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A Socio-History of Internet Policies: Weaving the Digital State in France (International Series on Public Policy)

by Anne Bellon

This book examines the development of internet policymaking over the last forty years. Drawing on evidence from France and elsewhere, it adopts a sociohistorical perspective to offer insights into the ways democratic states regulate the internet and digital transformation more generally. Adopting a chronological approach and utilising both policy analysis and interviews with key actors, it retells the changing role of the state in internet regulation since the inception of the internet to the present day. It also explores the complex relationships between public administrations and internet organizations, and considers whether states are really capable of governing the digital space. It will appeal to all those interested in public policy, digital studies, sociology and communication studies.

Socio-Inspired Optimization Methods for Advanced Manufacturing Processes (Springer Series in Advanced Manufacturing)

by Apoorva Shastri Aniket Nargundkar Anand J. Kulkarni

This book discusses comprehensively the advanced manufacturing processes, including illustrative examples of the processes, mathematical modeling, and the need to optimize associated parameter problems. In addition, it describes in detail the cohort intelligence methodology and its variants along with illustrations, to help readers gain a better understanding of the framework. The theoretical and statistical rigor is validated by comparing the solutions with evolutionary algorithms, simulation annealing, response surface methodology, the firefly algorithm, and experimental work. Lastly, the book critically reviews several socio-inspired optimization methods.

A Socio-Legal Study of Hacking: Breaking and Remaking Law and Technology (Law, Science and Society)

by Michael Anthony Dizon

The relationship between hacking and the law has always been complex and conflict-ridden. This book examines the relations and interactions between hacking and the law with a view to understanding how hackers influence and are influenced by technology laws and policies. In our increasingly digital and connected world where hackers play a significant role in determining the structures, configurations and operations of the networked information society, this book delivers an interdisciplinary study of the practices, norms and values of hackers and how they conflict and correspond with the aims and aspirations of hacking-related laws. Describing and analyzing the legal and normative impact of hacking, as well as proposing new approaches to its regulation and governance, this book makes an essential contribution to understanding the socio-technical changes, and consequent legal challenges, faced by our contemporary connected society.

Socio-Technical Aspects in Security: 12th International Workshop, STAST 2022, Copenhagen, Denmark, September 29, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13855)

by Maryam Mehrnezhad Simon Parkin

This volume LNCS 13855 book constitutes the refereed proceedings of the 12th International Workshop on Socio-Technical Aspects in Security and Trust, STAST 2022, which held in Copenhagen, Denmark, during September 26, 2022. The 6 regular papers and 2 short papers were carefully reviewed and selected from 20 submissions for inclusion in the book. The workshop focused especially on the interplay of technical and human factors in achieving or breaking computer security, privacy, and trust, in both organizational and individual settings.

Socio-Technical Aspects in Security: 11th International Workshop, STAST 2021, Virtual Event, October 8, 2021, Revised Selected Papers (Lecture Notes in Computer Science #13176)

by Simon Parkin Luca Viganò

This book constitutes revised selected papers from the refereed conference proceedings of the 11th International Workshop on Socio-Technical Aspects in Security and Trust, STAST 2021, held in conjunction with ESORICS, the European Symposium on Research in Computer Security, as a virtual event, in October 2021. The 10 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: web and apps; context and modelling; and from the present to the future.

Socio-Technical Aspects in Security and Trust: 9th International Workshop, STAST 2019, Luxembourg City, Luxembourg, September 26, 2019, Revised Selected Papers (Lecture Notes in Computer Science #11739)

by Thomas Groß Theo Tryfonas

The open access volume LNCS 11739 constitutes the proceedings of the 9th International Workshop on Socio-Technical Aspects in Security, STAST 2019, held in Luxembourg, in September 2019. The total of 9 full papers together with 1 short paper was carefully reviewed and selected from 28 submissions. The papers were organized in topical sections named as follows: Methods for Socio-Technical Systems focused on instruments, frameworks and re ections on research methodology and also System Security considered security analyses and attacks on security systems. Finally, Privacy Control incorporated works on privacy protection and control as well as human factors in relation to these topics.

Socio-Technical Aspects in Security and Trust: 10th International Workshop, STAST 2020, Virtual Event, September 14, 2020, Revised Selected Papers (Lecture Notes in Computer Science #12812)

by Thomas Groß Luca Viganò

This book constitutes the refereed post-conference proceedings of the 10th International Workshop on Socio-Technical Aspects in Security and Trust, STAST 2020, held as a virtual event, in September 2020. The 8 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 42 submissions and are organized in the following topical sections: personality and behavior; behavior in face of adversaries; smart environments; decentralized systems and digital ledgers; and reflections on socio-technical aspects of security.The Chapter “Statistical Reliability of 10 Years of Cyber Security User Studies” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Socio-technical Design of Ubiquitous Computing Systems

by Klaus David Kurt Geihs Jan Marco Leimeister Alexander Roßnagel Ludger Schmidt Gerd Stumme Arno Wacker

By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user's situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.

