Browse Results

Showing 55,026 through 55,050 of 57,129 results

The Very British Problems Quiz Book

by Rob Temple

What does 'custard and jelly' mean in cockney rhyming slang?Which biscuit has half of its name on top of the cooker and the other half on the door?And 25 million of what drink are served by British Airways each year?We Brits can't get enough of a quiz. Stumped for office party chit-chat? Quiz. Midweek visit to the pub? Quiz. Stuck inside in pyjamas on a rainy night and in the mood to cause a big family argument? You got it - quiz.This book is correspondingly filled with questions on all things wonderfully and unequivocally British - you'll find all sorts of tickly teasers, complex conundrums, worrisome word searches and much more on topics ranging from our iconic weather to types of cake. Best enjoyed with a cup of tea and your favourite biscuit(s).***ANSWERS: Telly, Hobnob, buy the book and find out!***Praise for Very British Problems'Had us guffawing into our Earl Grey tea' Bella'My favourite twitter account at the moment is Very British Problems (@soverybritish) . . . it makes me laugh out loud' Tom Hiddleston'Hilarious' Daily Express'Temple pays affectionate and comic homage to the sheer quirkiness of being British' Good Book Guide

Very Large Information Systems: Managed Evolution as a Strategy

by Stephan Murer Bruno Bonati

Many organizations critically depend on very large information systems. In the authors' experience these organizations often struggle to find the right strategy to sustainably develop their systems. Based on their own experience at a major bank, over more than a decade, the authors have developed a successful strategy to deal with these challenges, including: - A thorough analysis of the challenges associated with very large information systems - An assessment of possible strategies for the development of these systems, resulting in managed evolution as the preferred strategy - Describing key system aspects for the success of managed evolution, such as architecture management, integration architecture and infrastructure - Developing the necessary organizational, cultural, governance and controlling mechanisms for successful execution

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

by Jeffrey A. Okun Susan Zwerman

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

by Jeffrey A. Okun Susan Zwerman Christopher McKittrick Lisa Sepp-Wilson

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality).A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

VFX Fundamentals

by Wallace Jackson

This book is a comprehensive, introductory title covering concepts central to Visual Special Effects using the free Black Magic Design Fusion 8. 0 software package. The book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals will introduce more advanced VFX concepts and pipelines as the chapters progress, covering topics such as Flow Node Compositing, Timeline Animation, Animated PolyLine Masking, Bluescreen and Greenscreen Matte Pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. What you'll learn The New Media Components (raster, vector, audio, video, rendering) needed for VFX The Concepts behind the Digital Visual Special Effects (VFX) Content Production Workflow How to Install and Utilize Black Magic Design Fusion 8 and it's Visual Programming Language Concepts behind Resolution, Aspect Ratio, Bit-Rate, Color Depth, Layers, Alpha, and Masking 2D VFX Concepts such as Animated Masking, Matte Pulling (Primatte V) and Motion Tracking 3D VFX Concepts such as 3D Geometry, Materials, Lighting, Animation and Auxiliary Channels Advanced VFX Concepts such as Particle Systems Animation using Real-World Physics (Forces) Who this book is for SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.

vi and Vim Editors Pocket Reference: Support for every text editing task

by Arnold Robbins

Many Unix, Linux, and Mac OS X geeks enjoy using the powerful, platform-agnostic text editors vi and Vim, but there are far too many commands for anyone to remember. Author Arnold Robbins has chosen the most valuable commands for vi, Vim, and vi's main clones--vile, elvis, and nvi--and packed them into this easy-to-browse pocket reference. You'll find commands for all kinds of editing tasks, such as programming, modifying system files, and writing and marking up articles. This second edition includes: Command-line options vi commands and set options Input mode shortcuts Substitution and regular expressions ex commands and options Initialization and recovery Enhanced tags and tag stacks A greatly expanded section on Vim commands and options Additional features in vile, elvis, and nvi Internet resources for vi A full index

