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The Cool Stuff in Premiere Pro
by Paul Murphy Jarle Leirpoll Dylan Osborn Andy EdwardsGain in-depth knowledge of Premiere Pro, and learn how the software "thinks. " You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You'll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that's not available anywhere else - not even in Adobe's own manuals. What You'll Learn Edit faster, no matter what the project Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings Know when to send your clips to other Adobe software, and how to treat them there. Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. Bloggers will learn how to make their online video and audio "pop". Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
by Yvens R. SerpaThis book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
The Corners are Glowing: Selected Writings from the Ottawa International Animation Festival
by Chris Robinson & Tom McSorleyThe Ottawa International Animation Festival (OIAF) began in 1976 and stands today as one of the oldest and largest animation events in the world. One of the unique features of the OIAF is the inclusion of commissioned writings that provide attendees with a more in-depth background into the festival’s special screenings. These writings have not only contextualized the festival presentations but have also contributed significantly to animation education and scholarship. The Corners are Glowing is a selection of the best writings (many unseen for decades) culled from past OIAF catalogues. These wide-ranging texts cover the spectrum of animation from the familiar (Daffy Duck, Pee Wee Herman, Bob Clampett, Joanna Quinn, Hiyao Miyazaki, Frank Tashlin) to the more esoteric (Robert Breer, Emily Pelstring, Taku Furukawa, Michael Sporn, and even the use of furniture in animation!). The Corners are Glowing is a valuable time capsule that celebrates animation’s past and present, and the styles of writing are as diverse, enlightening, and fun as the animation subjects being written about.
The Correctness-by-Construction Approach to Programming
by Bruce W. Watson Derrick G. KourieThe focus of this book is on bridging the gap between two extreme methods for developing software. On the one hand, there are texts and approaches that are so formal that they scare off all but the most dedicated theoretical computer scientists. On the other, there are some who believe that any measure of formality is a waste of time, resulting in software that is developed by following gut feelings and intuitions. Kourie and Watson advocate an approach known as "correctness-by-construction," a technique to derive algorithms that relies on formal theory, but that requires such theory to be deployed in a very systematic and pragmatic way. First they provide the key theoretical background (like first-order predicate logic or refinement laws) that is needed to understand and apply the method. They then detail a series of graded examples ranging from binary search to lattice cover graph construction and finite automata minimization in order to show how it can be applied to increasingly complex algorithmic problems. The principal purpose of this book is to change the way software developers approach their task at programming-in-the-small level, with a view to improving code quality. Thus it coheres with both the IEEE's Guide to the Software Engineering Body of Knowledge (SWEBOK) recommendations, which identifies themes covered in this book as part of the software engineer's arsenal of tools and methods, and with the goals of the Software Engineering Method and Theory (SEMAT) initiative, which aims to "refound software engineering based on a solid theory."
The Cortex and the Critical Point: Understanding the Power of Emergence
by John M. BeggsHow the cerebral cortex operates near a critical phase transition point for optimum performance.Individual neurons have limited computational powers, but when they work together, it is almost like magic. Firing synchronously and then breaking off to improvise by themselves, they can be paradoxically both independent and interdependent. This happens near the critical point: when neurons are poised between a phase where activity is damped and a phase where it is amplified, where information processing is optimized, and complex emergent activity patterns arise. The claim that neurons in the cortex work best when they operate near the critical point is known as the criticality hypothesis. In this book John Beggs—one of the pioneers of this hypothesis—offers an introduction to the critical point and its relevance to the brain.Drawing on recent experimental evidence, Beggs first explains the main ideas underlying the criticality hypotheses and emergent phenomena. He then discusses the critical point and its two main consequences—first, scale-free properties that confer optimum information processing; and second, universality, or the idea that complex emergent phenomena, like that seen near the critical point, can be explained by relatively simple models that are applicable across species and scale. Finally, Beggs considers future directions for the field, including research on homeostatic regulation, quasicriticality, and the expansion of the cortex and intelligence. An appendix provides technical material; many chapters include exercises that use freely available code and data sets.
