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Acoustic Modeling for Emotion Recognition (SpringerBriefs in Speech Technology)

by Koteswara Rao Anne Swarna Kuchibhotla Hima Deepthi Vankayalapati

This book presents state of art research in speech emotion recognition. Readers are first presented with basic research and applications - gradually more advance information is provided, giving readers comprehensive guidance for classify emotions through speech. Simulated databases are used and results extensively compared, with the features and the algorithms implemented using MATLAB. Various emotion recognition models like Linear Discriminant Analysis (LDA), Regularized Discriminant Analysis (RDA), Support Vector Machines (SVM) and K-Nearest neighbor (KNN) and are explored in detail using prosody and spectral features, and feature fusion techniques.

Acoustic Sensors for Biomedical Applications (SpringerBriefs in Speech Technology)

by Nilanjan Dey Amira S. Ashour Waleed S. Mohamed Nhu Gia Nguyen

In this book, application-related studies for acoustic biomedical sensors are covered in depth. The book features an array of different biomedical signals, including acoustic biomedical signals as well as the thermal biomedical signals, magnetic biomedical signals, and optical biomedical signals to support healthcare. It employs signal processing approaches, such as filtering, Fourier transform, spectral estimation, and wavelet transform. The book presents applications of acoustic biomedical sensors and bio-signal processing for prediction, detection, and monitoring of some diseases from the phonocardiogram (PCG) signal analysis. Several challenges and future perspectives related to the acoustic sensors applications are highlighted. This book supports the engineers, researchers, designers, and physicians in several interdisciplinary domains that support healthcare.

Acoustic Waves Generated by Parametric Array Loudspeakers

by Xiaojun Qiu Jiaxin Zhong

Parametric array loudspeakers (PALs) are capable of generating highly directional audio beams from nonlinear interactions of intense airborne ultrasound waves. This unique capability holds great potential in audio engineering. This book systematically introduces the physical principles of acoustics waves generated by PALs, along with the commonly used and the state-of-the-art numerical models, such as the Westervelt model, the convolution directivity model, the Gaussian beam expansion method, and the spherical wave expansion method.The properties of sound fields generated by PALs are analyzed. Also analyzed are various phenomena including the reflection of acoustics waves generated by PALs from a surface, transmission through a thin partition, scattering by a rigid sphere, and propagation in rooms. Furthermore, the steering and focusing of acoustics waves generated by PALs and potential applications of PALs in active sound control are investigated. Finally, the implementation issues of hardware, signal processing techniques, measurement, and safety are discussed.The book is tailored to meet the needs of researchers in this field, as well as audio practitioners and acoustics engineers.

Acoustics of Bangla Speech Sounds (Signals and Communication Technology)

by Asoke Kumar Datta

This book presents the consolidated acoustic data for all phones in Standard Colloquial Bengali (SCB), commonly known as Bangla, a Bengali language used by 350 million people in India, Bangladesh, and the Bengali diaspora. The book analyzes the real speech of selected native speakers of the Bangla dialect to ensure that a proper acoustical database is available for the development of speech technologies. The acoustic data presented consists of averages and their normal spread, represented by the standard deviations of necessary acoustic parameters including e. g. formant information for multiple native speakers of both sexes. The study employs two important speech technologies:(1) text to speech synthesis (TTS) and (2) automatic speech recognition (ASR). The procedures, particularly those related to the use of technologies, are described in sufficient detail to enable researchers to use them to create technical acoustic databases for any other Indian dialect. The book offers a unique resource for scientists and industrial practitioners who are interested in the acoustic analysis and processing of Indian dialects to develop similar dialect databases of their own.

Acquiring Card Payments

by Ilya Dubinsky

This book delves into the essential concepts and technologies of acquiring systems. It fills the gap left by manuals and standards and provides practical knowledge and insight that allow engineers to navigate systems as well as the massive tomes containing standards and manuals. Dedicated to card acquiring exclusively, the book covers: Payment cards and protocols EMV contact chip and contactless transactions Disputes, arbitration, and compliance Data security standards in the payment card industry Validation algorithms Code tables Basic cryptography Pin block formats and algorithms When necessary the book discusses issuer-side features or standards insomuch as they are required for the sake of completeness. For example, protocols such as EMV 3-D Secure are not covered to the last exhaustive detail. Instead, this book provides an overview, justification, and logic behind each message of the protocol and leaves the task of listing all fields and their formats to the standard document itself. The chapter on EMV contact transactions is comprehensive to fully explain this complex topic in order to provide a basis for understanding EMV contactless transaction. A guide to behind-the-scenes business processes, relevant industry standards, best practices, and cryptographic algorithms, Acquiring Card Payments covers the essentials so readers can master the standards and latest developments of card payment systems and technology

