production events like podcast recording sessions, and even pro sports. Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches. • Build a streaming studio • Create your Twitch profile • Find successful streaming strategies • Interact with your audience This guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.

Twitch For Dummies

by Tee Morris

Find your own streaming success with Dummies Twitch For Dummies will get you up to date with Twitch, the breakthrough streaming platform where you can set up a channel, increase your viewership, and find your people. Step-by-step guides and helpful, real-life examples get you ready to go live and, who knows, maybe even earn a little money while having fun online. Check out this new edition for all the details on the new Creator Dashboard interface, streaming in the metaverse, and details you need to know to get the world watching. This handy reference even covers the latest Twitch integrations for streaming from your mobile devices. Community-based entertainment has never been hotter, and Dummies shows you how to get on board. Discover why the streaming platform Twitch is taking the world by storm Set up your first channel, stream gameplay, create highlight reels, and find viewers Understand the ad revenue structure so you can earn cash from your stream Get current on going live from the latest console models to Virtual Reality This is the perfect Dummies guide for new and established Twitch streamers who want to improve their audience and skills.

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