The Costs and Economics of Open and Distance Learning (Open And Distance Learning Ser.)
by Rumble, Greville (Lecturer, Open University)Dissecting in detail the arguments underlying the costs and economics of open and distance learning, this text should give the reader an insight and the confidence to cost their own open and distance learning projects.
The Couch Potato (The Food Group)
by Jory JohnAn Instant New York Times Bestseller * An Instant Indie Bestseller * An Indie Next List SelectionFeeling fried? Peel yourself on the couch and meet your new pal-tato! The winning fourth picture book from the #1 New York Times bestselling creators of The Bad Seed, The Good Egg, and The Cool Bean, Jory John and Pete Oswald, will get you and your kids moving!The Couch Potato has everything within reach and doesn't have to move from the sunken couch cushion. But when the electricity goes out, Couch Potato is forced to peel away from the comforts of the living room and venture outside. Could fresh air and sunshine possibly be better than the views on screen?Readers of all ages will laugh along as their new best spuddy learns that balancing screen time and playtime is the root to true happiness.Check out Jory John and Pete Oswald’s funny, bestselling books for kids 4-8 and anyone who wants a laugh:The Bad SeedThe Good EggThe Cool BeanThe Couch PotatoThe Good Egg Presents: The Great Eggscape!The Bad Seed Presents: The Good, the Bad, the Spooky!The Cool Bean Presents: As Cool as It GetsThat’s What Dinosaurs Do
The Counterfeit Coin: Videogames and Fantasies of Empowerment
by Christopher GoetzThe Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
The Counterterrorism Handbook: Tactics, Procedures, and Techniques, Fourth Edition (ISSN)
by David P. Schulz Frank Bolz, Jr. Kenneth J. DudonisTerrorists constantly present new challenges to law enforcement, emergency response teams, security planners, and others involved in counterterrorism. Since the last edition of this volume was published, additional atrocities have occurred and new threats have surfaced. The fourth edition of The Counterterrorism Handbook: Tactics, Procedures, and Techniques provides the latest developments and offers new insights on the War on Terror.Updated to reflect an increased focus on terrorism in public transportation, this volume provides an understanding of the strategies, tactics, and techniques required to tackle terrorism as it exists today. It illustrates essential topics such as the elements common to all terrorism, bomb threats, risk assessment, hostages, and weapons of mass destruction. It also presents case studies of some of the most notorious terrorist incidents, including both World Trade Center attacks, Oklahoma City, Centennial Olympic Park, the U.S. Embassy, the U.S.S. Cole, and attacks in Madrid, London, and Glasgow.The only way to effectively deal with terrorism is to have a thorough understanding of its present-day characteristics — who is involved and what weapons and tactics they are likely to use. In language friendly to first responders, this volume presents a comprehensive strategy of how to deal with a whole gamut of possible terrorist incidents. Covering everything from bombings and hostage-taking to nuclear terrorism, the book describes in specific detail what needs to be done before, during, and after an event. Armed with this information, those charged with protecting the public will be better equipped to face myriad threats.
The Coupling of Safety and Security: Exploring Interrelations in Theory and Practice (SpringerBriefs in Applied Sciences and Technology)
by Corinne Bieder Kenneth Pettersen GouldThis open access book explores the synergies and tensions between safety and security management from a variety of perspectives and by combining input from numerous disciplines. It defines the concepts of safety and security, and discusses the methodological, organizational and institutional implications that accompany approaching them as separate entities and combining them, respectively.The book explores the coupling of safety and security from different perspectives, especially: the concepts and methods of risk, safety and security; the managerial aspects; user experiences in connection with safety and security. Given its scope, the book will be of interest to researchers and practitioners in the fields of safety and security, and to anyone working at a business or in an industry concerned with how safety and security should be managed.
The Courant–Friedrichs–Lewy (CFL) Condition
by Carlos A. de Moura Carlos S. KubruslyThis volume comprises a carefully selected collection of articles emerging from and pertinent to the 2010 CFL-80 conference in Rio de Janeiro, celebrating the 80th anniversary of the Courant-Friedrichs-Lewy (CFL) condition. A major result in the field of numerical analysis, the CFL condition has influenced the research of many important mathematicians over the past eight decades, and this work is meant to take stock of its most important and current applications. The Courant-Friedrichs-Lewy (CFL) Condition: 80 Years After its Discovery will be of interest to practicing mathematicians, engineers, physicists, and graduate students who work with numerical methods.