Acquiring Online Management Reports

by William E. Jarvis

Save time and money for your library with these current and easy suggestions!Acquiring Online Management Reports offers state-of-the-art information for acquisitions librarians involved in selecting management reports of all types, from fund accounting to decision support systems to usage tracking. Compiling management reports has always been a responsibility of acquisitions librarians. These days, computerized reporting systems have become powerful tools in managing libraries, but they are useful only when the results are accurate, significant, and relevant. Acquiring Online Management Reports discusses techniques for creating and interpreting reports that will give librarians the information they need in an accessible form. This fact-filled guide explores working with vendors, developing cost-effective collection development methods to suit your library, assessing collection growth, and choosing the best electronic resources to help meet your goals.In Acquiring Online Management Reports, librarians will find practical, instantly usable information on pertinent topics, including: the problems created by inaccurate data vendor discussions of how new report systems are designed and implemented the surprising differences between journals’online and print editions expanding usage of decision support systems interpreting the fluctuations of fund accounting information using computer technology to form library consortia computerizing serials controlAcquiring Online Management Reports offers you an array of proven ideas, options, and examples that will enable your library to keep up with changing technologies and client demands.

Acronyms and Abbreviations of Computer Technology and Telecommunications

by David Tavaglione

Catalogues approximately 7000 acronyms and abbreviations used in computer technology, telecommunications and related fields. The entries are organized in tabular form to enable readers to locate any specific acronym easily.

ACS Without an Attitude (NASA Monographs in Systems and Software Engineering)

by Christopher Rouff Harold L. Hallock Gary Welter David G. Simpson

This book de-emphasizes the formal mathematical description of spacecraft on-board attitude and orbit applications in favor of a more qualitative, concept-oriented presentation of these topics. The information presented in this book was originally given as a set of lectures in 1999 and 2000 instigated by a NASA Flight Software Branch Chief at Goddard Space Flight Center. The Branch Chief later suggested this book. It provides an approachable insight into the area and is not intended as an essential reference work. ACS Without an Attitude is intended for programmers and testers new to the field who are seeking a commonsense understanding of the subject matter they are coding and testing in the hope that they will reduce their risk of introducing or missing the key software bug that causes an abrupt termination in their spacecraft's mission. In addition, the book will provide managers and others working with spacecraft with a basic understanding of this subject.

ACT! by Sage For Dummies, 9th Edition

by Karen S. Fredricks

Are you ready to reap the benefits of the bestselling contact relationship manager (CRM) software on the market today? Well, then-get into the act with ACT! 2008 and find out how the latest version of this exciting software enables you to set up a database that's right for you so that you can focus on your business and career growth while also saving time and money. With this fun and friendly guide in hand, you'll discover how ACT! organizes customer information in one place, safely shares customer info between workgroups, and provides you with forecast tools, reports, and a contact database. Whether you're new to the features of ACT! or you are familiar with the basics but have not yet put to use ACT!'s more advanced abilities, this nuts-and-bolts reference has been updated and revised to make sure that you are up to speed on the most efficient way to organize your customer relationships and activities. Author and full-time ACT! Certified Consultant and ACT! Premier Trainer Karen Fredricks walks you through tasks such as: Setting up the contact database Adding multiple contacts to a group and adding contacts to a company Changing contact-level security access Scheduling activities Using the basic ACT! Reports Designing new reports Automating the backup process Integrating with Outlook Creating groups ACT! by Sage For Dummies, 9th Edition also boasts a companion Web site that includes all the updates for the 2008 version of ACT! You'll be amazed by just how quickly you'll be able to set up a database and get it to act for you.

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

by Rolf Giesen Anna Khan

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Acting and Performance for Animation

by Derek Hayes

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Acting with Technology: Activity Theory and Interaction Design

by Victor Kaptelinin Bonnie A. Nardi

Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)

by Victor Kaptelinin Bonnie A. Nardi

A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology.Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

Action!

by Kristin Kundert-Gibbs John Kundert-Gibbs

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character's motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Action Analysis for Animators

by Chris Webster

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.