Socio-Technical Networks: Science and Engineering Design

by Fei Hu Ali Mostashari Jiang Xie

While there are sporadic journal articles on socio-technical networks, there's long been a need for an integrated resource that addresses concrete socio-technical network (STN) design issues from algorithmic and engineering perspectives. Filling this need, Socio-Technical Networks: Science and Engineering Design provides a complete introduction to

The Socioeconomic Effects of Public Sector Information on Digital Networks: Toward a Better Understanding of Different Access and Reuse Policies - Workshop Summary

by National Research Council of the National Academies

While governments throughout the world have different approaches to how they make their public sector information (PSI) available and the terms under which the information may be reused, there appears to be a broad recognition of the importance of digital networks and PSI to the economy and to society. However, despite the huge investments in PSI and the even larger estimated effects, surprisingly little is known about the costs and benefits of different information policies on the information society and the knowledge economy. By understanding the strengths and weaknesses of the current assessment methods and their underlying criteria, it should be possible to improve and apply such tools to help rationalize the policies and to clarify the role of the internet in disseminating PSI. This in turn can help promote the efficiency and effectiveness of PSI investments and management, and to improve their downstream economic and social results. The workshop that is summarized in this volume was intended to review the state of the art in assessment methods and to improve the understanding of what is known and what needs to be known about the effects of PSI activities.

Socioinformatics - The Social Impact of Interactions between Humans and IT

by Katharina Zweig Wolfgang Neuser Volkmar Pipek Markus Rohde Ingo Scholtes

Socioinformatics is a new scientific approach to study the interactions between humans and IT. These proceedings are a collection of the contributions during a workshop of the Gesellschaft für Informatik (GI). Researchers in this emerging field discuss the main aspects of interactions between IT and humans with respect to; social connections, social changes, acceptance of IT and the social conditions affecting this acceptance, effects of IT on humans and in response changes of IT, structures of the society and the influence of IT on these structures, changes of metaphysics influenced by IT and the social context of a knowledge society.

Sociological Foundations of Computational Social Science (Translational Systems Sciences #40)

by Yoshimichi Sato Hiroki Takikawa

This book provides solid sociological foundations to computational social science (CSS). CSS is an emerging research field, and many books with those words in the title are on the market. However, CSS has not become mainstream in sociology, for which there are two reasons. First, CSS does not necessarily solve major research questions in sociology. Second, its sociological foundations are weak. These two reasons are interrelated—that is, CSS cannot solve major research questions because its sociological foundations are weak. Thus, even if it tries to solve those questions, its approaches seem to mainstream sociologists to miss the point. To resolve that shortcoming, this book fills the gap between CSS and sociology, shows that CSS can solve major research questions in sociology, and advances sociology by introducing to it theories and methodologies of CSS.

Sociophysics Approach to Epidemics (Evolutionary Economics and Social Complexity Science #23)

by Jun Tanimoto

This book presents the fundamentals of evolutionary game theory and applies them to the analysis of epidemics, which is of paramount importance in the aftermath of the worldwide COVID-19 pandemic. The primary objective of this monograph is to deliver a powerful tool to model and analyze the spread of an infectious disease during a pandemic as well as the human decision dynamics. The book employs a variant of the “vaccination game,” in which a mathematical epidemiological model dovetails with evolutionary game theory. From a social physics standpoint, this book introduces an extended concept of the vaccination game starting from the fundamental issues and touching on the newest practical applications.The book first outlines the fundamental basis of evolutionary game theory, in which a two-player and two-strategy game, the so-called 2 × 2 game, and a multi-player game are concisely introduced, and the important issue of how social dilemmas are quantified is highlighted. Subsequently, the book discusses various recent applications of the extended concept of the vaccination game so as to quantitatively evaluate provisions other than vaccination, including practical intermediate protective measures such as mask-wearing, efficiency of quarantine compared with that of isolation policies for suppressing epidemics, efficiency of preemptive versus late vaccination, and optimal subsidy policies for vaccination.

Sociorobot World

by Spyros Tzafestas

This book makes a consolidated guided tour to the world of sociorobots (social or socialized robots). Sociorobots and assistive robots provide entertainment, assistance to the handicapped, companionship to the elderly and health care to autistic children and people with dementia. The book provides, in a fluent educational way, all major concepts, architectures and design methodologies. All types of sociorobots are examined, namely walking anthropomorphic, wheeled anthropomorphic, fixed-place anthropomorphic and zoomorphic sociorobots. The book provides an outline of sociorobot intelligent control architectures, robot learning and human robot interaction.