The Craft and Science of Game Design: A Video Game Designer's Manual
by Philippe O'ConnorThe Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
The Craft of Model-Based Testing
by Paul C. JorgensenIn his latest work, author Paul C Jorgensen takes his well-honed craftsman’s approach to mastering model-based testing (MBT). To be expert at MBT, a software tester has to understand it as a craft rather than an art. This means a tester should have deep knowledge of the underlying subject and be well practiced in carrying out modeling and testing techniques. Judgment is needed, as well as an understanding of MBT the tools. <P><P>The first part of the book helps testers in developing that judgment. It starts with an overview of MBT and follows with an in-depth treatment of nine different testing models with a chapter dedicated to each model. These chapters are tied together by a pair of examples: a simple insurance premium calculation and an event-driven system that describes a garage door controller. The book shows how simpler models—flowcharts, decision tables, and UML Activity charts—express the important aspects of the insurance premium problem. It also shows how transition-based models—finite state machines, Petri nets, and statecharts—are necessary for the garage door controller but are overkill for the insurance premium problem. Each chapter describes the extent to which a model can support MBT. <P><P>The second part of the book gives testers a greater understanding of MBT tools. It examines six commercial MBT products, presents the salient features of each product, and demonstrates using the product on the insurance premium and the garage door controller problems. These chapters each conclude with advice on implementing MBT in an organization. The last chapter describes six Open Source tools to round out a tester’s knowledge of MBT. In addition, the book supports the International Software Testing Qualifications Board’s (ISTQB®) MBT syllabus for certification.
The Craft of the Cut: The Final Cut Pro X Editor's Handbook
by Mark Riley Marios ChirtouThe art of professional video editing. Although technology is rapidly evolving, it is still complicated to edit video. This unique book not only teaches you the art of professional editing, it also gives you authentic professional experience. You'll be guided through a typical industry production workflow; you'll have access to raw footage, including alternate takes of each scene from a professional short film; and you'll make your own decisions. By the book's end, you'll have completed your own version of a film. It's the perfect primer for aspiring editors who want to ascend to industry-level positions. Immerses you in the actual experience of editing a film, from video rushes to the shooting script and continuity notes Provides actual media, including alternate takes, and you make all the decisions Walks you through the post-production of a professional short film; by the book's end, you will have acquired the skills to complete your own version of the film Shows you how to use Final Cut Pro X as part of the production process The Craft of the Cut goes deep inside the world of professional video editing and equips you with skills for professional-level editing. The Craft of the Cut project files will work with the latest version of Final Cut Pro X (10.1) but they need to be updated first: Either copy the Craft of the Cut disk image file on the DVD to your hard disc and click on it to mount it or, if you are using an ebook version use the link provided in the front matter of the ebook to download the files and follow the instructions in the READ ME FIRST document. Launch Final Cut Pro X. When FCPX opens it won't see the project and event folders that are on the disk image. These need to be updated first. You do this by going to: File > Update Projects and Events and then clicking Update All on the dialog box that appears. It will now show all the events and projects for Craft of the Cut as in previous versions of Final Cut Pro X, but using the new layout. This only needs to be done once. Next time you launch FCPX it will still be able to see the updated files.
The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania
by Jason Rubin Andy GavinA deluxe hardcover reproduction of Naughty Dog's original Crash Bandicoot developer's bible! Take a rare glimpse into the making of a videogame icon, and gain a first-hand taste of the undistilled creativity that brought Crash, Cortex, Aku Aku, and the rest of your favorite characters to millions of screens around the world!Reproducing Naughty Dog's original design document for Crash Bandicoot from the best available sources, this unique volume features original concept illustrations and includes a foreword from Crash's creators to lend insight into how Crash Bandicoot came to be the unforgettable videogame character he is today. This tome is sure to please all who possess a thirst for imagination and curiosity surrounding the creation of games!