The Action Bible: Faith in Action Edition

by Sergio Cariello

This reimagining of the mega-selling Action Bible combines 230 stories of biblical heroes with vibrant comic-book-style illustrations and an immersive online experience. Readers will explore seven dynamic attributes of God&’s story, earn Faith in Action Badges representing those qualities, and discover even more through a discoverable QR code in each story that takes them to a safe online adventure of games, playlists, Bible studies, activities, and a complete devotional designed to increase their time with God. Since its release in 2010, The Action Bible has received widespread acclaim for its high-energy, engaging graphics and over 230 spiritually-transformative Bible stories. Introducing the Faith in Action program that reinvents the bestselling, comic-book-style Bible with a systematic approach to experiencing the Word of God for the next generation. In addition to an interior redesign refresh, this exciting edition includes: The Faith in Action system which gives young readers an easy-to-navigate and engaging experience for exploring the Bible through themes that connect directly to their felt needs. A Faith in Action Badge for each story that corresponds with one of seven biblical attributes: courage, faith, hope, love, service, trust, and wisdom. Discoverable QR codes in every story take readers to a safe online experience to explore even more content: videos, games, a digital Scripture index, prayers, Bible facts, devotions, playlists, reading plans, interactive maps, Bible study sessions, and more. A reading challenge chart spurs young readers on to earn a Faith in Action Title. With all the intrigue of a graphic novel and all the truth of God&’s Word, The Action Bible: Faith in Action Edition satisfies the curious minds and adventurous hearts of today&’s young learners, guiding them to connect more deeply with God&’s Word, develop a richer relationship with their Savior, and grow in their compassion for the world around them.

Action in Uncertainty: Expertise, Decision and Crisis Management

by Jean-Charles Pomerol

Despite uncertainty, people are born to act. Faced with environmental aggression and upheaval, inaction is more stressful than action. What choices, strategies or methods need to be implemented so that action is as effective as possible in terms of the objectives to be achieved? We should not delude ourselves about the term "good decision", which does not have much meaning when we act in an uncertain environment and when we know the weakness of forecasts. However, we must know how to act and be capable of taking the most appropriate action. Action in Uncertainty is a real guide to taking effective action when nothing is certain. According to the different types of uncertainty, what are the respective good uses of expertise and intuition? How do we motivate teams and avoid cognitive bias and manipulation? These themes are dealt with in clear and accessible terms to help decision-makers make the right choices in a world that is more uncertain than ever.

Actionable Gamification: Beyond Points, Badges, and Leaderboards

by Yu-kai Chou

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features • Explore what makes a game fun and engaging • Gain insight into the Octalysis Framework and its applications • Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn • Discover ways to use gamification techniques in real-world situations • Design fun, engaging, and rewarding experiences with Octalysis • Understand what gamification means and how to categorize it • Leverage the power of different Core Drives in your applications • Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies • Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Actionable Insights with Amazon QuickSight: Develop stunning data visualizations and machine learning-driven insights with Amazon QuickSight

by Manos Samatas

Build interactive dashboards and storytelling reports at scale with the cloud-native BI tool - Amazon QuickSight, including embedded analytics and ML-powered insightsKey FeaturesUnderstand how to set up Amazon QuickSight, manage data sources, and build and share dashboardsLearn the advanced features of Amazon Quicksight to develop interactive and embedded dashboardsManage and monitor dashboards using the QuickSight API and other AWS services such as Amazon CloudTrailBook DescriptionThe adoption of cloud-native BI tools, like Amazon QuickSight, enables organizations to gather insights from data at scale. This book is a practical guide to performing simple-to-advanced tasks with Amazon QuickSight.You'll begin by learning QuickSight's fundamental concepts and how to configure data sources. Next, you'll be introduced to the main analysis-building functionality of QuickSight to develop visuals and dashboards. The book will also demonstrate how to develop and share interactive dashboards with parameters and on-screen controls. Advanced filtering options with URL actions will then be covered, before learning how to set up alerts and scheduled reports. Later, you'll explore the Insights visual type in QuickSight using both existing insights and by building custom insights. Further chapters will show you how to add machine learning insights such as forecasting capabilities, analyzing time series data, adding narratives, and outlier detection to your dashboards. You'll also explore patterns to automate operations and look closer into the API actions that allow us to control settings. Finally, you'll learn advanced topics such as embedded dashboards and multitenancy.By the end of this book, you'll be well-versed with QuickSight's BI and analytics functionalities that will help you create BI apps with ML capabilities.What you will learnUnderstand the wider AWS analytics ecosystem and how QuickSight fits within itSet up and configure data sources with Amazon QuickSightInclude custom controls and add interactivity to your BI application using parametersAdd ML insights such as forecasting, anomaly detection, and narrativesExplore patterns to automate operations using QuickSight APIsCreate interactive dashboards and storytelling with Amazon QuickSightDesign an embedded multi-tenant analytics architectureFocus on data permissions and how to manage Amazon QuickSight operationsWho this book is forThis book is for business intelligence (BI) developers and data analysts who are looking to create interactive dashboards using data from Lake House on AWS with Amazon QuickSight. This book will also be useful for anyone who wants to learn Amazon QuickSight in depth using practical examples. You will need to be familiar with general data visualization concepts, however, no prior experience with Amazon QuickSight is required.

