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Sophie Loves Jimmy

by Nancy Rue

Paired with her classmate Jimmy for school and church projects, twelve-year-old Sophie must find a way to dispel the boyfriend rumors and to stop the cyberbullying campaign directed against her and a former school bad boy.

Sophisticated Electromagnetic Forward Scattering Solver via Deep Learning

by Qiang Ren Yinpeng Wang Yongzhong Li Shutong Qi

This book investigates in detail the deep learning (DL) techniques in electromagnetic (EM) near-field scattering problems, assessing its potential to replace traditional numerical solvers in real-time forecast scenarios. Studies on EM scattering problems have attracted researchers in various fields, such as antenna design, geophysical exploration and remote sensing. Pursuing a holistic perspective, the book introduces the whole workflow in utilizing the DL framework to solve the scattering problems. To achieve precise approximation, medium-scale data sets are sufficient in training the proposed model. As a result, the fully trained framework can realize three orders of magnitude faster than the conventional FDFD solver. It is worth noting that the 2D and 3D scatterers in the scheme can be either lossless medium or metal, allowing the model to be more applicable. This book is intended for graduate students who are interested in deep learning with computational electromagnetics, professional practitioners working on EM scattering, or other corresponding researchers.

SOA Security

by Ramarao Kanneganti Prasad Chodavarapu

SOA is one of the latest technologies enterprises are using to tame their software costs - in development, deployment, and management. SOA makes integration easy, helping enterprises not only better utilize their existing investments in applications and infrastructure, but also open up new business opportunities. However, one of the big stumbling blocks in executing SOA is security. This book addresses Security in SOA with detailed examples illustrating the theory, industry standards and best practices.It is true that security is important in any system. SOA brings in additional security concerns as well rising out of the very openness that makes it attractive. If we apply security principles blindly, we shut ourselves of the benefits of SOA. Therefore, we need to understand which security models and techniques are right for SOA. This book provides such an understanding.Usually, security is seen as an esoteric topic that is better left to experts. While it is true that security requires expert attention, everybody, including software developers, designers, architects, IT administrators and managers need to do tasks that require very good understanding of security topics. Fortunately, traditional security techniques have been around long enough for people to understand and apply them in practice. This, however, is not the case with SOA Security.Anyone seeking to implement SOA Security is today forced to dig through a maze of inter-dependent specifications and API docs that assume a lot of prior experience on the part of readers. Getting started on a project is hence proving to be a huge challenge to practitioners. This book seeks to change that. It provides bottom-up understanding of security techniques appropriate for use in SOA without assuming any prior familiarity with security topics on the part of the reader.Unlike most other books about SOA that merely describe the standards, this book helps you get started immediately by walking you through sample code that illustrates how real life problems can be solved using the techniques and best practices described in standards. Whereas standards discuss all possible variations of each security technique, this book focusses on the 20% of variations that are used 80% of the time. This keeps the material covered in the book simple as well as self-sufficient for all readers except the most advanced. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

Sound and Image: Aesthetics and Practices (Sound Design)

by Andrew Knight-Hill

Sound and Image: Aesthetics and Practices brings together international artist scholars to explore diverse sound and image practices, applying critical perspectives to interrogate and evaluate both the aesthetics and practices that underpin the audiovisual. Contributions draw upon established discourses in electroacoustic music, media art history, film studies, critical theory and dance; framing and critiquing these arguments within the context of diverse audiovisual practices. The volume’s interdisciplinary perspective contributes to the rich and evolving dialogue surrounding the audiovisual, demonstrating the value and significance of practice-informed theory, and theory derived from practice. The ideas and approaches explored within this book will find application in a wide range of contexts across the whole scope of audiovisuality, from visual music and experimental film, to narrative film and documentary, to live performance, sound design and into sonic art and electroacoustic music. This book is ideal for artists, composers and researchers investigating theoretical positions and compositional practices which bring together sound and image.

Sound and Music for Games: The Basics of Digital Audio for Video Games

by Robert Ciesla

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games Who Is This Book For The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Sound Forge Pro 10.0 In Simple Steps

by Kogent Learning Solutions Inc

Sound Forge Pro 10.0 in Simple Steps helps you learn Sound Forge, a leading application developed by Sony for sound editing. Ample illustrations, easy to understand language, and precise information about the basic concepts of sound editing are few key points that make it stand apart from the rest of the books. The book is ideal for beginners looking for career opportunities in the domain of sound editing as well as professionals who are keen to upgrade their skills in this field.