vi Editor Pocket Reference

by Arnold Robbins

For many users, working in the UNIX environment means using vi, a full-screen text editor available on most UNIX systems. Even those who know vi often make use of only a small number of its features. The vi Editor Pocket Reference is a companion volume to O'Reilly's updated sixth edition of Learning the vi Editor, a complete guide to text editing with vi. New topics in Learning the vi Editor include multi-screen editing and coverage of four vi clones: vim, elvis, nvi, and vile. This small book is a handy reference guide to the information in the larger volume, presenting movement and editing commands, the command-line options, and other elements of the vi editor in an easy-to-use tabular format.

Viability and Resilience of Complex Systems

by Nigel Gilbert Guillaume Deffuant

One common characteristics of a complex system is its ability to withstand major disturbances and the capacity to rebuild itself. Understanding how such systems demonstrate resilience by absorbing or recovering from major external perturbations requires both quantitative foundations and a multidisciplinary view on the topic. This book demonstrates how new methods can be used to identify the actions favouring the recovery from perturbations. Examples discussed include bacterial biofilms resisting detachment, grassland savannahs recovering from fire, the dynamics of language competition and Internet social networking sites overcoming vandalism. The reader is taken through an introduction to the idea of resilience and viability and shown the mathematical basis of the techniques used to analyse systems. The idea of individual or agent-based modelling of complex systems is introduced and related to analytically tractable approximations of such models. A set of case studies illustrates the use of the techniques in real applications, and the final section describes how one can use new and elaborate software tools for carrying out the necessary calculations. The book is intended for a general scientific audience of readers from the natural and social sciences, yet requires some mathematics to gain a full understanding of the more theoretical chapters. It is an essential point of reference for those interested in the practical application of the concepts of resilience and viability

Vibration of Discrete and Continuous Systems (Mechanical Engineering Series)

by Ahmed Shabana

This revised, updated textbook adds new focus on computational methods and the importance of vibration theory in computer-aided engineering to fundamental aspects of vibration of discrete and continuous systems covered in the previous two editions of Vibration of Discrete and Continuous Systems. Building on the book’s emphasis on the theory of vibration of mechanical, structural, and aerospace systems, the author’s modifications, including discussion of the sub-structuring and finite element formulations, complete the coverage of topics required for a contemporary, second course following Vibration Theory. The textbook is appropriate for both upper-level undergraduate and graduate courses.

Vibrations of Rotating Machinery: Volume 2. Advanced Rotordynamics: Applications of Analysis, Troubleshooting and Diagnosis (Mathematics for Industry #16)

by Masato Tanaka Osami Matsushita Hiroshi Kanki Masao Kobayashi Patrick Keogh

Building on the previous volume “Vibrations of Rotating Machinery - Volume 1. Basic Rotordynamics: Introduction to Practical Vibration Analysis,” this book is intended for all practical designers and maintenance experts who are responsible for the reliable manufacturing and operation of rotating machinery. It opens with the dynamics of oil film bearings and their influences on unbalance, vibration resonance and the stability of rotor whirl motion. Subsequently, the book introduces readers to vibration diagnosis techniques for traditional ball bearings and active vibration control from magnetic bearings. Case studies on vibration problems and troubleshooting in industrial turbo machines are then presented and explained, showing rotor designers how to eliminate instability and modify resonance characteristics. Torsional vibration and other coupled vibration phenomena are discussed, and vibration measurement techniques and related signal processing procedures for vibration diagnosis are provided. Our latest three topics are included, covering: (a) the importance of the modeling order reduction (MOR) technique; (b) the approximate evaluation for oil-wheel/whip instability; and (c) a systematic method for shafting-blading coupled vibration analyses. In closing, a 100-question trial test is supplied as an example of the certification of vibration experts based on the ISO standard.