Actionable Intelligence in Healthcare (Data Analytics Applications)

by Amanda Dawson Jay Liebowitz

This book shows healthcare professionals how to turn data points into meaningful knowledge upon which they can take effective action. Actionable intelligence can take many forms, from informing health policymakers on effective strategies for the population to providing direct and predictive insights on patients to healthcare providers so they can achieve positive outcomes. It can assist those performing clinical research where relevant statistical methods are applied to both identify the efficacy of treatments and improve clinical trial design. It also benefits healthcare data standards groups through which pertinent data governance policies are implemented to ensure quality data are obtained, measured, and evaluated for the benefit of all involved. Although the obvious constant thread among all of these important healthcare use cases of actionable intelligence is the data at hand, such data in and of itself merely represents one element of the full structure of healthcare data analytics. This book examines the structure for turning data into actionable knowledge and discusses: The importance of establishing research questions Data collection policies and data governance Principle-centered data analytics to transform data into information Understanding the "why" of classified causes and effects Narratives and visualizations to inform all interested parties Actionable Intelligence in Healthcare is an important examination of how proper healthcare-related questions should be formulated, how relevant data must be transformed to associated information, and how the processing of information relates to knowledge. It indicates to clinicians and researchers why this relative knowledge is meaningful and how best to apply such newfound understanding for the betterment of all.

ActionScript: The Definitive Guide

by Colin Moock

Given its ability to deliver high-impact experiences even over low-bandwidth connections, Flash has become the de facto standard for hundreds of thousands of multimedia web developers worldwide. Flash 5 now includes a new full-fledged programming language called "ActionScript" for controlling animation and multimedia. It's a quantum leap from the bare-bones "Actions" supported in Flash 4, and ActionScript: The Definitive Guide is the first book dedicated entirely to documenting and demonstrating this new language. ActionScript includes all fundamental programming constructs (variables, loops, conditionals, functions, etc.), and is inextricably fused with Flash's authoring behaviors and animation timelines. Because ActionScript is based heavily on the ECMAScript Language Specification (ECMA-262) and is syntactically nearly identical to JavaScript, Macromedia expects thousands of existing JavaScript programmers to migrate to ActionScript. This book is divided into three sections. "ActionScript Fundamentals" introduces both programmers and non-programmers to the new language by first describing fundamental programming concepts and then delineating in detail the components, syntax, and usage of ActionScript. "Applied ActionScript Code Depot" shows you how to use common applications, such as processing online forms. "Language Reference" is a concise and detailed reference that makes all ActionScript globals, properties, and objects, including extensive implementation samples, easy to find quickly. Step-by-step tutorials of the most common ActionScript behaviors Object-oriented programming in Flash Intelligent interface development Server communication Dynamic content generation Password protection String handling Message boards Basic physics Games Code samples are also available from the "Code Depot" on the author's web site devoted to Flash developers. Topics covered in this book include: ActionScript: The Definitive Guide is structured so both programmers and non-programmers can learn how to use ActionScript. This book will take you well beyond simple Flash animations so you can create your own enhanced Flash-driven sites.

ActionScript 2: Ein Lehr- und Übungsbuch (X.media.press)

by Arno Kohl

Flash und ActionScript sind aus der Gestaltung interaktiver Websites nicht mehr wegzudenken. Autor Arno Kohl von der "Macromedia Akademie für Medien", ist Experte auf dem Gebiet. In Teil 1: Programmierkonzepte sowie die Strukturen der Scriptsprache ActionScript (AS) anhand praktischer Übungsbeispiele. In Teil 2: Workshops zur Erstellung einer Website inkl. spezifischer Elemente - komplexe Preloader, gescriptete (Animations-)Effekte, XML generierte dynamische Menüs, modularer Aufbau mit swf, Bildgalerie, Templates, Spiele, Komponenten. Wer Grundkenntnisse in Actionscripting besitzt, kann die Workshops (auf CD-ROM) schrittweise nachvollziehen.

ActionScript 3.0 Bible (Bible #617)

by Roger Braunstein

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.

ActionScript 3.0 Cookbook

by Joey Lott Darron Schall Keith Peters

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

ActionScript 3.0 Design Patterns

by William Sanders Chandima Cumaranatunge

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

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