Socket.IO Cookbook

by Tyson Cadenhead

Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework About This Book * Create secure WebSocket connections and real-time mobile applications using Socket.IO * Devise efficient messaging systems between the server side and the client side * A step-by-step implementation guide to help you create elements of Socket.IO application Who This Book Is For If you have some knowledge of JavaScript and Node.js and want to create awe-inspiring application experiences using real time communication, then this book is for you. Developers with knowledge of other scripting languages should also be able to easily follow along. What You Will Learn * Build rich and interactive real-time dashboards using Socket.IO to pipe in data as it becomes available * Design chat and multiple-person interfaces that leverage Socket.IO for communication * Segment conversations to rooms and namespaces so that every socket doesn't have to receive every message * Secure your data by implementing various authentication techniques, locking down the HTTP referrer and using secure WebSockets * Load balance across multiple server-side nodes and keep your WebSockets in sync using Redis, RabbitMQ or Memcached * Stream binary data such as audio and video in real-time over a Socket.IO connection * Create real-time experiences outside of the browser by integrating Socket.IO with hybrid mobile applications In Detail Socket.IO is a JavaScript library that provides you with the ability to implement real-time analytics, binary streaming, instant messaging, and document collaboration. It has two parts: a client-side library that runs in the browser, and a server-side library for node.js. Socket.IO is event-driven and primarily uses the WebSocket protocol that allows us to emit data bi-directionally from the server and the client. Socket.IO This book is a complete resource, covering topics from webSocket security to scaling the server-side of a Socket.IO application and everything in between. This book will provide real-world examples of how secure bi-directional, full-duplex connections that can be created using Socket.IO for different environments. It will also explain how the connection vulnerabilities can be resolved for large numbers of users and huge amounts of data/messages. By the end of the book, you will be a competent Socket.IO developer. With the help of the examples and real-world solutions,you will learn to create fast, scalable, and dynamic real-time apps by creating efficient messaging systems between the server side and the client side using Socket.IO. Style and approach This book is written in a cookbook-style format and provides practical, immediately usable task-based recipes that show you how to create the elements of a Socket.IO application.

Socket.io Real-time Web Application Development

by Rohit Rai

Written in an engaging, easy-to-follow style, "Socket.io Real-time Web Application Development" is a practical guide for developing real-time web applications with Node.js and socket.io.This book is aimed at developers who want to start developing highly interactive and real-time web applications like chat systems or online multiplayer games, or want to introduce real-time updates or server push mechanisms in their existing applications. Knowledge of developing in JavaScript and web applications in general is expected. Though there is a chapter on introducing Node.js, prior knowledge of Node.js will be a plus.

SOA Cookbook

by Michael Havey

As a cookbook, this book can be regarded as a set of gourmet recipes for SOA. Each of the eight chapters that follow the introductory chapter covers an important concept in process-based SOA and teaches techniques to build solutions based on the concept. Working examples are developed in BPEL, TIBCO's BusinessWorks and BEA's Weblogic Integration. The book is intended for hands-on SOA architects, designers, and developers who want to learn techniques in process orchestration. Many of these readers use, or will soon start using, languages such as BPEL, TIBCO's BusinessWorks, or BEA's Weblogic Integration in their projects. This intermediate-level book assumes that the reader is comfortable reading XML and knows the basic concepts of web services. The book presents several BPEL and BPMN examples, but it explains specific language constructs on the fly; the reader need not have background in these languages.

SOFSEM 2016: Theory and Practice of Computer Science

by Rūsiņš Mārtiņš Freivalds Gregor Engels Barbara Catania

This bookconstitutes the proceedings of the 42nd International Conference on CurrentTrends in Theory and Practice of Computer Science, SOFSEM 2016, held inHarrachov, Czech Republic, in January 2016. The 43 fullpapers presented in this volume were carefully reviewed and selected from 116submissions. They are organized in topical sections named: foundations ofcomputer science; software engineering: methods, tools, applications; and data,information, and knowledge engineering. The volume also contains 7 invitedtalks in full paper length.

SOFSEM 2017: Theory and Practice of Computer Science

by Bernhard Steffen Christel Baier Mark van den Brand Johann Eder Mike Hinchey Tiziana Margaria

This book constitutes the refereed proceedings of the 43rd International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2017, held in Limerick, Ireland, in January 2017. The 34 papers presented in this volume were carefully reviewed and selected from 41 submissions. They were organized in topical sections named: foundations in computer science; semantics, specification and compositionality; theory of mobile and distributed systems; verification and automated system analysis; petri nets, games and relaxed data structures; graph theory and scheduling algorithms; quantum and matrix algorithms; planar and molecular graphs; coloring and vertex covers; algorithms for strings and formal languages; data, information and knowledge engineering; and software engineering: methods, tools, applications.