Vicnix en la ciudad secreta (Invictor y Acenix #Volumen 2)

by Invictor Acenix

LA AVENTURA MÁS ÉPICA DE INVICTOR Y ACENIX. ¡ÚNETE A VICNIX Y PREPÁRATE PARA LA DIVERSIÓN! INVICTOR y ACENIX tienen una misión importantísima: ¡conseguir diamantes! Sin embargo, su aventura no podía ser tan sencilla... En la mina se esconde algo más que cofres y diamantes, y encuentran... ¡una ciudad secreta! Tienen que avisar a todo el mundo de su gran descubrimiento, pero... ¿cómo van a lograrlo? ¡Es imposible salir de la ciudad! Los cuatro reinos están protegidos por trolls gigantes, dragones salvajes y dinosaurios hambrientos. ¿CONSEGUIRÁN ESCAPAR DE LA CIUDAD SECRETA O SE QUEDARÁN ATRAPADOS PARA TODA LA ETERNIDAD? ¡PREPÁRATE PARA VIVIR LA AVENTURA MÁS ÉPICA CON VICNIX!

Vicnix perdidos en el mar (Invictor y Acenix #Volumen 1)

by Invictor Acenix

LA AVENTURA MÁS ÉPICA DE INVICTOR Y ACENIX. ¡ÚNETE A VICNIX Y PREPÁRATE PARA LA DIVERSIÓN! Invictor y Acenix siempre han querido salvar el mundo para conseguir el título oficial de héroes. Ahora que el agua de todo el planeta está contaminada, ha llegado el momento de demostrar su valía: ¡solo tienen que encontrar el Tridente Poderoso de Poseidón! Parece fácil, ¿no, chavales? Pues no. Lo que empieza como una simple aventura se convertirá en la misión más épica de la historia cuando los dos amigos se pierdan en el mar, con tiburones hambrientos, piratas comilones, gorilas más enfadados que una mona y peces mutantes. ¿Conseguirán llegar hasta el Tridente antes de que sea demasiado tarde? ¡Prepárate para vivir la aventura más épica con VICNIX!

Vicnix transformados en animales (Invictor y Acenix #Volumen 4)

by Invictor Acenix

LA AVENTURA MÁS ÉPICA DE INVICTOR Y ACENIX. ¡ÚNETE A VICNIX Y PREPÁRATE PARA LA DIVERSIÓN! Invictor y Acenix tienen que hacer algo: ¡hay una invasión mundial de sapos! Todo es culpa del Supersapo, y solo hay una manera de enfrentarse a él... ¡tienen que transformarse en animales! Tendrán que evitar ser pescados cuando sean peces y librarse de morir aplastados cuando tengan forma de mosca, y si no vigilan pueden quedarse en forma de animal random... para siempre. ¿CONSEGUIRÁN QUE LA TRANSFORMACIÓN EN ANIMALES NO SEA SU FIN? ¡PREPÁRATE PARA VIVIR LA AVENTURA MÁS ÉPICA CON VICNIX!

Vicnix y el escondite extremo (Invictor y Acenix #Volumen 3)

by Invictor Acenix

LA AVENTURA MÁS ÉPICA DE INVICTOR Y ACENIX.¡ÚNETE A VICNIX Y PREPÁRATE PARA LA DIVERSIÓN! Invictor y Acenix han recibido una invitación para participar en Los Juegos de Metalcrox. Pero, como todo en su vida, no podía tratarse de una competición normal: ¡son los juegos más extremos de la historia! Tendrán que enfrentarse a zombis hambrientos, escapar de cazadores, esconderse de robots peligrosísimos... Pero el premio lo vale: ¡el ganador podrá cumplir el deseo que elija! Suena genial, si no fuera por un pequeño problema: solo puede ganar uno. ¿CONSEGUIRÁN SOBREVIVIR JUNTOS O EL JUEGO LOS DIVIDIRÁ PARA SIEMPRE? ¡PREPÁRATE PARA VIVIR LA AVENTURA MÁS ÉPICA CON VICNIX!