The Creation of the Media: Political Origins of Modern Communications
by Paul StarrAmerica's leading role in today's information revolution may seem simply to reflect its position as the world's dominant economy and most powerful state. But by the early nineteenth century, when the United States was neither a world power nor a primary center of scientific discovery, it was already a leader in communications-in postal service and newspaper publishing, then in development of the telegraph and telephone networks, later in the whole repertoire of mass communications.<P><P> In this wide-ranging social history of American media, from the first printing press to the early days of radio, Paul Starr shows that the creation of modern communications was as much the result of political choices as of technological invention. His original historical analysis reveals how the decisions that led to a state-run post office and private monopolies on the telegraph and telephone systems affected a developing society. He illuminates contemporary controversies over freedom of information by exploring such crucial formative issues as freedom of the press, intellectual property, privacy, public access to information, and the shaping of specific technologies and institutions. America's critical choices in these areas, Starr argues, affect the long-run path of development in a society and have had wide social, economic, and even military ramifications. The Creation of the Media not only tells the history of the media in a new way; it puts America and its global influence into a new perspective.
The Creative Electronic Music Producer (Perspectives on Music Production)
by Thomas BrettThe Creative Electronic Music Producer examines the creative processes of electronic music production, from idea discovery and perception to the power of improvising, editing, effects processing,sound design. Featuring case studies from across the globe on musical systems and workflows used in the production process, this book highlights how to pursue creative breakthroughs through exploration, trial and error tinkering, recombination, and transformation.The Creative Electronic Music Producer maps production's enchanting pathways in a way that will fascinate and inspire students of electronic music production, professionals already working in the industry, and hobbyists.
The Creative Person's Website Builder
by Alannah MooreSo many creative businesses are run online these days. Whether it is used as an online shop, a marketing tool, or a portfolio, a good website is an essential for artists, photographers, designers, and makers from all creative backgrounds and disciplines. This community of people, in particular, needs the design and function of their sites to reflect their individuality and style. This book is the perfect one-stop shop for every creative person's needs. Using WordPress, it takes you quickly and rigorously through the process of setting up a website, giving you tips and hints to improve your style choices and create the look you are aiming for. It also showcases a variety of approaches to creative websites, covering everything from the online shop to portfolio sites. And, to give you the best chance at grabbing an audience, the latest search-engine optimization and social-media techniques are explored.
The Creative Person's Website Builder: How to Make a Pro Website Yourself Using Word Press and Other Easy Tools
by Alannah MooreYour website is the face that your creative endeavours show to the world, and you owe it to yourself to make it the most inviting and user-friendly site on the web. With The Creative Person's Website Builder, you'll learn how to create a site from scratch, or massively improve what you already have, quickly and economically.Tailor-made for creative professionals, artists and entrepreneurs, this book offers step-by-step solutions to constructing a site that looks great, works smoothly, and drives visitor numbers up.
The Creative Programmer
by Wouter GroeneveldProgramming is a creative act. These techniques will help you maximize the power of creativity to improve your software and your satisfaction in creating it.In The Creative Programmer you&’ll discover: The seven dimensions of creativity in software engineering The scientific understanding of creativity and how it translates to programming Actionable advice and thinking exercises that will make you a better programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges In The Creative Programmer you&’ll learn the processes and habits of highly creative individuals and discover how you can build creativity into your programming practice. This fascinating new book introduces the seven domains of creative problem solving and teaches practical techniques that apply those principles to software development. Hand-drawn illustrations, reflective thought experiments, and brain-tickling example problems help you get your creative juices flowing—you&’ll even be able to track your progress against a scientifically validated Creative Programming Problem Solving Test. Before you know it, you&’ll be thinking up new and novel ways to tackle the big challenges of your projects. Foreword by Dr. Felienne Hermans. About the Technology Like composing music, starting a business, or designing a marketing campaign, programming is a creative activity. And just like technical skills, creativity can be learned and improved with practice! This thought-provoking book details practical methods to turn creativity into more effective problem solving, higher productivity, and better software. About the Book The Creative Programmer explores seven dimensions of creativity in software engineering—technical knowledge, collaboration, constraints, critical thinking, curiosity, a creative state of mind, and creative techniques. As you read, you&’ll apply insights about creativity from other disciplines to the challenges of software development. Numerous relevant examples and exercises drive each lesson home. You&’ll especially enjoy the unique Creative Programming Problem Solving Test that helps you assess how creative you&’ve been with a programming task. What&’s Inside The scientific understanding of creativity and how it translates to programming Advice and exercises that will help you become a creative programmer Innovative communication skills for working more efficiently on a team Creative problem-solving techniques for tackling complex challenges About the Reader For programmers of all skill levels. About the Author Wouter Groeneveld is a software engineer and computer science education researcher at KU Leuven, where he researches the importance of creativity in software engineering. Table of Contents: 1 The creative road ahead 2 Technical knowledge 3 Communication 4 Constraints 5 Critical thinking 6 Curiosity 7 Creative state of mind 8 Creative techniques 9 Final thoughts on creativity
The Creativity Code: Art and Innovation in the Age of AI
by Marcus Du SautoyMost books on AI focus on the future of work. But now that algorithms can learn and adapt, does the future of creativity also belong to well-programmed machines? To answer this question, Marcus du Sautoy takes us to the forefront of creative new technologies and offers a more positive and unexpected vision of our future cohabitation with machines.