SOFSEM 2019: 45th International Conference on Current Trends in Theory and Practice of Computer Science, Nový Smokovec, Slovakia, January 27-30, 2019, Proceedings (Lecture Notes in Computer Science #11376)

by Barbara Catania Rastislav Královič Jerzy Nawrocki Giovanni Pighizzini

This book constitutes the refereed proceedings of the 45th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2019, held in Nový Smokovec, Slovakia, in January 2019. The 34 full papers presented together with 6 invited talks were carefully reviewed and selected from 92 submissions. They presented new research results in the theory and practice of computer science in the each sub-area of SOFSEM 2019: Foundations of theoretical Computer Science, foundations of data science and engineering, and foundations of software engineering.

SOFSEM 2020: 46th International Conference on Current Trends in Theory and Practice of Informatics, SOFSEM 2020, Limassol, Cyprus, January 20–24, 2020, Proceedings (Lecture Notes in Computer Science #12011)

by Yannis Manolopoulos Riccardo Dondi George A. Papadopoulos Alexander Chatzigeorgiou Herodotos Herodotou Christos Kapoutsis Florian Sikora

This book constitutes the refereed proceedings of the 46th International Conference on Current Trends in Theory and Practice of Informatics, SOFSEM 2020, held in Limassol, Cyprus, in January 2020. The 40 full papers presented together with 17 short papers and 3 invited papers were carefully reviewed and selected from 125 submissions. They presented new research results in the theory and practice of computer science in the each sub-area of SOFSEM 2020: foundations of computer science, foundations of data science and engineering, foundations of software engineering, and foundations of algorithmic computational biology.

SOFSEM 2021: 47th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2021, Bolzano-Bozen, Italy, January 25–29, 2021, Proceedings (Lecture Notes in Computer Science #12607)

by Giovanna Guerrini Riccardo Dondi Johann Gamper Claus Pahl Florian Sikora Tomáš Bureš Tomasz Jurdziński Prudence W. H. Wong

This book contains the invited and contributed papers selected for presentation at SOFSEM 2021, the 47th International Conference on Current Trends in Theory and Practice of Computer Science, which was held online during January 25–28, 2021, hosted by the Free University of Bozen-Bolzano, Italy.The 33 full and 7 short papers included in the volume were carefully reviewed and selected from 100 submissions. They were organized in topical sections on: foundations of computer science; foundations of software engineering; foundations of data science and engineering; and foundations of algorithmic computational biology. The book also contains 5 invited papers.

SOFSEM 2023: 48th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2023, Nový Smokovec, Slovakia, January 15–18, 2023, Proceedings (Lecture Notes in Computer Science #13878)

by Leszek Gąsieniec

This book constitutes the conference proceedings of the 48th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2023, held in Nový Smokovec, Slovakia, during January 15–18, 2023.The 22 full papers presented together with 2 best papers and 2 best students papers in this book were carefully reviewed and selected from 43 submissions.This workshop focuses on graphs problems and optimization; graph drawing and visualization; NP-hardness and fixed parameter tractability; communication and temporal graphs; complexity and learning; and robots and strings.

SOFSEM 2024: 49th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2024, Cochem, Germany, February 19–23, 2024, Proceedings (Lecture Notes in Computer Science #14519)

by Henning Fernau Serge Gaspers Ralf Klasing

This book constitutes the proceedings of the 49th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2024, held in Cochem, Germany, in February 2024. The 33 full papers presented in this book were carefully reviewed and selected from 81 submissions. The book also contains one invited talk in full paper length. They focus on original research and challenges in foundations of computer science including algorithms, AI-based methods, computational complexity, and formal models.

SOFSEM 2025: 50th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2025, Bratislava, Slovak Republic, January 20–23, 2025, Proceedings, Part I (Lecture Notes in Computer Science #15538)

by Rastislav Královič Věra Kůrková

This book constitutes the proceedings of the 50th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2025, held in Bratislava, Slovak Republic, during January 20-23, 2025. The 48 full papers presented in this book were carefully reviewed and selected from 109 submissions. They include original research from all areas of foundations of computer science and artificial intelligence focusing on AI-based algorithms and techniques, nature-inspired computing, machine learning theory, multi-agent algorithms and games, neural network theory, parallel and distributed computing, quantum computing, computability, decidability, classical and non-classical models of computation, computational complexity, computational learning, cryptographic techniques and security, data compression, data and pattern mining methods, discrete combinatorial optimization, automata, languages, machine models, rewriting systems, efficient data structures, graph structure and algorithms, logics of computation, robotics, and other relevant theory topics in computing and AI.

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Showing 52,826 through 52,850 of 60,373 results