Victimisation in the Digital Age: An Online/Offline Continuum Approach (Routledge Studies in Crime and Society)

by Morag Kennedy

This book examines how victimisation can occur across the online-offline continuum while emphasising the need for a holistic approach to understanding and addressing contemporary harms, this book covers various themes of victimisation in the digital age linked to the interconnectedness and blurred boundaries between online and offline experiences.The different book chapters a critical examination of how digital advancements have paved the way for new forms of victimisation, the book underlines the crucial role of criminology in confronting these issues and shaping policy. It covers a variety of themes, from the nuances of cybercrime and the repercussions of modern technologies on intimate partner violence and sexual abuse, to hate crimes against marginalised groups, extremism, and information disorder. Central to these areas is the online-offline continuum approach, which encapsulates the blending of the digital and physical realms, challenging the conventional dichotomy in which they are often considered. Through its extensive exploration of diverse subjects, this book provides a thorough overview of different victimisation types, deepening our comprehension of the intricate challenges in online and offline spaces.It is a critical resource, blending theoretical insights, methodological rigour, and practical strategies to comprehensively dissect victimisation in the digital era, Victimisation in the Digital Age will appeal to students, scholars, and practitioners with an interest in criminology, victimology, sociology, and communication studies.

Victorian Telegraphy Before Nationalization

by Simone Fari

This study offers an analysis of the technological and entrepreneurial features of the Victorian telegraph service, together with the companies which ran it until nationalization in 1869. It shows a historical reconstruction mainly based on original and unedited documents belonging to a variety of archives.

Vida 3.0

by Max Tegmark

¿Cómo afectará la inteligencia artificial al crimen, a la guerra, a la justicia, al trabajo, a la sociedad y al sentido de nuestras vidas? Bienvenidos a la conversación más importante de nuestro tiempo. ¿Cómo afectará la inteligencia artificial al crimen, a la guerra, a la justicia, al trabajo, a la sociedad y al sentido de nuestras vidas? ¿Es posible que las máquinas nos dejen fuera de juego, remplazando a los humanos en el mercado laboral e incluso en otros ámbitos? ¿La inteligencia artificial proveerá mejoras sin precedente a nuestras vidas o nos dará más poder del que podemos manejar? Muchas de las cuestiones más fundamentales de la actualidad están íntimamente relacionadas con el aumento de la inteligencia artificial. Max Tegmark no se asusta ante la gama completa de puntos de vista o ante los temas más controvertidos, desde la superinteligencia hasta el significado, la conciencia y los límites físicos últimos de la vida en el cosmos. En Vida 3.0, clarifica los conceptos clave necesarios para hablar de inteligencia artificial al tiempo que ayuda a entender la importancia de las cuestiones clave, aquellas que la humanidad tendrá que abordar en las próximas décadas. Reseñas:«Todos nosotros, no solo científicos, industriales y generales, deberíamos preguntarnos qué puede hacerse ahora para aumentar las posibilidades de cosechar los beneficios de la IA futura y evitar sus riesgos. Esta es la conversación más importante de nuestro tiempo, y con este estimulante libro Tegmark te ayudará a participar en ella.»Stephen Hawking «Enriquecedor y visionario. Todo el mundo debería leerlo.»The Times «Tegmark explica con brillantez numerosos conceptos del terreno de la informática al de la cosmología, escribe con modestia y sutileza intelectual, le ofrece al lector el importante servicio de definir sus términos con claridad, y con razón rinde homenaje a las mentes creativas de los escritores de ciencia ficción que, por supuesto, abordaron este tipo de preguntas hace más de medio siglo.»Steven Poole, The Telegraph «Original, accesible y provocador. Tegmark ilumina las numerosas facetas de la inteligencia artificial. Disfruten del viaje y saldrán del otro extremo con una mejor apreciación de adónde podría llevarnos la tecnología en los próximos años.»Science «Una guía convincente por los retos y dilemas en nuestra búsqueda de un gran futuro de la vida, la inteligencia y la consciencia, en la Tierra y más allá de esta.»Elon Musk Estimulante. La discusión inteligente y desenfrenada de Tegmark conduce a fascinantes especulaciones sobre civilizaciones basadas en la inteligencia artificial que abarcan galaxias y eones. Absorbente.»Publishers Weekly