The Creativity Code: Art and Innovation in the Age of AI
by Marcus du SautoyMost books on AI focus on the future of work. But now that algorithms can learn and adapt, does the future of creativity also belong to well-programmed machines? To answer this question, Marcus du Sautoy takes us to the forefront of creative new technologies and offers a more positive and unexpected vision of our future cohabitation with machines.
The Creeper Attack: An Unofficial Minecrafters Time Travel Adventure (Unofficial Minecrafters Time Travel #2)
by Winter MorganAfter returning home from their travels through time, Brett just wants to return to his everyday life. He and his friend Poppy have been invited to build a new farm in the cold biome, and Brett begins to prepare. But as he gathers crops, he falls down the portal, and this time it carries him to the future! With nowhere else to turn, Brett travel to the future Meadow Mews, only to find it under daily attacks from creepers. He sees his friends—and his future self—living in constant fear. He wants nothing more than to help, but how can he explain his who he is? Worst of all, what happens when his friend assume he is a villain who stole their friend’s skin? Join Brett as he struggles to find a way to save his village in the second installment of the Unofficial Minecrafters Time Travel Adventure series from bestselling author Winter Morgan!
The Creeper Code: 5-Minute Mysteries for Minecrafters (5-Minute Stories for Minecrafters #2)
by Grace Sandford Greyson MannCreepers abound in Birchtown. So do mysteries! Like, who destroyed the village garden? What’s that strange music coming from the cobblestone well? And who—or what—keeps blowing up the blacksmith shop? Oliver and Audrey investigate in 5-Minute Mysteries for Minecrafters, an all-new series of stories for Minecrafters that can be read in five minutes! In The Creeper Code, the very first book in this mystery series, Oliver and Audrey learn there’s a reward for tracking creepers and cracking cases. From secrets in the swamp to bungles in the jungle, there are mysterious happenings in every block of the biome. But with Oliver’s eye for detail, Audrey’s courage, and their wolf-dog’s super-sniffing nose, no case is too tough for these twins to crack. Follow twins Oliver and Audrey as they solve mini mysteries in Birchtown—and all around the Overworld in The Creeper Code. In between mini mysteries are coded messages for you to decipher. You can solve each mystery, too—by searching for clues hidden in the stories and illustrations! Help decipher messages written in the “creeper code.” Hunt for clues and try to solve each mystery before Audrey and Oliver do!
The Crossing of Heaven
by Karl Gustafson Ioannis AntoniouAmong the group of physics honors students huddled in 1957 on a Colorado mountain watching Sputnik bisect the heavens, one young scientist was destined, three short years later, to become a key player in America's own top-secret spy satellite program. One of our era's most prolific mathematicians, Karl Gustafson was given just two weeks to write the first US spy satellite's software. The project would fundamentally alter America's Cold War strategy, and this autobiographical account of a remarkable academic life spent in the top flight tells this fascinating inside story for the first time. Gustafson takes you from his early pioneering work in computing, through fascinating encounters with Nobel laureates and Fields medalists, to his current observations on mathematics, science and life. He tells of brushes with death, being struck by lightning, and the beautiful women who have been a part of his journey.