Sound Inventions: Selected Articles from Experimental Musical Instruments (Sound Design)

by Bart Hopkin Sudhu Tewari

Sound Inventions is a collection of 34 articles taken from Experimental Musical Instruments, the seminal journal published from 1984 through 1999. In addition to the selected articles, the editors have contributed introductory essays, placing the material in cultural and temporal context, providing an overview of the field both before and after the time of original publication. The Experimental Musical Instruments journal contributed extensively to a number of sub-fields, including sound sculpture and sound art, sound design, tuning theory, musical instrument acoustics, timbre and timbral perception, musical instrument construction and materials, pedagogy, and contemporary performance and composition. This book provides a picture of this important early period, presenting a wealth of material that is as valuable and relevant today as it was when first published, making it essential reading for anyone researching, working with or studying sound.

Sound, Music, and Motion

by Mitsuko Aramaki Olivier Derrien Richard Kronland-Martinet Sølvi Ystad

This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Symposium on Computer Music Modeling and Retrieval, CMMR 2013, held in Marseille, France, in October 2013. The 38 conference papers presented were carefully reviewed and selected from 94 submissions. The chapters reflect the interdisciplinary nature of this conference with following topics: augmented musical instruments and gesture recognition, music and emotions: representation, recognition, and audience/performers studies, the art of sonification, when auditory cues shape human sensorimotor performance, music and sound data mining, interactive sound synthesis, non-stationarity, dynamics and mathematical modeling, image-sound interaction, auditory perception and cognitive inspiration, and modeling of sound and music computational musicology.

The Sound of Innovation: Stanford and the Computer Music Revolution (Inside Technology)

by Andrew J. Nelson

How a team of musicians, engineers, computer scientists, and psychologists developed computer music as an academic field and ushered in the era of digital music.In the 1960s, a team of Stanford musicians, engineers, computer scientists, and psychologists used computing in an entirely novel way: to produce and manipulate sound and create the sonic basis of new musical compositions. This group of interdisciplinary researchers at the nascent Center for Computer Research in Music and Acoustics (CCRMA, pronounced “karma”) helped to develop computer music as an academic field, invent the technologies that underlie it, and usher in the age of digital music. In The Sound of Innovation, Andrew Nelson chronicles the history of CCRMA, tracing its origins in Stanford's Artificial Intelligence Laboratory through its present-day influence on Silicon Valley and digital music groups worldwide. Nelson emphasizes CCRMA's interdisciplinarity, which stimulates creativity at the intersections of fields; its commitment to open sharing and users; and its pioneering commercial engagement. He shows that Stanford's outsized influence on the emergence of digital music came from the intertwining of these three modes, which brought together diverse supporters with different aims around a field of shared interest. Nelson thus challenges long-standing assumptions about the divisions between art and science, between the humanities and technology, and between academic research and commercial applications, showing how the story of a small group of musicians reveals substantial insights about innovation. Nelson draws on extensive archival research and dozens of interviews with digital music pioneers; the book's website provides access to original historic documents and other material.

The Sound of Money: How Political Interests Get What They Want

by Darrell M. West Burdett A. Loomis

In their compelling new book, The Sound of Money: How Political Interests Get What They Want, West and Loomis probe the connection between interest-group spending and congressional policy making. In recent years, important battles have been fought over health care reform, telecommunications deregulation, and Medicare, to name just a few. The interest groups most successful at influencing policy are those with the most money to spend on advertising and lobbying. West and Loomis caution that as the "sound" of money in American politics grows louder, this new group activism will increasingly affect-and maybe even threaten-the viability of representative government.