Vida 3.0

by Max Tegmark

¿Cómo afectará la inteligencia artificial al crimen, a la guerra, a la justicia, al trabajo, a la sociedad y al sentido de nuestras vidas? Bienvenidos a la conversación más importante de nuestro tiempo. ¿Cómo afectará la inteligencia artificial al crimen, a la guerra, a la justicia, al trabajo, a la sociedad y al sentido de nuestras vidas? ¿Es posible que las máquinas nos dejen fuera de juego, remplazando a los humanos en el mercado laboral e incluso en otros ámbitos? ¿La inteligencia artificial proveerá mejoras sin precedente a nuestras vidas o nos dará más poder del que podemos manejar? Muchas de las cuestiones más fundamentales de la actualidad están íntimamente relacionadas con el aumento de la inteligencia artificial. Max Tegmark no se asusta ante la gama completa de puntos de vista o ante los temas más controvertidos, desde la superinteligencia hasta el significado, la conciencia y los límites físicos últimos de la vida en el cosmos. En Vida 3.0, clarifica los conceptos clave necesarios para hablar de inteligencia artificial al tiempo que ayuda a entender la importancia de las cuestiones clave, aquellas que la humanidad tendrá que abordar en las próximas décadas. Reseñas:«Todos nosotros, no solo científicos, industriales y generales, deberíamos preguntarnos qué puede hacerse ahora para aumentar las posibilidades de cosechar los beneficios de la IA futura y evitar sus riesgos. Esta es la conversación más importante de nuestro tiempo, y con este estimulante libro Tegmark te ayudará a participar en ella.»Stephen Hawking «Enriquecedor y visionario. Todo el mundo debería leerlo.»The Times «Tegmark explica con brillantez numerosos conceptos del terreno de la informática al de la cosmología, escribe con modestia y sutileza intelectual, le ofrece al lector el importante servicio de definir sus términos con claridad, y con razón rinde homenaje a las mentes creativas de los escritores de ciencia ficción que, por supuesto, abordaron este tipo de preguntas hace más de medio siglo.»Steven Poole, The Telegraph «Original, accesible y provocador. Tegmark ilumina las numerosas facetas de la inteligencia artificial. Disfruten del viaje y saldrán del otro extremo con una mejor apreciación de adónde podría llevarnos la tecnología en los próximos años.»Science «Una guía convincente por los retos y dilemas en nuestra búsqueda de un gran futuro de la vida, la inteligencia y la consciencia, en la Tierra y más allá de esta.»Elon Musk Estimulante. La discusión inteligente y desenfrenada de Tegmark conduce a fascinantes especulaciones sobre civilizaciones basadas en la inteligencia artificial que abarcan galaxias y eones. Absorbente.»Publishers Weekly

Vida extra

by Gina Tost Oriol Boira

A algunos les gusta salvar princesas entre tortugas y otros prefieren hacer rompecabezas infinitos con piezas de colores. Unos agrupan caramelos en sus smartphones y otros crean mundos virtuales con cubos, pero lo cierto es que jugamos para sentir el placer de la gratificación, la evasión y la autosuperación. Queremos sentirnos partícipes de tanto o más de lo que podemos imaginar y tener que superar pequeños retos.Los videojuegos se han instalado en nuestra vida cotidiana..Desde las apps de nuestros teléfonos hasta las consolas, han traspasado la frontera del simple entretenimiento para formar parte de nuestra cultura y de nuestras relaciones interpersonales.Este libro analiza los conceptos que hay detrás de los videojuegos en los que muchísima gente invierte tanto tiempo y esfuerzo y que han sabido encontrar el equilibrio entre la diversión y el desarrollo de habilidades o la transmisión de conocimientos.La periodista especializada en tecnología Gina Tost y el creador de videojuegos Oriol Boira han decidido unir sus años de experiencia para hablarnos de los videojuegos de una manera más próxima e interesante mostrándonos sus beneficios y dando la oportunidad de pensar y crear propuestas que respondan a los intereses de aquellos que quieren ir más allá.