The Sound of the Future: The Coming Age of Voice Technology

by Tobias Dengel

A Wall Street Journal Bestseller A USA Today Bestseller Why voice technology is the next big thing in technology, as big as mobile a decade ago and the internet in the late 90s, fundamentally altering the way companies do business. Voice is the next technology – remarkably similar in potential impact to the internet and mobile computing - poised to change the way the world works. Tobias Dengel is in the vanguard of this breakthrough, understanding the deep, wide-ranging implications voice will have for every industry. In The Sound of the Future, he connects the dots about this emerging paradigm to vividly illustrate how business leaders can stay ahead of the game, rather than scrambling to catch up, as voice technology gradually reveals its power, creating a host of new winners and losers. Using fascinating, colorful stories, Dengel explains how the &“voice-first&” experience is becoming part of the global technology mainstream, exploring the ways voice will do a better job of serving basic human needs such as safety, speed, accuracy, convenience, and fun, as well as making it possible for hundreds of millions of people around the planet to participate more fully and productively in today&’s high-tech world by making interactions with technology virtually effortless. A pervasive technology like the internet and mobile, voice, with applications in marketing, sales, service, manufacturing, and logistics, will change the way we work at every level and every function, driving down costs, boosting productivity, and enabling the creation of entirely new business models. This is not simply about Siri and Alexa. They are the tantalizing but incomplete precursors of the ultimate interface that will make technology easier, faster, more accurate, and more human.

Sound - Perception - Performance

by Rolf Bader

Musical Performance covers many aspects like Musical Acoustics, Music Psychology, or motor and prosodic actions. It deals with basic concepts of the origin or music and its evolution, ranges over neurocognitive foundations, and covers computational, technological, or simulation solutions. This volume gives an overview about current research in the foundation of musical performance studies on all these levels. Recent concepts of synchronized systems, evolutionary concepts, basic understanding of performance as Gestalt patterns, theories of chill as performance goals or historical aspects are covered. The neurocognitive basis of motor action in terms of music, musical syntax, as well as therapeutic aspects are discussed. State-of-the-art applications in performance realizations, like virtual room acoustics, virtual musicians, new concepts of real-time physical modeling using complex performance data as input or sensor and gesture studies with soft- and hardware solutions are presented. So although the field is still much larger, this volume presents current trends in terms of understanding, implementing, and perceiving performance.

Sound Scattering on Spherical Objects

by Tom Rother

This book introduces readers to scattering from a practical/numerical point of view. The focus is on basic aspects like single scattering, multiple scattering, and whether inhomogeneous boundary conditions or inhomogeneous scatterers have to be taken into account. The powerful T-matrix approach is explained in detail and used throughout the book, and iterative solution methods are discussed. In addition, the book addresses appropriate criteria for estimating the accuracy of numerical results, as well as their importance for practical applications. Python code is provided with each chapter, and can be freely used and modified by readers. Moreover, numerous scattering results for different configurations are provided for benchmarking purposes. The book will be particularly valuable for those readers who plan to develop their own scattering code, and wish to test the correct numerical implementation of the underlying mathematics.

Sound Visualization and Manipulation

by Yang-Hann Kim Jung-Woo Choi

Unique in addressing two different problems – sound visualization and manipulation – in a unified way Advances in signal processing technology are enabling ever more accurate visualization of existing sound fields and precisely defined sound field production. The idea of explaining both the problem of sound visualization and the problem of the manipulation of sound within one book supports this inter-related area of study. With rapid development of array technologies, it is possible to do much in terms of visualization and manipulation, among other technologies involved with the spatial distribution of sound. This book aims to explore various basic functions for the visualization and manipulation and demonstrate to the reader how these properties determine the quality of visualization and manipulation. The first half of the book introduces some basic and general concepts and theories and the second part of the book explains a number of techniques in sound visualization and manipulation. It offers a unified presentation to two very different topics - sound field visualization techniques based on microphone arrays, and techniques for generation of controlled sound fields using loudspeaker arrays. The authors emphasize the similarities between these two physical problems and between the mathematical methods used for solving them. With extensive examples throughout the book, chapters include: Acoustic Wave Equation and its Basic Physical Measures, Acoustic Wave Equation and its Basic Physical Measures, Basic Theory of Sound Visualization, Acoustic Holography, Beamforming, Basic Theory of Sound Manipulation, Sound Focusing, and Sound Field Reproduction. The first book to combine both the visualization and manipulation of sound technologies in one comprehensive volume Presents the basic concepts using simple one dimensional cases and then extends the concept to three dimensional cases, enabling easier understanding of the fundamental concepts through the use of minimum mathematics Provides a solid understanding of associated physics as well as mathematical concepts for understanding the technologies, addressing diffraction problems in an integrated format by using Kirchhoff-Helmholtz integral equation Uses extensive examples demonstrating the benefits and drawbacks of various applications, including beamforming and acoustic holography A valuable resource forpost/graduate students, acoustic engineers, audio and noise control system developers