Vidding: A History

by Francesca Coppa

Vidding is a well-established remix practice where fans edit an existing film, music video, TV show, or other performance and set it to music of their choosing. Vids emerged forty years ago as a complicated technological feat involving capturing footage from TV with a VCR and syncing with music—and their makers and consumers were almost exclusively women, many of them queer women. The technological challenges of doing this kind of work in the 1970s and 1980s when vidding began gave rise to a rich culture of collective work, as well as conventions of creators who gathered to share new work and new techniques. While the rise of personal digital technology eventually democratized the tools vidders use, the collective aspect of the culture grew even stronger with the advent of YouTube, Vimeo, and other channels for sharing work. Vidding: A History emphasizes vidding as a critical, feminist form of fan practice. Working outward from interviews, VHS liner notes, convention programs, and mailing list archives, Coppa offers a rich history of vidding communities as they evolved from the 1970s through to the present. Built with the classroom in mind, the open-access electronic version of this book includes over one-hundred vids and an appendix that includes additional close readings of vids.

Video Analytics. Face and Facial Expression Recognition: Third International Workshop, FFER 2018, and Second International Workshop, DLPR 2018, Beijing, China, August 20, 2018, Revised Selected Papers (Lecture Notes in Computer Science #11264)

by Xiang Bai Yi Fang Yangqing Jia Meina Kan Shiguang Shan Chunhua Shen Jingdong Wang Gui-Song Xia Shuicheng Yan Zhaoxiang Zhang Kamal Nasrollahi Gang Hua Thomas B. Moeslund Qiang Ji

This book constitutes the proceedings of the Third Workshop on Face and Facial Expression Recognition from Real World Videos, FFER 2018, and the Second International Workshop on Deep Learning for Pattern Recognition, DLPR 2018, held at the 24th International Conference on Pattern Recognition, ICPR 2018, in Beijing, China, in August 2018. The 7 papers presented in this volume were carefully reviewed and selected from 9 submissions. They deal with topics such as histopathological images, action recognition, scene text detection, speech recognition, object classification, presentation attack detection, and driver drowsiness detection.

Video Analytics for Audience Measurement

by Cosimo Distante Sebastiano Battiato Andrea Cavallaro

This book constitutes the refereed contest reports of the 1st International Workshop, VAAM 2014, held in Stockholm, Sweden, in August 2014. The 10 revised full papers presented were carefully reviewed and selected from 13 submissions. The aim of this workshop is to provide an overview of state of the art methods for audience measurements in retail and Digital Signage, end-users attraction, and stimulate the creation of appropriate benchmark dataset to be used as reference for the development of novel audience measurement algorithms. Papers are invited under the following topics: demographics and modeling consumer behaviour.

Video Art Historicized: Traditions and Negotiations (Studies in Art Historiography)