Sounding Emerging Media

by Claire Fitch

Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development. Using the structural concepts identified by Gilles Deleuze and Félix Guattari, the book is based around ideas related to labels such as Assemblage, Strata, Smooth and Striated Space, Temporal Space and, The Fold. The processes employed to undertake this research involved the creation of original texts, the development of frameworks for improvisation, the use of recordings within the process and implementation of techniques drawn from the practices of electroacoustic composition, and the use of ideas borrowed from electronic literature, publishing and game development. The results have helped to shape a compositional style which draws on these processes individually or collectively, drawing on practice often seen in game development, visual scores and composition using techniques found in electroacoustic music. Providing a journey through the landscape of emerging digital media, Sounding Emerging Media envisages a world where the composer/user/listener all become part of a continuum of collective artistry. This book is the ideal guide to the history and creation of audio for innovative digital media formats and represents crucial reading for both students and practitioners, from aspiring composers to experienced professionals.

Sounding New Media: Immersion and Embodiment in the Arts and Culture

by Frances Dyson

The concept of embodiment, as either a site of resistance to technological incorporation, or a site of excess toward which technology will always aim but never arrive, is no longer adequate to represent the realities of technoculture.

Sounds from Within: Phenomenology and Practice (Numanities - Arts and Humanities in Progress #18)

by Paulo C. Chagas Jiayue Cecilia Wu

This book transforms phenomenology, music, technology, and the cultural arts from within. Gathering contributions by performing artists, media technology designers, nomadic composers, and distinguished musicological scholars, it explores a rich array of concepts such as embodiment, art and technology, mindfulness meditation, time and space in music, self and emptiness, as well as cultural heritage preservation. It does so via close studies on music phenomenology theory, works involving experimental music and technology, and related cultural and historical issues. This book will be of considerable interest to readers from the fields of sound studies, science and technology studies, phenomenology, cultural studies, media studies, and sound art theory. This book is equally relevant and insightful for musicians, composers, media artists, sound artists, technology designers, and curators and arts administrators from the performing and visual arts.

The Sounds of Life: How Digital Technology Is Bringing Us Closer to the Worlds of Animals and Plants

by Karen Bakker

An amazing journey into the hidden realm of nature&’s soundsThe natural world teems with remarkable conversations, many beyond human hearing range. Scientists are using groundbreaking digital technologies to uncover these astonishing sounds, revealing vibrant communication among our fellow creatures across the Tree of Life.At once meditative and scientific, The Sounds of Life shares fascinating and surprising stories of nonhuman sound, interweaving insights from technological innovation and traditional knowledge. We meet scientists using sound to protect and regenerate endangered species from the Great Barrier Reef to the Arctic and the Amazon. We discover the shocking impacts of noise pollution on both animals and plants. We learn how artificial intelligence can decode nonhuman sounds, and meet the researchers building dictionaries in East African Elephant and Sperm Whalish. At the frontiers of innovation, we explore digitally mediated dialogues with bats and honeybees. Technology often distracts us from nature, but what if it could reconnect us instead?The Sounds of Life offers hope for environmental conservation and affirms humanity&’s relationship with nature in the digital age. After learning about the unsuspected wonders of nature&’s sounds, we will never see walks outdoors in the same way again.

The Soundtrack Composer's Ultimate Guide to FL Studio: Learn to score films and games, compose orchestral music, and launch your music career

by Joshua Au-Yeung

Create and compose production-quality music with the power of FL Studio 20 along with MuseScore and WwiseKey FeaturesDevelop widely applicable music composition techniques and create full orchestral scoresLeverage the power of FL Studio to create your own production-level soundtracksUse cutting-edge tools to fuel your creative ideas and launch your composer careerBook DescriptionFL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you'll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You'll create sheet music using MuseScore for live musicians to play your compositions. Later, you'll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, eerie music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you'll be able to create professional soundtrack scores for your films and video games.What you will learnCompose production-ready music for films and video gamesPlan and deliver a soundtrack music score for clients like a professionalApply practical music theory using themes, leitmotifs, scales, and modesCompose orchestral music with MIDI programmingDesign music for specific emotionsCreate sheet music with MuseScore, score music for films with Fruity Video Player, and make diegetic musicDesign interactive music by leveraging horizontal resequencing and vertical remixingWho this book is forThis book is for musicians and programmers who want to take their music composing skills to a professional level. Film directors and game designers who want to get involved in scoring music for their own productions will also find this book useful. All you need is a computer and FL Studio to get started.

Source Code Analytics With Roslyn and JavaScript Data Visualization

by Sudipta Mukherjee

Learn how to build an interactive source code analytics system using Roslyn and JavaScript. This concise 150 page book will help you create and use practical code analysis tools utilizing the new features of Microsoft's Roslyn compiler to understand the health of your code and identify parts of the code for refactoring. Source code is one of the biggest assets of a software company. However if not maintained well, it can become a big liability. As source code becomes larger. more complex and accessed via the cloud, maintaining code quality becomes even more challenging. The author provides straightforward tools and advice on how to manage code quality in this new environment. Roslyn exposes a set of APIs which allow developers to parse their C# and VB. NET code and drastically lower the barrier to entry for Meta programming in . NET. Roslyn has a dedicated set of APIs for creating custom refactoring for integrating with Visual Studio. This title will show readers how to use Roslyn along with industry standard JavaScript visualization APIs like HighCharts, D3. js etc to create a scalable and highly responsive source code analytics system. What You Will Learn Understand the Roslyn Syntax API Use Data Visualization techniques to assist code analysis process visually Code health monitoring matrices (from the standard of Code Query Language) Code mining techniques to identify design patterns used in source code Code forensics techniques to identify probable author of a given source code Techniques to identify duplicate/near duplicate code Who This Book is For . NET Software Developers and Architects

Source Modeling Techniques for Quality Enhancement in Statistical Parametric Speech Synthesis (SpringerBriefs in Speech Technology)

by K. Sreenivasa Rao N. P. Narendra

This book presents a statistical parametric speech synthesis (SPSS) framework for developing a speech synthesis system where the desired speech is generated from the parameters of vocal tract and excitation source. Throughout the book, the authors discuss novel source modeling techniques to enhance the naturalness and overall intelligibility of the SPSS system. This book provides several important methods and models for generating the excitation source parameters for enhancing the overall quality of synthesized speech. The contents of the book are useful for both researchers and system developers. For researchers, the book is useful for knowing the current state-of-the-art excitation source models for SPSS and further refining the source models to incorporate the realistic semantics present in the text. For system developers, the book is useful to integrate the sophisticated excitation source models mentioned to the latest models of mobile/smart phones.

Source SDK Game Development Essentials

by Brett Bernier

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.

Source-Synchronous Networks-On-Chip

by Ayan Mandal Sunil P. Khatri Rabi Mahapatra

This book describes novel methods for network-on-chip (NoC) design, using source-synchronous high-speed resonant clocks. The authors discuss NoCs from the bottom up, providing circuit level details, before providing architectural simulations. As a result, readers will get a complete picture of how a NoC can be designed and optimized. Using the methods described in this book, readers are enabled to design NoCs that are 5X better than existing approaches in terms of latency and throughput and can also sustain a significantly greater amount of traffic.

South African Computer Science and Information Systems Research Trends: 45th Annual Conference, SAICSIT 2024, Gqeberha, South Africa, July 15–17, 2024, Proceedings (Communications in Computer and Information Science #2159)

by Aurona Gerber

This book contains a selection of the best papers of the 45th Annual Conference, SAICSIT 2024, held in Gqeberha, South Africa, in July 2024. The 26 full papers included in this book were carefully reviewed and selected from 81 submissions. They focus on the transforming relationship between humans and machines. This year's theme is "Human-Machine-Digital-Convergence".

South African Institute of Computer Scientists and Information Technologists: 44th Annual Conference, SAICSIT 2023, Pretoria, South Africa, July 17–19, 2023, Revised Selected Papers (Communications in Computer and Information Science #1878)

by Aurona Gerber Marijke Coetzee

This book contains a selection of the best papers of the 44th Annual Conference, SAICSIT 2023, held in Pretoria, South Africa, in July 2023.The 18 papers presented in this volume were carefully reviewed and selected from 54 regular submissions. They adress various aspects of the role of computer science in connectivity, information systems for connectivity, connecting society and emerging technologies for connectivity

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