by Malin Hedlin Hayden

Video art emerged as an art form that from the 1960s and onwards challenged the concept of art - hence, art historical practices. From the perspective of artists, critics, and scholars engaged with this new medium, art was seen as too limiting a notion. Important issues were to re-think art as a means for critical investigations and a demand for visual reconsiderations. Likewise, art history was argued to be in crisis and in need of adapting its theories and methods in order to produce interpretations and thereby establish historical sense for moving images as fine art. Yet, as this book argues, video art history has evolved into a discourse clinging to traditional concepts, ideologies, and narrative structures - manifested in an increasing body of texts. Video Art Historicized provides a novel, insightful and also challenging re-interpretation of this field by examining the discourse and its own premises. It takes a firm conceptual approach to the material, examining the conceptual, theoretical, and methodological implications that are simultaneously contested by both artists and authors, yet intertwined in both the legitimizing and the historicizing processes of video as art. By engaging art history’s most debated concepts (canon, art, and history) this study provides an in-depth investigation of the mechanisms of the historiography of video art. Scrutinizing various narratives on video art, the book emphasizes the profound and widespread hesitations towards, but also the efforts to negotiate, traditional concepts and practices. By focusing on the politics of this discourse, theoretical issues of gender, nationality, and particular themes in video art, Malin Hedlin Hayden contests the presumptions that inform video art and its history.

Video-Based Action Research: A Guide to Incorporating Video Analysis Into Reflective Practice for Teacher Development

by Kimberly Lebak

This book introduces the use of video analysis into the popular educational research model of action research. Video analysis has become increasingly common in teacher development for reflective practice, as well as within the teacher certification process as an assessment tool. Kimberly Lebak builds on this use of video with a model that integrates the opportunities afforded by action research and video analysis for meaningful teacher development. Her "how-to" guide brings the theoretical and practical together to show teachers how video can be a concrete artifact for unpacking and reflecting on the complexities inherent in educational contexts.Chapter content helps readers bridge the gap between research and practice. Examples of tools that can be used for getting started with video-based action research are embedded in the chapters, including planning tools to help pinpoint opportunities for using video to identify a meaningful research topic and develop a data collection plan and action plan; and reflective tools for viewing the videos from multiple perspectives. Teacher vignettes further cement the applicability of the video-based action research model.This book is ideal for use by teachers at all stages of their careers, including pre-service teachers just embarking on their careers and in-service teachers looking to examine and improve their practices along with the learning of their students. It will have an additional benefit in teacher education programs as well as in undergraduate- or graduate-level action research courses by academic researchers and teacher educators.

Video Based Machine Learning for Traffic Intersections

by Tania Banerjee Xiaohui Huang Aotian Wu Ke Chen Anand Rangarajan Sanjay Ranka

Video Based Machine Learning for Traffic Intersections describes the development of computer vision and machine learning-based applications for Intelligent Transportation Systems (ITS) and the challenges encountered during their deployment. This book presents several novel approaches, including a two-stream convolutional network architecture for vehicle detection, tracking, and near-miss detection; an unsupervised approach to detect near-misses in fisheye intersection videos using a deep learning model combined with a camera calibration and spline-based mapping method; and algorithms that utilize video analysis and signal timing data to accurately detect and categorize events based on the phase and type of conflict in pedestrian-vehicle and vehicle-vehicle interactions. The book makes use of a real-time trajectory prediction approach, combined with aligned Google Maps information, to estimate vehicle travel time across multiple intersections. Novel visualization software, designed by the authors to serve traffic practitioners, is used to analyze the efficiency and safety of intersections. The software offers two modes: a streaming mode and a historical mode, both of which are useful to traffic engineers who need to quickly analyze trajectories to better understand traffic behavior at an intersection. Overall, this book presents a comprehensive overview of the application of computer vision and machine learning to solve transportation-related problems. Video Based Machine Learning for Traffic Intersections demonstrates how these techniques can be used to improve safety, efficiency, and traffic flow, as well as identify potential conflicts and issues before they occur. The range of novel approaches and techniques presented offers a glimpse of the exciting possibilities that lie ahead for ITS research and development. Key Features: Describes the development and challenges associated with Intelligent Transportation Systems (ITS) Provides novel visualization software designed to serve traffic practitioners in analyzing the efficiency and safety of an intersection Has the potential to proactively identify potential conflict situations and develop an early warning system for real-time vehicle-vehicle and pedestrian-vehicle conflicts

Refine Search

Showing 55,026 through 55,050 of 57,129 results